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Cutout Vis2012
TUWienVisualisierung2(SS2012)-AdaptiveCutaways
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This is the complete list of members for Mesh, including all inherited members.
| bindVAO() const | Mesh | |
| calculateMinMax(bool overrideCurrent=false) | Mesh | |
| draw() const | Mesh | |
| drawLines() const | Mesh | |
| getColors() const (defined in Mesh) | Mesh | |
| getIndices() const (defined in Mesh) | Mesh | |
| getMax(float &outX, float &outY, float &outZ) const (defined in Mesh) | Mesh | |
| getMin(float &outX, float &outY, float &outZ) const (defined in Mesh) | Mesh | |
| getNormals() const (defined in Mesh) | Mesh | |
| getNumIndices() const (defined in Mesh) | Mesh | |
| getNumVertices() const (defined in Mesh) | Mesh | |
| getPrimitiveMode() const (defined in Mesh) | Mesh | |
| getTexCoords() const (defined in Mesh) | Mesh | |
| getTexture() const | Mesh | |
| getVertices() const (defined in Mesh) | Mesh | |
| hasColors() const (defined in Mesh) | Mesh | |
| hasIndices() const (defined in Mesh) | Mesh | |
| hasMinMax() const (defined in Mesh) | Mesh | |
| hasNormals() const (defined in Mesh) | Mesh | |
| hasTexCoords() const (defined in Mesh) | Mesh | |
| init(int numVertices, GLfloat *vertices, GLfloat *normals, GLfloat *texCoords, GLenum primitiveMode, bool adjacency=false) (defined in Mesh) | Mesh | |
| init(int numVertices, GLfloat *vertices, GLfloat *normals, GLfloat *texCoords, int numIndices, GLuint *indices, GLenum primitiveMode, bool adjacency=false) (defined in Mesh) | Mesh | |
| init(const MeshDescriptor &descr) | Mesh | |
| Mesh() (defined in Mesh) | Mesh | |
| setTexture(Texture *texture) | Mesh | |
| unbindVAO() const | Mesh | |
| ~Mesh() (defined in Mesh) | Mesh |
1.8.4