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Cutout Vis2012
TUWienVisualisierung2(SS2012)-AdaptiveCutaways
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#include <Mesh.h>
Public Member Functions | |
| void | init (int numVertices, GLfloat *vertices, GLfloat *normals, GLfloat *texCoords, GLenum primitiveMode, bool adjacency=false) |
| void | init (int numVertices, GLfloat *vertices, GLfloat *normals, GLfloat *texCoords, int numIndices, GLuint *indices, GLenum primitiveMode, bool adjacency=false) |
| void | init (const MeshDescriptor &descr) |
| void | setTexture (Texture *texture) |
| const Texture * | getTexture () const |
| void | bindVAO () const |
| void | unbindVAO () const |
| void | draw () const |
| void | drawLines () const |
| bool | hasIndices () const |
| bool | hasNormals () const |
| bool | hasTexCoords () const |
| bool | hasColors () const |
| int | getNumIndices () const |
| int | getNumVertices () const |
| GLenum | getPrimitiveMode () const |
| const GLfloat * | getVertices () const |
| const GLfloat * | getNormals () const |
| const GLfloat * | getTexCoords () const |
| const GLfloat * | getColors () const |
| const GLuint * | getIndices () const |
| void | calculateMinMax (bool overrideCurrent=false) |
| bool | hasMinMax () const |
| void | getMin (float &outX, float &outY, float &outZ) const |
| void | getMax (float &outX, float &outY, float &outZ) const |
Encapsulated GL state of a mesh. Consists of a VAO that stores some or all of the following: vertex positions, normals, texture coordinates, vertex colors and indices.
| void Mesh::bindVAO | ( | ) | const |
Binds the VAO that describes this mesh to the GL
| void Mesh::calculateMinMax | ( | bool | overrideCurrent = false) |
Calculates the minimal axis-aligned bounding box for this mesh.
| overrideCurrent | if true, the method calculates the AABB anew even if it is already set |
| void Mesh::draw | ( | ) | const |
Issues a draw call to the GL that renders a triangle mesh.
| void Mesh::drawLines | ( | ) | const |
unused
| const Texture * Mesh::getTexture | ( | ) | const |
unused
| void Mesh::init | ( | const MeshDescriptor & | descr) |
Generates a VAO that holds the data from descr. Accords to the layout location conventions used in all the shaders throughout this project.
| void Mesh::setTexture | ( | Texture * | texture) |
unused
| void Mesh::unbindVAO | ( | ) | const |
Unbinds the VAO that describes this mesh to the GL
1.8.4