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Camera Member List

This is the complete list of members for Camera, including all inherited members.

bindMatrices(Program &shaderProgram)Camera
Camera(const glm::vec3 &cameraPosition, int width, int height)Camera
canClipBox(const glm::vec3 &mi, const glm::vec3 &ma) const Camera
canClipPoint(const glm::vec4 &point, float threshold=0.0f) const Camera
getCameraDirection() const Camera
getCameraLocation() const Camera
getInverseViewMatrix() const Camerainline
getNormalizedXZPlaneDirection() const Camera
getPlanes() const (defined in Camera)Camera
getProjectionMatrix() const Camerainline
getRotation() const (defined in Camera)Camerainline
getViewMatrix() const Camerainline
initMouse(int x, int y)Camera
isShadow() const (defined in Camera)Camerainline
recalculateClippingPlanes()Camera
setCulling(bool c) (defined in Camera)Camerainline
setProjectionMatrix(const glm::mat4 &projMat)Camera
setShadow(bool f) (defined in Camera)Camerainline
setViewMatrix(const glm::mat4 &viewMat)Camera
updateCameraPosition(const glm::vec3 &cameraPosition)Camera
updateMouse(int x, int y, float dt)Camera
~Camera(void) (defined in Camera)Camera