VoxelBlur
Depth-of-field volume rendering
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Class Hierarchy

Go to the graphical class hierarchy

This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 123]
oCCubeDescribes a equilateral cube, centered on the origin
oCExternalArrayIndexSort< T >A comparator for std::sort that uses an external array for lookup and operates on its indices
oCMainWindowPrivatePrivate data for MainWindow
oCQMainWindow
|\CMainWindowThe main window of the application
oCQObject
|oCVolumeLoaderClass for loading volume meta data (VolumeMetaData) as well as the raw volume data itself
|\CVolumeRendererA state-based OpenGL renderer for simple volume rendering
oCQOpenGLFunctions
|\CGLWindowA QWindow derivative capable of OpenGL drawing
| \CVolumeRenderWindowA GLWindow that uses the VolumeRenderer for drawing, and provides some interaction with it
oCQOpenGLFunctions_3_3_Core
|\CVolumeRendererA state-based OpenGL renderer for simple volume rendering
oCQWindow
|\CGLWindowA QWindow derivative capable of OpenGL drawing
oCVolumeMetaDataThis class contains metadata for volumes, like dimensions and the file where the data can be found
\CVolumeRendererPrivateContains private data of the volume renderer