fluidvis
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sx::BufferUniforms Struct Reference

#include <SX.h>

Public Attributes

map< unsigned int, vector< string > > attributeNames
 
map< unsigned int, vector< Uniform * > > uniforms
 

Detailed Description

internal datastructure of ShadeX for storing the uniforms added to BufferedMeshes with setUniforms

Member Data Documentation

map<unsigned int,vector<string> > sx::BufferUniforms::attributeNames

maps a location to its uniforms' bufferIDs

map<unsigned int,vector<Uniform *> > sx::BufferUniforms::uniforms

maps a location to its uniforms


The documentation for this struct was generated from the following file: