1 #ifndef MOUSESEMANTICS_HPP 
    2 #define MOUSESEMANTICS_HPP 
    4 #include <glm/vec2.hpp> 
    6 #include <glm/gtx/epsilon.hpp> 
    8 #include <GLFW/glfw3.h> 
   14 #define MOUSE_MIN_MOVE 0.3 
   15 #define MOUSE_MAX_MOVE 3.5 
   16 #define MOUSE_CUTOFF 200 
   74     void update(
double deltaT);
 
   78     void keyCallback(GLFWwindow *window, 
int key, 
int scancode, 
int action, 
int mods);
 
   85     std::string 
scaleFunction() { 
if (inverseScaleFunction) 
return "inverse"; 
else return "standard"; }
 
   91 #endif //MOUSESEMANTICS_HPP 
bool inWindow
Definition: mouseSemantics.hpp:58
float getScaleFactor()
Definition: mouseSemantics.hpp:86
glm::vec2 latestPos
Definition: mouseSemantics.hpp:51
void setShader(Shader *shader)
Definition: mouseSemantics.cpp:43
Texture * texture
Definition: mouseSemantics.hpp:64
bool firstTimeInWindow
Definition: mouseSemantics.hpp:59
bool scaleLinear
Definition: mouseSemantics.hpp:57
MouseSemantics(Scene *scene, float _M, float _C, float _m, Texture *texture)
Definition: mouseSemantics.cpp:13
bool inverseScaleFunction
Definition: mouseSemantics.hpp:61
float calculateScaleFactor()
Definition: mouseSemantics.cpp:148
void cursorEnterCallBack(GLFWwindow *window, int entered)
Definition: mouseSemantics.cpp:68
GLFWwindow * window
Definition: mouseSemantics.hpp:62
float C
Definition: mouseSemantics.hpp:54
float M
Definition: mouseSemantics.hpp:53
std::string scaleFunction()
Definition: mouseSemantics.hpp:85
glm::ivec2 getMousePos()
Definition: mouseSemantics.hpp:88
virtual ~MouseSemantics()
Definition: mouseSemantics.cpp:30
Encapsulates the Rendering Engine, holds a complete scene and it's assets. 
Definition: scene.hpp:71
Scene * scene
Definition: sceneObject.hpp:68
float additionalScaling
Definition: mouseSemantics.hpp:56
int distance
Definition: mouseSemantics.hpp:52
void updateDistanceState(unsigned int _distance)
Definition: mouseSemantics.cpp:39
Encapsulates a texture in the GPU. 
Definition: texture.hpp:10
unsigned int getDistance()
Definition: mouseSemantics.hpp:84
Encapsulates a shader program. 
Definition: shader.hpp:9
void update(double deltaT)
Definition: mouseSemantics.cpp:100
GLuint vboPositions
Definition: mouseSemantics.hpp:63
void keyCallback(GLFWwindow *window, int key, int scancode, int action, int mods)
Definition: mouseSemantics.cpp:88
float getSpeed()
Definition: mouseSemantics.hpp:87
bool focused
Definition: mouseSemantics.hpp:60
The base class of the objects which are rendered. 
Definition: sceneObject.hpp:30
void windowFocusCallBack(GLFWwindow *window, int entered)
Definition: mouseSemantics.cpp:79
Shader * shader
Definition: sceneObject.hpp:70
The class which handles the drawing of the cursor as well as the semantic scaling function that trans...
Definition: mouseSemantics.hpp:49
void draw()
Definition: mouseSemantics.cpp:166
void toggleScaleFunction()
Definition: mouseSemantics.cpp:35
float m
Definition: mouseSemantics.hpp:55