ComputerGraphik TU WIEN
Variables
particleSystemGPU.cpp File Reference
#include "sun.hpp"
#include "scene.hpp"
#include "model.hpp"
#include "camera.hpp"
#include "shader.hpp"
#include "shadowMap.hpp"
#include "particleSystemGPU.hpp"
#include <glm/gtc/type_ptr.hpp>
#include <glm/gtc/matrix_inverse.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <algorithm>

Variables

const int counterCount = 2
 
const int maxNewParticle = 6
 
const int sizeOfParticle = 16 * 3
 
const int particleMaxCount = 512 << 2
 

Variable Documentation

const int counterCount = 2
const int maxNewParticle = 6
const int particleMaxCount = 512 << 2
const int sizeOfParticle = 16 * 3