GPU Splatting  1.0
A deffered render that draws the surface of point cloud data.
GL::GLTexture Member List

This is the complete list of members for GL::GLTexture, including all inherited members.

bind(int texture_slot) const GL::GLTexture
fromHandle(GLuint handle)GL::GLTexture
GLTexture()GL::GLTexture
loadFromFile(const char *path, bool swapRB)GL::GLTexture
~GLTexture()GL::GLTexture