GPU Splatting  1.0
A deffered render that draws the surface of point cloud data.
GL::GLTexture Class Reference

Encapsules an OpenGL texture for easier use. More...

#include <GLTexture.h>

Public Member Functions

 GLTexture ()
 Creates a new texture without any image data.
 
 ~GLTexture ()
 Delets the texture.
 
void bind (int texture_slot) const
 Binds the texture to the given slot.
 
bool loadFromFile (const char *path, bool swapRB)
 Loads the image and stores it in this texture.
 
void fromHandle (GLuint handle)
 Sets the handle of the texture.
 

Detailed Description

Encapsules an OpenGL texture for easier use.


The documentation for this class was generated from the following files: