GPU Splatting
1.0
A deffered render that draws the surface of point cloud data.
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Encapsules an OpenGL texture for easier use. More...
#include <GLTexture.h>
Public Member Functions | |
GLTexture () | |
Creates a new texture without any image data. | |
~GLTexture () | |
Delets the texture. | |
void | bind (int texture_slot) const |
Binds the texture to the given slot. | |
bool | loadFromFile (const char *path, bool swapRB) |
Loads the image and stores it in this texture. | |
void | fromHandle (GLuint handle) |
Sets the handle of the texture. | |
Encapsules an OpenGL texture for easier use.