15 gaussX = GameObject.Find (
"GaussQuadX");
16 gaussY = GameObject.Find (
"GaussQuadY");
26 gaussX.GetComponent<Renderer>().material.SetFloat (
"_Sigma", sigma);
27 gaussX.GetComponent<Renderer>().material.SetFloat (
"_KernelSize", kernelSize);
28 gaussY.GetComponent<Renderer>().material.SetFloat (
"_Sigma", sigma);
29 gaussY.GetComponent<Renderer>().material.SetFloat (
"_KernelSize", kernelSize);