Class: ArrowManager

ArrowManager

new ArrowManager(velocityField, distanceMap, num_seed_points, num_arrows)

Manages all arrows
Parameters:
Name Type Description
velocityField VelocityField the related velocityField
distanceMap DistanceMap the related distanceMap
num_seed_points number the number of seed points
num_arrows number number of maximum arrows
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Methods

getArrowheads()

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Returns:
[ArrowHead] all Arrowheads

getArrows()

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Returns:
[Arrow] all arrows

init()

inits the Seedpositions and Arrows
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updateArrows()

updates all arrows
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(inner) adjustOpacity()

function that regulates with a counter when a respawned arrow is set to full opacity again. kinda hack-ish, but avoids visual artifacts
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(inner) advectArrows()

advects all arrows
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(inner) calcArrowheads()

calculates the correct position and rotation of the Arrowheads
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(inner) checkCollisionForLivingArrows(arrows)

checks collision of living arrows
Parameters:
Name Type Description
arrows Array.<Arrow> array of arrows
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(inner) initArrowsAtSeedPositions()

creates arrows at seed positions
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(inner) initSeedPositions()

inits the Seedpositions
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(inner) integrateArrows()

integrates all arrows
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(inner) respawnDeadArrows(arrows)

respawns dead arrows in array
Parameters:
Name Type Description
arrows Array.<Arrow> array of arrows
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(inner) sortArrowsByLengthAndLifetime(arrows)

sorts arrows by length first and then by lifetime
Parameters:
Name Type Description
arrows Array.<Arrow> array of arrows
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