/**
* Entry of a VelocityField
* @param {number} xPos - x position
* @param {number} yPos - y position
* @param {number} dirX - x direction
* @param {number} dirY - y direction
* @param {number} velocity - velocity at this position
* @constructor
*/
var VelocityFieldPoint = function (xPos, yPos, dirX, dirY, velocity) {
this.xPos = xPos;
this.yPos = yPos;
this.dirX = dirX;
this.dirY = dirY;
this.velocity = velocity;
var parent = this;
this.rotateWindDirection = function(degrees) {
var radians = -degrees * (Math.PI/180);
var cos = Math.cos(radians);
var sin = Math.sin(radians);
parent.dirX = Math.round(10000*(parent.dirX * cos - parent.dirY * sin))/10000;
parent.dirY = Math.round(10000*(parent.dirX * sin + parent.dirY * cos))/10000;
};
}