Visualisierung 2
Comparison of Hue Preserving Rendering to Alpha Composing
passthrough.vert
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1 
10 #version 400
11 layout(location = 0) in vec3 pos;
12 
13 out vec3 position;
14 
15 void main() {
16  position = pos;
17  gl_Position = vec4(pos, 1.0);
18 }
layout(location=0) in vec3 pos
out vec3 position
void main()