Abgeschlossene Diplomarbeiten, Bachelorarbeiten und Praktika

Hier finden Sie eine Auswahl abgeschlossener Diplomarbeiten, Bachelorarbeiten und Praktika.

693 Publications found:
Image Bib Reference Publication Type
2010
Alex Druml, Markus Ernst, Lukas Rössler
Out-of-Core rendering and simplifications for rendering large scenes
Student Project
Frederico Dusberger
Mesh-Subdivision Methods in CGA Shape Grammars
Student Project
Markus Ernst, Alex Druml, Lukas Rössler
Implementing out-of-core algorithms
Student Project
Michael Hecher
3D Stereo Demo System
Student Project
Patrick Kühtreiber
Inverse Kinematics for Shape Grammars
Student Project
Matthias Labschütz
Enabling bimodal search in games by spatial sound rendering
Student Project
Albert Julian Mayer
Megatexture
[doc]
Student Project
Christian Niederreiter
Similarity Detection for Urban Modeling
[thesis]
Student Project
Simon Parzer, Peter Neubauer
Stellarium
Student Project
Michael Probst, Jakub Kolesik
GPU Point Cloud Raytracing
Student Project
Ingo Radax
Levels of Detail for Procedural Modeling
Student Project
Johannes UnterguggenbergerORCID iD
Connected meshes for procedural humans
[report]
Student Project
Simon Wallner
Comparing SSAO methods in Ogre
[doc]
Student Project
Le Zhang
In-Game Advertizing
Student Project
Rendering of a part of the Mandelbulb Clemens Rögner
Rendering of Hypercomplex Fractals
[thesis]
Bachelor Thesis
Matthias Maschek
Real time simulation of fire extinguishing scenarios
Master Thesis
Stefan Reinalter
Visibility in a real-world cross-platform game engine
[poster] [Thesis]
Master Thesis
Hrvoje Ribičić
COMPARATIVE RENDERING OF SIMULATION SCENARIOS
[Thesis]
Master Thesis
2009
Karl Grosse
Audio-Visual Perception in Interactive Virtual Environments
[image] [paper]
Master Thesis
facade segmentation Meinrad Recheis
Automatic Recognition of Repeating Patterns in Rectified Facade Images
[figure] [thesis]
Master Thesis
Andreas Opitz
Classification and Visualization of Volume Data using Clustering
[image] [paper]
Master Thesis
Bilal Alsallakh
Interactive Visual Analysis of Relational Data and Applications in Event-Based Business Analytics
[image] [paper]
Master Thesis
Clemens Brandorff
Enhancement, Registration, and Visualization of High Resolution Episcopic Microscopy Data
[image] [paper]
Master Thesis
Martin Knecht
Real-Time Global Illumination Using Temporal Coherence
[poster] [thesis]
Master Thesis
Christian Luksch
Implementation of an Improved Billboard Cloud Algorithm
[image] [thesis]
Master Thesis
Nicolas Pühringer
Sketch-based Modelling for Volume Visualization
[image] [paper]
Master Thesis
Herbert Grasberger
CSB: Combining traditional CSG with Blobs
Master Thesis
Alexander Kusternig
Real-Time Rendering of Dynamic Vegetation
[image] [paper]
Master Thesis
Stefan Müller
Interaktive Visualisierung Semantischer Graphen
[image] [paper]
Master Thesis
Matthias Froschauer
Interactive Optimization, Distance Computation and Data Estimation in Parallel Coordinates
[image] [paper]
Master Thesis
Michael Schwärzler
Accurate Soft Shadows in Real-Time Applications
[paper] [poster]
Master Thesis
Laura Fritz
Interactive Exploration and Quantification of Industrial CT Data
[image] [paper]
Master Thesis
Michael Beham, Manuel Hochmayr
Enhancing Vienna Scene
Student Project
title image Michael Birsak, Michael Hanzl
SolarTransporter
Student Project
A humanoid figure modeled and posed using a shape grammar. Stefan Fiedler
Procedural Human Posing Using CGA Grammars
[image] [report]
Student Project
Rene Fürst
Dynamic Fur Rendering
[techreport]
Student Project
Martin Kinkelin
GPU Volume Raycasting using Bounding Interval Hierarchies
Student Project
a texture atlas Wolfgang Knecht
Textture-atlases for large scenes
Student Project
Results on a cornell box scene. Thomas Mühlbacher, Clemens Arbesser
Lightcuts in CUDA
[Tech Report]
Student Project
Reinhold PreinerORCID iD
Global Illumination for Point Clouds
Student Project
2008
Wolfgang Deix
Der Re-Compose Prototyp
[paper]
Master Thesis
Gerlinde Emsenhuber
Visibility Histograms in Direct Volume Rendering
[image] [paper]
Master Thesis
Wolf Reitsamer
Texture Synthesis for Urban Data
[image] [thesis]
Master Thesis
Andreas Ammer
Linking Science Together: How Networking Can Support Research – a Peer-to-Peer Approach
[image] [paper]
Master Thesis
Philipp Hartl
Visualization of Calendar Data
[DAEV] [image] [poster] [Thesis] [vcd-paper]
Master Thesis
Marius Gavrilescu
Visualization of Segmented Cine Data
[image] [paper]
Master Thesis
Andreas Monitzer
Fluid Simulation on the GPU with Complex Obstacles Using the Lattice Boltzmann Method
[image] [paper]
Master Thesis
Dey-Fuch Chiu
Penta G - A Game Engine for Real-Time Rendering Research
[thesis]
Master Thesis
Manfred Satzer
Console Engine Design on the Example of the PlayStation 2 in Comparison to the PC
Master Thesis
Murat Sari
Photorealistic Rendering Of Measured BRDF Data
[paper]
Master Thesis
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