Since the very beginning of the Institute, a major part of our research topics dealt with rendering and modeling. Here you can get an overview of all the projects that fall within that category. We are also working on real-time rendering and procedural modeling, especially in the context of urban visualization.
- Current Rendering publications
- PhD-theses (running or finished) of our institute.
- Older Photorealistic Rendering projects
- Older Real-time Rendering and Virtual Environments projects
Staff
Research Areas
- In this area, we concentrate on algorithms that synthesize images to depict 3D models or scenes, often by simulating or approximating the physics of light.
- Uses concepts from applied mathematics and computer science to design efficient algorithms for the reconstruction, analysis, manipulation, simulation and transmission of complex 3D models. Example applications are collision detection, reconstruction, compression, occlusion-aware surface handling and improved sampling conditions.
In this area, we focus on user experiences and rendering algorithms for virtual reality environments, including methods to navigate and collaborate in VR, foveated rendering, exploit human perception and simulate visual deficiencies.
- In this area, our research focuses on understanding and using the capabilities of human perception for designing high-quality graphics algorithms and effective visualizations.
- In this area, we focus on researching methods and algorithms that facilitate creation, representation, analysis and processing of 3D models.
- The advent of consumer-grade 3D printing has recently sparked interest in fabrication-aware shape design and optimization. We use techniques from computer graphics and engineering to develop new computational tools to facilitate the design process of physical artifacts.
Research Projects
- Markus Schütz — -
- Eduard Gröller — -
- Michael Wimmer — -
- Michael Wimmer — -
- Michael Wimmer — since