1st place
SSAO
Cascaded shadow mapping + exponential shadow maps
FSR for upsampling
- Loanie Gress
- Matěj Sakmary
2nd place
Fog
SSAO
Reflections
- Jakub Nawrocki
- Dejan Belic
Shared 3rd place
Depth-of-field
Ray tracing (ray tracing, reflections)
Area lights
- Klemens Wiesinger
- Raphael Kunert
Shared 3rd place
Deferred Shading
SSAO
PB bloom
Shadow mapping with pcf
Area Lights
Filmgrain
- Anonym
- Anonym
More awesome demos
Realtime pathtracer
- Michael Patrick Komon
- Can-Saip Hasbay
SSAO
GPU particles
Shadow mapping
- Thomas Seirlehner
- Erhardt Elias
Omnidirectional shadow maps + directional shadows
- Martin Crepaz
- Gabriel Ratschiller
Ray traced reflections
Volumetric lightning
- Marcus Alberer
- Wang Shuning
Dynamic environemt map
GPU particle system
- Benno Kossatz
- Manuel Leutschacher
PBR
Deferred rendering
Raytraced shadows
Normal mapping
- Stefnotch
- Anonymus
Omnidirectional shadow mapping + directional shadow mapping
- Sabina Malik
- Elias Füricht