Acceleration structure competition (San Miguel scene, time in seconds)
The results are not comparable with last year because the workstation was a different one.
Scene competition
Bar scene arranged in Blender:
- Mesh emitters featuring chromatic gradients
- Dielectric and microfacet BRDFs
- Homogeneous and heterogeneous participating media featuring multi-chromatic delta tracking with absorption and muliple scattering
- Depth of field effect
- Multiple importance sampling (with support for participating media)
- Uchimura tone mapper
- Mitchell–Netravali filter
I created the scene in Blender.
The Stanford dragon is the only model which I did not created or modified.
The bunny in the background is based on the Stanford bunny and I modified the mesh according to a Youtube tutorial.
For the floor and wall, I used textures.
Featuring: DoF, Texturing, Anti-aliasing