The aim of the Treelumination project is to enhance the realism and visual quality of applications that need to display trees and tree-like plants in a real-time setting. This is important because real-time photo-realistic illumination effects have not been used before for rendering trees in real-time rendering applications, although they are crucial for believable high-quality rendering. The effects that we are going to consider include shadows and self-shadowing, translucency of leaves, global illumination and high-dynamic range rendering.
Funding
- FWF P17261-N04
Research Areas
- In this area, we concentrate on algorithms that synthesize images to depict 3D models or scenes, often by simulating or approximating the physics of light.
Publications
30 Publications found:
Image | Bib Reference | Publication Type |
---|---|---|
2011 | ||
Denis Ishmukhametov Efficient Irradiance Normal Mapping [Image] [Implementation] [Paper] |
Student Project | |
2010 | ||
Ralf Habel Real-Time Rendering and Animation of Vegetation In 14th International Conference on System Theory and Control (Joint conference of SINTES14, SACCS10, SIMSIS14), pages 231-236. October 2010. |
Conference Paper | |
2009 | ||
Ralf Habel, Alexander Kusternig Real-Time Rendering and Animation of Trees |
Miscellaneous Publication | |
Ralf Habel, Alexander Kusternig, Michael Wimmer Physically Guided Animation of Trees Computer Graphics Forum (Proceedings EUROGRAPHICS 2009), 28(2):523-532, March 2009. [draft] |
Journal Paper with Conference Talk | |
Ralf Habel Real-time Rendering and Animation of Vegetation Supervisor: Michael Wimmer Duration: May 2005 — March 2009 [Thesis] |
PhD-Thesis | |
Stefan Jeschke Diffusion Curve Images--- Rendering in 2 and 3 Dimensions, 7. October 2009, Prague [] |
Invited Talk | |
Ralf Habel Real-time Rendering and Animation of Vegetation: Advances in displaying vegetation for interactive applications. Suedwestdeutscher Verlag fuer Hochschulschriften, 2009. |
Published Book | |
2008 | ||
Paul Guerrero, Stefan Jeschke, Michael Wimmer Real-time Indirect Illumination and Soft Shadows in Dynamic Scenes Using Spherical Lights Computer Graphics Forum, 27(8):2154-2168, October 2008. [paper] |
Journal Paper (without talk) | |
Martin Čadík, Michael Wimmer, László Neumann, Alessandro Artusi Evaluation of HDR Tone Mapping Methods Using Essential Perceptual Attributes Computers & Graphics, 32(3):330-349, June 2008. [Preprint] |
Journal Paper (without talk) | |
Ralf Habel, Bogdan Mustata, Michael Wimmer Efficient Spherical Harmonics Lighting with the Preetham Skylight Model In Eurographics 2008 - Short Papers, pages 119-122. April 2008. [Preprint] |
Conference Paper | |
Herbert Grasberger Visual Versioning |
Student Project | |
Herbert Grasberger Introduction to Stereo Rendering |
Student Project | |
Philipp Kogelnig OgreCollada |
Student Project | |
2007 | ||
Stefan Jeschke, Stephan Mantler, Michael Wimmer Interactive Smooth and Curved Shell Mapping In Rendering Techniques 2007 (Proceedings Eurographics Symposium on Rendering), pages 351-360. June 2007. [Preprint] |
Conference Paper | |
Ralf Habel, Alexander Kusternig, Michael Wimmer Physically Based Real-Time Translucency for Leaves In Rendering Techniques 2007 (Proceedings Eurographics Symposium on Rendering), pages 253-263. June 2007. [Preprint] |
Conference Paper | |
Stephan Mantler, Stefan Jeschke, Michael Wimmer Displacement Mapped Billboard Clouds Poster shown at Symposium on Interactive 3D Graphics and Games (30. April 2007- 2. May 2007) [poster] |
Poster | |
Ralf Habel, Michael Wimmer, Stefan Jeschke Instant Animated Grass Journal of WSCG, 15(1-3):123-128, January 2007. [Preprint] |
Journal Paper with Conference Talk | |
Stephan Mantler, Stefan Jeschke, Michael Wimmer Displacement Mapped Billboard Clouds TR-186-2-07-01, January 2007 [paper] |
Technical Report | |
Ralf Habel X-mas 2007 |
X-Mas Card | |
Georg Selig Vorberechnete interaktive physikalisch-basierte Animation von Vegetation am Beispiel Gras |
Master Thesis | |
Christian Luksch Realtime HDR Rendering |
Student Project | |
2006 | ||
Stephan Mantler, Stefan Jeschke Interactive Landscape Visualization Using GPU Ray Casting In Proceedings of Graphite 2006. November 2006. [paper] |
Conference Paper | |
Martin Čadík, Michael Wimmer, László Neumann, Alessandro Artusi Image Attributes and Quality for Evaluation of Tone Mapping Operators In Proceedings of Pacific Graphics 2006 (14th Pacific Conference on Computer Graphics and Applications), pages 35-44. October 2006. [Paper] |
Conference Paper | |
Clemens Brandorff PongX |
Student Project | |
Florian Rudolf Interactive Displacement Mapping using GPU ray casting |
Student Project | |
Paul Guerrero Rendering of Forest Scenes [Report] |
Student Project | |
Philipp Hartl OgreCollada |
Student Project | |
2005 | ||
Stefan Jeschke, Michael Wimmer, Werner Purgathofer Image-based Representations for Accelerated Rendering of Complex Scenes In EUROGRAPHICS 2005 State of the Art Reports, pages 1-20. August 2005. [Paper] |
Other Reviewed Publication | |
Stefan Jeschke, Michael Wimmer, Heidrun Schumann, Werner Purgathofer Automatic Impostor Placement for Guaranteed Frame Rates and Low Memory Requirements In Proceedings of ACM SIGGRAPH 2005 Symposium on Interactive 3D Graphics and Games, pages 103-110. April 2005. [Paper] |
Conference Paper | |
Georg Selig Forest Rendering in Ogre |
Student Project |
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