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Future Work
We would like to adopt other volume rendering algorithms to body
centered cubic grids and see how they perform. As the bcc grid
actually consists of two Cartesian grids which are shifted with
respect to each other, it should be possible to design a shear-warp
algorithm for bcc grids. For the same reason it should be possible to
accelerate volume rendering by the use of graphics hardware.
It would also be necessary to come up with a ray-casting algorithm.
For this purpose it would be interesting to investigate the effects of
interpolating within bcc grids. Therefore, we would like to adopt the
filter analysis and design method of Möller et al. [13]
to bcc grids. Since each sampling point in a bcc grid has eight
nearest neighbors (as opposed to a Cartesian grid), spherically
symmetric filters deserve a more thorough investigation.
Thomas Theußl
2001-08-05