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Conclusions
We have presented a sampling scheme for volume data which saves 29.3%
samples as compared to Cartesian grids. We assume that the functions
we are dealing with are isotropic and band-limited, i.e., their
frequency spectra are spheres. Therefore, a sampling pattern can be
used in a way such that the replicas in frequency domain (introduced
by the sampling process) are packed closely. There is no unique
sampling pattern which achieves this. However, a body centered cubic
grid results in a close packing in frequency domain and is easy to
use. With this sampling pattern we reduce data size and improve
rendering rates without loss of quality.
To demonstrate the applicability in volume rendering, we have adopted
the splatting algorithm to bcc grids. This requires just a few changes
of an existing code and is straightforward to implement. In order to
perform classification and shading of the data we developed two
gradient reconstruction schemes. Empirical experiments with analytical
3D functions show that these are comparable with central differences
commonly used on Cartesian grids. We believe that significant gains
can be achieved by using bcc grids in volume visualization and volume
graphics in general.
Next: Acknowledgments
Up: Optimal Regular Volume Sampling
Previous: Future Work
Thomas Theußl
2001-08-05