Abstract

Most volume rendering systems based on CPU volume raycasting still suffer from inefficient CPU utilization and high memory usage. To target these issues we present a new technique for efficient data addressing. Furthermore, we introduce a new processing scheme for volume raycasting which exploits thread-level parallelism - a technology now supported by commodity computer architectures.

Keywords: Volume Raycasting, Bricking, Parallel Computing, Thread-level parallelism.

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A Refined Data Addressing and Processing Scheme to Accelerate Volume Raycasting
Sören Grimm, Stefan Bruckner, Armin Kanitsar, Eduard Gröller
Computers and Graphics 2004, vol. 28(5), pp. 719-729
Sören Grimm, Stefan Bruckner, Armin Kanitsar, Eduard Gröller, "A Refined Data Addressing and Processing Scheme to Accelerate Volume Raycasting", Computer & Graphics, vol. 28, no. 5, 2004

BibTeX Entry

@Article{GRIMM:2004:RAP,
  author =      {S\"oren Grimm and Stefan Bruckner and Armin Kanitsar and Eduard Gr\"oller,
  title =       {A Refined Data Addressing and Processing Scheme to Accelerate Volume Raycasting},
  journal =      "Computers and Graphics",
  pages =        "719--729",
  year =         "2004",
  volume =       "28",
  number =       "5",
}