Abstract
In this paper we describe methods to efficiently visualize multiple intersecting volumetric objects. We introduce the concept of V-Objects. V-Objects represent abstract properties of an object connected to a volumetric data source. We present a method to perform direct volume rendering of a scene comprised of an arbitrary number of possibly intersecting V-Objects. The idea of our approach is to distinguish between regions of intersection, which need costly multi-volume processing, and regions containing only one V-Object, which can be processed using a highly efficient brick-wise volume traversal scheme. Using this method, we achieve significant performance gains for multi-volume rendering. We show possible medical applications, such as surgical planning, diagnosis, and education.Keywords: medical visualization, multi volume rendering, volume raycasting
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Sören Grimm, Stefan Bruckner, Armin Kanitsar, Eduard Gröller
Vision, Modeling, and Visualization 2004
Stanford, USA
Related work
Grimm S., Bruckner S., Kanitsar A., Gröller E. Memory Efficient Acceleration Structures and Techniques for CPU-based Volume Raycasting of Large DataIEEE/SIGGRAPH Symposium on Volume Visualization and Graphics 2004
Austin, Texas
Grimm S., Bruckner S., Kanitsar A., Gröller E. A Refined Data Addressing and Processing Scheme to Accelerate Volume Raycasting Computers and Graphics 2004, vol. 28(5), pp.719--729
Image Gallery
Movie Gallery
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Head exploration |
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Tumor resection |
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Fanning heart |
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Animation sequence of teapot |
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Animation sequence of face surgery |
BibTeX Entry
@InProceedings{Grimm:2004:VOB, author = "S{\"o}ren Grimm and Stefan Bruckner and Armin Kanitsar and E. Gr{\"o}ller", title = {Flexible Direct Multi-Volume Rendering in Interactive Scenes}, booktitle = "Vision, Modeling, and Visualization", pages = "? -- ?", year = "2004", }