Function
- Research assistant for the Gametools Project
Research Work
Interests
- Realtime Rendering
- Occlusion Culling
- Rendering Engines
Hobbies
- Kendo
- Movies
- Games
Oliver Mattausch was employed here from until .
Some of this information might be out of date.
Image | Bib Reference | Publication Type |
---|---|---|
2015 | ||
Oliver Mattausch, Jirí Bittner, Alberto Jaspe, Enrico Gobbetti, Michael Wimmer, Renato Pajarola CHC+RT: Coherent Hierarchical Culling for Ray Tracing Computer Graphics Forum, 34(2):537-548, May 2015. [draft] |
Journal Paper with Conference Talk | |
2014 | ||
Reinhold Preiner, Oliver Mattausch, Murat Arikan, Renato Pajarola, Michael Wimmer Continuous Projection for Fast L1 Reconstruction ACM Transactions on Graphics (Proc. of ACM SIGGRAPH 2014), 33(4):47:1-47:13, August 2014. [paper_small] [paper] [slides] [video] |
Journal Paper with Conference Talk | |
Michael Hecher, Matthias Bernhard, Oliver Mattausch, Daniel Scherzer, Michael Wimmer A Comparative Perceptual Study of Soft Shadow Algorithms ACM Transactions on Applied Perception, 11(5):5:1-5:21, June 2014. |
Journal Paper (without talk) | |
2013 | ||
Oliver Mattausch, Takeo Igarashi, Michael Wimmer Freeform Shadow Boundary Editing Computer Graphics Forum (Proceeding of EUROGRAPHICS 2013), 32(2):175-184, May 2013. [draft] |
Journal Paper with Conference Talk | |
2012 | ||
Daniel Scherzer, Lei Yang, Oliver Mattausch, Diego Nehab, Pedro V. Sander, Michael Wimmer, Elmar Eisemann Temporal Coherence Methods in Real-Time Rendering Computer Graphics Forum, 31(8):2378-2408, December 2012. |
Journal Paper (without talk) | |
Martin Knecht, Christoph Traxler, Oliver Mattausch, Michael Wimmer Reciprocal Shading for Mixed Reality Computers & Graphics, 36(7):846-856, November 2012. [draft] |
Journal Paper (without talk) | |
Michael Schwärzler, Oliver Mattausch, Daniel Scherzer, Michael Wimmer Fast Accurate Soft Shadows with Adaptive Light Source Sampling In Proceedings of the 17th International Workshop on Vision, Modeling, and Visualization (VMV 2012), pages 39-46. November 2012. [draft] [slides] |
Conference Paper | |
Oliver Mattausch, Daniel Scherzer, Michael Wimmer, Takeo Igarashi Tessellation-Independent Smooth Shadow Boundaries Computer Graphics Forum, 4(31):1465-1470, June 2012. [draft] |
Journal Paper with Conference Talk | |
Oliver Mattausch, Jirí Bittner, Ari Silvennoinen, Daniel Scherzer, Michael Wimmer Efficient Online Visibility for Shadow Maps In GPU Pro 3: Advanced Rendering Techniques, pages 233-242, February 2012 |
Article in a Book | |
2011 | ||
Oliver Mattausch, Daniel Scherzer, Michael Wimmer Temporal Screen-Space Ambient Occlusion In GPU Pro 2, pages 123-142, February 2011 |
Article in a Book | |
Daniel Scherzer, Michael Schwärzler, Oliver Mattausch Fast Soft Shadows with Temporal Coherence In GPU Pro 2, pages 243-255, February 2011 |
Article in a Book | |
Jirí Bittner, Oliver Mattausch, Ari Silvennoinen, Michael Wimmer Shadow Caster Culling for Efficient Shadow Mapping In Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2011, pages 81-88. February 2011. [draft] |
Conference Paper | |
Daniel Scherzer, Lei Yang, Oliver Mattausch, Diego Nehab, Pedro V. Sander, Michael Wimmer, Elmar Eisemann A Survey on Temporal Coherence Methods in Real-Time Rendering In EUROGRAPHICS 2011 State of the Art Reports, pages 101-126. 2011. [pdf] |
Other Reviewed Publication | |
2010 | ||
Oliver Mattausch, Daniel Scherzer, Michael Wimmer High-Quality Screen-Space Ambient Occlusion using Temporal Coherence Computer Graphics Forum, 29(8):2492-2503, December 2010. |
Journal Paper (without talk) | |
Martin Knecht, Christoph Traxler, Oliver Mattausch, Werner Purgathofer, Michael Wimmer Differential Instant Radiosity for Mixed Reality In Proceedings of the 2010 IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2010), pages 99-107. October 2010. [paper] |
Conference Paper | |
Oliver Mattausch Visibility Computations for Real-Time Rendering in General 3D Environments Supervisor: Michael Wimmer Duration: January 2005 — April 2010 [phd] |
PhD-Thesis | |
Daniel Scherzer, Lei Yang, Oliver Mattausch Exploiting Temporal Coherence in Real-Time Rendering In SIGGRAPH Asia 2010 Courses. 2010. [image] [paper] |
Other Reviewed Publication | |
Oliver Mattausch Visibility Algorithms for Real-Time Rendering. Suedwestdeutscher Verlag fuer Hochschulschriften, 2010. |
Published Book | |
2009 | ||
Daniel Scherzer, Michael Schwärzler, Oliver Mattausch, Michael Wimmer Real-Time Soft Shadows Using Temporal Coherence In Advances in Visual Computing: 5th International Symposium on Visual Computing (ISVC 2009), pages 13-24. December 2009. [Preprint] |
Conference Paper | |
Jirí Bittner, Oliver Mattausch, Peter Wonka, Vlastimil Havran, Michael Wimmer Adaptive Global Visibility Sampling ACM Transactions on Graphics, 28(3):94:1-94:10, August 2009. [Preprint] |
Journal Paper with Conference Talk | |
Jirí Bittner, Oliver Mattausch, Michael Wimmer Game-Engine-Friendly Occlusion Culling In SHADERX7: Advanced Rendering Techniques, pages 637-653, March 2009 |
Article in a Book | |
2008 | ||
Oliver Mattausch, Jirí Bittner, Michael Wimmer CHC++: Coherent Hierarchical Culling Revisited Computer Graphics Forum (Proceedings Eurographics 2008), 27(2):221-230, April 2008. [draft] |
Journal Paper with Conference Talk | |
2007 | ||
Oliver Mattausch, Jirí Bittner, Peter Wonka, Michael Wimmer Optimized Subdivisions for Preprocessed Visibility In Proceedings of Graphics Interface 2007, pages 335-342. May 2007. [Preprint] |
Conference Paper | |
Oliver Mattausch 1. Adaptive Visibility-Driven View Cell Construction, 2007, Prague University of Technology |
Invited Talk | |
2006 | ||
Oliver Mattausch, Jirí Bittner, Michael Wimmer Adaptive Visibility-Driven View Cell Construction In Rendering Techniques 2006 (Proceedings Eurographics Symposium on Rendering), pages 195-206. June 2006. [paper] |
Conference Paper | |
2004 | ||
Oliver Mattausch Practical Reconstruction Schemes and Hardware-Accelerated Direct Volume Rendering on Body-Centered Cubic Grids [Thesis] |
Master Thesis | |
2003 | ||
Oliver Mattausch, Thomas Theußl, Helwig Hauser, Eduard Gröller Strategies for Interactive Exploration of 3D Flow Using Evenly-Spaced Illuminated Streamlines In Proceedings of Spring Conference on Computer Graphics, pages 213 -222. April 2003. |
Conference Paper | |
Oliver Mattausch, Thomas Theußl, Helwig Hauser, Eduard Gröller Strategies for Interactive Exploration of 3D Flow Using Evenly-Spaced Illuminated Streamlines TR-186-2-03-04, April 2003 [paper] |
Technical Report | |
Oliver Mattausch Evenly-Spaced Illuminated Streamlines in 3D [picture2] |
Student Project | |
2002 | ||
Thomas Theußl, Oliver Mattausch, Torsten Möller, Eduard Gröller Reconstruction Schemes for High Quality Raycasting of the Body-Centered Cubic Grid TR-186-2-02-11, December 2002 [paper] |
Technical Report |