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Accelerating Volume rendering by Space-Leaping []

Similar approach that in []. There is a great deal of coherence between any pair of consecutive images ( few rendering parameters change).
They save the coordinates of the first non-transparent voxel encountered by the ray emitted at each pixel. The save it in the ``C-Buffer''( See figure gif).
The change in position, color, or intensity of a light source is accelerated directly for the data set. Rotation of the world space implies the C-Buffer[i,j] coordinates are transform to C'-buffer[i',j'].

  
Figure: 2D illustration of the passage of rays through the grid when employing space-leaping

Then we have two cases:

  1. Empty spaces just trace a ray again.
  2. More than one sample per pixel.
Difference between [] and []:

Lukas Mroz
Tue Feb 9 12:46:24 MET 1999