Exploiting coherence between rays in parallel projection.
Figure: View dependent artifacts : first image some
voxels between ray a and b are skipped while
others are being visited by two of the rays b c.
A whole ray of voxels is skipped between rays d and
c.
PROBLEMS:
The rays differ in the exact initial position. The naive way
can skip some voxels for 26-rays and multiple traversal for
6-rays ( See figure ).
SOLUTION:
Plane parallel to one of the volume faces (base-plane for the
template placement). Guarantees a complete and uniform
tessellation of the volume.
26-rays:
In average 2 times faster than using a 26-line algorithm grows with the number of rays traced.