Coherence in Volume Rendering
Forschungsseminar WS 98/99
Institut für Computergrafik
Anna Vilanova and Katja Bühler


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Articles on Coherence in Volume Rendering

References


Talk structure (Katja's part)

  1. Title + "philosophical" definition
  2. Definitions of the term "coherence"
    1. Dictionaries
    2. "Meister"
  3. Motivation
  4. Definitions: Pixel + object space coherence, ray coherence + frame-to-frame coherence
  5. Exploiting pixel space coherence: Adaptive raycasting.
    1. sentence "it is highly probable...."
    2. the algorithm
    3. problems: the selection of omega_min, omega_max, epsilon
    4. results
  6. Exploiting object space coherence: Adaptive refinement.
    1. Central data structures: Pyramides and octrees. Subdividing the space in an adaptive manner with respect to a certain area coherence (empty/non-empty areas, homogeneous areas).
    2. Preprocessing allows fast traversal of empty areas (space leaping) and fast sampling of homogeneous areas.
  7. Exploiting object space coherence: Proximity Clouds

  8. Algorithm + Advantages with respect to 6.
  9. Detecting areas with constant linear and non-linear behaviour via Wavelets.
  10. Coherence in stereoscopic visualization.
    1. What is stereoscopic visualization, the three steps
    2. Quality mesurement
    3. The viewing transformation
    4. The reprojection
    5. Segment decomposition
    6. The early ray termination problem
    7. Linearly interpolated reprojection
    8. Results


Talk (Anna's part)


Katja Buehler (Who chose the colors ;) ) and Anna Vilanova (Who is not really convinced about the colors ;) (Lukas Mroz, who reset the colors }:-]= )

Mon Feb 1 16:10:17 MET 1999