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Contents
On Coherence in Volume Rendering
Forschungsseminar Visualisierung
WS 98/99
Anna Vilanova i Bartrolı and Katja Bühler
Contents
Introduction
Definitions of coherence
Motivation
Definitions of different types of coherence relevant for volume rendering
The given volumetric data and the raycasting algorithm
Pixel space coherence
General strategy
Technics exploiting pixel space coherence
Object space coherence
Fast traversal of empty areas [
]
Progressive refinement 1[
]
The pyramidal representation
The progressive refinement
Progressive refinement 2 [
]
Pyramid data structures
Applications
Proximity clouds [
]
Detection of areas with constant, linear and non-linear behaviour via Wavelt decomposition [
]
Coherence in stereoscopic visualization
General
Ray-traced volume rendering [
]
Stereoscopic reprojection
Ray traced volume rendering
Fast stereo volume rendering [
]
Segment composition
Linearly-interpolated re-projection
Results
Frame-to-Frame Coherency
Fast perspective projection volume navigation [
] [
]
Using Space-Leaping and Frame to Frame Coherence
[
] [
]
Fast RayCasting of volume data [
]
Accelerating Volume rendering by Space-Leaping [
]
Inter Ray Coherency and Shear-Wrap
Template-Based Volume Viewing [
]
Fast Volume Rendering Using a Shear-Warp Factorization of the Viewing Transform [
]
Fast Stereo Volume Rendering [
]
(2nd Part)
References
About this document ...
Lukas Mroz
Tue Feb 9 12:46:24 MET 1999