Function
- Post-Doctorate Researcher
Research Work
- Skydome Rendering
Interests
- Skydome Rendering: my current research deals with all the aspects of physically correct skydome rendering.
- Real-time Character Animation: I did my Ph.D. on the animation of
characters for video games. The constraint of real-time leads you to a lot of
trades-off between quality of animation and believability of movements. I
developed two real-time algorithms which aim at adding details to an existing
animation (Maya animation for instance) to make it more
believable/realistic. However, the techniques are completely geometric, and
physical accuracy was not the primary concern. The details that can be added
(without modifying the original animation) are:
* dynamic wrinkles, which are the wrinkles that form around articulations or on clothes during a movement;
* dynamics of flesh volumes, which are mainly the vibrations of volumes of fat and tissus that occur during sharp movements such as jumping or running (think of a cat belly for example). The publications related to this work, as well as the Ph.D. Thesis can be found in the publications section.
- 2006
Ajout de détails dynamiques à une animation temps-réel de personnage
Caroline Larboulette, Marie-Paule Cani and Bruno Arnaldi
Technique et Science Informatiques (TSI), Volume 6 - 2006,In Press
- 2005
Spectral Colour Ordering Systems and Appearance Metrics for Fluorescent Solid Colours
Alexander Wilkie, Caroline Larboulette, Werner Purgathofer
Eurographics 2005 Workshop on Computational Aesthetics in Graphics, Visualization and Imaging, Girona, Spain, May 05
Dynamic Skinning: Adding Real-time Dynamic Effects to an Existing Character Animation
Caroline Larboulette, Marie-Paule Cani, Bruno Arnaldi
Spring Conference on Computer Graphics (SCCG'05), Budmerice, Slovakia, May 05
- 2004
Traitement temps-réel des déformations de la peau et des tissus sous-cutanés pour l'animation de personnages
Caroline Larboulette
Ph.D. Thesis from INSA de Rennes, France, November 04
Ajout de détails à une animation de personnage existante: cas des plis dynamiques
Caroline Larboulette, Marie-Paule Cani, Bruno Arnaldi
AFIG '04, Poitiers, France, November 04
Real-Time Dynamic Wrinkles
Caroline Larboulette, Marie-Paule Cani
Computer Graphics International '04, Crete, Greece, June 04
- 2001
Alerte, les Javanais débarquent ! De l'appariement à l'indexation d'images numériques
Caroline Larboulette
Master Thesis, University of Rennes 1 (INRIA), France, June 01
Hobbies
- Flying: my new hobby concerns the flying of gliders. I began my pilot license in February 05. Since I'm now able to take off and land, I should get my license pretty soon ...
- Gardening: last spring, I tried to grow plants (vegetables like tomatoes, potatoes ... ). I don't know if they are still alive. Last weekend I brought back a pine tree. It's now on my desk, hope it will survivre the heating ;-)
- Sports: I like sports in general, but for this semester, I suscribed to a Volley Ball course and a Gymnastics one ;-)
- Painting: I like to paint, to draw stuff and calligraphy. However, I'm still very far from being a valuable artist ;-) Nevertheless, I began a big painting since I came back from Ireland (Eurographics 05, Dublin). It might be finished one day ;-)
- Coins: I like to take a look at coins (old, actual, whatever country) and banknotes, because it tells a lot about a country and its history. So I kind of collect them, but without bying (it's less fun). So if you go to some exotic country, you're more than welcome if you bring me some coins back ;-)
Links
- Zabador's World, my personal website. Lot's of stuff, will always be under construction and probably never fully translated. The best way to navigate on this website is to use the french version.
- Old website at EVASION, one of the teams where I did my Ph.D.