#include <SDL/SDL_thread.h>
#include "rendermodes.h"
#include "macros_isoval.h"
Defines | |
#define | HULL_ADVANCE_SHADOW |
Functions | |
void | smooth_shadow (void) |
Smooth the Volumedataset. | |
int | shadow_calc_thread (void *a) |
Calculate occlusions for shadows. | |
void | precalculate_shadows (void) |
Controls the shadow-calculation thread. | |
void | set_occlusion (uint16_t occ) |
Resets the initial occlusion-data to a specific value. |
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Resets the initial occlusion-data to a specific value.
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Calculate occlusions for shadows. The calculated data is stored so that it can be used during rendering without having to calculate additional visibilities to the lightsource
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Smooth the Volumedataset. Blurs the 3D-data with a "3D-style" average-filter as is commonly used in digital-2D-image-processing |