#include "Vector3.h"
Classes | |
struct | RGBAColor |
struct | Float_Color |
struct | Gradient |
struct | LightingInfo |
Enumerations | |
enum | SliceOrientation { FRONT, TOP, SIDE } |
The variables for the slice orientation. More... | |
enum | InterpolationMode { IM_NEAREST_NEIGHBOUR, IM_TRILINEAR } |
The variables for the interpolation mode. More... | |
enum | CombinationMode { CO_OVER, CO_AVG, CO_FIRST_HIT, CO_MAX_INTENSITY, CO_ACCUM } |
The variables for the combination mode. More... | |
enum | CompositingMode { F2B, B2F } |
The variables for the compositing mode. More... | |
Functions | |
void | black (Float_Color *color) |
void | white (Float_Color *color) |
void | black (RGBAColor *color) |
void | white (RGBAColor *color) |
void | gray (RGBAColor *color, unsigned char intensity) |
void | generalColor (RGBAColor *color, unsigned char red, unsigned char green, unsigned char blue) |
bool | normalizeGradient (Gradient *grad) |
Gradient | operator * (Gradient grad, float scalar) |
Gradient | operator+ (Gradient grad1, Gradient grad2) |
Float_Color | operator * (float aFactor, Float_Color thisColor) |
Float_Color | operator+ (Float_Color thisColor, Float_Color thatColor) |
Float_Color | operator- (Float_Color thisColor, Float_Color thatColor) |
RGBAColor | toIntColor (Float_Color anOriColor) |
float | average (Float_Color aColor) |
int | average (RGBAColor aColor) |
enum CombinationMode |
enum CompositingMode |
enum InterpolationMode |
enum SliceOrientation |
int average | ( | RGBAColor | aColor | ) |
float average | ( | Float_Color | aColor | ) |
void black | ( | RGBAColor * | color | ) |
Sets the current color to black.
color | Holds the color. |
void black | ( | Float_Color * | color | ) |
Structs.cpp - Contains all the functions of the structs we use in this programm.
void generalColor | ( | RGBAColor * | color, | |
unsigned char | red, | |||
unsigned char | green, | |||
unsigned char | blue | |||
) |
----------------------------------------------------------------generalColor-
Sets the current color to the desired color specified by the red, green and blue values.
color | Holds the color. | |
red | The red component of the color. | |
green | The green component of the color. | |
blue | The blue component of the color. |
void gray | ( | RGBAColor * | color, | |
unsigned char | intensity | |||
) |
Sets the current color to a value between 0 and 1.
color | Holds the color. | |
intensity | The intensity of the gray scale. |
bool normalizeGradient | ( | Gradient * | grad | ) |
Normalizes the gradient
grad | The gradient to normalize. |
Float_Color operator * | ( | float | aFactor, | |
Float_Color | thisColor | |||
) |
Operator overloading of * to multiply this gradient with a skalar.
grad | The gradient to multiplie with the scale factor. | |
scalar | The scale factor. |
Float_Color operator+ | ( | Float_Color | thisColor, | |
Float_Color | thatColor | |||
) |
Operator overloading of + to add gradients together.
grad1 | The first gradient to add. | |
grad2 | The second gradient to add. |
Float_Color operator- | ( | Float_Color | thisColor, | |
Float_Color | thatColor | |||
) |
RGBAColor toIntColor | ( | Float_Color | anOriColor | ) |
void white | ( | RGBAColor * | color | ) |
Sets the current color to white.
color | Holds the color. |
void white | ( | Float_Color * | color | ) |
Sets the current color to white.
color | Holds the color. |