#include <VisFBO.hpp>
Public Member Functions | |
| FBO (Texture2D *texture, GLint depthBuffer=-1, GLint stencilBuffer=-1) | |
| GLuint | getDepthBuffer () |
| GLuint | getStencilBuffer () |
| void | unbind () |
| void | bind () |
| FBO::FBO | ( | Texture2D * | texture, | |
| GLint | depthBuffer = -1, |
|||
| GLint | stencilBuffer = -1 | |||
| ) |
The constuctor.
| texture | The texture we want to render to. |
| void FBO::bind | ( | ) |
Binds the FBO and pushes it on the stack.
| GLuint FBO::getDepthBuffer | ( | ) |
Returns depth buffer handle.
| GLuint FBO::getStencilBuffer | ( | ) |
Returns stencil buffer handle.
| void FBO::unbind | ( | ) |
1.5.7.1