Shader Class Reference
#include <VisShader.hpp>
List of all members.
|
Public Member Functions |
| Shader (std::string file_name) |
void | print_fragment_source () |
void | print_vertex_source () |
void | use () |
void | free () |
void | print_info () |
void | release () |
GLint | get_attribute_location (std::string name) |
void | set_uniform (const char *uniform, GLint value) |
void | set_uniform (const char *uniform, GLfloat value) |
void | set_uniform (const char *uniform, const Color4f &color) |
void | set_uniform (const char *uniform, const V2f &vector) |
void | set_uniform (const char *uniform, const V3f &vector) |
void | set_uniform (const char *uniform, const M44f &matrix) |
void | set_uniform1 (const char *uniform, float *elements, int count) |
void | set_uniform2 (const char *uniform, float *elements, int count) |
void | set_uniform3 (const char *uniform, float *elements, int count) |
void | set_uniform4 (const char *uniform, float *elements, int count) |
Detailed Description
A useful GLSL
Shader class.
Constructor & Destructor Documentation
Shader::Shader |
( |
std::string |
file_name |
) |
|
Load a shader program from the filesystem.
- Parameters:
-
| file_name | The path to the shader files without the file suffix. EXAMPLE: file_name="GLSL/myshader" -> "GLSL/myshader.vert" and "GLSL/myshader.frag" will be loaded. |
Member Function Documentation
Removes Shader program from OpenGL.
GLint Shader::get_attribute_location |
( |
std::string |
name |
) |
[inline] |
Returns the location of a named vertex attribute.
- Parameters:
-
| name | The name of the attribute. |
void Shader::print_fragment_source |
( |
|
) |
|
Prints Fragment shader source to STDOUT.
void Shader::print_info |
( |
|
) |
[inline] |
Prints some useful output.
void Shader::print_vertex_source |
( |
|
) |
|
Prints Vertex shader source to STDOUT.
void Shader::release |
( |
|
) |
[inline] |
void Shader::set_uniform |
( |
const char * |
uniform, |
|
|
const M44f & |
matrix | |
|
) |
| | [inline] |
Sets a uniform variable to a certain value.
- Parameters:
-
| uniform | The name of the uniform. |
| value | The value. |
void Shader::set_uniform |
( |
const char * |
uniform, |
|
|
const V3f & |
vector | |
|
) |
| | [inline] |
Sets a uniform variable to a certain value.
- Parameters:
-
| uniform | The name of the uniform. |
| value | The value. |
void Shader::set_uniform |
( |
const char * |
uniform, |
|
|
const V2f & |
vector | |
|
) |
| | [inline] |
Sets a uniform variable to a certain value.
- Parameters:
-
| uniform | The name of the uniform. |
| value | The value. |
void Shader::set_uniform |
( |
const char * |
uniform, |
|
|
const Color4f & |
color | |
|
) |
| | [inline] |
Sets a uniform variable to a certain value.
- Parameters:
-
| uniform | The name of the uniform. |
| value | The value. |
void Shader::set_uniform |
( |
const char * |
uniform, |
|
|
GLfloat |
value | |
|
) |
| | [inline] |
Sets a uniform variable to a certain value.
- Parameters:
-
| uniform | The name of the uniform. |
| value | The value. |
void Shader::set_uniform |
( |
const char * |
uniform, |
|
|
GLint |
value | |
|
) |
| | [inline] |
Sets a uniform variable to a certain value.
- Parameters:
-
| uniform | The name of the uniform. |
| value | The value. |
void Shader::set_uniform1 |
( |
const char * |
uniform, |
|
|
float * |
elements, |
|
|
int |
count | |
|
) |
| | [inline] |
Sets a uniform variable to a certain value.
- Parameters:
-
| uniform | The name of the uniform. |
| value | The value. |
void Shader::set_uniform2 |
( |
const char * |
uniform, |
|
|
float * |
elements, |
|
|
int |
count | |
|
) |
| | [inline] |
Sets a uniform variable to a certain value.
- Parameters:
-
| uniform | The name of the uniform. |
| value | The value. |
void Shader::set_uniform3 |
( |
const char * |
uniform, |
|
|
float * |
elements, |
|
|
int |
count | |
|
) |
| | [inline] |
Sets a uniform variable to a certain value.
- Parameters:
-
| uniform | The name of the uniform. |
| value | The value. |
void Shader::set_uniform4 |
( |
const char * |
uniform, |
|
|
float * |
elements, |
|
|
int |
count | |
|
) |
| | [inline] |
Sets a uniform variable to a certain value.
- Parameters:
-
| uniform | The name of the uniform. |
| value | The value. |
The documentation for this class was generated from the following files: