#include <stddef.h>
#include <GL/glu.h>
#define __gl_ATI_h_ |
#define __gl_h_ |
#define __GL_H__ |
#define __GLEW_H__ |
#define __GLEXT_H_ |
#define __glext_h_ |
#define APIENTRY |
#define GL_1PASS_EXT 0x80A1 |
#define GL_1PASS_SGIS 0x80A1 |
#define GL_2_BYTES 0x1407 |
#define GL_2D 0x0600 |
#define GL_2PASS_0_EXT 0x80A2 |
#define GL_2PASS_0_SGIS 0x80A2 |
#define GL_2PASS_1_EXT 0x80A3 |
#define GL_2PASS_1_SGIS 0x80A3 |
#define GL_2X_BIT_ATI 0x00000001 |
#define GL_3_BYTES 0x1408 |
#define GL_3D 0x0601 |
#define GL_3D_COLOR 0x0602 |
#define GL_3D_COLOR_TEXTURE 0x0603 |
#define GL_3DFX_multisample 1 |
#define GL_3DFX_tbuffer 1 |
#define GL_3DFX_texture_compression_FXT1 1 |
#define GL_422_AVERAGE_EXT 0x80CE |
#define GL_422_EXT 0x80CC |
#define GL_422_REV_AVERAGE_EXT 0x80CF |
#define GL_422_REV_EXT 0x80CD |
#define GL_4_BYTES 0x1409 |
#define GL_4D_COLOR_TEXTURE 0x0604 |
#define GL_4PASS_0_EXT 0x80A4 |
#define GL_4PASS_0_SGIS 0x80A4 |
#define GL_4PASS_1_EXT 0x80A5 |
#define GL_4PASS_1_SGIS 0x80A5 |
#define GL_4PASS_2_EXT 0x80A6 |
#define GL_4PASS_2_SGIS 0x80A6 |
#define GL_4PASS_3_EXT 0x80A7 |
#define GL_4PASS_3_SGIS 0x80A7 |
#define GL_4X_BIT_ATI 0x00000002 |
#define GL_8X_BIT_ATI 0x00000004 |
#define GL_ABGR_EXT 0x8000 |
#define GL_ACCUM 0x0100 |
#define GL_ACCUM_ALPHA_BITS 0x0D5B |
#define GL_ACCUM_BLUE_BITS 0x0D5A |
#define GL_ACCUM_BUFFER_BIT 0x00000200 |
#define GL_ACCUM_CLEAR_VALUE 0x0B80 |
#define GL_ACCUM_GREEN_BITS 0x0D59 |
#define GL_ACCUM_RED_BITS 0x0D58 |
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A |
#define GL_ACTIVE_ATTRIBUTES 0x8B89 |
#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 |
#define GL_ACTIVE_TEXTURE 0x84E0 |
#define GL_ACTIVE_TEXTURE_ARB 0x84E0 |
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 |
#define GL_ACTIVE_UNIFORMS 0x8B86 |
#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 |
#define GL_ACTIVE_VARYINGS_NV 0x8C81 |
#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 |
#define GL_ADD 0x0104 |
#define GL_ADD_ATI 0x8963 |
#define GL_ADD_SIGNED 0x8574 |
#define GL_ADD_SIGNED_ARB 0x8574 |
#define GL_ADD_SIGNED_EXT 0x8574 |
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E |
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D |
#define GL_ALL_ATTRIB_BITS 0x000fffff |
#define GL_ALL_COMPLETED_NV 0x84F2 |
#define GL_ALL_STATIC_DATA_IBM 103060 |
#define GL_ALLOW_DRAW_FRG_HINT_PGI 107024 |
#define GL_ALLOW_DRAW_MEM_HINT_PGI 107025 |
#define GL_ALLOW_DRAW_OBJ_HINT_PGI 107022 |
#define GL_ALLOW_DRAW_WIN_HINT_PGI 107023 |
#define GL_ALPHA 0x1906 |
#define GL_ALPHA12 0x803D |
#define GL_ALPHA12_EXT 0x803D |
#define GL_ALPHA16 0x803E |
#define GL_ALPHA16_EXT 0x803E |
#define GL_ALPHA16_EXTENDED_RANGE_SGIX 0x85F4 |
#define GL_ALPHA16_SIGNED_SGIX 0x85E8 |
#define GL_ALPHA16F_ARB 0x881C |
#define GL_ALPHA16I_EXT 0x8D8A |
#define GL_ALPHA16UI_EXT 0x8D78 |
#define GL_ALPHA32F_ARB 0x8816 |
#define GL_ALPHA32I_EXT 0x8D84 |
#define GL_ALPHA32UI_EXT 0x8D72 |
#define GL_ALPHA4 0x803B |
#define GL_ALPHA4_EXT 0x803B |
#define GL_ALPHA8 0x803C |
#define GL_ALPHA8_EXT 0x803C |
#define GL_ALPHA8I_EXT 0x8D90 |
#define GL_ALPHA8UI_EXT 0x8D7E |
#define GL_ALPHA_BIAS 0x0D1D |
#define GL_ALPHA_BITS 0x0D55 |
#define GL_ALPHA_EXTENDED_RANGE_SGIX 0x85EE |
#define GL_ALPHA_FLOAT16_APPLE 0x881C |
#define GL_ALPHA_FLOAT16_ATI 0x881C |
#define GL_ALPHA_FLOAT32_APPLE 0x8816 |
#define GL_ALPHA_FLOAT32_ATI 0x8816 |
#define GL_ALPHA_INTEGER_EXT 0x8D97 |
#define GL_ALPHA_MAX_CLAMP_INGR 0x8567 |
#define GL_ALPHA_MAX_SGIX 0x8321 |
#define GL_ALPHA_MIN_CLAMP_INGR 0x8563 |
#define GL_ALPHA_MIN_SGIX 0x8320 |
#define GL_ALPHA_SCALE 0x0D1C |
#define GL_ALPHA_SIGNED_SGIX 0x85E2 |
#define GL_ALPHA_TEST 0x0BC0 |
#define GL_ALPHA_TEST_FUNC 0x0BC1 |
#define GL_ALPHA_TEST_REF 0x0BC2 |
#define GL_ALWAYS 0x0207 |
#define GL_ALWAYS_FAST_HINT_PGI 107020 |
#define GL_ALWAYS_SOFT_HINT_PGI 107021 |
#define GL_AMBIENT 0x1200 |
#define GL_AMBIENT_AND_DIFFUSE 0x1602 |
#define GL_AND 0x1501 |
#define GL_AND_INVERTED 0x1504 |
#define GL_AND_REVERSE 0x1502 |
#define GL_APPLE_client_storage 1 |
#define GL_APPLE_element_array 1 |
#define GL_APPLE_fence 1 |
#define GL_APPLE_float_pixels 1 |
#define GL_APPLE_pixel_buffer 1 |
#define GL_APPLE_specular_vector 1 |
#define GL_APPLE_texture_range 1 |
#define GL_APPLE_transform_hint 1 |
#define GL_APPLE_vertex_array_object 1 |
#define GL_APPLE_vertex_array_range 1 |
#define GL_APPLE_ycbcr_422 1 |
#define GL_ARB_color_buffer_float 1 |
#define GL_ARB_depth_texture 1 |
#define GL_ARB_draw_buffers 1 |
#define GL_ARB_fragment_program 1 |
#define GL_ARB_fragment_program_shadow 1 |
#define GL_ARB_fragment_shader 1 |
#define GL_ARB_half_float_pixel 1 |
#define GL_ARB_imaging 1 |
#define GL_ARB_matrix_palette 1 |
#define GL_ARB_multisample 1 |
#define GL_ARB_multitexture 1 |
#define GL_ARB_occlusion_query 1 |
#define GL_ARB_pixel_buffer_object 1 |
#define GL_ARB_point_parameters 1 |
#define GL_ARB_point_sprite 1 |
#define GL_ARB_shader_objects 1 |
#define GL_ARB_shading_language_100 1 |
#define GL_ARB_shadow 1 |
#define GL_ARB_shadow_ambient 1 |
#define GL_ARB_texture_border_clamp 1 |
#define GL_ARB_texture_compression 1 |
#define GL_ARB_texture_cube_map 1 |
#define GL_ARB_texture_env_add 1 |
#define GL_ARB_texture_env_combine 1 |
#define GL_ARB_texture_env_crossbar 1 |
#define GL_ARB_texture_env_dot3 1 |
#define GL_ARB_texture_float 1 |
#define GL_ARB_texture_mirrored_repeat 1 |
#define GL_ARB_texture_non_power_of_two 1 |
#define GL_ARB_texture_rectangle 1 |
#define GL_ARB_transpose_matrix 1 |
#define GL_ARB_vertex_blend 1 |
#define GL_ARB_vertex_buffer_object 1 |
#define GL_ARB_vertex_program 1 |
#define GL_ARB_vertex_shader 1 |
#define GL_ARB_window_pos 1 |
#define GL_ARRAY_BUFFER 0x8892 |
#define GL_ARRAY_BUFFER_ARB 0x8892 |
#define GL_ARRAY_BUFFER_BINDING 0x8894 |
#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 |
#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 |
#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 |
#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D |
#define GL_ASYNC_HISTOGRAM_SGIX 0x832C |
#define GL_ASYNC_MARKER_SGIX 0x8329 |
#define GL_ASYNC_READ_PIXELS_SGIX 0x835E |
#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C |
#define GL_ATI_draw_buffers 1 |
#define GL_ATI_element_array 1 |
#define GL_ATI_envmap_bumpmap 1 |
#define GL_ATI_fragment_shader 1 |
#define GL_ATI_map_object_buffer 1 |
#define GL_ATI_pn_triangles 1 |
#define GL_ATI_separate_stencil 1 |
#define GL_ATI_shader_texture_lod 1 |
#define GL_ATI_text_fragment_shader 1 |
#define GL_ATI_texture_compression_3dc 1 |
#define GL_ATI_texture_env_combine3 1 |
#define GL_ATI_texture_float 1 |
#define GL_ATI_texture_mirror_once 1 |
#define GL_ATI_vertex_array_object 1 |
#define GL_ATI_vertex_attrib_array_object 1 |
#define GL_ATI_vertex_streams 1 |
#define GL_ATIX_point_sprites 1 |
#define GL_ATIX_texture_env_combine3 1 |
#define GL_ATIX_texture_env_route 1 |
#define GL_ATIX_vertex_shader_output_point_size 1 |
#define GL_ATTACHED_SHADERS 0x8B85 |
#define GL_ATTENUATION_EXT 0x834D |
#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 |
#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 |
#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 |
#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 |
#define GL_ATTRIB_STACK_DEPTH 0x0BB0 |
#define GL_AUTO_NORMAL 0x0D80 |
#define GL_AUX0 0x0409 |
#define GL_AUX1 0x040A |
#define GL_AUX2 0x040B |
#define GL_AUX3 0x040C |
#define GL_AUX_BUFFERS 0x0C00 |
#define GL_AVERAGE_EXT 0x8335 |
#define GL_BACK 0x0405 |
#define GL_BACK_LEFT 0x0402 |
#define GL_BACK_NORMALS_HINT_PGI 107043 |
#define GL_BACK_PRIMARY_COLOR_NV 0x8C77 |
#define GL_BACK_RIGHT 0x0403 |
#define GL_BACK_SECONDARY_COLOR_NV 0x8C78 |
#define GL_BGR 0x80E0 |
#define GL_BGR_EXT 0x80E0 |
#define GL_BGR_INTEGER_EXT 0x8D9A |
#define GL_BGRA 0x80E1 |
#define GL_BGRA_EXT 0x80E1 |
#define GL_BGRA_INTEGER_EXT 0x8D9B |
#define GL_BIAS_BIT_ATI 0x00000008 |
#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 |
#define GL_BINORMAL_ARRAY_EXT 0x843A |
#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 |
#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 |
#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 |
#define GL_BITMAP 0x1A00 |
#define GL_BITMAP_TOKEN 0x0704 |
#define GL_BLEND 0x0BE2 |
#define GL_BLEND_COLOR 0x8005 |
#define GL_BLEND_COLOR_EXT 0x8005 |
#define GL_BLEND_DST 0x0BE0 |
#define GL_BLEND_DST_ALPHA 0x80CA |
#define GL_BLEND_DST_ALPHA_EXT 0x80CA |
#define GL_BLEND_DST_RGB 0x80C8 |
#define GL_BLEND_DST_RGB_EXT 0x80C8 |
#define GL_BLEND_EQUATION 0x8009 |
#define GL_BLEND_EQUATION_ALPHA 0x883D |
#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D |
#define GL_BLEND_EQUATION_EXT 0x8009 |
#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION |
#define GL_BLEND_EQUATION_RGB_EXT 0x8009 |
#define GL_BLEND_SRC 0x0BE1 |
#define GL_BLEND_SRC_ALPHA 0x80CB |
#define GL_BLEND_SRC_ALPHA_EXT 0x80CB |
#define GL_BLEND_SRC_RGB 0x80C9 |
#define GL_BLEND_SRC_RGB_EXT 0x80C9 |
#define GL_BLUE 0x1905 |
#define GL_BLUE_BIAS 0x0D1B |
#define GL_BLUE_BIT_ATI 0x00000004 |
#define GL_BLUE_BITS 0x0D54 |
#define GL_BLUE_INTEGER_EXT 0x8D96 |
#define GL_BLUE_MAX_CLAMP_INGR 0x8566 |
#define GL_BLUE_MIN_CLAMP_INGR 0x8562 |
#define GL_BLUE_SCALE 0x0D1A |
#define GL_BOOL 0x8B56 |
#define GL_BOOL_ARB 0x8B56 |
#define GL_BOOL_VEC2 0x8B57 |
#define GL_BOOL_VEC2_ARB 0x8B57 |
#define GL_BOOL_VEC3 0x8B58 |
#define GL_BOOL_VEC3_ARB 0x8B58 |
#define GL_BOOL_VEC4 0x8B59 |
#define GL_BOOL_VEC4_ARB 0x8B59 |
#define GL_BUFFER_ACCESS 0x88BB |
#define GL_BUFFER_ACCESS_ARB 0x88BB |
#define GL_BUFFER_MAP_POINTER 0x88BD |
#define GL_BUFFER_MAP_POINTER_ARB 0x88BD |
#define GL_BUFFER_MAPPED 0x88BC |
#define GL_BUFFER_MAPPED_ARB 0x88BC |
#define GL_BUFFER_SIZE 0x8764 |
#define GL_BUFFER_SIZE_ARB 0x8764 |
#define GL_BUFFER_USAGE 0x8765 |
#define GL_BUFFER_USAGE_ARB 0x8765 |
#define GL_BUMP_ENVMAP_ATI 0x877B |
#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 |
#define GL_BUMP_ROT_MATRIX_ATI 0x8775 |
#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 |
#define GL_BUMP_TARGET_ATI 0x877C |
#define GL_BUMP_TEX_UNITS_ATI 0x8778 |
#define GL_BYTE 0x1400 |
#define GL_BYTE 0x1400 |
#define GL_C3F_V3F 0x2A24 |
#define GL_C4F_N3F_V3F 0x2A26 |
#define GL_C4UB_V2F 0x2A22 |
#define GL_C4UB_V3F 0x2A23 |
#define GL_CCW 0x0901 |
#define GL_CG_FRAGMENT_SHADER_EXT 0x890F |
#define GL_CG_VERTEX_SHADER_EXT 0x890E |
#define GL_CLAMP 0x2900 |
#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B |
#define GL_CLAMP_READ_COLOR_ARB 0x891C |
#define GL_CLAMP_TO_BORDER 0x812D |
#define GL_CLAMP_TO_BORDER_ARB 0x812D |
#define GL_CLAMP_TO_BORDER_SGIS 0x812D |
#define GL_CLAMP_TO_EDGE 0x812F |
#define GL_CLAMP_TO_EDGE_EXT 0x812F |
#define GL_CLAMP_TO_EDGE_SGIS 0x812F |
#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A |
#define GL_CLEAR 0x1500 |
#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 |
#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 |
#define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff |
#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 |
#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 |
#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 |
#define GL_CLIP_DISTANCE_NV 0x8C7A |
#define GL_CLIP_FAR_HINT_PGI 107041 |
#define GL_CLIP_NEAR_HINT_PGI 107040 |
#define GL_CLIP_PLANE0 0x3000 |
#define GL_CLIP_PLANE1 0x3001 |
#define GL_CLIP_PLANE2 0x3002 |
#define GL_CLIP_PLANE3 0x3003 |
#define GL_CLIP_PLANE4 0x3004 |
#define GL_CLIP_PLANE5 0x3005 |
#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 |
#define GL_CMYK_EXT 0x800C |
#define GL_CMYKA_EXT 0x800D |
#define GL_CND0_ATI 0x896B |
#define GL_CND_ATI 0x896A |
#define GL_COEFF 0x0A00 |
#define GL_COLOR 0x1800 |
#define GL_COLOR3_BIT_PGI 0x00010000 |
#define GL_COLOR4_BIT_PGI 0x00020000 |
#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 |
#define GL_COLOR_ARRAY 0x8076 |
#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 |
#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 |
#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 |
#define GL_COLOR_ARRAY_EXT 0x8076 |
#define GL_COLOR_ARRAY_LIST_IBM 103072 |
#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 |
#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 |
#define GL_COLOR_ARRAY_POINTER 0x8090 |
#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 |
#define GL_COLOR_ARRAY_SIZE 0x8081 |
#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 |
#define GL_COLOR_ARRAY_STRIDE 0x8083 |
#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 |
#define GL_COLOR_ARRAY_TYPE 0x8082 |
#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 |
#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 |
#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA |
#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB |
#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC |
#define GL_COLOR_ATTACHMENT13_EXT 0x8CED |
#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE |
#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF |
#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 |
#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 |
#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 |
#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 |
#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 |
#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 |
#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 |
#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 |
#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 |
#define GL_COLOR_BUFFER_BIT 0x00004000 |
#define GL_COLOR_CLEAR_VALUE 0x0C22 |
#define GL_COLOR_FLOAT_APPLE 0x8A0F |
#define GL_COLOR_INDEX 0x1900 |
#define GL_COLOR_INDEX12_EXT 0x80E6 |
#define GL_COLOR_INDEX12_EXT 0x80E6 |
#define GL_COLOR_INDEX16_EXT 0x80E7 |
#define GL_COLOR_INDEX16_EXT 0x80E7 |
#define GL_COLOR_INDEX1_EXT 0x80E2 |
#define GL_COLOR_INDEX1_EXT 0x80E2 |
#define GL_COLOR_INDEX2_EXT 0x80E3 |
#define GL_COLOR_INDEX2_EXT 0x80E3 |
#define GL_COLOR_INDEX4_EXT 0x80E4 |
#define GL_COLOR_INDEX4_EXT 0x80E4 |
#define GL_COLOR_INDEX8_EXT 0x80E5 |
#define GL_COLOR_INDEX8_EXT 0x80E5 |
#define GL_COLOR_INDEXES 0x1603 |
#define GL_COLOR_LOGIC_OP 0x0BF2 |
#define GL_COLOR_MATERIAL 0x0B57 |
#define GL_COLOR_MATERIAL_FACE 0x0B55 |
#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 |
#define GL_COLOR_MATRIX 0x80B1 |
#define GL_COLOR_MATRIX_SGI 0x80B1 |
#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 |
#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 |
#define GL_COLOR_SUM 0x8458 |
#define GL_COLOR_SUM_ARB 0x8458 |
#define GL_COLOR_SUM_CLAMP_NV 0x854F |
#define GL_COLOR_SUM_EXT 0x8458 |
#define GL_COLOR_TABLE 0x80D0 |
#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD |
#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD |
#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD |
#define GL_COLOR_TABLE_BIAS 0x80D7 |
#define GL_COLOR_TABLE_BIAS_SGI 0x80D7 |
#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC |
#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC |
#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC |
#define GL_COLOR_TABLE_FORMAT 0x80D8 |
#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8 |
#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 |
#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB |
#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB |
#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB |
#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF |
#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF |
#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF |
#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE |
#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE |
#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE |
#define GL_COLOR_TABLE_RED_SIZE 0x80DA |
#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA |
#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA |
#define GL_COLOR_TABLE_SCALE 0x80D6 |
#define GL_COLOR_TABLE_SCALE_SGI 0x80D6 |
#define GL_COLOR_TABLE_SGI 0x80D0 |
#define GL_COLOR_TABLE_WIDTH 0x80D9 |
#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9 |
#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 |
#define GL_COLOR_WRITEMASK 0x0C23 |
#define GL_COMBINE 0x8570 |
#define GL_COMBINE4_NV 0x8503 |
#define GL_COMBINE_ALPHA 0x8572 |
#define GL_COMBINE_ALPHA_ARB 0x8572 |
#define GL_COMBINE_ALPHA_EXT 0x8572 |
#define GL_COMBINE_ARB 0x8570 |
#define GL_COMBINE_EXT 0x8570 |
#define GL_COMBINE_RGB 0x8571 |
#define GL_COMBINE_RGB_ARB 0x8571 |
#define GL_COMBINE_RGB_EXT 0x8571 |
#define GL_COMBINER0_NV 0x8550 |
#define GL_COMBINER1_NV 0x8551 |
#define GL_COMBINER2_NV 0x8552 |
#define GL_COMBINER3_NV 0x8553 |
#define GL_COMBINER4_NV 0x8554 |
#define GL_COMBINER5_NV 0x8555 |
#define GL_COMBINER6_NV 0x8556 |
#define GL_COMBINER7_NV 0x8557 |
#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 |
#define GL_COMBINER_AB_OUTPUT_NV 0x854A |
#define GL_COMBINER_BIAS_NV 0x8549 |
#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 |
#define GL_COMBINER_CD_OUTPUT_NV 0x854B |
#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 |
#define GL_COMBINER_INPUT_NV 0x8542 |
#define GL_COMBINER_MAPPING_NV 0x8543 |
#define GL_COMBINER_MUX_SUM_NV 0x8547 |
#define GL_COMBINER_SCALE_NV 0x8548 |
#define GL_COMBINER_SUM_OUTPUT_NV 0x854C |
#define GL_COMP_BIT_ATI 0x00000002 |
#define GL_COMPARE_R_TO_TEXTURE 0x884E |
#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E |
#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E |
#define GL_COMPILE 0x1300 |
#define GL_COMPILE_AND_EXECUTE 0x1301 |
#define GL_COMPILE_STATUS 0x8B81 |
#define GL_COMPRESSED_ALPHA 0x84E9 |
#define GL_COMPRESSED_ALPHA_ARB 0x84E9 |
#define GL_COMPRESSED_INTENSITY 0x84EC |
#define GL_COMPRESSED_INTENSITY_ARB 0x84EC |
#define GL_COMPRESSED_LUMINANCE 0x84EA |
#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB |
#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837 |
#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB |
#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 |
#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA |
#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 |
#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD |
#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB |
#define GL_COMPRESSED_RGB 0x84ED |
#define GL_COMPRESSED_RGB_ARB 0x84ED |
#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 |
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 |
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 |
#define GL_COMPRESSED_RGBA 0x84EE |
#define GL_COMPRESSED_RGBA_ARB 0x84EE |
#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 |
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 |
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 |
#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 |
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 |
#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 |
#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 |
#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE |
#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC |
#define GL_COMPRESSED_SLUMINANCE 0x8C4A |
#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B |
#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B |
#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A |
#define GL_COMPRESSED_SRGB 0x8C48 |
#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 |
#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 |
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D |
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E |
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F |
#define GL_COMPRESSED_SRGB_EXT 0x8C48 |
#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C |
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 |
#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 |
#define GL_CON_0_ATI 0x8941 |
#define GL_CON_1_ATI 0x8942 |
#define GL_CON_2_ATI 0x8943 |
#define GL_CON_3_ATI 0x8944 |
#define GL_CON_4_ATI 0x8945 |
#define GL_CON_5_ATI 0x8946 |
#define GL_CON_6_ATI 0x8947 |
#define GL_CON_7_ATI 0x8948 |
#define GL_CONSERVE_MEMORY_HINT_PGI 107005 |
#define GL_CONST_EYE_NV 0x86E5 |
#define GL_CONSTANT 0x8576 |
#define GL_CONSTANT_ALPHA 0x8003 |
#define GL_CONSTANT_ALPHA_EXT 0x8003 |
#define GL_CONSTANT_ARB 0x8576 |
#define GL_CONSTANT_ATTENUATION 0x1207 |
#define GL_CONSTANT_BORDER 0x8151 |
#define GL_CONSTANT_COLOR 0x8001 |
#define GL_CONSTANT_COLOR0_NV 0x852A |
#define GL_CONSTANT_COLOR1_NV 0x852B |
#define GL_CONSTANT_COLOR_EXT 0x8001 |
#define GL_CONSTANT_EXT 0x8576 |
#define GL_CONVOLUTION_1D 0x8010 |
#define GL_CONVOLUTION_1D_EXT 0x8010 |
#define GL_CONVOLUTION_2D 0x8011 |
#define GL_CONVOLUTION_2D_EXT 0x8011 |
#define GL_CONVOLUTION_BORDER_COLOR 0x8154 |
#define GL_CONVOLUTION_BORDER_MODE 0x8013 |
#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 |
#define GL_CONVOLUTION_FILTER_BIAS 0x8015 |
#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 |
#define GL_CONVOLUTION_FILTER_SCALE 0x8014 |
#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 |
#define GL_CONVOLUTION_FORMAT 0x8017 |
#define GL_CONVOLUTION_FORMAT_EXT 0x8017 |
#define GL_CONVOLUTION_HEIGHT 0x8019 |
#define GL_CONVOLUTION_HEIGHT_EXT 0x8019 |
#define GL_CONVOLUTION_WIDTH 0x8018 |
#define GL_CONVOLUTION_WIDTH_EXT 0x8018 |
#define GL_COORD_REPLACE 0x8862 |
#define GL_COORD_REPLACE_ARB 0x8862 |
#define GL_COORD_REPLACE_NV 0x8862 |
#define GL_COPY 0x1503 |
#define GL_COPY_INVERTED 0x150C |
#define GL_COPY_PIXEL_TOKEN 0x0706 |
#define GL_CUBIC_EXT 0x8334 |
#define GL_CULL_FACE 0x0B44 |
#define GL_CULL_FACE_MODE 0x0B45 |
#define GL_CULL_FRAGMENT_NV 0x86E7 |
#define GL_CULL_MODES_NV 0x86E0 |
#define GL_CULL_VERTEX_IBM 103050 |
#define GL_CURRENT_ATTRIB_NV 0x8626 |
#define GL_CURRENT_BINORMAL_EXT 0x843C |
#define GL_CURRENT_BIT 0x00000001 |
#define GL_CURRENT_COLOR 0x0B00 |
#define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE |
#define GL_CURRENT_FOG_COORDINATE 0x8453 |
#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 |
#define GL_CURRENT_INDEX 0x0B01 |
#define GL_CURRENT_MATRIX_ARB 0x8641 |
#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 |
#define GL_CURRENT_MATRIX_NV 0x8641 |
#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 |
#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 |
#define GL_CURRENT_NORMAL 0x0B02 |
#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 |
#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 |
#define GL_CURRENT_PROGRAM 0x8B8D |
#define GL_CURRENT_QUERY 0x8865 |
#define GL_CURRENT_QUERY_ARB 0x8865 |
#define GL_CURRENT_RASTER_COLOR 0x0B04 |
#define GL_CURRENT_RASTER_DISTANCE 0x0B09 |
#define GL_CURRENT_RASTER_INDEX 0x0B05 |
#define GL_CURRENT_RASTER_NORMAL_EXT 0x8406 |
#define GL_CURRENT_RASTER_POSITION 0x0B07 |
#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 |
#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F |
#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 |
#define GL_CURRENT_SAMPLE_COUNT_QUERY_NV 0x8865 |
#define GL_CURRENT_SECONDARY_COLOR 0x8459 |
#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 |
#define GL_CURRENT_TANGENT_EXT 0x843B |
#define GL_CURRENT_TEXTURE_COORDS 0x0B03 |
#define GL_CURRENT_VERTEX_ATTRIB 0x8626 |
#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 |
#define GL_CURRENT_VERTEX_EXT 0x87E2 |
#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B |
#define GL_CURRENT_WEIGHT_ARB 0x86A8 |
#define GL_CW 0x0900 |
#define GL_DECAL 0x2101 |
#define GL_DECR 0x1E03 |
#define GL_DECR_WRAP 0x8508 |
#define GL_DECR_WRAP_EXT 0x8508 |
#define GL_DELETE_STATUS 0x8B80 |
#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 |
#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA |
#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 |
#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 |
#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A |
#define GL_DEPTH 0x1801 |
#define GL_DEPTH24_STENCIL8_EXT 0x88F0 |
#define GL_DEPTH32F_STENCIL8_NV 0x8DAC |
#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 |
#define GL_DEPTH_BIAS 0x0D1F |
#define GL_DEPTH_BITS 0x0D56 |
#define GL_DEPTH_BOUNDS_EXT 0x8891 |
#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 |
#define GL_DEPTH_BUFFER_BIT 0x00000100 |
#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF |
#define GL_DEPTH_CLAMP_NV 0x864F |
#define GL_DEPTH_CLEAR_VALUE 0x0B73 |
#define GL_DEPTH_COMPONENT 0x1902 |
#define GL_DEPTH_COMPONENT16 0x81A5 |
#define GL_DEPTH_COMPONENT16_ARB 0x81A5 |
#define GL_DEPTH_COMPONENT16_SGIX 0x81A5 |
#define GL_DEPTH_COMPONENT24 0x81A6 |
#define GL_DEPTH_COMPONENT24_ARB 0x81A6 |
#define GL_DEPTH_COMPONENT24_SGIX 0x81A6 |
#define GL_DEPTH_COMPONENT32 0x81A7 |
#define GL_DEPTH_COMPONENT32_ARB 0x81A7 |
#define GL_DEPTH_COMPONENT32_SGIX 0x81A7 |
#define GL_DEPTH_COMPONENT32F_NV 0x8DAB |
#define GL_DEPTH_FUNC 0x0B74 |
#define GL_DEPTH_RANGE 0x0B70 |
#define GL_DEPTH_SCALE 0x0D1E |
#define GL_DEPTH_STENCIL_EXT 0x84F9 |
#define GL_DEPTH_STENCIL_NV 0x84F9 |
#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F |
#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E |
#define GL_DEPTH_TEST 0x0B71 |
#define GL_DEPTH_TEXTURE_MODE 0x884B |
#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B |
#define GL_DEPTH_WRITEMASK 0x0B72 |
#define GL_DIFFUSE 0x1201 |
#define GL_DISCARD_ATI 0x8763 |
#define GL_DISCARD_NV 0x8530 |
#define GL_DISTANCE_ATTENUATION_EXT 0x8129 |
#define GL_DITHER 0x0BD0 |
#define GL_DOMAIN 0x0A02 |
#define GL_DONT_CARE 0x1100 |
#define GL_DOT2_ADD_ATI 0x896C |
#define GL_DOT3_ATI 0x8966 |
#define GL_DOT3_RGB 0x86AE |
#define GL_DOT3_RGB_ARB 0x86AE |
#define GL_DOT3_RGB_EXT 0x8740 |
#define GL_DOT3_RGBA 0x86AF |
#define GL_DOT3_RGBA_ARB 0x86AF |
#define GL_DOT3_RGBA_EXT 0x8741 |
#define GL_DOT4_ATI 0x8967 |
#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D |
#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 |
#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED |
#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 |
#define GL_DOT_PRODUCT_NV 0x86EC |
#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B |
#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 |
#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C |
#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE |
#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF |
#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 |
#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E |
#define GL_DOUBLE 0x140A |
#define GL_DOUBLE_EXT 0x140A |
#define GL_DOUBLEBUFFER 0x0C32 |
#define GL_DRAW_BUFFER 0x0C01 |
#define GL_DRAW_BUFFER0 0x8825 |
#define GL_DRAW_BUFFER0_ARB 0x8825 |
#define GL_DRAW_BUFFER0_ATI 0x8825 |
#define GL_DRAW_BUFFER1 0x8826 |
#define GL_DRAW_BUFFER10 0x882F |
#define GL_DRAW_BUFFER10_ARB 0x882F |
#define GL_DRAW_BUFFER10_ATI 0x882F |
#define GL_DRAW_BUFFER11 0x8830 |
#define GL_DRAW_BUFFER11_ARB 0x8830 |
#define GL_DRAW_BUFFER11_ATI 0x8830 |
#define GL_DRAW_BUFFER12 0x8831 |
#define GL_DRAW_BUFFER12_ARB 0x8831 |
#define GL_DRAW_BUFFER12_ATI 0x8831 |
#define GL_DRAW_BUFFER13 0x8832 |
#define GL_DRAW_BUFFER13_ARB 0x8832 |
#define GL_DRAW_BUFFER13_ATI 0x8832 |
#define GL_DRAW_BUFFER14 0x8833 |
#define GL_DRAW_BUFFER14_ARB 0x8833 |
#define GL_DRAW_BUFFER14_ATI 0x8833 |
#define GL_DRAW_BUFFER15 0x8834 |
#define GL_DRAW_BUFFER15_ARB 0x8834 |
#define GL_DRAW_BUFFER15_ATI 0x8834 |
#define GL_DRAW_BUFFER1_ARB 0x8826 |
#define GL_DRAW_BUFFER1_ATI 0x8826 |
#define GL_DRAW_BUFFER2 0x8827 |
#define GL_DRAW_BUFFER2_ARB 0x8827 |
#define GL_DRAW_BUFFER2_ATI 0x8827 |
#define GL_DRAW_BUFFER3 0x8828 |
#define GL_DRAW_BUFFER3_ARB 0x8828 |
#define GL_DRAW_BUFFER3_ATI 0x8828 |
#define GL_DRAW_BUFFER4 0x8829 |
#define GL_DRAW_BUFFER4_ARB 0x8829 |
#define GL_DRAW_BUFFER4_ATI 0x8829 |
#define GL_DRAW_BUFFER5 0x882A |
#define GL_DRAW_BUFFER5_ARB 0x882A |
#define GL_DRAW_BUFFER5_ATI 0x882A |
#define GL_DRAW_BUFFER6 0x882B |
#define GL_DRAW_BUFFER6_ARB 0x882B |
#define GL_DRAW_BUFFER6_ATI 0x882B |
#define GL_DRAW_BUFFER7 0x882C |
#define GL_DRAW_BUFFER7_ARB 0x882C |
#define GL_DRAW_BUFFER7_ATI 0x882C |
#define GL_DRAW_BUFFER8 0x882D |
#define GL_DRAW_BUFFER8_ARB 0x882D |
#define GL_DRAW_BUFFER8_ATI 0x882D |
#define GL_DRAW_BUFFER9 0x882E |
#define GL_DRAW_BUFFER9_ARB 0x882E |
#define GL_DRAW_BUFFER9_ATI 0x882E |
#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 |
#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 |
#define GL_DRAW_PIXEL_TOKEN 0x0705 |
#define GL_DRAW_PIXELS_APPLE 0x8A0A |
#define GL_DS_BIAS_NV 0x8716 |
#define GL_DS_SCALE_NV 0x8710 |
#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B |
#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B |
#define GL_DSDT8_MAG8_NV 0x870A |
#define GL_DSDT8_MAG8_NV 0x870A |
#define GL_DSDT8_NV 0x8709 |
#define GL_DSDT8_NV 0x8709 |
#define GL_DSDT_MAG_INTENSITY_NV 0x86DC |
#define GL_DSDT_MAG_INTENSITY_NV 0x86DC |
#define GL_DSDT_MAG_NV 0x86F6 |
#define GL_DSDT_MAG_NV 0x86F6 |
#define GL_DSDT_MAG_VIB_NV 0x86F7 |
#define GL_DSDT_MAG_VIB_NV 0x86F7 |
#define GL_DSDT_NV 0x86F5 |
#define GL_DSDT_NV 0x86F5 |
#define GL_DST_ALPHA 0x0304 |
#define GL_DST_COLOR 0x0306 |
#define GL_DT_BIAS_NV 0x8717 |
#define GL_DT_SCALE_NV 0x8711 |
#define GL_DU8DV8_ATI 0x877A |
#define GL_DUDV_ATI 0x8779 |
#define GL_DYNAMIC_ATI 0x8761 |
#define GL_DYNAMIC_COPY 0x88EA |
#define GL_DYNAMIC_COPY_ARB 0x88EA |
#define GL_DYNAMIC_DRAW 0x88E8 |
#define GL_DYNAMIC_DRAW_ARB 0x88E8 |
#define GL_DYNAMIC_READ 0x88E9 |
#define GL_DYNAMIC_READ_ARB 0x88E9 |
#define GL_E_TIMES_F_NV 0x8531 |
#define GL_EDGE_FLAG 0x0B43 |
#define GL_EDGE_FLAG_ARRAY 0x8079 |
#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B |
#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B |
#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D |
#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 |
#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 |
#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 |
#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 |
#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 |
#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C |
#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C |
#define GL_EDGEFLAG_BIT_PGI 0x00040000 |
#define GL_EIGHTH_BIT_ATI 0x00000020 |
#define GL_ELEMENT_ARRAY_APPLE 0x8768 |
#define GL_ELEMENT_ARRAY_ATI 0x8768 |
#define GL_ELEMENT_ARRAY_BUFFER 0x8893 |
#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 |
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 |
#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 |
#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x876A |
#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A |
#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8769 |
#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 |
#define GL_EMBOSS_CONSTANT_NV 0x855E |
#define GL_EMBOSS_LIGHT_NV 0x855D |
#define GL_EMBOSS_MAP_NV 0x855F |
#define GL_EMISSION 0x1600 |
#define GL_ENABLE_BIT 0x00002000 |
#define GL_ENV_ADD_EXT 0 |
#define GL_ENV_BLEND_EXT 0 |
#define GL_ENV_COPY_EXT 0 |
#define GL_ENV_MODULATE_EXT 0 |
#define GL_ENV_REPLACE_EXT 0 |
#define GL_ENV_REVERSE_BLEND_EXT 0 |
#define GL_ENV_REVERSE_SUBTRACT_EXT 0 |
#define GL_ENV_SUBTRACT_EXT 0 |
#define GL_EQUAL 0x0202 |
#define GL_EQUIV 0x1509 |
#define GL_EVAL_2D_NV 0x86C0 |
#define GL_EVAL_BIT 0x00010000 |
#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 |
#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 |
#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 |
#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 |
#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 |
#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 |
#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 |
#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 |
#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 |
#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 |
#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 |
#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 |
#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA |
#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB |
#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC |
#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD |
#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE |
#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF |
#define GL_EXP 0x0800 |
#define GL_EXP2 0x0801 |
#define GL_EXPAND_NEGATE_NV 0x8539 |
#define GL_EXPAND_NORMAL_NV 0x8538 |
#define GL_EXT_422_pixels 1 |
#define GL_EXT_abgr 1 |
#define GL_EXT_bgra 1 |
#define GL_EXT_bindable_uniform 1 |
#define GL_EXT_blend_color 1 |
#define GL_EXT_blend_equation_separate 1 |
#define GL_EXT_blend_func_separate 1 |
#define GL_EXT_blend_logic_op 1 |
#define GL_EXT_blend_minmax 1 |
#define GL_EXT_blend_subtract 1 |
#define GL_EXT_Cg_shader 1 |
#define GL_EXT_clip_volume_hint 1 |
#define GL_EXT_cmyka 1 |
#define GL_EXT_color_subtable 1 |
#define GL_EXT_compiled_vertex_array 1 |
#define GL_EXT_convolution 1 |
#define GL_EXT_coordinate_frame 1 |
#define GL_EXT_copy_texture 1 |
#define GL_EXT_cull_vertex 1 |
#define GL_EXT_depth_bounds_test 1 |
#define GL_EXT_draw_buffers2 1 |
#define GL_EXT_draw_instanced 1 |
#define GL_EXT_draw_range_elements 1 |
#define GL_EXT_fog_coord 1 |
#define GL_EXT_fragment_lighting 1 |
#define GL_EXT_framebuffer_blit 1 |
#define GL_EXT_framebuffer_multisample 1 |
#define GL_EXT_framebuffer_object 1 |
#define GL_EXT_framebuffer_sRGB 1 |
#define GL_EXT_geometry_shader4 1 |
#define GL_EXT_gpu_program_parameters 1 |
#define GL_EXT_gpu_shader4 1 |
#define GL_EXT_histogram 1 |
#define GL_EXT_index_array_formats 1 |
#define GL_EXT_index_func 1 |
#define GL_EXT_index_material 1 |
#define GL_EXT_index_texture 1 |
#define GL_EXT_light_texture 1 |
#define GL_EXT_misc_attribute 1 |
#define GL_EXT_multi_draw_arrays 1 |
#define GL_EXT_multisample 1 |
#define GL_EXT_packed_depth_stencil 1 |
#define GL_EXT_packed_float 1 |
#define GL_EXT_packed_pixels 1 |
#define GL_EXT_paletted_texture 1 |
#define GL_EXT_pixel_buffer_object 1 |
#define GL_EXT_pixel_transform 1 |
#define GL_EXT_pixel_transform_color_table 1 |
#define GL_EXT_point_parameters 1 |
#define GL_EXT_polygon_offset 1 |
#define GL_EXT_rescale_normal 1 |
#define GL_EXT_scene_marker 1 |
#define GL_EXT_secondary_color 1 |
#define GL_EXT_separate_specular_color 1 |
#define GL_EXT_shadow_funcs 1 |
#define GL_EXT_shared_texture_palette 1 |
#define GL_EXT_stencil_clear_tag 1 |
#define GL_EXT_stencil_two_side 1 |
#define GL_EXT_stencil_wrap 1 |
#define GL_EXT_subtexture 1 |
#define GL_EXT_texture 1 |
#define GL_EXT_texture3D 1 |
#define GL_EXT_texture_array 1 |
#define GL_EXT_texture_buffer_object 1 |
#define GL_EXT_texture_compression_dxt1 1 |
#define GL_EXT_texture_compression_latc 1 |
#define GL_EXT_texture_compression_rgtc 1 |
#define GL_EXT_texture_compression_s3tc 1 |
#define GL_EXT_texture_cube_map 1 |
#define GL_EXT_texture_edge_clamp 1 |
#define GL_EXT_texture_env 1 |
#define GL_EXT_texture_env_add 1 |
#define GL_EXT_texture_env_combine 1 |
#define GL_EXT_texture_env_dot3 1 |
#define GL_EXT_texture_filter_anisotropic 1 |
#define GL_EXT_texture_integer 1 |
#define GL_EXT_texture_lod_bias 1 |
#define GL_EXT_texture_mirror_clamp 1 |
#define GL_EXT_texture_object 1 |
#define GL_EXT_texture_perturb_normal 1 |
#define GL_EXT_texture_rectangle 1 |
#define GL_EXT_texture_shared_exponent 1 |
#define GL_EXT_texture_sRGB 1 |
#define GL_EXT_timer_query 1 |
#define GL_EXT_vertex_array 1 |
#define GL_EXT_vertex_shader 1 |
#define GL_EXT_vertex_weighting 1 |
#define GL_EXTENDED_RANGE_SGIS 0x85A5 |
#define GL_EXTENSIONS 0x1F03 |
#define GL_EYE_LINEAR 0x2400 |
#define GL_EYE_PLANE 0x2502 |
#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C |
#define GL_EYE_RADIAL_NV 0x855B |
#define GL_FALSE 0 |
#define GL_FASTEST 0x1101 |
#define GL_FEEDBACK 0x1C01 |
#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 |
#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 |
#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 |
#define GL_FENCE_APPLE 0x8A0B |
#define GL_FENCE_CONDITION_NV 0x84F4 |
#define GL_FENCE_STATUS_NV 0x84F3 |
#define GL_FILL 0x1B02 |
#define GL_FIXED_ONLY_ARB 0x891D |
#define GL_FLAT 0x1D00 |
#define GL_FLOAT 0x1406 |
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD |
#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D |
#define GL_FLOAT_MAT2 0x8B5A |
#define GL_FLOAT_MAT2_ARB 0x8B5A |
#define GL_FLOAT_MAT3 0x8B5B |
#define GL_FLOAT_MAT3_ARB 0x8B5B |
#define GL_FLOAT_MAT4 0x8B5C |
#define GL_FLOAT_MAT4_ARB 0x8B5C |
#define GL_FLOAT_R16_NV 0x8884 |
#define GL_FLOAT_R32_NV 0x8885 |
#define GL_FLOAT_R_NV 0x8880 |
#define GL_FLOAT_RG16_NV 0x8886 |
#define GL_FLOAT_RG32_NV 0x8887 |
#define GL_FLOAT_RG_NV 0x8881 |
#define GL_FLOAT_RGB16_NV 0x8888 |
#define GL_FLOAT_RGB32_NV 0x8889 |
#define GL_FLOAT_RGB_NV 0x8882 |
#define GL_FLOAT_RGBA16_NV 0x888A |
#define GL_FLOAT_RGBA32_NV 0x888B |
#define GL_FLOAT_RGBA_MODE_NV 0x888E |
#define GL_FLOAT_RGBA_NV 0x8883 |
#define GL_FLOAT_VEC2 0x8B50 |
#define GL_FLOAT_VEC2_ARB 0x8B50 |
#define GL_FLOAT_VEC3 0x8B51 |
#define GL_FLOAT_VEC3_ARB 0x8B51 |
#define GL_FLOAT_VEC4 0x8B52 |
#define GL_FLOAT_VEC4_ARB 0x8B52 |
#define GL_FOG 0x0B60 |
#define GL_FOG_BIT 0x00000080 |
#define GL_FOG_COLOR 0x0B66 |
#define GL_FOG_COORD GL_FOG_COORDINATE |
#define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY |
#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING |
#define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER |
#define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE |
#define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE |
#define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE |
#define GL_FOG_COORDINATE 0x8451 |
#define GL_FOG_COORDINATE_ARRAY 0x8457 |
#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D |
#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D |
#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 |
#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 |
#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 |
#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 |
#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 |
#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 |
#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 |
#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 |
#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 |
#define GL_FOG_COORDINATE_EXT 0x8451 |
#define GL_FOG_COORDINATE_SOURCE 0x8450 |
#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 |
#define GL_FOG_DENSITY 0x0B62 |
#define GL_FOG_DISTANCE_MODE_NV 0x855A |
#define GL_FOG_END 0x0B64 |
#define GL_FOG_HINT 0x0C54 |
#define GL_FOG_INDEX 0x0B61 |
#define GL_FOG_MODE 0x0B65 |
#define GL_FOG_OFFSET_SGIX 0x8198 |
#define GL_FOG_OFFSET_VALUE_SGIX 0x8199 |
#define GL_FOG_PATCHY_FACTOR_SGIX 0 |
#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC |
#define GL_FOG_START 0x0B63 |
#define GL_FORCE_BLUE_TO_ONE_NV 0x8860 |
#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 |
#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 |
#define GL_FRAGMENT_COLOR_EXT 0x834C |
#define GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401 |
#define GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT 0x8402 |
#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT 0x8403 |
#define GL_FRAGMENT_DEPTH 0x8452 |
#define GL_FRAGMENT_DEPTH_EXT 0x8452 |
#define GL_FRAGMENT_DEPTH_EXT 0x8452 |
#define GL_FRAGMENT_FOG_SGIX 0 |
#define GL_FRAGMENT_LIGHT0_EXT 0x840C |
#define GL_FRAGMENT_LIGHT7_EXT 0x8413 |
#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT 0x840A |
#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408 |
#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT 0x840B |
#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT 0x8409 |
#define GL_FRAGMENT_LIGHTING_EXT 0x8400 |
#define GL_FRAGMENT_MATERIAL_EXT 0x8349 |
#define GL_FRAGMENT_NORMAL_EXT 0x834A |
#define GL_FRAGMENT_PROGRAM_ARB 0x8804 |
#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 |
#define GL_FRAGMENT_PROGRAM_NV 0x8870 |
#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 |
#define GL_FRAGMENT_SHADER 0x8B30 |
#define GL_FRAGMENT_SHADER_ARB 0x8B30 |
#define GL_FRAGMENT_SHADER_ATI 0x8920 |
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B |
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B |
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 |
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 |
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 |
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 |
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 |
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 |
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 |
#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 |
#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 |
#define GL_FRAMEBUFFER_EXT 0x8D40 |
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 |
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 |
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB |
#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA |
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 |
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 |
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 |
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 |
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC |
#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA |
#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 |
#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD |
#define GL_FRONT 0x0404 |
#define GL_FRONT_AND_BACK 0x0408 |
#define GL_FRONT_FACE 0x0B46 |
#define GL_FRONT_LEFT 0x0400 |
#define GL_FRONT_RIGHT 0x0401 |
#define GL_FULL_RANGE_EXT 0x87E1 |
#define GL_FULL_STIPPLE_HINT_PGI 107033 |
#define GL_FUNC_ADD 0x8006 |
#define GL_FUNC_ADD_EXT 0x8006 |
#define GL_FUNC_REVERSE_SUBTRACT 0x800B |
#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B |
#define GL_FUNC_SUBTRACT 0x800A |
#define GL_FUNC_SUBTRACT_EXT 0x800A |
#define GL_GENERATE_MIPMAP 0x8191 |
#define GL_GENERATE_MIPMAP_HINT 0x8192 |
#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 |
#define GL_GENERATE_MIPMAP_SGIS 0x8191 |
#define GL_GENERIC_ATTRIB_NV 0x8C7D |
#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB |
#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC |
#define GL_GEOMETRY_PROGRAM_NV 0x8C26 |
#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 |
#define GL_GEOMETRY_SHADER_EXT 0x8DD9 |
#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA |
#define GL_GEQUAL 0x0206 |
#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA |
#define GL_GLOBAL_ALPHA_SUN 0x81D9 |
#define GL_GREATER 0x0204 |
#define GL_GREEN 0x1904 |
#define GL_GREEN_BIAS 0x0D19 |
#define GL_GREEN_BIT_ATI 0x00000002 |
#define GL_GREEN_BITS 0x0D53 |
#define GL_GREEN_INTEGER_EXT 0x8D95 |
#define GL_GREEN_MAX_CLAMP_INGR 0x8565 |
#define GL_GREEN_MIN_CLAMP_INGR 0x8561 |
#define GL_GREEN_SCALE 0x0D18 |
#define GL_GREMEDY_string_marker 1 |
#define GL_HALF_APPLE 0x140B |
#define GL_HALF_BIAS_NEGATE_NV 0x853B |
#define GL_HALF_BIAS_NORMAL_NV 0x853A |
#define GL_HALF_BIT_ATI 0x00000008 |
#define GL_HALF_FLOAT_ARB 0x140B |
#define GL_HALF_FLOAT_NV 0x140B |
#define GL_HI_BIAS_NV 0x8714 |
#define GL_HI_SCALE_NV 0x870E |
#define GL_HILO16_NV 0x86F8 |
#define GL_HILO16_NV 0x86F8 |
#define GL_HILO8_NV 0x885E |
#define GL_HILO_NV 0x86F4 |
#define GL_HILO_NV 0x86F4 |
#define GL_HINT_BIT 0x00008000 |
#define GL_HISTOGRAM 0x8024 |
#define GL_HISTOGRAM_ALPHA_SIZE 0x802B |
#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B |
#define GL_HISTOGRAM_BLUE_SIZE 0x802A |
#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A |
#define GL_HISTOGRAM_EXT 0x8024 |
#define GL_HISTOGRAM_FORMAT 0x8027 |
#define GL_HISTOGRAM_FORMAT_EXT 0x8027 |
#define GL_HISTOGRAM_GREEN_SIZE 0x8029 |
#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 |
#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C |
#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C |
#define GL_HISTOGRAM_RED_SIZE 0x8028 |
#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 |
#define GL_HISTOGRAM_SINK 0x802D |
#define GL_HISTOGRAM_SINK_EXT 0x802D |
#define GL_HISTOGRAM_WIDTH 0x8026 |
#define GL_HISTOGRAM_WIDTH_EXT 0x8026 |
#define GL_HP_convolution_border_modes 1 |
#define GL_HP_image_transform 1 |
#define GL_HP_occlusion_test 1 |
#define GL_HP_texture_lighting 1 |
#define GL_IBM_cull_vertex 1 |
#define GL_IBM_multimode_draw_arrays 1 |
#define GL_IBM_rasterpos_clip 1 |
#define GL_IBM_static_data 1 |
#define GL_IBM_texture_mirrored_repeat 1 |
#define GL_IBM_vertex_array_lists 1 |
#define GL_IDENTITY_NV 0x862A |
#define GL_IGNORE_BORDER 0x8150 |
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B |
#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A |
#define GL_INCR 0x1E02 |
#define GL_INCR_WRAP 0x8507 |
#define GL_INCR_WRAP_EXT 0x8507 |
#define GL_INDEX_ARRAY 0x8077 |
#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 |
#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 |
#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 |
#define GL_INDEX_ARRAY_EXT 0x8077 |
#define GL_INDEX_ARRAY_LIST_IBM 103073 |
#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 |
#define GL_INDEX_ARRAY_POINTER 0x8091 |
#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 |
#define GL_INDEX_ARRAY_STRIDE 0x8086 |
#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 |
#define GL_INDEX_ARRAY_TYPE 0x8085 |
#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 |
#define GL_INDEX_BIT_PGI 0x00080000 |
#define GL_INDEX_BITS 0x0D51 |
#define GL_INDEX_CLEAR_VALUE 0x0C20 |
#define GL_INDEX_LOGIC_OP 0x0BF1 |
#define GL_INDEX_MODE 0x0C30 |
#define GL_INDEX_OFFSET 0x0D13 |
#define GL_INDEX_SHIFT 0x0D12 |
#define GL_INDEX_WRITEMASK 0x0C21 |
#define GL_INFO_LOG_LENGTH 0x8B84 |
#define GL_INGR_color_clamp 1 |
#define GL_INGR_interlace_read 1 |
#define GL_INT 0x1404 |
#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE |
#define GL_INT_SAMPLER_1D_EXT 0x8DC9 |
#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF |
#define GL_INT_SAMPLER_2D_EXT 0x8DCA |
#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD |
#define GL_INT_SAMPLER_3D_EXT 0x8DCB |
#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 |
#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC |
#define GL_INT_VEC2 0x8B53 |
#define GL_INT_VEC2_ARB 0x8B53 |
#define GL_INT_VEC3 0x8B54 |
#define GL_INT_VEC3_ARB 0x8B54 |
#define GL_INT_VEC4 0x8B55 |
#define GL_INT_VEC4_ARB 0x8B55 |
#define GL_INTEL_parallel_arrays 1 |
#define GL_INTEL_texture_scissor 1 |
#define GL_INTENSITY 0x8049 |
#define GL_INTENSITY12 0x804C |
#define GL_INTENSITY12_EXT 0x804C |
#define GL_INTENSITY16 0x804D |
#define GL_INTENSITY16_EXT 0x804D |
#define GL_INTENSITY16_EXTENDED_RANGE_SGIX 0x85F6 |
#define GL_INTENSITY16_SIGNED_SGIX 0x85EA |
#define GL_INTENSITY16F_ARB 0x881D |
#define GL_INTENSITY16I_EXT 0x8D8B |
#define GL_INTENSITY16UI_EXT 0x8D79 |
#define GL_INTENSITY32F_ARB 0x8817 |
#define GL_INTENSITY32I_EXT 0x8D85 |
#define GL_INTENSITY32UI_EXT 0x8D73 |
#define GL_INTENSITY4 0x804A |
#define GL_INTENSITY4_EXT 0x804A |
#define GL_INTENSITY8 0x804B |
#define GL_INTENSITY8_EXT 0x804B |
#define GL_INTENSITY8I_EXT 0x8D91 |
#define GL_INTENSITY8UI_EXT 0x8D7F |
#define GL_INTENSITY_EXT 0x8049 |
#define GL_INTENSITY_EXTENDED_RANGE_SGIX 0x85F0 |
#define GL_INTENSITY_FLOAT16_APPLE 0x881D |
#define GL_INTENSITY_FLOAT16_ATI 0x881D |
#define GL_INTENSITY_FLOAT32_APPLE 0x8817 |
#define GL_INTENSITY_FLOAT32_ATI 0x8817 |
#define GL_INTENSITY_SIGNED_SGIX 0x85E4 |
#define GL_INTERLACE_OML 0x8980 |
#define GL_INTERLACE_READ_INGR 0x8568 |
#define GL_INTERLACE_READ_OML 0x8981 |
#define GL_INTERLACE_SGIX 0x8094 |
#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C |
#define GL_INTERPOLATE 0x8575 |
#define GL_INTERPOLATE_ARB 0x8575 |
#define GL_INTERPOLATE_EXT 0x8575 |
#define GL_INVALID_ENUM 0x0500 |
#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 |
#define GL_INVALID_OPERATION 0x0502 |
#define GL_INVALID_VALUE 0x0501 |
#define GL_INVARIANT_DATATYPE_EXT 0x87EB |
#define GL_INVARIANT_EXT 0x87C2 |
#define GL_INVARIANT_VALUE_EXT 0x87EA |
#define GL_INVERSE_NV 0x862B |
#define GL_INVERSE_TRANSPOSE_NV 0x862D |
#define GL_INVERT 0x150A |
#define GL_INVERTED_SCREEN_W_REND 0x8491 |
#define GL_KEEP 0x1E00 |
#define GL_KTX_BACK_REGION 0x1 |
#define GL_KTX_buffer_region 1 |
#define GL_KTX_FRONT_REGION 0x0 |
#define GL_KTX_STENCIL_REGION 0x3 |
#define GL_KTX_Z_REGION 0x2 |
#define GL_LEFT 0x0406 |
#define GL_LEQUAL 0x0203 |
#define GL_LERP_ATI 0x8969 |
#define GL_LESS 0x0201 |
#define GL_LIGHT0 0x4000 |
#define GL_LIGHT1 0x4001 |
#define GL_LIGHT2 0x4002 |
#define GL_LIGHT3 0x4003 |
#define GL_LIGHT4 0x4004 |
#define GL_LIGHT5 0x4005 |
#define GL_LIGHT6 0x4006 |
#define GL_LIGHT7 0x4007 |
#define GL_LIGHT_ENV_MODE_EXT 0x8407 |
#define GL_LIGHT_MODEL_AMBIENT 0x0B53 |
#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 |
#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 |
#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 |
#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 |
#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 |
#define GL_LIGHTING 0x0B50 |
#define GL_LIGHTING_BIT 0x00000040 |
#define GL_LINE 0x1B01 |
#define GL_LINE_BIT 0x00000004 |
#define GL_LINE_LOOP 0x0002 |
#define GL_LINE_RESET_TOKEN 0x0707 |
#define GL_LINE_SMOOTH 0x0B20 |
#define GL_LINE_SMOOTH_HINT 0x0C52 |
#define GL_LINE_STIPPLE 0x0B24 |
#define GL_LINE_STIPPLE_PATTERN 0x0B25 |
#define GL_LINE_STIPPLE_REPEAT 0x0B26 |
#define GL_LINE_STRIP 0x0003 |
#define GL_LINE_STRIP_ADJACENCY_EXT 0xB |
#define GL_LINE_TOKEN 0x0702 |
#define GL_LINE_WIDTH 0x0B21 |
#define GL_LINE_WIDTH_GRANULARITY 0x0B23 |
#define GL_LINE_WIDTH_RANGE 0x0B22 |
#define GL_LINEAR 0x2601 |
#define GL_LINEAR_ATTENUATION 0x1208 |
#define GL_LINEAR_MIPMAP_LINEAR 0x2703 |
#define GL_LINEAR_MIPMAP_NEAREST 0x2701 |
#define GL_LINES 0x0001 |
#define GL_LINES_ADJACENCY_EXT 0xA |
#define GL_LINK_STATUS 0x8B82 |
#define GL_LIST_BASE 0x0B32 |
#define GL_LIST_BIT 0x00020000 |
#define GL_LIST_INDEX 0x0B33 |
#define GL_LIST_MODE 0x0B30 |
#define GL_LO_BIAS_NV 0x8715 |
#define GL_LO_SCALE_NV 0x870F |
#define GL_LOAD 0x0101 |
#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED |
#define GL_LOCAL_CONSTANT_EXT 0x87C3 |
#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC |
#define GL_LOCAL_EXT 0x87C4 |
#define GL_LOGIC_OP GL_INDEX_LOGIC_OP |
#define GL_LOGIC_OP_MODE 0x0BF0 |
#define GL_LOWER_LEFT 0x8CA1 |
#define GL_LUMINANCE 0x1909 |
#define GL_LUMINANCE12 0x8041 |
#define GL_LUMINANCE12_ALPHA12 0x8047 |
#define GL_LUMINANCE12_ALPHA12_EXT 0x8047 |
#define GL_LUMINANCE12_ALPHA4 0x8046 |
#define GL_LUMINANCE12_ALPHA4_EXT 0x8046 |
#define GL_LUMINANCE12_EXT 0x8041 |
#define GL_LUMINANCE16 0x8042 |
#define GL_LUMINANCE16_ALPHA16 0x8048 |
#define GL_LUMINANCE16_ALPHA16_EXT 0x8048 |
#define GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX 0x85F7 |
#define GL_LUMINANCE16_ALPHA16_SIGNED_SGIX 0x85EB |
#define GL_LUMINANCE16_EXT 0x8042 |
#define GL_LUMINANCE16_EXTENDED_RANGE_SGIX 0x85F5 |
#define GL_LUMINANCE16_SIGNED_SGIX 0x85E9 |
#define GL_LUMINANCE16F_ARB 0x881E |
#define GL_LUMINANCE16I_EXT 0x8D8C |
#define GL_LUMINANCE16UI_EXT 0x8D7A |
#define GL_LUMINANCE32F_ARB 0x8818 |
#define GL_LUMINANCE32I_EXT 0x8D86 |
#define GL_LUMINANCE32UI_EXT 0x8D74 |
#define GL_LUMINANCE4 0x803F |
#define GL_LUMINANCE4_ALPHA4 0x8043 |
#define GL_LUMINANCE4_ALPHA4_EXT 0x8043 |
#define GL_LUMINANCE4_EXT 0x803F |
#define GL_LUMINANCE6_ALPHA2 0x8044 |
#define GL_LUMINANCE6_ALPHA2_EXT 0x8044 |
#define GL_LUMINANCE8 0x8040 |
#define GL_LUMINANCE8_ALPHA8 0x8045 |
#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 |
#define GL_LUMINANCE8_EXT 0x8040 |
#define GL_LUMINANCE8I_EXT 0x8D92 |
#define GL_LUMINANCE8UI_EXT 0x8D80 |
#define GL_LUMINANCE_ALPHA 0x190A |
#define GL_LUMINANCE_ALPHA16F_ARB 0x881F |
#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D |
#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B |
#define GL_LUMINANCE_ALPHA32F_ARB 0x8819 |
#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 |
#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 |
#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 |
#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 |
#define GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX 0x85F1 |
#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F |
#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F |
#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 |
#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 |
#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D |
#define GL_LUMINANCE_ALPHA_SIGNED_SGIX 0x85E5 |
#define GL_LUMINANCE_EXTENDED_RANGE_SGIX 0x85EF |
#define GL_LUMINANCE_FLOAT16_APPLE 0x881E |
#define GL_LUMINANCE_FLOAT16_ATI 0x881E |
#define GL_LUMINANCE_FLOAT32_APPLE 0x8818 |
#define GL_LUMINANCE_FLOAT32_ATI 0x8818 |
#define GL_LUMINANCE_INTEGER_EXT 0x8D9C |
#define GL_LUMINANCE_SIGNED_SGIX 0x85E3 |
#define GL_MAD_ATI 0x8968 |
#define GL_MAGNITUDE_BIAS_NV 0x8718 |
#define GL_MAGNITUDE_SCALE_NV 0x8712 |
#define GL_MAP1_BINORMAL_EXT 0x8446 |
#define GL_MAP1_COLOR_4 0x0D90 |
#define GL_MAP1_GRID_DOMAIN 0x0DD0 |
#define GL_MAP1_GRID_SEGMENTS 0x0DD1 |
#define GL_MAP1_INDEX 0x0D91 |
#define GL_MAP1_NORMAL 0x0D92 |
#define GL_MAP1_TANGENT_EXT 0x8444 |
#define GL_MAP1_TEXTURE_COORD_1 0x0D93 |
#define GL_MAP1_TEXTURE_COORD_2 0x0D94 |
#define GL_MAP1_TEXTURE_COORD_3 0x0D95 |
#define GL_MAP1_TEXTURE_COORD_4 0x0D96 |
#define GL_MAP1_VERTEX_3 0x0D97 |
#define GL_MAP1_VERTEX_4 0x0D98 |
#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 |
#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A |
#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B |
#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C |
#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D |
#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E |
#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F |
#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 |
#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 |
#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 |
#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 |
#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 |
#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 |
#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 |
#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 |
#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 |
#define GL_MAP2_BINORMAL_EXT 0x8447 |
#define GL_MAP2_COLOR_4 0x0DB0 |
#define GL_MAP2_GRID_DOMAIN 0x0DD2 |
#define GL_MAP2_GRID_SEGMENTS 0x0DD3 |
#define GL_MAP2_INDEX 0x0DB1 |
#define GL_MAP2_NORMAL 0x0DB2 |
#define GL_MAP2_TANGENT_EXT 0x8445 |
#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 |
#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 |
#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 |
#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 |
#define GL_MAP2_VERTEX_3 0x0DB7 |
#define GL_MAP2_VERTEX_4 0x0DB8 |
#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 |
#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A |
#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B |
#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C |
#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D |
#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E |
#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F |
#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 |
#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 |
#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 |
#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 |
#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 |
#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 |
#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 |
#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 |
#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 |
#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 |
#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 |
#define GL_MAP_COLOR 0x0D10 |
#define GL_MAP_STENCIL 0x0D11 |
#define GL_MAP_TESSELLATION_NV 0x86C2 |
#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 |
#define GL_MAT_AMBIENT_BIT_PGI 0x00100000 |
#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 |
#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 |
#define GL_MAT_EMISSION_BIT_PGI 0x00800000 |
#define GL_MAT_SHININESS_BIT_PGI 0x02000000 |
#define GL_MAT_SPECULAR_BIT_PGI 0x04000000 |
#define GL_MATERIAL_SIDE_HINT_PGI 107052 |
#define GL_MATRIX0_ARB 0x88C0 |
#define GL_MATRIX0_NV 0x8630 |
#define GL_MATRIX10_ARB 0x88CA |
#define GL_MATRIX11_ARB 0x88CB |
#define GL_MATRIX12_ARB 0x88CC |
#define GL_MATRIX13_ARB 0x88CD |
#define GL_MATRIX14_ARB 0x88CE |
#define GL_MATRIX15_ARB 0x88CF |
#define GL_MATRIX16_ARB 0x88D0 |
#define GL_MATRIX17_ARB 0x88D1 |
#define GL_MATRIX18_ARB 0x88D2 |
#define GL_MATRIX19_ARB 0x88D3 |
#define GL_MATRIX1_ARB 0x88C1 |
#define GL_MATRIX1_NV 0x8631 |
#define GL_MATRIX20_ARB 0x88D4 |
#define GL_MATRIX21_ARB 0x88D5 |
#define GL_MATRIX22_ARB 0x88D6 |
#define GL_MATRIX23_ARB 0x88D7 |
#define GL_MATRIX24_ARB 0x88D8 |
#define GL_MATRIX25_ARB 0x88D9 |
#define GL_MATRIX26_ARB 0x88DA |
#define GL_MATRIX27_ARB 0x88DB |
#define GL_MATRIX28_ARB 0x88DC |
#define GL_MATRIX29_ARB 0x88DD |
#define GL_MATRIX2_ARB 0x88C2 |
#define GL_MATRIX2_NV 0x8632 |
#define GL_MATRIX30_ARB 0x88DE |
#define GL_MATRIX31_ARB 0x88DF |
#define GL_MATRIX3_ARB 0x88C3 |
#define GL_MATRIX3_NV 0x8633 |
#define GL_MATRIX4_ARB 0x88C4 |
#define GL_MATRIX4_NV 0x8634 |
#define GL_MATRIX5_ARB 0x88C5 |
#define GL_MATRIX5_NV 0x8635 |
#define GL_MATRIX6_ARB 0x88C6 |
#define GL_MATRIX6_NV 0x8636 |
#define GL_MATRIX7_ARB 0x88C7 |
#define GL_MATRIX7_NV 0x8637 |
#define GL_MATRIX8_ARB 0x88C8 |
#define GL_MATRIX9_ARB 0x88C9 |
#define GL_MATRIX_EXT 0x87C0 |
#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 |
#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 |
#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 |
#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 |
#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 |
#define GL_MATRIX_MODE 0x0BA0 |
#define GL_MATRIX_PALETTE_ARB 0x8840 |
#define GL_MAX 0x8008 |
#define GL_MAX_3D_TEXTURE_SIZE 0x8073 |
#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 |
#define GL_MAX_ACTIVE_LIGHTS_EXT 0x8405 |
#define GL_MAX_ALPHA_SGIS 0x85AD |
#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF |
#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 |
#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D |
#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 |
#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F |
#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 |
#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED |
#define GL_MAX_BLUE_SGIS 0x85AB |
#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B |
#define GL_MAX_CLIP_PLANES 0x0D32 |
#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF |
#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 |
#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 |
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D |
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D |
#define GL_MAX_CONVOLUTION_HEIGHT 0x801B |
#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B |
#define GL_MAX_CONVOLUTION_WIDTH 0x801A |
#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A |
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C |
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C |
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C |
#define GL_MAX_DRAW_BUFFERS 0x8824 |
#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 |
#define GL_MAX_DRAW_BUFFERS_ATI 0x8824 |
#define GL_MAX_ELEMENTS_INDICES 0x80E9 |
#define GL_MAX_ELEMENTS_INDICES 0x80E9 |
#define GL_MAX_ELEMENTS_VERTICES 0x80E8 |
#define GL_MAX_ELEMENTS_VERTICES 0x80E8 |
#define GL_MAX_EVAL_ORDER 0x0D30 |
#define GL_MAX_EXT 0x8008 |
#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 |
#define GL_MAX_FRAGMENT_LIGHTS_EXT 0x8404 |
#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 |
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 |
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 |
#define GL_MAX_GENERAL_COMBINERS_NV 0x854D |
#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 |
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 |
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 |
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 |
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF |
#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD |
#define GL_MAX_GREEN_SGIS 0x85A9 |
#define GL_MAX_INTENSITY_SGIS 0x85FB |
#define GL_MAX_LIGHTS 0x0D31 |
#define GL_MAX_LIST_NESTING 0x0B31 |
#define GL_MAX_LUMINANCE_SGIS 0x85F9 |
#define GL_MAX_MAP_TESSELLATION_NV 0x86D6 |
#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 |
#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 |
#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 |
#define GL_MAX_NAME_STACK_DEPTH 0x0D37 |
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA |
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CC |
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CD |
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE |
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB |
#define GL_MAX_PALETTE_MATRICES_ARB 0x8842 |
#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 |
#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 |
#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 |
#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 |
#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B |
#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 |
#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD |
#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 |
#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 |
#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 |
#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 |
#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 |
#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 |
#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 |
#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 |
#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 |
#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 |
#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 |
#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 |
#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F |
#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E |
#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 |
#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E |
#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF |
#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 |
#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB |
#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 |
#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 |
#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F |
#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 |
#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 |
#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 |
#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 |
#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 |
#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 |
#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D |
#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C |
#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 |
#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 |
#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 |
#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 |
#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 |
#define GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8 |
#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 |
#define GL_MAX_RED_SGIS 0x85A7 |
#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 |
#define GL_MAX_SAMPLES_EXT 0x8D57 |
#define GL_MAX_SHININESS_NV 0x8504 |
#define GL_MAX_SPOT_EXPONENT_NV 0x8505 |
#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B |
#define GL_MAX_TEXTURE_COORDS 0x8871 |
#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 |
#define GL_MAX_TEXTURE_COORDS_NV 0x8871 |
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 |
#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 |
#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 |
#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD |
#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD |
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF |
#define GL_MAX_TEXTURE_SIZE 0x0D33 |
#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 |
#define GL_MAX_TEXTURE_UNITS 0x84E2 |
#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 |
#define GL_MAX_TRACK_MATRICES_NV 0x862F |
#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E |
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A |
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B |
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 |
#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B |
#define GL_MAX_VARYING_FLOATS 0x8B4B |
#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B |
#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE 0x8520 |
#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 |
#define GL_MAX_VERTEX_ATTRIBS 0x8869 |
#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 |
#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 |
#define GL_MAX_VERTEX_HINT_PGI 107053 |
#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 |
#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 |
#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 |
#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 |
#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 |
#define GL_MAX_VERTEX_STREAMS_ATI 0x876B |
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C |
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C |
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A |
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A |
#define GL_MAX_VERTEX_UNITS_ARB 0x86A4 |
#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE |
#define GL_MAX_VIEWPORT_DIMS 0x0D3A |
#define GL_MESA_pack_invert 1 |
#define GL_MESA_resize_buffers 1 |
#define GL_MESA_window_pos 1 |
#define GL_MESA_ycbcr_texture 1 |
#define GL_MESAX_texture_stack 1 |
#define GL_MIN 0x8007 |
#define GL_MIN_ALPHA_SGIS 0x85AC |
#define GL_MIN_BLUE_SGIS 0x85AA |
#define GL_MIN_EXT 0x8007 |
#define GL_MIN_GREEN_SGIS 0x85A8 |
#define GL_MIN_INTENSITY_SGIS 0x85FA |
#define GL_MIN_LUMINANCE_SGIS 0x85F8 |
#define GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE 0x8A10 |
#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 |
#define GL_MIN_RED_SGIS 0x85A6 |
#define GL_MINMAX 0x802E |
#define GL_MINMAX_EXT 0x802E |
#define GL_MINMAX_FORMAT 0x802F |
#define GL_MINMAX_FORMAT_EXT 0x802F |
#define GL_MINMAX_SINK 0x8030 |
#define GL_MINMAX_SINK_EXT 0x8030 |
#define GL_MIRROR_CLAMP_ATI 0x8742 |
#define GL_MIRROR_CLAMP_EXT 0x8742 |
#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 |
#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 |
#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 |
#define GL_MIRRORED_REPEAT 0x8370 |
#define GL_MIRRORED_REPEAT_ARB 0x8370 |
#define GL_MIRRORED_REPEAT_IBM 0x8370 |
#define GL_MODELVIEW 0x1700 |
#define GL_MODELVIEW0_ARB 0x1700 |
#define GL_MODELVIEW0_EXT 0x1700 |
#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6 |
#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3 |
#define GL_MODELVIEW10_ARB 0x872A |
#define GL_MODELVIEW11_ARB 0x872B |
#define GL_MODELVIEW12_ARB 0x872C |
#define GL_MODELVIEW13_ARB 0x872D |
#define GL_MODELVIEW14_ARB 0x872E |
#define GL_MODELVIEW15_ARB 0x872F |
#define GL_MODELVIEW16_ARB 0x8730 |
#define GL_MODELVIEW17_ARB 0x8731 |
#define GL_MODELVIEW18_ARB 0x8732 |
#define GL_MODELVIEW19_ARB 0x8733 |
#define GL_MODELVIEW1_ARB 0x850A |
#define GL_MODELVIEW1_EXT 0x850A |
#define GL_MODELVIEW1_MATRIX_EXT 0x8506 |
#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 |
#define GL_MODELVIEW20_ARB 0x8734 |
#define GL_MODELVIEW21_ARB 0x8735 |
#define GL_MODELVIEW22_ARB 0x8736 |
#define GL_MODELVIEW23_ARB 0x8737 |
#define GL_MODELVIEW24_ARB 0x8738 |
#define GL_MODELVIEW25_ARB 0x8739 |
#define GL_MODELVIEW26_ARB 0x873A |
#define GL_MODELVIEW27_ARB 0x873B |
#define GL_MODELVIEW28_ARB 0x873C |
#define GL_MODELVIEW29_ARB 0x873D |
#define GL_MODELVIEW2_ARB 0x8722 |
#define GL_MODELVIEW30_ARB 0x873E |
#define GL_MODELVIEW31_ARB 0x873F |
#define GL_MODELVIEW3_ARB 0x8723 |
#define GL_MODELVIEW4_ARB 0x8724 |
#define GL_MODELVIEW5_ARB 0x8725 |
#define GL_MODELVIEW6_ARB 0x8726 |
#define GL_MODELVIEW7_ARB 0x8727 |
#define GL_MODELVIEW8_ARB 0x8728 |
#define GL_MODELVIEW9_ARB 0x8729 |
#define GL_MODELVIEW_MATRIX 0x0BA6 |
#define GL_MODELVIEW_PROJECTION_NV 0x8629 |
#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 |
#define GL_MODULATE 0x2100 |
#define GL_MODULATE_ADD_ATI 0x8744 |
#define GL_MODULATE_ADD_ATIX 0x8744 |
#define GL_MODULATE_SIGNED_ADD_ATI 0x8745 |
#define GL_MODULATE_SIGNED_ADD_ATIX 0x8745 |
#define GL_MODULATE_SUBTRACT_ATI 0x8746 |
#define GL_MODULATE_SUBTRACT_ATIX 0x8746 |
#define GL_MOV_ATI 0x8961 |
#define GL_MUL_ATI 0x8964 |
#define GL_MULT 0x0103 |
#define GL_MULTISAMPLE 0x809D |
#define GL_MULTISAMPLE_3DFX 0x86B2 |
#define GL_MULTISAMPLE_ARB 0x809D |
#define GL_MULTISAMPLE_BIT 0x20000000 |
#define GL_MULTISAMPLE_BIT_3DFX 0x20000000 |
#define GL_MULTISAMPLE_BIT_ARB 0x20000000 |
#define GL_MULTISAMPLE_BIT_EXT 0x20000000 |
#define GL_MULTISAMPLE_BIT_EXT 0x20000000 |
#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 |
#define GL_MULTISAMPLE_EXT 0x809D |
#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 |
#define GL_MULTISAMPLE_SGIS 0x809D |
#define GL_MVP_MATRIX_EXT 0x87E3 |
#define GL_N3F_V3F 0x2A25 |
#define GL_NAME_STACK_DEPTH 0x0D70 |
#define GL_NAND 0x150E |
#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 107011 |
#define GL_NATIVE_GRAPHICS_END_HINT_PGI 107012 |
#define GL_NATIVE_GRAPHICS_HANDLE_PGI 107010 |
#define GL_NEAREST 0x2600 |
#define GL_NEAREST_MIPMAP_LINEAR 0x2702 |
#define GL_NEAREST_MIPMAP_NEAREST 0x2700 |
#define GL_NEGATE_BIT_ATI 0x00000004 |
#define GL_NEGATIVE_ONE_EXT 0x87DF |
#define GL_NEGATIVE_W_EXT 0x87DC |
#define GL_NEGATIVE_X_EXT 0x87D9 |
#define GL_NEGATIVE_Y_EXT 0x87DA |
#define GL_NEGATIVE_Z_EXT 0x87DB |
#define GL_NEVER 0x0200 |
#define GL_NICEST 0x1102 |
#define GL_NO_ERROR 0 |
#define GL_NONE 0 |
#define GL_NOOP 0x1505 |
#define GL_NOR 0x1508 |
#define GL_NORMAL_ARRAY 0x8075 |
#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 |
#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 |
#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 |
#define GL_NORMAL_ARRAY_EXT 0x8075 |
#define GL_NORMAL_ARRAY_LIST_IBM 103071 |
#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 |
#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 |
#define GL_NORMAL_ARRAY_POINTER 0x808F |
#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F |
#define GL_NORMAL_ARRAY_STRIDE 0x807F |
#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F |
#define GL_NORMAL_ARRAY_TYPE 0x807E |
#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E |
#define GL_NORMAL_BIT_PGI 0x08000000 |
#define GL_NORMAL_MAP 0x8511 |
#define GL_NORMAL_MAP_ARB 0x8511 |
#define GL_NORMAL_MAP_EXT 0x8511 |
#define GL_NORMAL_MAP_NV 0x8511 |
#define GL_NORMALIZE 0x0BA1 |
#define GL_NORMALIZED_RANGE_EXT 0x87E0 |
#define GL_NOTEQUAL 0x0205 |
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 |
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 |
#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F |
#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E |
#define GL_NUM_GENERAL_COMBINERS_NV 0x854E |
#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 |
#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 |
#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 |
#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 |
#define GL_NUM_PASSES_ATI 0x8970 |
#define GL_NV_blend_square 1 |
#define GL_NV_copy_depth_to_color 1 |
#define GL_NV_depth_buffer_float 1 |
#define GL_NV_depth_clamp 1 |
#define GL_NV_depth_range_unclamped 1 |
#define GL_NV_evaluators 1 |
#define GL_NV_fence 1 |
#define GL_NV_float_buffer 1 |
#define GL_NV_fog_distance 1 |
#define GL_NV_fragment_program 1 |
#define GL_NV_fragment_program2 1 |
#define GL_NV_fragment_program4 1 |
#define GL_NV_fragment_program_option 1 |
#define GL_NV_framebuffer_multisample_coverage 1 |
#define GL_NV_geometry_program4 1 |
#define GL_NV_geometry_shader4 1 |
#define GL_NV_gpu_program4 1 |
#define GL_NV_half_float 1 |
#define GL_NV_light_max_exponent 1 |
#define GL_NV_multisample_filter_hint 1 |
#define GL_NV_occlusion_query 1 |
#define GL_NV_packed_depth_stencil 1 |
#define GL_NV_parameter_buffer_object 1 |
#define GL_NV_pixel_data_range 1 |
#define GL_NV_point_sprite 1 |
#define GL_NV_primitive_restart 1 |
#define GL_NV_register_combiners 1 |
#define GL_NV_register_combiners2 1 |
#define GL_NV_texgen_emboss 1 |
#define GL_NV_texgen_reflection 1 |
#define GL_NV_texture_compression_vtc 1 |
#define GL_NV_texture_env_combine4 1 |
#define GL_NV_texture_expand_normal 1 |
#define GL_NV_texture_rectangle 1 |
#define GL_NV_texture_shader 1 |
#define GL_NV_texture_shader2 1 |
#define GL_NV_texture_shader3 1 |
#define GL_NV_transform_feedback 1 |
#define GL_NV_vertex_array_range 1 |
#define GL_NV_vertex_array_range2 1 |
#define GL_NV_vertex_program 1 |
#define GL_NV_vertex_program1_1 1 |
#define GL_NV_vertex_program2 1 |
#define GL_NV_vertex_program2_option 1 |
#define GL_NV_vertex_program3 1 |
#define GL_NV_vertex_program4 1 |
#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A |
#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 |
#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 |
#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 |
#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 |
#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 |
#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 |
#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 |
#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 |
#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 |
#define GL_OBJECT_LINEAR 0x2401 |
#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 |
#define GL_OBJECT_PLANE 0x2501 |
#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 |
#define GL_OBJECT_SUBTYPE_ARB 0x8B4F |
#define GL_OBJECT_TYPE_ARB 0x8B4E |
#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 |
#define GL_OCCLUSION_TEST_HP 0x8165 |
#define GL_OCCLUSION_TEST_RESULT_HP 0x8166 |
#define GL_OES_byte_coordinates 1 |
#define GL_OES_compressed_paletted_texture 1 |
#define GL_OES_read_format 1 |
#define GL_OES_single_precision 1 |
#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 |
#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 |
#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 |
#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 |
#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 |
#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 |
#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 |
#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 |
#define GL_OFFSET_TEXTURE_2D_NV 0x86E8 |
#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 |
#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 |
#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C |
#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D |
#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 |
#define GL_OML_interlace 1 |
#define GL_OML_resample 1 |
#define GL_OML_subsample 1 |
#define GL_ONE 1 |
#define GL_ONE_EXT 0x87DE |
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 |
#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 |
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 |
#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 |
#define GL_ONE_MINUS_DST_ALPHA 0x0305 |
#define GL_ONE_MINUS_DST_COLOR 0x0307 |
#define GL_ONE_MINUS_SRC_ALPHA 0x0303 |
#define GL_ONE_MINUS_SRC_COLOR 0x0301 |
#define GL_OP_ADD_EXT 0x8787 |
#define GL_OP_CLAMP_EXT 0x878E |
#define GL_OP_CROSS_PRODUCT_EXT 0x8797 |
#define GL_OP_DOT3_EXT 0x8784 |
#define GL_OP_DOT4_EXT 0x8785 |
#define GL_OP_EXP_BASE_2_EXT 0x8791 |
#define GL_OP_FLOOR_EXT 0x878F |
#define GL_OP_FRAC_EXT 0x8789 |
#define GL_OP_INDEX_EXT 0x8782 |
#define GL_OP_LOG_BASE_2_EXT 0x8792 |
#define GL_OP_MADD_EXT 0x8788 |
#define GL_OP_MAX_EXT 0x878A |
#define GL_OP_MIN_EXT 0x878B |
#define GL_OP_MOV_EXT 0x8799 |
#define GL_OP_MUL_EXT 0x8786 |
#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 |
#define GL_OP_NEGATE_EXT 0x8783 |
#define GL_OP_POWER_EXT 0x8793 |
#define GL_OP_RECIP_EXT 0x8794 |
#define GL_OP_RECIP_SQRT_EXT 0x8795 |
#define GL_OP_ROUND_EXT 0x8790 |
#define GL_OP_SET_GE_EXT 0x878C |
#define GL_OP_SET_LT_EXT 0x878D |
#define GL_OP_SUB_EXT 0x8796 |
#define GL_OPERAND0_ALPHA 0x8598 |
#define GL_OPERAND0_ALPHA_ARB 0x8598 |
#define GL_OPERAND0_ALPHA_EXT 0x8598 |
#define GL_OPERAND0_RGB 0x8590 |
#define GL_OPERAND0_RGB_ARB 0x8590 |
#define GL_OPERAND0_RGB_EXT 0x8590 |
#define GL_OPERAND1_ALPHA 0x8599 |
#define GL_OPERAND1_ALPHA_ARB 0x8599 |
#define GL_OPERAND1_ALPHA_EXT 0x8599 |
#define GL_OPERAND1_RGB 0x8591 |
#define GL_OPERAND1_RGB_ARB 0x8591 |
#define GL_OPERAND1_RGB_EXT 0x8591 |
#define GL_OPERAND2_ALPHA 0x859A |
#define GL_OPERAND2_ALPHA_ARB 0x859A |
#define GL_OPERAND2_ALPHA_EXT 0x859A |
#define GL_OPERAND2_RGB 0x8592 |
#define GL_OPERAND2_RGB_ARB 0x8592 |
#define GL_OPERAND2_RGB_EXT 0x8592 |
#define GL_OPERAND3_ALPHA_NV 0x859B |
#define GL_OPERAND3_RGB_NV 0x8593 |
#define GL_OR 0x1507 |
#define GL_OR_INVERTED 0x150D |
#define GL_OR_REVERSE 0x150B |
#define GL_ORDER 0x0A01 |
#define GL_OUT_OF_MEMORY 0x0505 |
#define GL_OUTPUT_COLOR0_EXT 0x879B |
#define GL_OUTPUT_COLOR1_EXT 0x879C |
#define GL_OUTPUT_FOG_EXT 0x87BD |
#define GL_OUTPUT_POINT_SIZE_ATIX 0x610E |
#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D |
#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 |
#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 |
#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 |
#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA |
#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB |
#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC |
#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD |
#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE |
#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF |
#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 |
#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E |
#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 |
#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 |
#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 |
#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 |
#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 |
#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 |
#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 |
#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 |
#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 |
#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA |
#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F |
#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB |
#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC |
#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 |
#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 |
#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 |
#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 |
#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 |
#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 |
#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 |
#define GL_OUTPUT_VERTEX_EXT 0x879A |
#define GL_PACK_ALIGNMENT 0x0D05 |
#define GL_PACK_CMYK_HINT_EXT 0x800E |
#define GL_PACK_IMAGE_HEIGHT 0x806C |
#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C |
#define GL_PACK_INVERT_MESA 0x8758 |
#define GL_PACK_LSB_FIRST 0x0D01 |
#define GL_PACK_RESAMPLE_OML 0x8984 |
#define GL_PACK_RESAMPLE_SGIX 0x842E |
#define GL_PACK_ROW_LENGTH 0x0D02 |
#define GL_PACK_SKIP_IMAGES 0x806B |
#define GL_PACK_SKIP_IMAGES_EXT 0x806B |
#define GL_PACK_SKIP_PIXELS 0x0D04 |
#define GL_PACK_SKIP_ROWS 0x0D03 |
#define GL_PACK_SWAP_BYTES 0x0D00 |
#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 |
#define GL_PALETTE4_RGB5_A1_OES 0x8B94 |
#define GL_PALETTE4_RGB8_OES 0x8B90 |
#define GL_PALETTE4_RGBA4_OES 0x8B93 |
#define GL_PALETTE4_RGBA8_OES 0x8B91 |
#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 |
#define GL_PALETTE8_RGB5_A1_OES 0x8B99 |
#define GL_PALETTE8_RGB8_OES 0x8B95 |
#define GL_PALETTE8_RGBA4_OES 0x8B98 |
#define GL_PALETTE8_RGBA8_OES 0x8B96 |
#define GL_PARALLEL_ARRAYS_INTEL 0x83F4 |
#define GL_PASS_THROUGH_NV 0x86E6 |
#define GL_PASS_THROUGH_TOKEN 0x0700 |
#define GL_PER_STAGE_CONSTANTS_NV 0x8535 |
#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 |
#define GL_PERTURB_EXT 0x85AE |
#define GL_PGI_misc_hints 1 |
#define GL_PGI_vertex_hints 1 |
#define GL_PHONG_HINT_WIN 0x80EB |
#define GL_PHONG_WIN 0x80EA |
#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 |
#define GL_PIXEL_COUNT_NV 0x8866 |
#define GL_PIXEL_COUNTER_BITS_NV 0x8864 |
#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 |
#define GL_PIXEL_MAG_FILTER_EXT 0x8331 |
#define GL_PIXEL_MAP_A_TO_A 0x0C79 |
#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 |
#define GL_PIXEL_MAP_B_TO_B 0x0C78 |
#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 |
#define GL_PIXEL_MAP_G_TO_G 0x0C77 |
#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 |
#define GL_PIXEL_MAP_I_TO_A 0x0C75 |
#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 |
#define GL_PIXEL_MAP_I_TO_B 0x0C74 |
#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 |
#define GL_PIXEL_MAP_I_TO_G 0x0C73 |
#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 |
#define GL_PIXEL_MAP_I_TO_I 0x0C70 |
#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 |
#define GL_PIXEL_MAP_I_TO_R 0x0C72 |
#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 |
#define GL_PIXEL_MAP_R_TO_R 0x0C76 |
#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 |
#define GL_PIXEL_MAP_S_TO_S 0x0C71 |
#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 |
#define GL_PIXEL_MIN_FILTER_EXT 0x8332 |
#define GL_PIXEL_MODE_BIT 0x00000020 |
#define GL_PIXEL_PACK_BUFFER 0x88EB |
#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB |
#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED |
#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED |
#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED |
#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB |
#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 |
#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 |
#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 |
#define GL_PIXEL_UNPACK_BUFFER 0x88EC |
#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC |
#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF |
#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF |
#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF |
#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC |
#define GL_PN_TRIANGLES_ATI 0x87F0 |
#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 |
#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 |
#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 |
#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 |
#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 |
#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 |
#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 |
#define GL_POINT 0x1B00 |
#define GL_POINT_BIT 0x00000002 |
#define GL_POINT_DISTANCE_ATTENUATION 0x8129 |
#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 |
#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 |
#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 |
#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 |
#define GL_POINT_SIZE 0x0B11 |
#define GL_POINT_SIZE_GRANULARITY 0x0B13 |
#define GL_POINT_SIZE_MAX 0x8127 |
#define GL_POINT_SIZE_MAX_ARB 0x8127 |
#define GL_POINT_SIZE_MAX_EXT 0x8127 |
#define GL_POINT_SIZE_MIN 0x8126 |
#define GL_POINT_SIZE_MIN_ARB 0x8126 |
#define GL_POINT_SIZE_MIN_EXT 0x8126 |
#define GL_POINT_SIZE_RANGE 0x0B12 |
#define GL_POINT_SMOOTH 0x0B10 |
#define GL_POINT_SMOOTH_HINT 0x0C51 |
#define GL_POINT_SPRITE 0x8861 |
#define GL_POINT_SPRITE_ARB 0x8861 |
#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 |
#define GL_POINT_SPRITE_CULL_CENTER_ATIX 0x60B4 |
#define GL_POINT_SPRITE_CULL_CLIP_ATIX 0x60B5 |
#define GL_POINT_SPRITE_CULL_MODE_ATIX 0x60B3 |
#define GL_POINT_SPRITE_NV 0x8861 |
#define GL_POINT_SPRITE_R_MODE_NV 0x8863 |
#define GL_POINT_TOKEN 0x0701 |
#define GL_POINTS 0x0000 |
#define GL_POLYGON 0x0009 |
#define GL_POLYGON_BIT 0x00000008 |
#define GL_POLYGON_MODE 0x0B40 |
#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 |
#define GL_POLYGON_OFFSET_EXT 0x8037 |
#define GL_POLYGON_OFFSET_FACTOR 0x8038 |
#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 |
#define GL_POLYGON_OFFSET_FILL 0x8037 |
#define GL_POLYGON_OFFSET_LINE 0x2A02 |
#define GL_POLYGON_OFFSET_POINT 0x2A01 |
#define GL_POLYGON_OFFSET_UNITS 0x2A00 |
#define GL_POLYGON_SMOOTH 0x0B41 |
#define GL_POLYGON_SMOOTH_HINT 0x0C53 |
#define GL_POLYGON_STIPPLE 0x0B42 |
#define GL_POLYGON_STIPPLE_BIT 0x00000010 |
#define GL_POLYGON_TOKEN 0x0703 |
#define GL_POSITION 0x1203 |
#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB |
#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB |
#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 |
#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 |
#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA |
#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA |
#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 |
#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 |
#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 |
#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 |
#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 |
#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 |
#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 |
#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 |
#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 |
#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 |
#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 |
#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 |
#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 |
#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 |
#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F |
#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F |
#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 |
#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 |
#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E |
#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E |
#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 |
#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 |
#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 |
#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 |
#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D |
#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D |
#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 |
#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 |
#define GL_POST_CONVOLUTION_RED_SCALE 0x801C |
#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C |
#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B |
#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 |
#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C |
#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A |
#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 107000 |
#define GL_PRESERVE_ATI 0x8762 |
#define GL_PREVIOUS 0x8578 |
#define GL_PREVIOUS_ARB 0x8578 |
#define GL_PREVIOUS_EXT 0x8578 |
#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 |
#define GL_PRIMARY_COLOR 0x8577 |
#define GL_PRIMARY_COLOR_ARB 0x8577 |
#define GL_PRIMARY_COLOR_EXT 0x8577 |
#define GL_PRIMARY_COLOR_NV 0x852C |
#define GL_PRIMITIVE_ID_NV 0x8C7C |
#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 |
#define GL_PRIMITIVE_RESTART_NV 0x8558 |
#define GL_PRIMITIVES_GENERATED_NV 0x8C87 |
#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 |
#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 |
#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 |
#define GL_PROGRAM_ATTRIBS_ARB 0x88AC |
#define GL_PROGRAM_BINDING_ARB 0x8677 |
#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B |
#define GL_PROGRAM_ERROR_POSITION_NV 0x864B |
#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 |
#define GL_PROGRAM_ERROR_STRING_NV 0x8874 |
#define GL_PROGRAM_FORMAT_ARB 0x8876 |
#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 |
#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 |
#define GL_PROGRAM_LENGTH_ARB 0x8627 |
#define GL_PROGRAM_LENGTH_NV 0x8627 |
#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 |
#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 |
#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE |
#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 |
#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA |
#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 |
#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A |
#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 |
#define GL_PROGRAM_OBJECT_ARB 0x8B40 |
#define GL_PROGRAM_PARAMETER_NV 0x8644 |
#define GL_PROGRAM_PARAMETERS_ARB 0x88A8 |
#define GL_PROGRAM_POINT_SIZE_EXT 0x8642 |
#define GL_PROGRAM_RESIDENT_NV 0x8647 |
#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 |
#define GL_PROGRAM_STRING_ARB 0x8628 |
#define GL_PROGRAM_STRING_NV 0x8628 |
#define GL_PROGRAM_TARGET_NV 0x8646 |
#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 |
#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 |
#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 |
#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 |
#define GL_PROJECTION 0x1701 |
#define GL_PROJECTION_MATRIX 0x0BA7 |
#define GL_PROJECTION_STACK_DEPTH 0x0BA4 |
#define GL_PROXY_COLOR_TABLE 0x80D3 |
#define GL_PROXY_COLOR_TABLE_SGI 0x80D3 |
#define GL_PROXY_HISTOGRAM 0x8025 |
#define GL_PROXY_HISTOGRAM_EXT 0x8025 |
#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 |
#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 |
#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 |
#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 |
#define GL_PROXY_TEXTURE_1D 0x8063 |
#define GL_PROXY_TEXTURE_1D 0x8063 |
#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 |
#define GL_PROXY_TEXTURE_1D_EXT 0x8063 |
#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B |
#define GL_PROXY_TEXTURE_2D 0x8064 |
#define GL_PROXY_TEXTURE_2D 0x8064 |
#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B |
#define GL_PROXY_TEXTURE_2D_EXT 0x8064 |
#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C |
#define GL_PROXY_TEXTURE_3D 0x8070 |
#define GL_PROXY_TEXTURE_3D_EXT 0x8070 |
#define GL_PROXY_TEXTURE_3D_EXT 0x8070 |
#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD |
#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B |
#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B |
#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B |
#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B |
#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 |
#define GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7 |
#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 |
#define GL_Q 0x2003 |
#define GL_QUAD_MESH_SUN 0x8614 |
#define GL_QUAD_STRIP 0x0008 |
#define GL_QUADRATIC_ATTENUATION 0x1209 |
#define GL_QUADS 0x0007 |
#define GL_QUARTER_BIT_ATI 0x00000010 |
#define GL_QUERY_COUNTER_BITS 0x8864 |
#define GL_QUERY_COUNTER_BITS_ARB 0x8864 |
#define GL_QUERY_RESULT 0x8866 |
#define GL_QUERY_RESULT_ARB 0x8866 |
#define GL_QUERY_RESULT_AVAILABLE 0x8867 |
#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 |
#define GL_QUERY_RESULT_AVAILABLE_NV 0x8867 |
#define GL_QUERY_RESULT_NV 0x8866 |
#define GL_R 0x2002 |
#define GL_R11F_G11F_B10F_EXT 0x8C3A |
#define GL_R1UI_C3F_V3F_SUN 0x85C6 |
#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 |
#define GL_R1UI_C4UB_V3F_SUN 0x85C5 |
#define GL_R1UI_N3F_V3F_SUN 0x85C7 |
#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB |
#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA |
#define GL_R1UI_T2F_V3F_SUN 0x85C9 |
#define GL_R1UI_V3F_SUN 0x85C4 |
#define GL_R3_G3_B2 0x2A10 |
#define GL_RASTER_POSITION_UNCLIPPED_IBM 103010 |
#define GL_RASTERIZER_DISCARD_NV 0x8C89 |
#define GL_READ_BUFFER 0x0C02 |
#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA |
#define GL_READ_FRAMEBUFFER_EXT 0x8CA8 |
#define GL_READ_ONLY 0x88B8 |
#define GL_READ_ONLY_ARB 0x88B8 |
#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B |
#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 |
#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D |
#define GL_READ_WRITE 0x88BA |
#define GL_READ_WRITE_ARB 0x88BA |
#define GL_RECLAIM_MEMORY_HINT_PGI 107006 |
#define GL_RED 0x1903 |
#define GL_RED_BIAS 0x0D15 |
#define GL_RED_BIT_ATI 0x00000001 |
#define GL_RED_BITS 0x0D52 |
#define GL_RED_INTEGER_EXT 0x8D94 |
#define GL_RED_MAX_CLAMP_INGR 0x8564 |
#define GL_RED_MIN_CLAMP_INGR 0x8560 |
#define GL_RED_SCALE 0x0D14 |
#define GL_REDUCE 0x8016 |
#define GL_REDUCE_EXT 0x8016 |
#define GL_REFLECTION_MAP 0x8512 |
#define GL_REFLECTION_MAP_ARB 0x8512 |
#define GL_REFLECTION_MAP_EXT 0x8512 |
#define GL_REFLECTION_MAP_NV 0x8512 |
#define GL_REG_0_ATI 0x8921 |
#define GL_REG_1_ATI 0x8922 |
#define GL_REG_2_ATI 0x8923 |
#define GL_REG_3_ATI 0x8924 |
#define GL_REG_4_ATI 0x8925 |
#define GL_REG_5_ATI 0x8926 |
#define GL_REGISTER_COMBINERS_NV 0x8522 |
#define GL_REND_screen_coordinates 1 |
#define GL_RENDER 0x1C00 |
#define GL_RENDER_MODE 0x0C40 |
#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 |
#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 |
#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 |
#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 |
#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB |
#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 |
#define GL_RENDERBUFFER_EXT 0x8D41 |
#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 |
#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 |
#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 |
#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 |
#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB |
#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 |
#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 |
#define GL_RENDERER 0x1F01 |
#define GL_REPEAT 0x2901 |
#define GL_REPLACE 0x1E01 |
#define GL_REPLACE_EXT 0x8062 |
#define GL_REPLACE_MIDDLE_SUN 0x02 |
#define GL_REPLACE_OLDEST_SUN 0x03 |
#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 |
#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 |
#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 |
#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 |
#define GL_REPLACEMENT_CODE_SUN 0x81D8 |
#define GL_REPLICATE_BORDER 0x8153 |
#define GL_RESAMPLE_AVERAGE_OML 0x8988 |
#define GL_RESAMPLE_DECIMATE_OML 0x8989 |
#define GL_RESAMPLE_DECIMATE_SGIX 0x8430 |
#define GL_RESAMPLE_REPLICATE_OML 0x8986 |
#define GL_RESAMPLE_REPLICATE_SGIX 0x8433 |
#define GL_RESAMPLE_ZERO_FILL_OML 0x8987 |
#define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434 |
#define GL_RESCALE_NORMAL 0x803A |
#define GL_RESTART_SUN 0x01 |
#define GL_RETURN 0x0102 |
#define GL_RGB 0x1907 |
#define GL_RGB10 0x8052 |
#define GL_RGB10_A2 0x8059 |
#define GL_RGB10_A2_EXT 0x8059 |
#define GL_RGB10_EXT 0x8052 |
#define GL_RGB12 0x8053 |
#define GL_RGB12_EXT 0x8053 |
#define GL_RGB16 0x8054 |
#define GL_RGB16_EXT 0x8054 |
#define GL_RGB16_EXTENDED_RANGE_SGIX 0x85F2 |
#define GL_RGB16_SIGNED_SGIX 0x85E6 |
#define GL_RGB16F_ARB 0x881B |
#define GL_RGB16I_EXT 0x8D89 |
#define GL_RGB16UI_EXT 0x8D77 |
#define GL_RGB2_EXT 0x804E |
#define GL_RGB32F_ARB 0x8815 |
#define GL_RGB32I_EXT 0x8D83 |
#define GL_RGB32UI_EXT 0x8D71 |
#define GL_RGB4 0x804F |
#define GL_RGB4_EXT 0x804F |
#define GL_RGB4_S3TC 0x83A1 |
#define GL_RGB5 0x8050 |
#define GL_RGB5_A1 0x8057 |
#define GL_RGB5_A1_EXT 0x8057 |
#define GL_RGB5_EXT 0x8050 |
#define GL_RGB8 0x8051 |
#define GL_RGB8_EXT 0x8051 |
#define GL_RGB8I_EXT 0x8D8F |
#define GL_RGB8UI_EXT 0x8D7D |
#define GL_RGB9_E5_EXT 0x8C3D |
#define GL_RGB_EXTENDED_RANGE_SGIX 0x85EC |
#define GL_RGB_FLOAT16_APPLE 0x881B |
#define GL_RGB_FLOAT16_ATI 0x881B |
#define GL_RGB_FLOAT32_APPLE 0x8815 |
#define GL_RGB_FLOAT32_ATI 0x8815 |
#define GL_RGB_INTEGER_EXT 0x8D98 |
#define GL_RGB_S3TC 0x83A0 |
#define GL_RGB_SCALE 0x8573 |
#define GL_RGB_SCALE_ARB 0x8573 |
#define GL_RGB_SCALE_EXT 0x8573 |
#define GL_RGB_SIGNED_SGIX 0x85E0 |
#define GL_RGBA 0x1908 |
#define GL_RGBA12 0x805A |
#define GL_RGBA12_EXT 0x805A |
#define GL_RGBA16 0x805B |
#define GL_RGBA16_EXT 0x805B |
#define GL_RGBA16_EXTENDED_RANGE_SGIX 0x85F3 |
#define GL_RGBA16_SIGNED_SGIX 0x85E7 |
#define GL_RGBA16F_ARB 0x881A |
#define GL_RGBA16I_EXT 0x8D88 |
#define GL_RGBA16UI_EXT 0x8D76 |
#define GL_RGBA2 0x8055 |
#define GL_RGBA2_EXT 0x8055 |
#define GL_RGBA32F_ARB 0x8814 |
#define GL_RGBA32I_EXT 0x8D82 |
#define GL_RGBA32UI_EXT 0x8D70 |
#define GL_RGBA4 0x8056 |
#define GL_RGBA4_DXT5_S3TC 0x83A5 |
#define GL_RGBA4_EXT 0x8056 |
#define GL_RGBA4_S3TC 0x83A3 |
#define GL_RGBA8 0x8058 |
#define GL_RGBA8_EXT 0x8058 |
#define GL_RGBA8I_EXT 0x8D8E |
#define GL_RGBA8UI_EXT 0x8D7C |
#define GL_RGBA_DXT5_S3TC 0x83A4 |
#define GL_RGBA_EXTENDED_RANGE_SGIX 0x85ED |
#define GL_RGBA_FLOAT16_APPLE 0x881A |
#define GL_RGBA_FLOAT16_ATI 0x881A |
#define GL_RGBA_FLOAT32_APPLE 0x8814 |
#define GL_RGBA_FLOAT32_ATI 0x8814 |
#define GL_RGBA_FLOAT_MODE_ARB 0x8820 |
#define GL_RGBA_INTEGER_EXT 0x8D99 |
#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E |
#define GL_RGBA_MODE 0x0C31 |
#define GL_RGBA_S3TC 0x83A2 |
#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C |
#define GL_RGBA_SIGNED_SGIX 0x85E1 |
#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 |
#define GL_RIGHT 0x0407 |
#define GL_S 0x2000 |
#define GL_S3_s3tc 1 |
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E |
#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E |
#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E |
#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E |
#define GL_SAMPLE_ALPHA_TO_ONE 0x809F |
#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F |
#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F |
#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F |
#define GL_SAMPLE_BUFFERS 0x80A8 |
#define GL_SAMPLE_BUFFERS_3DFX 0x86B3 |
#define GL_SAMPLE_BUFFERS_ARB 0x80A8 |
#define GL_SAMPLE_BUFFERS_EXT 0x80A8 |
#define GL_SAMPLE_BUFFERS_SGIS 0x80A8 |
#define GL_SAMPLE_COUNT_BITS_NV 0x8864 |
#define GL_SAMPLE_COUNT_NV 0x8914 |
#define GL_SAMPLE_COVERAGE 0x80A0 |
#define GL_SAMPLE_COVERAGE_ARB 0x80A0 |
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB |
#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB |
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA |
#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA |
#define GL_SAMPLE_MASK_EXT 0x80A0 |
#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB |
#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB |
#define GL_SAMPLE_MASK_SGIS 0x80A0 |
#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA |
#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA |
#define GL_SAMPLE_PATTERN_EXT 0x80AC |
#define GL_SAMPLE_PATTERN_SGIS 0x80AC |
#define GL_SAMPLER_1D 0x8B5D |
#define GL_SAMPLER_1D_ARB 0x8B5D |
#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 |
#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 |
#define GL_SAMPLER_1D_SHADOW 0x8B61 |
#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 |
#define GL_SAMPLER_2D 0x8B5E |
#define GL_SAMPLER_2D_ARB 0x8B5E |
#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 |
#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 |
#define GL_SAMPLER_2D_RECT_ARB 0x8B63 |
#define GL_SAMPLER_2D_RECT_ARB 0x8B63 |
#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 |
#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 |
#define GL_SAMPLER_2D_SHADOW 0x8B62 |
#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 |
#define GL_SAMPLER_3D 0x8B5F |
#define GL_SAMPLER_3D_ARB 0x8B5F |
#define GL_SAMPLER_BUFFER_EXT 0x8DC2 |
#define GL_SAMPLER_CUBE 0x8B60 |
#define GL_SAMPLER_CUBE_ARB 0x8B60 |
#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 |
#define GL_SAMPLES 0x80A9 |
#define GL_SAMPLES_3DFX 0x86B4 |
#define GL_SAMPLES_ARB 0x80A9 |
#define GL_SAMPLES_EXT 0x80A9 |
#define GL_SAMPLES_PASSED 0x8914 |
#define GL_SAMPLES_PASSED_ARB 0x8914 |
#define GL_SAMPLES_SGIS 0x80A9 |
#define GL_SATURATE_BIT_ATI 0x00000040 |
#define GL_SCALAR_EXT 0x87BE |
#define GL_SCALE_BY_FOUR_NV 0x853F |
#define GL_SCALE_BY_ONE_HALF_NV 0x8540 |
#define GL_SCALE_BY_TWO_NV 0x853E |
#define GL_SCISSOR_BIT 0x00080000 |
#define GL_SCISSOR_BOX 0x0C10 |
#define GL_SCISSOR_TEST 0x0C11 |
#define GL_SCREEN_COORDINATES_REND 0x8490 |
#define GL_SECONDARY_COLOR_ARRAY 0x845E |
#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C |
#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C |
#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E |
#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 |
#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 |
#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D |
#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D |
#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A |
#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A |
#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C |
#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C |
#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B |
#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B |
#define GL_SECONDARY_COLOR_ATIX 0x8747 |
#define GL_SECONDARY_COLOR_NV 0x852D |
#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D |
#define GL_SELECT 0x1C02 |
#define GL_SELECTION_BUFFER_POINTER 0x0DF3 |
#define GL_SELECTION_BUFFER_SIZE 0x0DF4 |
#define GL_SEPARABLE_2D 0x8012 |
#define GL_SEPARABLE_2D_EXT 0x8012 |
#define GL_SEPARATE_ATTRIBS_NV 0x8C8D |
#define GL_SEPARATE_SPECULAR_COLOR 0x81FA |
#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA |
#define GL_SET 0x150F |
#define GL_SGI_color_matrix 1 |
#define GL_SGI_color_table 1 |
#define GL_SGI_texture_color_table 1 |
#define GL_SGIS_color_range 1 |
#define GL_SGIS_detail_texture 1 |
#define GL_SGIS_fog_function 1 |
#define GL_SGIS_generate_mipmap 1 |
#define GL_SGIS_multisample 1 |
#define GL_SGIS_pixel_texture 1 |
#define GL_SGIS_sharpen_texture 1 |
#define GL_SGIS_texture4D 1 |
#define GL_SGIS_texture_border_clamp 1 |
#define GL_SGIS_texture_edge_clamp 1 |
#define GL_SGIS_texture_filter4 1 |
#define GL_SGIS_texture_lod 1 |
#define GL_SGIS_texture_select 1 |
#define GL_SGIX_async 1 |
#define GL_SGIX_async_histogram 1 |
#define GL_SGIX_async_pixel 1 |
#define GL_SGIX_blend_alpha_minmax 1 |
#define GL_SGIX_clipmap 1 |
#define GL_SGIX_depth_texture 1 |
#define GL_SGIX_flush_raster 1 |
#define GL_SGIX_fog_offset 1 |
#define GL_SGIX_fog_texture 1 |
#define GL_SGIX_fragment_specular_lighting 1 |
#define GL_SGIX_framezoom 1 |
#define GL_SGIX_interlace 1 |
#define GL_SGIX_ir_instrument1 1 |
#define GL_SGIX_list_priority 1 |
#define GL_SGIX_pixel_texture 1 |
#define GL_SGIX_pixel_texture_bits 1 |
#define GL_SGIX_reference_plane 1 |
#define GL_SGIX_resample 1 |
#define GL_SGIX_shadow 1 |
#define GL_SGIX_shadow_ambient 1 |
#define GL_SGIX_sprite 1 |
#define GL_SGIX_tag_sample_buffer 1 |
#define GL_SGIX_texture_add_env 1 |
#define GL_SGIX_texture_coordinate_clamp 1 |
#define GL_SGIX_texture_lod_bias 1 |
#define GL_SGIX_texture_multi_buffer 1 |
#define GL_SGIX_texture_range 1 |
#define GL_SGIX_texture_scale_bias 1 |
#define GL_SGIX_vertex_preclip 1 |
#define GL_SGIX_vertex_preclip_hint 1 |
#define GL_SGIX_ycrcb 1 |
#define GL_SHADE_MODEL 0x0B54 |
#define GL_SHADER_CONSISTENT_NV 0x86DD |
#define GL_SHADER_OBJECT_ARB 0x8B48 |
#define GL_SHADER_OPERATION_NV 0x86DF |
#define GL_SHADER_SOURCE_LENGTH 0x8B88 |
#define GL_SHADER_TYPE 0x8B4F |
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C |
#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C |
#define GL_SHADOW_AMBIENT_SGIX 0x80BF |
#define GL_SHADOW_ATTENUATION_EXT 0x834E |
#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB |
#define GL_SHININESS 0x1601 |
#define GL_SHORT 0x1402 |
#define GL_SIGNED_ALPHA8_NV 0x8706 |
#define GL_SIGNED_ALPHA8_NV 0x8706 |
#define GL_SIGNED_ALPHA_NV 0x8705 |
#define GL_SIGNED_ALPHA_NV 0x8705 |
#define GL_SIGNED_HILO16_NV 0x86FA |
#define GL_SIGNED_HILO16_NV 0x86FA |
#define GL_SIGNED_HILO8_NV 0x885F |
#define GL_SIGNED_HILO_NV 0x86F9 |
#define GL_SIGNED_HILO_NV 0x86F9 |
#define GL_SIGNED_IDENTITY_NV 0x853C |
#define GL_SIGNED_INTENSITY8_NV 0x8708 |
#define GL_SIGNED_INTENSITY8_NV 0x8708 |
#define GL_SIGNED_INTENSITY_NV 0x8707 |
#define GL_SIGNED_INTENSITY_NV 0x8707 |
#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 |
#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 |
#define GL_SIGNED_LUMINANCE8_NV 0x8702 |
#define GL_SIGNED_LUMINANCE8_NV 0x8702 |
#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 |
#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 |
#define GL_SIGNED_LUMINANCE_NV 0x8701 |
#define GL_SIGNED_LUMINANCE_NV 0x8701 |
#define GL_SIGNED_NEGATE_NV 0x853D |
#define GL_SIGNED_RGB8_NV 0x86FF |
#define GL_SIGNED_RGB8_NV 0x86FF |
#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D |
#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D |
#define GL_SIGNED_RGB_NV 0x86FE |
#define GL_SIGNED_RGB_NV 0x86FE |
#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C |
#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C |
#define GL_SIGNED_RGBA8_NV 0x86FC |
#define GL_SIGNED_RGBA8_NV 0x86FC |
#define GL_SIGNED_RGBA_NV 0x86FB |
#define GL_SIGNED_RGBA_NV 0x86FB |
#define GL_SINGLE_COLOR 0x81F9 |
#define GL_SINGLE_COLOR_EXT 0x81F9 |
#define GL_SLICE_ACCUM_SUN 0x85CC |
#define GL_SLUMINANCE 0x8C46 |
#define GL_SLUMINANCE8 0x8C47 |
#define GL_SLUMINANCE8_ALPHA8 0x8C45 |
#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 |
#define GL_SLUMINANCE8_EXT 0x8C47 |
#define GL_SLUMINANCE_ALPHA 0x8C44 |
#define GL_SLUMINANCE_ALPHA_EXT 0x8C44 |
#define GL_SLUMINANCE_EXT 0x8C46 |
#define GL_SMOOTH 0x1D01 |
#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 |
#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 |
#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 |
#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 |
#define GL_SOURCE0_ALPHA 0x8588 |
#define GL_SOURCE0_ALPHA_ARB 0x8588 |
#define GL_SOURCE0_ALPHA_EXT 0x8588 |
#define GL_SOURCE0_RGB 0x8580 |
#define GL_SOURCE0_RGB_ARB 0x8580 |
#define GL_SOURCE0_RGB_EXT 0x8580 |
#define GL_SOURCE1_ALPHA 0x8589 |
#define GL_SOURCE1_ALPHA_ARB 0x8589 |
#define GL_SOURCE1_ALPHA_EXT 0x8589 |
#define GL_SOURCE1_RGB 0x8581 |
#define GL_SOURCE1_RGB_ARB 0x8581 |
#define GL_SOURCE1_RGB_EXT 0x8581 |
#define GL_SOURCE2_ALPHA 0x858A |
#define GL_SOURCE2_ALPHA_ARB 0x858A |
#define GL_SOURCE2_ALPHA_EXT 0x858A |
#define GL_SOURCE2_RGB 0x8582 |
#define GL_SOURCE2_RGB_ARB 0x8582 |
#define GL_SOURCE2_RGB_EXT 0x8582 |
#define GL_SOURCE3_ALPHA_NV 0x858B |
#define GL_SOURCE3_RGB_NV 0x8583 |
#define GL_SPARE0_NV 0x852E |
#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 |
#define GL_SPARE1_NV 0x852F |
#define GL_SPECULAR 0x1202 |
#define GL_SPHERE_MAP 0x2402 |
#define GL_SPOT_CUTOFF 0x1206 |
#define GL_SPOT_DIRECTION 0x1204 |
#define GL_SPOT_EXPONENT 0x1205 |
#define GL_SRC0_ALPHA GL_SOURCE0_ALPHA |
#define GL_SRC0_RGB GL_SOURCE0_RGB |
#define GL_SRC1_ALPHA GL_SOURCE1_ALPHA |
#define GL_SRC1_RGB GL_SOURCE1_RGB |
#define GL_SRC2_ALPHA GL_SOURCE2_ALPHA |
#define GL_SRC2_RGB GL_SOURCE2_RGB |
#define GL_SRC_ALPHA 0x0302 |
#define GL_SRC_ALPHA_SATURATE 0x0308 |
#define GL_SRC_COLOR 0x0300 |
#define GL_SRGB 0x8C40 |
#define GL_SRGB8 0x8C41 |
#define GL_SRGB8_ALPHA8 0x8C43 |
#define GL_SRGB8_ALPHA8_EXT 0x8C43 |
#define GL_SRGB8_EXT 0x8C41 |
#define GL_SRGB_ALPHA 0x8C42 |
#define GL_SRGB_ALPHA_EXT 0x8C42 |
#define GL_SRGB_EXT 0x8C40 |
#define GL_STACK_OVERFLOW 0x0503 |
#define GL_STACK_UNDERFLOW 0x0504 |
#define GL_STATIC_ATI 0x8760 |
#define GL_STATIC_COPY 0x88E6 |
#define GL_STATIC_COPY_ARB 0x88E6 |
#define GL_STATIC_DRAW 0x88E4 |
#define GL_STATIC_DRAW_ARB 0x88E4 |
#define GL_STATIC_READ 0x88E5 |
#define GL_STATIC_READ_ARB 0x88E5 |
#define GL_STATIC_VERTEX_ARRAY_IBM 103061 |
#define GL_STENCIL 0x1802 |
#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 |
#define GL_STENCIL_BACK_FAIL 0x8801 |
#define GL_STENCIL_BACK_FAIL_ATI 0x8801 |
#define GL_STENCIL_BACK_FUNC 0x8800 |
#define GL_STENCIL_BACK_FUNC_ATI 0x8800 |
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 |
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 |
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 |
#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 |
#define GL_STENCIL_BACK_REF 0x8CA3 |
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 |
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 |
#define GL_STENCIL_BITS 0x0D57 |
#define GL_STENCIL_BUFFER_BIT 0x00000400 |
#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 |
#define GL_STENCIL_CLEAR_VALUE 0x0B91 |
#define GL_STENCIL_FAIL 0x0B94 |
#define GL_STENCIL_FUNC 0x0B92 |
#define GL_STENCIL_INDEX 0x1901 |
#define GL_STENCIL_INDEX16_EXT 0x8D49 |
#define GL_STENCIL_INDEX1_EXT 0x8D46 |
#define GL_STENCIL_INDEX4_EXT 0x8D47 |
#define GL_STENCIL_INDEX8_EXT 0x8D48 |
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 |
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 |
#define GL_STENCIL_REF 0x0B97 |
#define GL_STENCIL_TAG_BITS_EXT 0x88F2 |
#define GL_STENCIL_TEST 0x0B90 |
#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 |
#define GL_STENCIL_VALUE_MASK 0x0B93 |
#define GL_STENCIL_WRITEMASK 0x0B98 |
#define GL_STEREO 0x0C33 |
#define GL_STORAGE_CACHED_APPLE 0x85BE |
#define GL_STORAGE_CACHED_APPLE 0x85BE |
#define GL_STORAGE_PRIVATE_APPLE 0x85BD |
#define GL_STORAGE_SHARED_APPLE 0x85BF |
#define GL_STORAGE_SHARED_APPLE 0x85BF |
#define GL_STREAM_COPY 0x88E2 |
#define GL_STREAM_COPY_ARB 0x88E2 |
#define GL_STREAM_DRAW 0x88E0 |
#define GL_STREAM_DRAW_ARB 0x88E0 |
#define GL_STREAM_READ 0x88E1 |
#define GL_STREAM_READ_ARB 0x88E1 |
#define GL_STRICT_DEPTHFUNC_HINT_PGI 107030 |
#define GL_STRICT_LIGHTING_HINT_PGI 107031 |
#define GL_STRICT_SCISSOR_HINT_PGI 107032 |
#define GL_SUB_ATI 0x8965 |
#define GL_SUBPIXEL_BITS 0x0D50 |
#define GL_SUBTRACT 0x84E7 |
#define GL_SUBTRACT_ARB 0x84E7 |
#define GL_SUN_convolution_border_modes 1 |
#define GL_SUN_global_alpha 1 |
#define GL_SUN_mesh_array 1 |
#define GL_SUN_read_video_pixels 1 |
#define GL_SUN_slice_accum 1 |
#define GL_SUN_triangle_list 1 |
#define GL_SUN_vertex 1 |
#define GL_SUNX_constant_data 1 |
#define GL_SWIZZLE_STQ_ATI 0x8977 |
#define GL_SWIZZLE_STQ_DQ_ATI 0x8979 |
#define GL_SWIZZLE_STR_ATI 0x8976 |
#define GL_SWIZZLE_STR_DR_ATI 0x8978 |
#define GL_SWIZZLE_STRQ_ATI 0x897A |
#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B |
#define GL_T 0x2001 |
#define GL_T2F_C3F_V3F 0x2A2A |
#define GL_T2F_C4F_N3F_V3F 0x2A2C |
#define GL_T2F_C4UB_V3F 0x2A29 |
#define GL_T2F_N3F_V3F 0x2A2B |
#define GL_T2F_V3F 0x2A27 |
#define GL_T4F_C4F_N3F_V4F 0x2A2D |
#define GL_T4F_V4F 0x2A28 |
#define GL_TABLE_TOO_LARGE 0x8031 |
#define GL_TANGENT_ARRAY_EXT 0x8439 |
#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 |
#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F |
#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E |
#define GL_TEXCOORD1_BIT_PGI 0x10000000 |
#define GL_TEXCOORD2_BIT_PGI 0x20000000 |
#define GL_TEXCOORD3_BIT_PGI 0x40000000 |
#define GL_TEXCOORD4_BIT_PGI 0x80000000 |
#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 |
#define GL_TEXTURE 0x1702 |
#define GL_TEXTURE0 0x84C0 |
#define GL_TEXTURE0_ARB 0x84C0 |
#define GL_TEXTURE1 0x84C1 |
#define GL_TEXTURE10 0x84CA |
#define GL_TEXTURE10_ARB 0x84CA |
#define GL_TEXTURE11 0x84CB |
#define GL_TEXTURE11_ARB 0x84CB |
#define GL_TEXTURE12 0x84CC |
#define GL_TEXTURE12_ARB 0x84CC |
#define GL_TEXTURE13 0x84CD |
#define GL_TEXTURE13_ARB 0x84CD |
#define GL_TEXTURE14 0x84CE |
#define GL_TEXTURE14_ARB 0x84CE |
#define GL_TEXTURE15 0x84CF |
#define GL_TEXTURE15_ARB 0x84CF |
#define GL_TEXTURE16 0x84D0 |
#define GL_TEXTURE16_ARB 0x84D0 |
#define GL_TEXTURE17 0x84D1 |
#define GL_TEXTURE17_ARB 0x84D1 |
#define GL_TEXTURE18 0x84D2 |
#define GL_TEXTURE18_ARB 0x84D2 |
#define GL_TEXTURE19 0x84D3 |
#define GL_TEXTURE19_ARB 0x84D3 |
#define GL_TEXTURE1_ARB 0x84C1 |
#define GL_TEXTURE2 0x84C2 |
#define GL_TEXTURE20 0x84D4 |
#define GL_TEXTURE20_ARB 0x84D4 |
#define GL_TEXTURE21 0x84D5 |
#define GL_TEXTURE21_ARB 0x84D5 |
#define GL_TEXTURE22 0x84D6 |
#define GL_TEXTURE22_ARB 0x84D6 |
#define GL_TEXTURE23 0x84D7 |
#define GL_TEXTURE23_ARB 0x84D7 |
#define GL_TEXTURE24 0x84D8 |
#define GL_TEXTURE24_ARB 0x84D8 |
#define GL_TEXTURE25 0x84D9 |
#define GL_TEXTURE25_ARB 0x84D9 |
#define GL_TEXTURE26 0x84DA |
#define GL_TEXTURE26_ARB 0x84DA |
#define GL_TEXTURE27 0x84DB |
#define GL_TEXTURE27_ARB 0x84DB |
#define GL_TEXTURE28 0x84DC |
#define GL_TEXTURE28_ARB 0x84DC |
#define GL_TEXTURE29 0x84DD |
#define GL_TEXTURE29_ARB 0x84DD |
#define GL_TEXTURE2_ARB 0x84C2 |
#define GL_TEXTURE3 0x84C3 |
#define GL_TEXTURE30 0x84DE |
#define GL_TEXTURE30_ARB 0x84DE |
#define GL_TEXTURE31 0x84DF |
#define GL_TEXTURE31_ARB 0x84DF |
#define GL_TEXTURE3_ARB 0x84C3 |
#define GL_TEXTURE4 0x84C4 |
#define GL_TEXTURE4_ARB 0x84C4 |
#define GL_TEXTURE5 0x84C5 |
#define GL_TEXTURE5_ARB 0x84C5 |
#define GL_TEXTURE6 0x84C6 |
#define GL_TEXTURE6_ARB 0x84C6 |
#define GL_TEXTURE7 0x84C7 |
#define GL_TEXTURE7_ARB 0x84C7 |
#define GL_TEXTURE8 0x84C8 |
#define GL_TEXTURE8_ARB 0x84C8 |
#define GL_TEXTURE9 0x84C9 |
#define GL_TEXTURE9_ARB 0x84C9 |
#define GL_TEXTURE_1D 0x0DE0 |
#define GL_TEXTURE_1D 0x0DE0 |
#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 |
#define GL_TEXTURE_1D_BINDING_EXT 0x8068 |
#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D |
#define GL_TEXTURE_1D_STACK_MESAX 0x8759 |
#define GL_TEXTURE_2D 0x0DE1 |
#define GL_TEXTURE_2D 0x0DE1 |
#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A |
#define GL_TEXTURE_2D_BINDING_EXT 0x8069 |
#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E |
#define GL_TEXTURE_2D_STACK_MESAX 0x875A |
#define GL_TEXTURE_3D 0x806F |
#define GL_TEXTURE_3D_BINDING_EXT 0x806A |
#define GL_TEXTURE_3D_EXT 0x806F |
#define GL_TEXTURE_3D_EXT 0x806F |
#define GL_TEXTURE_ALPHA_SIZE 0x805F |
#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F |
#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 |
#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F |
#define GL_TEXTURE_BASE_LEVEL 0x813C |
#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C |
#define GL_TEXTURE_BINDING_1D 0x8068 |
#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C |
#define GL_TEXTURE_BINDING_2D 0x8069 |
#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D |
#define GL_TEXTURE_BINDING_3D 0x806A |
#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C |
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 |
#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 |
#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 |
#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 |
#define GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6 |
#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 |
#define GL_TEXTURE_BIT 0x00040000 |
#define GL_TEXTURE_BLUE_SIZE 0x805E |
#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E |
#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 |
#define GL_TEXTURE_BORDER 0x1005 |
#define GL_TEXTURE_BORDER_COLOR 0x1004 |
#define GL_TEXTURE_BORDER_VALUES_NV 0x871A |
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D |
#define GL_TEXTURE_BUFFER_EXT 0x8C2A |
#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E |
#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC |
#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF |
#define GL_TEXTURE_COMPARE_FUNC 0x884D |
#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D |
#define GL_TEXTURE_COMPARE_MODE 0x884C |
#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C |
#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B |
#define GL_TEXTURE_COMPARE_SGIX 0x819A |
#define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT |
#define GL_TEXTURE_COMPRESSED 0x86A1 |
#define GL_TEXTURE_COMPRESSED_ARB 0x86A1 |
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 |
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 |
#define GL_TEXTURE_COMPRESSION_HINT 0x84EF |
#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF |
#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 |
#define GL_TEXTURE_COORD_ARRAY 0x8078 |
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A |
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A |
#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B |
#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 |
#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 |
#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 |
#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 |
#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 |
#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 |
#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 |
#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 |
#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A |
#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A |
#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 |
#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 |
#define GL_TEXTURE_COORD_NV 0x8C79 |
#define GL_TEXTURE_CUBE_MAP 0x8513 |
#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 |
#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 |
#define GL_TEXTURE_CUBE_MAP_EXT 0x8513 |
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 |
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 |
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 |
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 |
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 |
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 |
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A |
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A |
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A |
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 |
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 |
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 |
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 |
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 |
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 |
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 |
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 |
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 |
#define GL_TEXTURE_DEPTH 0x8071 |
#define GL_TEXTURE_DEPTH_EXT 0x8071 |
#define GL_TEXTURE_DEPTH_SIZE 0x884A |
#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A |
#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 |
#define GL_TEXTURE_DS_SIZE_NV 0x871D |
#define GL_TEXTURE_DT_SIZE_NV 0x871E |
#define GL_TEXTURE_ENV 0x2300 |
#define GL_TEXTURE_ENV0_EXT 0 |
#define GL_TEXTURE_ENV_COLOR 0x2201 |
#define GL_TEXTURE_ENV_MODE 0x2200 |
#define GL_TEXTURE_ENV_MODE_ALPHA_EXT 0 |
#define GL_TEXTURE_ENV_SHIFT_EXT 0 |
#define GL_TEXTURE_FILTER_CONTROL 0x8500 |
#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 |
#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C |
#define GL_TEXTURE_FOG_SGIX 0 |
#define GL_TEXTURE_GEN_MODE 0x2500 |
#define GL_TEXTURE_GEN_Q 0x0C63 |
#define GL_TEXTURE_GEN_R 0x0C62 |
#define GL_TEXTURE_GEN_S 0x0C60 |
#define GL_TEXTURE_GEN_T 0x0C61 |
#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D |
#define GL_TEXTURE_GREEN_SIZE 0x805D |
#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D |
#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 |
#define GL_TEXTURE_HEIGHT 0x1001 |
#define GL_TEXTURE_HI_SIZE_NV 0x871B |
#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED |
#define GL_TEXTURE_INTENSITY_SIZE 0x8061 |
#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 |
#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 |
#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 |
#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C |
#define GL_TEXTURE_LIGHT_EXT 0x8350 |
#define GL_TEXTURE_LO_SIZE_NV 0x871C |
#define GL_TEXTURE_LOD_BIAS 0x8501 |
#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 |
#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 |
#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 |
#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 |
#define GL_TEXTURE_MAG_FILTER 0x2800 |
#define GL_TEXTURE_MAG_SIZE_NV 0x871F |
#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 |
#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 |
#define GL_TEXTURE_MATRIX 0x0BA8 |
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE |
#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B |
#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 |
#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A |
#define GL_TEXTURE_MAX_LEVEL 0x813D |
#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D |
#define GL_TEXTURE_MAX_LOD 0x813B |
#define GL_TEXTURE_MAX_LOD_SGIS 0x813B |
#define GL_TEXTURE_MIN_FILTER 0x2801 |
#define GL_TEXTURE_MIN_LOD 0x813A |
#define GL_TEXTURE_MIN_LOD_SGIS 0x813A |
#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E |
#define GL_TEXTURE_NORMAL_EXT 0x85AF |
#define GL_TEXTURE_OUTPUT_ALPHA_ATIX 0x8749 |
#define GL_TEXTURE_OUTPUT_RGB_ATIX 0x8748 |
#define GL_TEXTURE_POINT_MODE_ATIX 0x60B0 |
#define GL_TEXTURE_POINT_ONE_COORD_ATIX 0x60B1 |
#define GL_TEXTURE_POINT_SPRITE_ATIX 0x60B2 |
#define GL_TEXTURE_PRIORITY 0x8066 |
#define GL_TEXTURE_PRIORITY_EXT 0x8066 |
#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 |
#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 |
#define GL_TEXTURE_RECTANGLE_ARB 0x84F5 |
#define GL_TEXTURE_RECTANGLE_EXT 0x84F5 |
#define GL_TEXTURE_RECTANGLE_NV 0x84F5 |
#define GL_TEXTURE_RED_SIZE 0x805C |
#define GL_TEXTURE_RED_SIZE_EXT 0x805C |
#define GL_TEXTURE_RED_TYPE_ARB 0x8C10 |
#define GL_TEXTURE_RESIDENT 0x8067 |
#define GL_TEXTURE_RESIDENT_EXT 0x8067 |
#define GL_TEXTURE_SHADER_NV 0x86DE |
#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F |
#define GL_TEXTURE_STACK_DEPTH 0x0BA5 |
#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 |
#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC |
#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F |
#define GL_TEXTURE_WIDTH 0x1000 |
#define GL_TEXTURE_WRAP_R 0x8072 |
#define GL_TEXTURE_WRAP_R_EXT 0x8072 |
#define GL_TEXTURE_WRAP_S 0x2802 |
#define GL_TEXTURE_WRAP_T 0x2803 |
#define GL_TIME_ELAPSED_EXT 0x88BF |
#define GL_TRACK_MATRIX_NV 0x8648 |
#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 |
#define GL_TRANSFORM_BIT 0x00001000 |
#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E |
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F |
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F |
#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E |
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 |
#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 |
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 |
#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 |
#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 |
#define GL_TRANSFORM_HINT_APPLE 0x85B1 |
#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 |
#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 |
#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 |
#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 |
#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 |
#define GL_TRANSPOSE_NV 0x862C |
#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 |
#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 |
#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 |
#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 |
#define GL_TRIANGLE_FAN 0x0006 |
#define GL_TRIANGLE_LIST_SUN 0x81D7 |
#define GL_TRIANGLE_MESH_SUN 0x8615 |
#define GL_TRIANGLE_STRIP 0x0005 |
#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD |
#define GL_TRIANGLES 0x0004 |
#define GL_TRIANGLES_ADJACENCY_EXT 0xC |
#define GL_TRUE 1 |
#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF |
#define GL_UNIFORM_BUFFER_EXT 0x8DEE |
#define GL_UNPACK_ALIGNMENT 0x0CF5 |
#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 |
#define GL_UNPACK_CMYK_HINT_EXT 0x800F |
#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 |
#define GL_UNPACK_IMAGE_HEIGHT 0x806E |
#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E |
#define GL_UNPACK_LSB_FIRST 0x0CF1 |
#define GL_UNPACK_RESAMPLE_OML 0x8985 |
#define GL_UNPACK_RESAMPLE_SGIX 0x842F |
#define GL_UNPACK_ROW_LENGTH 0x0CF2 |
#define GL_UNPACK_SKIP_IMAGES 0x806D |
#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D |
#define GL_UNPACK_SKIP_PIXELS 0x0CF4 |
#define GL_UNPACK_SKIP_ROWS 0x0CF3 |
#define GL_UNPACK_SWAP_BYTES 0x0CF0 |
#define GL_UNSIGNED_BYTE 0x1401 |
#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 |
#define GL_UNSIGNED_BYTE_3_3_2 0x8032 |
#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 |
#define GL_UNSIGNED_IDENTITY_NV 0x8536 |
#define GL_UNSIGNED_INT 0x1405 |
#define GL_UNSIGNED_INT_10_10_10_2 0x8036 |
#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 |
#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B |
#define GL_UNSIGNED_INT_24_8_EXT 0x84FA |
#define GL_UNSIGNED_INT_24_8_NV 0x84FA |
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 |
#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E |
#define GL_UNSIGNED_INT_8_8_8_8 0x8035 |
#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 |
#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 |
#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB |
#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB |
#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA |
#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA |
#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 |
#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 |
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 |
#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 |
#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 |
#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 |
#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 |
#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 |
#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 |
#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 |
#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 |
#define GL_UNSIGNED_INVERT_NV 0x8537 |
#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 |
#define GL_UNSIGNED_SHORT 0x1403 |
#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 |
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 |
#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 |
#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 |
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 |
#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 |
#define GL_UNSIGNED_SHORT_5_6_5 0x8363 |
#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 |
#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA |
#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA |
#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB |
#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB |
#define GL_UPPER_LEFT 0x8CA2 |
#define GL_V2F 0x2A20 |
#define GL_V3F 0x2A21 |
#define GL_VALIDATE_STATUS 0x8B83 |
#define GL_VARIABLE_A_NV 0x8523 |
#define GL_VARIABLE_B_NV 0x8524 |
#define GL_VARIABLE_C_NV 0x8525 |
#define GL_VARIABLE_D_NV 0x8526 |
#define GL_VARIABLE_E_NV 0x8527 |
#define GL_VARIABLE_F_NV 0x8528 |
#define GL_VARIABLE_G_NV 0x8529 |
#define GL_VARIANT_ARRAY_EXT 0x87E8 |
#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 |
#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 |
#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 |
#define GL_VARIANT_DATATYPE_EXT 0x87E5 |
#define GL_VARIANT_EXT 0x87C1 |
#define GL_VARIANT_VALUE_EXT 0x87E4 |
#define GL_VECTOR_EXT 0x87BF |
#define GL_VENDOR 0x1F00 |
#define GL_VERSION 0x1F02 |
#define GL_VERSION_1_1 1 |
#define GL_VERSION_1_2 1 |
#define GL_VERSION_1_3 1 |
#define GL_VERSION_1_4 1 |
#define GL_VERSION_1_5 1 |
#define GL_VERSION_2_0 1 |
#define GL_VERSION_2_1 1 |
#define GL_VERTEX23_BIT_PGI 0x00000004 |
#define GL_VERTEX4_BIT_PGI 0x00000008 |
#define GL_VERTEX_ARRAY 0x8074 |
#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 |
#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 |
#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 |
#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D |
#define GL_VERTEX_ARRAY_EXT 0x8074 |
#define GL_VERTEX_ARRAY_LIST_IBM 103070 |
#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 |
#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 |
#define GL_VERTEX_ARRAY_POINTER 0x808E |
#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E |
#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D |
#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E |
#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E |
#define GL_VERTEX_ARRAY_RANGE_NV 0x851D |
#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 |
#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 |
#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F |
#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 |
#define GL_VERTEX_ARRAY_SIZE 0x807A |
#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A |
#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F |
#define GL_VERTEX_ARRAY_STRIDE 0x807C |
#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C |
#define GL_VERTEX_ARRAY_TYPE 0x807B |
#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B |
#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 |
#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A |
#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B |
#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C |
#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D |
#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E |
#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F |
#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 |
#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 |
#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 |
#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 |
#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 |
#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 |
#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 |
#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 |
#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 |
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F |
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F |
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 |
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 |
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD |
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A |
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A |
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 |
#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 |
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 |
#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 |
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 |
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 |
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 |
#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 |
#define GL_VERTEX_BLEND_ARB 0x86A7 |
#define GL_VERTEX_CONSISTENT_HINT_PGI 107051 |
#define GL_VERTEX_DATA_HINT_PGI 107050 |
#define GL_VERTEX_ID_NV 0x8C7B |
#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF |
#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF |
#define GL_VERTEX_PRECLIP_SGIX 0x83EE |
#define GL_VERTEX_PRECLIP_SGIX 0x83EE |
#define GL_VERTEX_PROGRAM_ARB 0x8620 |
#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A |
#define GL_VERTEX_PROGRAM_NV 0x8620 |
#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 |
#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 |
#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 |
#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 |
#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 |
#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 |
#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 |
#define GL_VERTEX_SHADER 0x8B31 |
#define GL_VERTEX_SHADER_ARB 0x8B31 |
#define GL_VERTEX_SHADER_BINDING_EXT 0x8781 |
#define GL_VERTEX_SHADER_EXT 0x8780 |
#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF |
#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 |
#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 |
#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 |
#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 |
#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 |
#define GL_VERTEX_SOURCE_ATI 0x876C |
#define GL_VERTEX_STATE_PROGRAM_NV 0x8621 |
#define GL_VERTEX_STREAM0_ATI 0x876D |
#define GL_VERTEX_STREAM1_ATI 0x876E |
#define GL_VERTEX_STREAM2_ATI 0x876F |
#define GL_VERTEX_STREAM3_ATI 0x8770 |
#define GL_VERTEX_STREAM4_ATI 0x8771 |
#define GL_VERTEX_STREAM5_ATI 0x8772 |
#define GL_VERTEX_STREAM6_ATI 0x8773 |
#define GL_VERTEX_STREAM7_ATI 0x8774 |
#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C |
#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 |
#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D |
#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F |
#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E |
#define GL_VERTEX_WEIGHTING_EXT 0x8509 |
#define GL_VIBRANCE_BIAS_NV 0x8719 |
#define GL_VIBRANCE_SCALE_NV 0x8713 |
#define GL_VIEWPORT 0x0BA2 |
#define GL_VIEWPORT_BIT 0x00000800 |
#define GL_W_EXT 0x87D8 |
#define GL_WEIGHT_ARRAY_ARB 0x86AD |
#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E |
#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E |
#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC |
#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB |
#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA |
#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 |
#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 |
#define GL_WIDE_LINE_HINT_PGI 107042 |
#define GL_WIN_phong_shading 1 |
#define GL_WIN_specular_fog 1 |
#define GL_WIN_swap_hint 1 |
#define GL_WRAP_BORDER 0x8152 |
#define GL_WRAP_BORDER_SUN 0x81D4 |
#define GL_WRITE_ONLY 0x88B9 |
#define GL_WRITE_ONLY_ARB 0x88B9 |
#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A |
#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 |
#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C |
#define GL_X_EXT 0x87D5 |
#define GL_XOR 0x1506 |
#define GL_Y_EXT 0x87D6 |
#define GL_YCBCR_422_APPLE 0x85B9 |
#define GL_YCBCR_MESA 0x8757 |
#define GL_Z_EXT 0x87D7 |
#define GL_ZERO 0 |
#define GL_ZERO_EXT 0x87DD |
#define GL_ZOOM_X 0x0D16 |
#define GL_ZOOM_Y 0x0D17 |
#define glActiveStencilFaceEXT GLEW_GET_FUN(__glewActiveStencilFaceEXT) |
#define glActiveTexture GLEW_GET_FUN(__glewActiveTexture) |
#define glActiveTextureARB GLEW_GET_FUN(__glewActiveTextureARB) |
#define glActiveVaryingNV GLEW_GET_FUN(__glewActiveVaryingNV) |
#define glAddSwapHintRectWIN GLEW_GET_FUN(__glewAddSwapHintRectWIN) |
#define glAlphaFragmentOp1ATI GLEW_GET_FUN(__glewAlphaFragmentOp1ATI) |
#define glAlphaFragmentOp2ATI GLEW_GET_FUN(__glewAlphaFragmentOp2ATI) |
#define glAlphaFragmentOp3ATI GLEW_GET_FUN(__glewAlphaFragmentOp3ATI) |
#define GLAPI extern |
#define glApplyTextureEXT GLEW_GET_FUN(__glewApplyTextureEXT) |
#define glAreProgramsResidentNV GLEW_GET_FUN(__glewAreProgramsResidentNV) |
#define glAreTexturesResidentEXT GLEW_GET_FUN(__glewAreTexturesResidentEXT) |
#define glArrayElementEXT GLEW_GET_FUN(__glewArrayElementEXT) |
#define glArrayObjectATI GLEW_GET_FUN(__glewArrayObjectATI) |
#define glAsyncMarkerSGIX GLEW_GET_FUN(__glewAsyncMarkerSGIX) |
#define glAttachObjectARB GLEW_GET_FUN(__glewAttachObjectARB) |
#define glAttachShader GLEW_GET_FUN(__glewAttachShader) |
#define glBeginFragmentShaderATI GLEW_GET_FUN(__glewBeginFragmentShaderATI) |
#define glBeginOcclusionQueryNV GLEW_GET_FUN(__glewBeginOcclusionQueryNV) |
#define glBeginQuery GLEW_GET_FUN(__glewBeginQuery) |
#define glBeginQueryARB GLEW_GET_FUN(__glewBeginQueryARB) |
#define glBeginSceneEXT GLEW_GET_FUN(__glewBeginSceneEXT) |
#define glBeginTransformFeedbackNV GLEW_GET_FUN(__glewBeginTransformFeedbackNV) |
#define glBeginVertexShaderEXT GLEW_GET_FUN(__glewBeginVertexShaderEXT) |
#define glBindAttribLocation GLEW_GET_FUN(__glewBindAttribLocation) |
#define glBindAttribLocationARB GLEW_GET_FUN(__glewBindAttribLocationARB) |
#define glBindBuffer GLEW_GET_FUN(__glewBindBuffer) |
#define glBindBufferARB GLEW_GET_FUN(__glewBindBufferARB) |
#define glBindBufferBaseNV GLEW_GET_FUN(__glewBindBufferBaseNV) |
#define glBindBufferOffsetNV GLEW_GET_FUN(__glewBindBufferOffsetNV) |
#define glBindBufferRangeNV GLEW_GET_FUN(__glewBindBufferRangeNV) |
#define glBindFragDataLocationEXT GLEW_GET_FUN(__glewBindFragDataLocationEXT) |
#define glBindFragmentShaderATI GLEW_GET_FUN(__glewBindFragmentShaderATI) |
#define glBindFramebufferEXT GLEW_GET_FUN(__glewBindFramebufferEXT) |
#define glBindLightParameterEXT GLEW_GET_FUN(__glewBindLightParameterEXT) |
#define glBindMaterialParameterEXT GLEW_GET_FUN(__glewBindMaterialParameterEXT) |
#define glBindParameterEXT GLEW_GET_FUN(__glewBindParameterEXT) |
#define glBindProgramARB GLEW_GET_FUN(__glewBindProgramARB) |
#define glBindProgramNV GLEW_GET_FUN(__glewBindProgramNV) |
#define glBindRenderbufferEXT GLEW_GET_FUN(__glewBindRenderbufferEXT) |
#define glBindTexGenParameterEXT GLEW_GET_FUN(__glewBindTexGenParameterEXT) |
#define glBindTextureEXT GLEW_GET_FUN(__glewBindTextureEXT) |
#define glBindTextureUnitParameterEXT GLEW_GET_FUN(__glewBindTextureUnitParameterEXT) |
#define glBindVertexArrayAPPLE GLEW_GET_FUN(__glewBindVertexArrayAPPLE) |
#define glBindVertexShaderEXT GLEW_GET_FUN(__glewBindVertexShaderEXT) |
#define glBinormalPointerEXT GLEW_GET_FUN(__glewBinormalPointerEXT) |
#define glBlendColor GLEW_GET_FUN(__glewBlendColor) |
#define glBlendColorEXT GLEW_GET_FUN(__glewBlendColorEXT) |
#define glBlendEquation GLEW_GET_FUN(__glewBlendEquation) |
#define glBlendEquationEXT GLEW_GET_FUN(__glewBlendEquationEXT) |
#define glBlendEquationSeparate GLEW_GET_FUN(__glewBlendEquationSeparate) |
#define glBlendEquationSeparateEXT GLEW_GET_FUN(__glewBlendEquationSeparateEXT) |
#define glBlendFuncSeparate GLEW_GET_FUN(__glewBlendFuncSeparate) |
#define glBlendFuncSeparateEXT GLEW_GET_FUN(__glewBlendFuncSeparateEXT) |
#define glBlitFramebufferEXT GLEW_GET_FUN(__glewBlitFramebufferEXT) |
#define glBufferData GLEW_GET_FUN(__glewBufferData) |
#define glBufferDataARB GLEW_GET_FUN(__glewBufferDataARB) |
#define glBufferRegionEnabledEXT GLEW_GET_FUN(__glewBufferRegionEnabledEXT) |
#define glBufferSubData GLEW_GET_FUN(__glewBufferSubData) |
#define glBufferSubDataARB GLEW_GET_FUN(__glewBufferSubDataARB) |
#define glCheckFramebufferStatusEXT GLEW_GET_FUN(__glewCheckFramebufferStatusEXT) |
#define glClampColorARB GLEW_GET_FUN(__glewClampColorARB) |
#define glClearColorIiEXT GLEW_GET_FUN(__glewClearColorIiEXT) |
#define glClearColorIuiEXT GLEW_GET_FUN(__glewClearColorIuiEXT) |
#define glClearDepthdNV GLEW_GET_FUN(__glewClearDepthdNV) |
#define glClearDepthfOES GLEW_GET_FUN(__glewClearDepthfOES) |
#define glClientActiveTexture GLEW_GET_FUN(__glewClientActiveTexture) |
#define glClientActiveTextureARB GLEW_GET_FUN(__glewClientActiveTextureARB) |
#define glClientActiveVertexStreamATI GLEW_GET_FUN(__glewClientActiveVertexStreamATI) |
#define glClipPlanefOES GLEW_GET_FUN(__glewClipPlanefOES) |
#define glColor3fVertex3fSUN GLEW_GET_FUN(__glewColor3fVertex3fSUN) |
#define glColor3fVertex3fvSUN GLEW_GET_FUN(__glewColor3fVertex3fvSUN) |
#define glColor3hNV GLEW_GET_FUN(__glewColor3hNV) |
#define glColor3hvNV GLEW_GET_FUN(__glewColor3hvNV) |
#define glColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fSUN) |
#define glColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fvSUN) |
#define glColor4hNV GLEW_GET_FUN(__glewColor4hNV) |
#define glColor4hvNV GLEW_GET_FUN(__glewColor4hvNV) |
#define glColor4ubVertex2fSUN GLEW_GET_FUN(__glewColor4ubVertex2fSUN) |
#define glColor4ubVertex2fvSUN GLEW_GET_FUN(__glewColor4ubVertex2fvSUN) |
#define glColor4ubVertex3fSUN GLEW_GET_FUN(__glewColor4ubVertex3fSUN) |
#define glColor4ubVertex3fvSUN GLEW_GET_FUN(__glewColor4ubVertex3fvSUN) |
#define glColorFragmentOp1ATI GLEW_GET_FUN(__glewColorFragmentOp1ATI) |
#define glColorFragmentOp2ATI GLEW_GET_FUN(__glewColorFragmentOp2ATI) |
#define glColorFragmentOp3ATI GLEW_GET_FUN(__glewColorFragmentOp3ATI) |
#define glColorMaskIndexedEXT GLEW_GET_FUN(__glewColorMaskIndexedEXT) |
#define glColorPointerEXT GLEW_GET_FUN(__glewColorPointerEXT) |
#define glColorPointerListIBM GLEW_GET_FUN(__glewColorPointerListIBM) |
#define glColorPointervINTEL GLEW_GET_FUN(__glewColorPointervINTEL) |
#define glColorSubTable GLEW_GET_FUN(__glewColorSubTable) |
#define glColorSubTableEXT GLEW_GET_FUN(__glewColorSubTableEXT) |
#define glColorTable GLEW_GET_FUN(__glewColorTable) |
#define glColorTableEXT GLEW_GET_FUN(__glewColorTableEXT) |
#define glColorTableParameterfv GLEW_GET_FUN(__glewColorTableParameterfv) |
#define glColorTableParameterfvSGI GLEW_GET_FUN(__glewColorTableParameterfvSGI) |
#define glColorTableParameteriv GLEW_GET_FUN(__glewColorTableParameteriv) |
#define glColorTableParameterivSGI GLEW_GET_FUN(__glewColorTableParameterivSGI) |
#define glColorTableSGI GLEW_GET_FUN(__glewColorTableSGI) |
#define glCombinerInputNV GLEW_GET_FUN(__glewCombinerInputNV) |
#define glCombinerOutputNV GLEW_GET_FUN(__glewCombinerOutputNV) |
#define glCombinerParameterfNV GLEW_GET_FUN(__glewCombinerParameterfNV) |
#define glCombinerParameterfvNV GLEW_GET_FUN(__glewCombinerParameterfvNV) |
#define glCombinerParameteriNV GLEW_GET_FUN(__glewCombinerParameteriNV) |
#define glCombinerParameterivNV GLEW_GET_FUN(__glewCombinerParameterivNV) |
#define glCombinerStageParameterfvNV GLEW_GET_FUN(__glewCombinerStageParameterfvNV) |
#define glCompileShader GLEW_GET_FUN(__glewCompileShader) |
#define glCompileShaderARB GLEW_GET_FUN(__glewCompileShaderARB) |
#define glCompressedTexImage1D GLEW_GET_FUN(__glewCompressedTexImage1D) |
#define glCompressedTexImage1DARB GLEW_GET_FUN(__glewCompressedTexImage1DARB) |
#define glCompressedTexImage2D GLEW_GET_FUN(__glewCompressedTexImage2D) |
#define glCompressedTexImage2DARB GLEW_GET_FUN(__glewCompressedTexImage2DARB) |
#define glCompressedTexImage3D GLEW_GET_FUN(__glewCompressedTexImage3D) |
#define glCompressedTexImage3DARB GLEW_GET_FUN(__glewCompressedTexImage3DARB) |
#define glCompressedTexSubImage1D GLEW_GET_FUN(__glewCompressedTexSubImage1D) |
#define glCompressedTexSubImage1DARB GLEW_GET_FUN(__glewCompressedTexSubImage1DARB) |
#define glCompressedTexSubImage2D GLEW_GET_FUN(__glewCompressedTexSubImage2D) |
#define glCompressedTexSubImage2DARB GLEW_GET_FUN(__glewCompressedTexSubImage2DARB) |
#define glCompressedTexSubImage3D GLEW_GET_FUN(__glewCompressedTexSubImage3D) |
#define glCompressedTexSubImage3DARB GLEW_GET_FUN(__glewCompressedTexSubImage3DARB) |
#define glConvolutionFilter1D GLEW_GET_FUN(__glewConvolutionFilter1D) |
#define glConvolutionFilter1DEXT GLEW_GET_FUN(__glewConvolutionFilter1DEXT) |
#define glConvolutionFilter2D GLEW_GET_FUN(__glewConvolutionFilter2D) |
#define glConvolutionFilter2DEXT GLEW_GET_FUN(__glewConvolutionFilter2DEXT) |
#define glConvolutionParameterf GLEW_GET_FUN(__glewConvolutionParameterf) |
#define glConvolutionParameterfEXT GLEW_GET_FUN(__glewConvolutionParameterfEXT) |
#define glConvolutionParameterfv GLEW_GET_FUN(__glewConvolutionParameterfv) |
#define glConvolutionParameterfvEXT GLEW_GET_FUN(__glewConvolutionParameterfvEXT) |
#define glConvolutionParameteri GLEW_GET_FUN(__glewConvolutionParameteri) |
#define glConvolutionParameteriEXT GLEW_GET_FUN(__glewConvolutionParameteriEXT) |
#define glConvolutionParameteriv GLEW_GET_FUN(__glewConvolutionParameteriv) |
#define glConvolutionParameterivEXT GLEW_GET_FUN(__glewConvolutionParameterivEXT) |
#define glCopyColorSubTable GLEW_GET_FUN(__glewCopyColorSubTable) |
#define glCopyColorSubTableEXT GLEW_GET_FUN(__glewCopyColorSubTableEXT) |
#define glCopyColorTable GLEW_GET_FUN(__glewCopyColorTable) |
#define glCopyColorTableSGI GLEW_GET_FUN(__glewCopyColorTableSGI) |
#define glCopyConvolutionFilter1D GLEW_GET_FUN(__glewCopyConvolutionFilter1D) |
#define glCopyConvolutionFilter1DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter1DEXT) |
#define glCopyConvolutionFilter2D GLEW_GET_FUN(__glewCopyConvolutionFilter2D) |
#define glCopyConvolutionFilter2DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter2DEXT) |
#define glCopyTexImage1DEXT GLEW_GET_FUN(__glewCopyTexImage1DEXT) |
#define glCopyTexImage2DEXT GLEW_GET_FUN(__glewCopyTexImage2DEXT) |
#define glCopyTexSubImage1DEXT GLEW_GET_FUN(__glewCopyTexSubImage1DEXT) |
#define glCopyTexSubImage2DEXT GLEW_GET_FUN(__glewCopyTexSubImage2DEXT) |
#define glCopyTexSubImage3D GLEW_GET_FUN(__glewCopyTexSubImage3D) |
#define glCopyTexSubImage3DEXT GLEW_GET_FUN(__glewCopyTexSubImage3DEXT) |
#define glCreateProgram GLEW_GET_FUN(__glewCreateProgram) |
#define glCreateProgramObjectARB GLEW_GET_FUN(__glewCreateProgramObjectARB) |
#define glCreateShader GLEW_GET_FUN(__glewCreateShader) |
#define glCreateShaderObjectARB GLEW_GET_FUN(__glewCreateShaderObjectARB) |
#define glCullParameterdvEXT GLEW_GET_FUN(__glewCullParameterdvEXT) |
#define glCullParameterfvEXT GLEW_GET_FUN(__glewCullParameterfvEXT) |
#define glCurrentPaletteMatrixARB GLEW_GET_FUN(__glewCurrentPaletteMatrixARB) |
#define glDeleteAsyncMarkersSGIX GLEW_GET_FUN(__glewDeleteAsyncMarkersSGIX) |
#define glDeleteBufferRegionEXT GLEW_GET_FUN(__glewDeleteBufferRegionEXT) |
#define glDeleteBuffers GLEW_GET_FUN(__glewDeleteBuffers) |
#define glDeleteBuffersARB GLEW_GET_FUN(__glewDeleteBuffersARB) |
#define glDeleteFencesAPPLE GLEW_GET_FUN(__glewDeleteFencesAPPLE) |
#define glDeleteFencesNV GLEW_GET_FUN(__glewDeleteFencesNV) |
#define glDeleteFragmentShaderATI GLEW_GET_FUN(__glewDeleteFragmentShaderATI) |
#define glDeleteFramebuffersEXT GLEW_GET_FUN(__glewDeleteFramebuffersEXT) |
#define glDeleteObjectARB GLEW_GET_FUN(__glewDeleteObjectARB) |
#define glDeleteOcclusionQueriesNV GLEW_GET_FUN(__glewDeleteOcclusionQueriesNV) |
#define glDeleteProgram GLEW_GET_FUN(__glewDeleteProgram) |
#define glDeleteProgramsARB GLEW_GET_FUN(__glewDeleteProgramsARB) |
#define glDeleteProgramsNV GLEW_GET_FUN(__glewDeleteProgramsNV) |
#define glDeleteQueries GLEW_GET_FUN(__glewDeleteQueries) |
#define glDeleteQueriesARB GLEW_GET_FUN(__glewDeleteQueriesARB) |
#define glDeleteRenderbuffersEXT GLEW_GET_FUN(__glewDeleteRenderbuffersEXT) |
#define glDeleteShader GLEW_GET_FUN(__glewDeleteShader) |
#define glDeleteTexturesEXT GLEW_GET_FUN(__glewDeleteTexturesEXT) |
#define glDeleteVertexArraysAPPLE GLEW_GET_FUN(__glewDeleteVertexArraysAPPLE) |
#define glDeleteVertexShaderEXT GLEW_GET_FUN(__glewDeleteVertexShaderEXT) |
#define glDepthBoundsdNV GLEW_GET_FUN(__glewDepthBoundsdNV) |
#define glDepthBoundsEXT GLEW_GET_FUN(__glewDepthBoundsEXT) |
#define glDepthRangedNV GLEW_GET_FUN(__glewDepthRangedNV) |
#define glDepthRangefOES GLEW_GET_FUN(__glewDepthRangefOES) |
#define glDetachObjectARB GLEW_GET_FUN(__glewDetachObjectARB) |
#define glDetachShader GLEW_GET_FUN(__glewDetachShader) |
#define glDetailTexFuncSGIS GLEW_GET_FUN(__glewDetailTexFuncSGIS) |
#define glDisableIndexedEXT GLEW_GET_FUN(__glewDisableIndexedEXT) |
#define glDisableVariantClientStateEXT GLEW_GET_FUN(__glewDisableVariantClientStateEXT) |
#define glDisableVertexAttribArray GLEW_GET_FUN(__glewDisableVertexAttribArray) |
#define glDisableVertexAttribArrayARB GLEW_GET_FUN(__glewDisableVertexAttribArrayARB) |
#define glDrawArraysEXT GLEW_GET_FUN(__glewDrawArraysEXT) |
#define glDrawArraysInstancedEXT GLEW_GET_FUN(__glewDrawArraysInstancedEXT) |
#define glDrawBufferRegionEXT GLEW_GET_FUN(__glewDrawBufferRegionEXT) |
#define glDrawBuffers GLEW_GET_FUN(__glewDrawBuffers) |
#define glDrawBuffersARB GLEW_GET_FUN(__glewDrawBuffersARB) |
#define glDrawBuffersATI GLEW_GET_FUN(__glewDrawBuffersATI) |
#define glDrawElementArrayAPPLE GLEW_GET_FUN(__glewDrawElementArrayAPPLE) |
#define glDrawElementArrayATI GLEW_GET_FUN(__glewDrawElementArrayATI) |
#define glDrawElementsInstancedEXT GLEW_GET_FUN(__glewDrawElementsInstancedEXT) |
#define glDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewDrawRangeElementArrayAPPLE) |
#define glDrawRangeElementArrayATI GLEW_GET_FUN(__glewDrawRangeElementArrayATI) |
#define glDrawRangeElements GLEW_GET_FUN(__glewDrawRangeElements) |
#define glDrawRangeElementsEXT GLEW_GET_FUN(__glewDrawRangeElementsEXT) |
#define glEdgeFlagPointerEXT GLEW_GET_FUN(__glewEdgeFlagPointerEXT) |
#define glEdgeFlagPointerListIBM GLEW_GET_FUN(__glewEdgeFlagPointerListIBM) |
#define glElementPointerAPPLE GLEW_GET_FUN(__glewElementPointerAPPLE) |
#define glElementPointerATI GLEW_GET_FUN(__glewElementPointerATI) |
#define glEnableIndexedEXT GLEW_GET_FUN(__glewEnableIndexedEXT) |
#define glEnableVariantClientStateEXT GLEW_GET_FUN(__glewEnableVariantClientStateEXT) |
#define glEnableVertexAttribArray GLEW_GET_FUN(__glewEnableVertexAttribArray) |
#define glEnableVertexAttribArrayARB GLEW_GET_FUN(__glewEnableVertexAttribArrayARB) |
#define glEndFragmentShaderATI GLEW_GET_FUN(__glewEndFragmentShaderATI) |
#define glEndOcclusionQueryNV GLEW_GET_FUN(__glewEndOcclusionQueryNV) |
#define glEndQuery GLEW_GET_FUN(__glewEndQuery) |
#define glEndQueryARB GLEW_GET_FUN(__glewEndQueryARB) |
#define glEndSceneEXT GLEW_GET_FUN(__glewEndSceneEXT) |
#define glEndTransformFeedbackNV GLEW_GET_FUN(__glewEndTransformFeedbackNV) |
#define glEndVertexShaderEXT GLEW_GET_FUN(__glewEndVertexShaderEXT) |
#define glEvalMapsNV GLEW_GET_FUN(__glewEvalMapsNV) |
#define GLEW_3DFX_multisample GLEW_GET_VAR(__GLEW_3DFX_multisample) |
#define GLEW_3DFX_tbuffer GLEW_GET_VAR(__GLEW_3DFX_tbuffer) |
#define GLEW_3DFX_texture_compression_FXT1 GLEW_GET_VAR(__GLEW_3DFX_texture_compression_FXT1) |
#define GLEW_APIENTRY_DEFINED |
#define GLEW_APPLE_client_storage GLEW_GET_VAR(__GLEW_APPLE_client_storage) |
#define GLEW_APPLE_element_array GLEW_GET_VAR(__GLEW_APPLE_element_array) |
#define GLEW_APPLE_fence GLEW_GET_VAR(__GLEW_APPLE_fence) |
#define GLEW_APPLE_float_pixels GLEW_GET_VAR(__GLEW_APPLE_float_pixels) |
#define GLEW_APPLE_pixel_buffer GLEW_GET_VAR(__GLEW_APPLE_pixel_buffer) |
#define GLEW_APPLE_specular_vector GLEW_GET_VAR(__GLEW_APPLE_specular_vector) |
#define GLEW_APPLE_texture_range GLEW_GET_VAR(__GLEW_APPLE_texture_range) |
#define GLEW_APPLE_transform_hint GLEW_GET_VAR(__GLEW_APPLE_transform_hint) |
#define GLEW_APPLE_vertex_array_object GLEW_GET_VAR(__GLEW_APPLE_vertex_array_object) |
#define GLEW_APPLE_vertex_array_range GLEW_GET_VAR(__GLEW_APPLE_vertex_array_range) |
#define GLEW_APPLE_ycbcr_422 GLEW_GET_VAR(__GLEW_APPLE_ycbcr_422) |
#define GLEW_ARB_color_buffer_float GLEW_GET_VAR(__GLEW_ARB_color_buffer_float) |
#define GLEW_ARB_depth_texture GLEW_GET_VAR(__GLEW_ARB_depth_texture) |
#define GLEW_ARB_draw_buffers GLEW_GET_VAR(__GLEW_ARB_draw_buffers) |
#define GLEW_ARB_fragment_program GLEW_GET_VAR(__GLEW_ARB_fragment_program) |
#define GLEW_ARB_fragment_program_shadow GLEW_GET_VAR(__GLEW_ARB_fragment_program_shadow) |
#define GLEW_ARB_fragment_shader GLEW_GET_VAR(__GLEW_ARB_fragment_shader) |
#define GLEW_ARB_half_float_pixel GLEW_GET_VAR(__GLEW_ARB_half_float_pixel) |
#define GLEW_ARB_imaging GLEW_GET_VAR(__GLEW_ARB_imaging) |
#define GLEW_ARB_matrix_palette GLEW_GET_VAR(__GLEW_ARB_matrix_palette) |
#define GLEW_ARB_multisample GLEW_GET_VAR(__GLEW_ARB_multisample) |
#define GLEW_ARB_multitexture GLEW_GET_VAR(__GLEW_ARB_multitexture) |
#define GLEW_ARB_occlusion_query GLEW_GET_VAR(__GLEW_ARB_occlusion_query) |
#define GLEW_ARB_pixel_buffer_object GLEW_GET_VAR(__GLEW_ARB_pixel_buffer_object) |
#define GLEW_ARB_point_parameters GLEW_GET_VAR(__GLEW_ARB_point_parameters) |
#define GLEW_ARB_point_sprite GLEW_GET_VAR(__GLEW_ARB_point_sprite) |
#define GLEW_ARB_shader_objects GLEW_GET_VAR(__GLEW_ARB_shader_objects) |
#define GLEW_ARB_shading_language_100 GLEW_GET_VAR(__GLEW_ARB_shading_language_100) |
#define GLEW_ARB_shadow GLEW_GET_VAR(__GLEW_ARB_shadow) |
#define GLEW_ARB_shadow_ambient GLEW_GET_VAR(__GLEW_ARB_shadow_ambient) |
#define GLEW_ARB_texture_border_clamp GLEW_GET_VAR(__GLEW_ARB_texture_border_clamp) |
#define GLEW_ARB_texture_compression GLEW_GET_VAR(__GLEW_ARB_texture_compression) |
#define GLEW_ARB_texture_cube_map GLEW_GET_VAR(__GLEW_ARB_texture_cube_map) |
#define GLEW_ARB_texture_env_add GLEW_GET_VAR(__GLEW_ARB_texture_env_add) |
#define GLEW_ARB_texture_env_combine GLEW_GET_VAR(__GLEW_ARB_texture_env_combine) |
#define GLEW_ARB_texture_env_crossbar GLEW_GET_VAR(__GLEW_ARB_texture_env_crossbar) |
#define GLEW_ARB_texture_env_dot3 GLEW_GET_VAR(__GLEW_ARB_texture_env_dot3) |
#define GLEW_ARB_texture_float GLEW_GET_VAR(__GLEW_ARB_texture_float) |
#define GLEW_ARB_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_ARB_texture_mirrored_repeat) |
#define GLEW_ARB_texture_non_power_of_two GLEW_GET_VAR(__GLEW_ARB_texture_non_power_of_two) |
#define GLEW_ARB_texture_rectangle GLEW_GET_VAR(__GLEW_ARB_texture_rectangle) |
#define GLEW_ARB_transpose_matrix GLEW_GET_VAR(__GLEW_ARB_transpose_matrix) |
#define GLEW_ARB_vertex_blend GLEW_GET_VAR(__GLEW_ARB_vertex_blend) |
#define GLEW_ARB_vertex_buffer_object GLEW_GET_VAR(__GLEW_ARB_vertex_buffer_object) |
#define GLEW_ARB_vertex_program GLEW_GET_VAR(__GLEW_ARB_vertex_program) |
#define GLEW_ARB_vertex_shader GLEW_GET_VAR(__GLEW_ARB_vertex_shader) |
#define GLEW_ARB_window_pos GLEW_GET_VAR(__GLEW_ARB_window_pos) |
#define GLEW_ATI_draw_buffers GLEW_GET_VAR(__GLEW_ATI_draw_buffers) |
#define GLEW_ATI_element_array GLEW_GET_VAR(__GLEW_ATI_element_array) |
#define GLEW_ATI_envmap_bumpmap GLEW_GET_VAR(__GLEW_ATI_envmap_bumpmap) |
#define GLEW_ATI_fragment_shader GLEW_GET_VAR(__GLEW_ATI_fragment_shader) |
#define GLEW_ATI_map_object_buffer GLEW_GET_VAR(__GLEW_ATI_map_object_buffer) |
#define GLEW_ATI_pn_triangles GLEW_GET_VAR(__GLEW_ATI_pn_triangles) |
#define GLEW_ATI_separate_stencil GLEW_GET_VAR(__GLEW_ATI_separate_stencil) |
#define GLEW_ATI_shader_texture_lod GLEW_GET_VAR(__GLEW_ATI_shader_texture_lod) |
#define GLEW_ATI_text_fragment_shader GLEW_GET_VAR(__GLEW_ATI_text_fragment_shader) |
#define GLEW_ATI_texture_compression_3dc GLEW_GET_VAR(__GLEW_ATI_texture_compression_3dc) |
#define GLEW_ATI_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATI_texture_env_combine3) |
#define GLEW_ATI_texture_float GLEW_GET_VAR(__GLEW_ATI_texture_float) |
#define GLEW_ATI_texture_mirror_once GLEW_GET_VAR(__GLEW_ATI_texture_mirror_once) |
#define GLEW_ATI_vertex_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_array_object) |
#define GLEW_ATI_vertex_attrib_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_attrib_array_object) |
#define GLEW_ATI_vertex_streams GLEW_GET_VAR(__GLEW_ATI_vertex_streams) |
#define GLEW_ATIX_point_sprites GLEW_GET_VAR(__GLEW_ATIX_point_sprites) |
#define GLEW_ATIX_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATIX_texture_env_combine3) |
#define GLEW_ATIX_texture_env_route GLEW_GET_VAR(__GLEW_ATIX_texture_env_route) |
#define GLEW_ATIX_vertex_shader_output_point_size GLEW_GET_VAR(__GLEW_ATIX_vertex_shader_output_point_size) |
#define GLEW_ERROR_GL_VERSION_10_ONLY 2 |
#define GLEW_ERROR_GLX_VERSION_11_ONLY 3 |
#define GLEW_ERROR_NO_GL_VERSION 1 |
#define GLEW_EXT_422_pixels GLEW_GET_VAR(__GLEW_EXT_422_pixels) |
#define GLEW_EXT_abgr GLEW_GET_VAR(__GLEW_EXT_abgr) |
#define GLEW_EXT_bgra GLEW_GET_VAR(__GLEW_EXT_bgra) |
#define GLEW_EXT_bindable_uniform GLEW_GET_VAR(__GLEW_EXT_bindable_uniform) |
#define GLEW_EXT_blend_color GLEW_GET_VAR(__GLEW_EXT_blend_color) |
#define GLEW_EXT_blend_equation_separate GLEW_GET_VAR(__GLEW_EXT_blend_equation_separate) |
#define GLEW_EXT_blend_func_separate GLEW_GET_VAR(__GLEW_EXT_blend_func_separate) |
#define GLEW_EXT_blend_logic_op GLEW_GET_VAR(__GLEW_EXT_blend_logic_op) |
#define GLEW_EXT_blend_minmax GLEW_GET_VAR(__GLEW_EXT_blend_minmax) |
#define GLEW_EXT_blend_subtract GLEW_GET_VAR(__GLEW_EXT_blend_subtract) |
#define GLEW_EXT_Cg_shader GLEW_GET_VAR(__GLEW_EXT_Cg_shader) |
#define GLEW_EXT_clip_volume_hint GLEW_GET_VAR(__GLEW_EXT_clip_volume_hint) |
#define GLEW_EXT_cmyka GLEW_GET_VAR(__GLEW_EXT_cmyka) |
#define GLEW_EXT_color_subtable GLEW_GET_VAR(__GLEW_EXT_color_subtable) |
#define GLEW_EXT_compiled_vertex_array GLEW_GET_VAR(__GLEW_EXT_compiled_vertex_array) |
#define GLEW_EXT_convolution GLEW_GET_VAR(__GLEW_EXT_convolution) |
#define GLEW_EXT_coordinate_frame GLEW_GET_VAR(__GLEW_EXT_coordinate_frame) |
#define GLEW_EXT_copy_texture GLEW_GET_VAR(__GLEW_EXT_copy_texture) |
#define GLEW_EXT_cull_vertex GLEW_GET_VAR(__GLEW_EXT_cull_vertex) |
#define GLEW_EXT_depth_bounds_test GLEW_GET_VAR(__GLEW_EXT_depth_bounds_test) |
#define GLEW_EXT_draw_buffers2 GLEW_GET_VAR(__GLEW_EXT_draw_buffers2) |
#define GLEW_EXT_draw_instanced GLEW_GET_VAR(__GLEW_EXT_draw_instanced) |
#define GLEW_EXT_draw_range_elements GLEW_GET_VAR(__GLEW_EXT_draw_range_elements) |
#define GLEW_EXT_fog_coord GLEW_GET_VAR(__GLEW_EXT_fog_coord) |
#define GLEW_EXT_fragment_lighting GLEW_GET_VAR(__GLEW_EXT_fragment_lighting) |
#define GLEW_EXT_framebuffer_blit GLEW_GET_VAR(__GLEW_EXT_framebuffer_blit) |
#define GLEW_EXT_framebuffer_multisample GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample) |
#define GLEW_EXT_framebuffer_object GLEW_GET_VAR(__GLEW_EXT_framebuffer_object) |
#define GLEW_EXT_framebuffer_sRGB GLEW_GET_VAR(__GLEW_EXT_framebuffer_sRGB) |
#define GLEW_EXT_geometry_shader4 GLEW_GET_VAR(__GLEW_EXT_geometry_shader4) |
#define GLEW_EXT_gpu_program_parameters GLEW_GET_VAR(__GLEW_EXT_gpu_program_parameters) |
#define GLEW_EXT_gpu_shader4 GLEW_GET_VAR(__GLEW_EXT_gpu_shader4) |
#define GLEW_EXT_histogram GLEW_GET_VAR(__GLEW_EXT_histogram) |
#define GLEW_EXT_index_array_formats GLEW_GET_VAR(__GLEW_EXT_index_array_formats) |
#define GLEW_EXT_index_func GLEW_GET_VAR(__GLEW_EXT_index_func) |
#define GLEW_EXT_index_material GLEW_GET_VAR(__GLEW_EXT_index_material) |
#define GLEW_EXT_index_texture GLEW_GET_VAR(__GLEW_EXT_index_texture) |
#define GLEW_EXT_light_texture GLEW_GET_VAR(__GLEW_EXT_light_texture) |
#define GLEW_EXT_misc_attribute GLEW_GET_VAR(__GLEW_EXT_misc_attribute) |
#define GLEW_EXT_multi_draw_arrays GLEW_GET_VAR(__GLEW_EXT_multi_draw_arrays) |
#define GLEW_EXT_multisample GLEW_GET_VAR(__GLEW_EXT_multisample) |
#define GLEW_EXT_packed_depth_stencil GLEW_GET_VAR(__GLEW_EXT_packed_depth_stencil) |
#define GLEW_EXT_packed_float GLEW_GET_VAR(__GLEW_EXT_packed_float) |
#define GLEW_EXT_packed_pixels GLEW_GET_VAR(__GLEW_EXT_packed_pixels) |
#define GLEW_EXT_paletted_texture GLEW_GET_VAR(__GLEW_EXT_paletted_texture) |
#define GLEW_EXT_pixel_buffer_object GLEW_GET_VAR(__GLEW_EXT_pixel_buffer_object) |
#define GLEW_EXT_pixel_transform GLEW_GET_VAR(__GLEW_EXT_pixel_transform) |
#define GLEW_EXT_pixel_transform_color_table GLEW_GET_VAR(__GLEW_EXT_pixel_transform_color_table) |
#define GLEW_EXT_point_parameters GLEW_GET_VAR(__GLEW_EXT_point_parameters) |
#define GLEW_EXT_polygon_offset GLEW_GET_VAR(__GLEW_EXT_polygon_offset) |
#define GLEW_EXT_rescale_normal GLEW_GET_VAR(__GLEW_EXT_rescale_normal) |
#define GLEW_EXT_scene_marker GLEW_GET_VAR(__GLEW_EXT_scene_marker) |
#define GLEW_EXT_secondary_color GLEW_GET_VAR(__GLEW_EXT_secondary_color) |
#define GLEW_EXT_separate_specular_color GLEW_GET_VAR(__GLEW_EXT_separate_specular_color) |
#define GLEW_EXT_shadow_funcs GLEW_GET_VAR(__GLEW_EXT_shadow_funcs) |
#define GLEW_EXT_shared_texture_palette GLEW_GET_VAR(__GLEW_EXT_shared_texture_palette) |
#define GLEW_EXT_stencil_clear_tag GLEW_GET_VAR(__GLEW_EXT_stencil_clear_tag) |
#define GLEW_EXT_stencil_two_side GLEW_GET_VAR(__GLEW_EXT_stencil_two_side) |
#define GLEW_EXT_stencil_wrap GLEW_GET_VAR(__GLEW_EXT_stencil_wrap) |
#define GLEW_EXT_subtexture GLEW_GET_VAR(__GLEW_EXT_subtexture) |
#define GLEW_EXT_texture GLEW_GET_VAR(__GLEW_EXT_texture) |
#define GLEW_EXT_texture3D GLEW_GET_VAR(__GLEW_EXT_texture3D) |
#define GLEW_EXT_texture_array GLEW_GET_VAR(__GLEW_EXT_texture_array) |
#define GLEW_EXT_texture_buffer_object GLEW_GET_VAR(__GLEW_EXT_texture_buffer_object) |
#define GLEW_EXT_texture_compression_dxt1 GLEW_GET_VAR(__GLEW_EXT_texture_compression_dxt1) |
#define GLEW_EXT_texture_compression_latc GLEW_GET_VAR(__GLEW_EXT_texture_compression_latc) |
#define GLEW_EXT_texture_compression_rgtc GLEW_GET_VAR(__GLEW_EXT_texture_compression_rgtc) |
#define GLEW_EXT_texture_compression_s3tc GLEW_GET_VAR(__GLEW_EXT_texture_compression_s3tc) |
#define GLEW_EXT_texture_cube_map GLEW_GET_VAR(__GLEW_EXT_texture_cube_map) |
#define GLEW_EXT_texture_edge_clamp GLEW_GET_VAR(__GLEW_EXT_texture_edge_clamp) |
#define GLEW_EXT_texture_env GLEW_GET_VAR(__GLEW_EXT_texture_env) |
#define GLEW_EXT_texture_env_add GLEW_GET_VAR(__GLEW_EXT_texture_env_add) |
#define GLEW_EXT_texture_env_combine GLEW_GET_VAR(__GLEW_EXT_texture_env_combine) |
#define GLEW_EXT_texture_env_dot3 GLEW_GET_VAR(__GLEW_EXT_texture_env_dot3) |
#define GLEW_EXT_texture_filter_anisotropic GLEW_GET_VAR(__GLEW_EXT_texture_filter_anisotropic) |
#define GLEW_EXT_texture_integer GLEW_GET_VAR(__GLEW_EXT_texture_integer) |
#define GLEW_EXT_texture_lod_bias GLEW_GET_VAR(__GLEW_EXT_texture_lod_bias) |
#define GLEW_EXT_texture_mirror_clamp GLEW_GET_VAR(__GLEW_EXT_texture_mirror_clamp) |
#define GLEW_EXT_texture_object GLEW_GET_VAR(__GLEW_EXT_texture_object) |
#define GLEW_EXT_texture_perturb_normal GLEW_GET_VAR(__GLEW_EXT_texture_perturb_normal) |
#define GLEW_EXT_texture_rectangle GLEW_GET_VAR(__GLEW_EXT_texture_rectangle) |
#define GLEW_EXT_texture_shared_exponent GLEW_GET_VAR(__GLEW_EXT_texture_shared_exponent) |
#define GLEW_EXT_texture_sRGB GLEW_GET_VAR(__GLEW_EXT_texture_sRGB) |
#define GLEW_EXT_timer_query GLEW_GET_VAR(__GLEW_EXT_timer_query) |
#define GLEW_EXT_vertex_array GLEW_GET_VAR(__GLEW_EXT_vertex_array) |
#define GLEW_EXT_vertex_shader GLEW_GET_VAR(__GLEW_EXT_vertex_shader) |
#define GLEW_EXT_vertex_weighting GLEW_GET_VAR(__GLEW_EXT_vertex_weighting) |
#define GLEW_FUN_EXPORT GLEWAPI |
#define GLEW_GREMEDY_string_marker GLEW_GET_VAR(__GLEW_GREMEDY_string_marker) |
#define GLEW_HP_convolution_border_modes GLEW_GET_VAR(__GLEW_HP_convolution_border_modes) |
#define GLEW_HP_image_transform GLEW_GET_VAR(__GLEW_HP_image_transform) |
#define GLEW_HP_occlusion_test GLEW_GET_VAR(__GLEW_HP_occlusion_test) |
#define GLEW_HP_texture_lighting GLEW_GET_VAR(__GLEW_HP_texture_lighting) |
#define GLEW_IBM_cull_vertex GLEW_GET_VAR(__GLEW_IBM_cull_vertex) |
#define GLEW_IBM_multimode_draw_arrays GLEW_GET_VAR(__GLEW_IBM_multimode_draw_arrays) |
#define GLEW_IBM_rasterpos_clip GLEW_GET_VAR(__GLEW_IBM_rasterpos_clip) |
#define GLEW_IBM_static_data GLEW_GET_VAR(__GLEW_IBM_static_data) |
#define GLEW_IBM_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_IBM_texture_mirrored_repeat) |
#define GLEW_IBM_vertex_array_lists GLEW_GET_VAR(__GLEW_IBM_vertex_array_lists) |
#define GLEW_INGR_color_clamp GLEW_GET_VAR(__GLEW_INGR_color_clamp) |
#define GLEW_INGR_interlace_read GLEW_GET_VAR(__GLEW_INGR_interlace_read) |
#define GLEW_INTEL_parallel_arrays GLEW_GET_VAR(__GLEW_INTEL_parallel_arrays) |
#define GLEW_INTEL_texture_scissor GLEW_GET_VAR(__GLEW_INTEL_texture_scissor) |
#define GLEW_KTX_buffer_region GLEW_GET_VAR(__GLEW_KTX_buffer_region) |
#define GLEW_MESA_pack_invert GLEW_GET_VAR(__GLEW_MESA_pack_invert) |
#define GLEW_MESA_resize_buffers GLEW_GET_VAR(__GLEW_MESA_resize_buffers) |
#define GLEW_MESA_window_pos GLEW_GET_VAR(__GLEW_MESA_window_pos) |
#define GLEW_MESA_ycbcr_texture GLEW_GET_VAR(__GLEW_MESA_ycbcr_texture) |
#define GLEW_MESAX_texture_stack GLEW_GET_VAR(__GLEW_MESAX_texture_stack) |
#define GLEW_NO_ERROR 0 |
#define GLEW_NV_blend_square GLEW_GET_VAR(__GLEW_NV_blend_square) |
#define GLEW_NV_copy_depth_to_color GLEW_GET_VAR(__GLEW_NV_copy_depth_to_color) |
#define GLEW_NV_depth_buffer_float GLEW_GET_VAR(__GLEW_NV_depth_buffer_float) |
#define GLEW_NV_depth_clamp GLEW_GET_VAR(__GLEW_NV_depth_clamp) |
#define GLEW_NV_depth_range_unclamped GLEW_GET_VAR(__GLEW_NV_depth_range_unclamped) |
#define GLEW_NV_evaluators GLEW_GET_VAR(__GLEW_NV_evaluators) |
#define GLEW_NV_fence GLEW_GET_VAR(__GLEW_NV_fence) |
#define GLEW_NV_float_buffer GLEW_GET_VAR(__GLEW_NV_float_buffer) |
#define GLEW_NV_fog_distance GLEW_GET_VAR(__GLEW_NV_fog_distance) |
#define GLEW_NV_fragment_program GLEW_GET_VAR(__GLEW_NV_fragment_program) |
#define GLEW_NV_fragment_program2 GLEW_GET_VAR(__GLEW_NV_fragment_program2) |
#define GLEW_NV_fragment_program4 GLEW_GET_VAR(__GLEW_NV_fragment_program4) |
#define GLEW_NV_fragment_program_option GLEW_GET_VAR(__GLEW_NV_fragment_program_option) |
#define GLEW_NV_framebuffer_multisample_coverage GLEW_GET_VAR(__GLEW_NV_framebuffer_multisample_coverage) |
#define GLEW_NV_geometry_program4 GLEW_GET_VAR(__GLEW_NV_geometry_program4) |
#define GLEW_NV_geometry_shader4 GLEW_GET_VAR(__GLEW_NV_geometry_shader4) |
#define GLEW_NV_gpu_program4 GLEW_GET_VAR(__GLEW_NV_gpu_program4) |
#define GLEW_NV_half_float GLEW_GET_VAR(__GLEW_NV_half_float) |
#define GLEW_NV_light_max_exponent GLEW_GET_VAR(__GLEW_NV_light_max_exponent) |
#define GLEW_NV_multisample_filter_hint GLEW_GET_VAR(__GLEW_NV_multisample_filter_hint) |
#define GLEW_NV_occlusion_query GLEW_GET_VAR(__GLEW_NV_occlusion_query) |
#define GLEW_NV_packed_depth_stencil GLEW_GET_VAR(__GLEW_NV_packed_depth_stencil) |
#define GLEW_NV_parameter_buffer_object GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object) |
#define GLEW_NV_pixel_data_range GLEW_GET_VAR(__GLEW_NV_pixel_data_range) |
#define GLEW_NV_point_sprite GLEW_GET_VAR(__GLEW_NV_point_sprite) |
#define GLEW_NV_primitive_restart GLEW_GET_VAR(__GLEW_NV_primitive_restart) |
#define GLEW_NV_register_combiners GLEW_GET_VAR(__GLEW_NV_register_combiners) |
#define GLEW_NV_register_combiners2 GLEW_GET_VAR(__GLEW_NV_register_combiners2) |
#define GLEW_NV_texgen_emboss GLEW_GET_VAR(__GLEW_NV_texgen_emboss) |
#define GLEW_NV_texgen_reflection GLEW_GET_VAR(__GLEW_NV_texgen_reflection) |
#define GLEW_NV_texture_compression_vtc GLEW_GET_VAR(__GLEW_NV_texture_compression_vtc) |
#define GLEW_NV_texture_env_combine4 GLEW_GET_VAR(__GLEW_NV_texture_env_combine4) |
#define GLEW_NV_texture_expand_normal GLEW_GET_VAR(__GLEW_NV_texture_expand_normal) |
#define GLEW_NV_texture_rectangle GLEW_GET_VAR(__GLEW_NV_texture_rectangle) |
#define GLEW_NV_texture_shader GLEW_GET_VAR(__GLEW_NV_texture_shader) |
#define GLEW_NV_texture_shader2 GLEW_GET_VAR(__GLEW_NV_texture_shader2) |
#define GLEW_NV_texture_shader3 GLEW_GET_VAR(__GLEW_NV_texture_shader3) |
#define GLEW_NV_transform_feedback GLEW_GET_VAR(__GLEW_NV_transform_feedback) |
#define GLEW_NV_vertex_array_range GLEW_GET_VAR(__GLEW_NV_vertex_array_range) |
#define GLEW_NV_vertex_array_range2 GLEW_GET_VAR(__GLEW_NV_vertex_array_range2) |
#define GLEW_NV_vertex_program GLEW_GET_VAR(__GLEW_NV_vertex_program) |
#define GLEW_NV_vertex_program1_1 GLEW_GET_VAR(__GLEW_NV_vertex_program1_1) |
#define GLEW_NV_vertex_program2 GLEW_GET_VAR(__GLEW_NV_vertex_program2) |
#define GLEW_NV_vertex_program2_option GLEW_GET_VAR(__GLEW_NV_vertex_program2_option) |
#define GLEW_NV_vertex_program3 GLEW_GET_VAR(__GLEW_NV_vertex_program3) |
#define GLEW_NV_vertex_program4 GLEW_GET_VAR(__GLEW_NV_vertex_program4) |
#define GLEW_OES_byte_coordinates GLEW_GET_VAR(__GLEW_OES_byte_coordinates) |
#define GLEW_OES_compressed_paletted_texture GLEW_GET_VAR(__GLEW_OES_compressed_paletted_texture) |
#define GLEW_OES_read_format GLEW_GET_VAR(__GLEW_OES_read_format) |
#define GLEW_OES_single_precision GLEW_GET_VAR(__GLEW_OES_single_precision) |
#define GLEW_OK 0 |
#define GLEW_OML_interlace GLEW_GET_VAR(__GLEW_OML_interlace) |
#define GLEW_OML_resample GLEW_GET_VAR(__GLEW_OML_resample) |
#define GLEW_OML_subsample GLEW_GET_VAR(__GLEW_OML_subsample) |
#define GLEW_PGI_misc_hints GLEW_GET_VAR(__GLEW_PGI_misc_hints) |
#define GLEW_PGI_vertex_hints GLEW_GET_VAR(__GLEW_PGI_vertex_hints) |
#define GLEW_REND_screen_coordinates GLEW_GET_VAR(__GLEW_REND_screen_coordinates) |
#define GLEW_S3_s3tc GLEW_GET_VAR(__GLEW_S3_s3tc) |
#define GLEW_SGI_color_matrix GLEW_GET_VAR(__GLEW_SGI_color_matrix) |
#define GLEW_SGI_color_table GLEW_GET_VAR(__GLEW_SGI_color_table) |
#define GLEW_SGI_texture_color_table GLEW_GET_VAR(__GLEW_SGI_texture_color_table) |
#define GLEW_SGIS_color_range GLEW_GET_VAR(__GLEW_SGIS_color_range) |
#define GLEW_SGIS_detail_texture GLEW_GET_VAR(__GLEW_SGIS_detail_texture) |
#define GLEW_SGIS_fog_function GLEW_GET_VAR(__GLEW_SGIS_fog_function) |
#define GLEW_SGIS_generate_mipmap GLEW_GET_VAR(__GLEW_SGIS_generate_mipmap) |
#define GLEW_SGIS_multisample GLEW_GET_VAR(__GLEW_SGIS_multisample) |
#define GLEW_SGIS_pixel_texture GLEW_GET_VAR(__GLEW_SGIS_pixel_texture) |
#define GLEW_SGIS_sharpen_texture GLEW_GET_VAR(__GLEW_SGIS_sharpen_texture) |
#define GLEW_SGIS_texture4D GLEW_GET_VAR(__GLEW_SGIS_texture4D) |
#define GLEW_SGIS_texture_border_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_border_clamp) |
#define GLEW_SGIS_texture_edge_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_edge_clamp) |
#define GLEW_SGIS_texture_filter4 GLEW_GET_VAR(__GLEW_SGIS_texture_filter4) |
#define GLEW_SGIS_texture_lod GLEW_GET_VAR(__GLEW_SGIS_texture_lod) |
#define GLEW_SGIS_texture_select GLEW_GET_VAR(__GLEW_SGIS_texture_select) |
#define GLEW_SGIX_async GLEW_GET_VAR(__GLEW_SGIX_async) |
#define GLEW_SGIX_async_histogram GLEW_GET_VAR(__GLEW_SGIX_async_histogram) |
#define GLEW_SGIX_async_pixel GLEW_GET_VAR(__GLEW_SGIX_async_pixel) |
#define GLEW_SGIX_blend_alpha_minmax GLEW_GET_VAR(__GLEW_SGIX_blend_alpha_minmax) |
#define GLEW_SGIX_clipmap GLEW_GET_VAR(__GLEW_SGIX_clipmap) |
#define GLEW_SGIX_depth_texture GLEW_GET_VAR(__GLEW_SGIX_depth_texture) |
#define GLEW_SGIX_flush_raster GLEW_GET_VAR(__GLEW_SGIX_flush_raster) |
#define GLEW_SGIX_fog_offset GLEW_GET_VAR(__GLEW_SGIX_fog_offset) |
#define GLEW_SGIX_fog_texture GLEW_GET_VAR(__GLEW_SGIX_fog_texture) |
#define GLEW_SGIX_fragment_specular_lighting GLEW_GET_VAR(__GLEW_SGIX_fragment_specular_lighting) |
#define GLEW_SGIX_framezoom GLEW_GET_VAR(__GLEW_SGIX_framezoom) |
#define GLEW_SGIX_interlace GLEW_GET_VAR(__GLEW_SGIX_interlace) |
#define GLEW_SGIX_ir_instrument1 GLEW_GET_VAR(__GLEW_SGIX_ir_instrument1) |
#define GLEW_SGIX_list_priority GLEW_GET_VAR(__GLEW_SGIX_list_priority) |
#define GLEW_SGIX_pixel_texture GLEW_GET_VAR(__GLEW_SGIX_pixel_texture) |
#define GLEW_SGIX_pixel_texture_bits GLEW_GET_VAR(__GLEW_SGIX_pixel_texture_bits) |
#define GLEW_SGIX_reference_plane GLEW_GET_VAR(__GLEW_SGIX_reference_plane) |
#define GLEW_SGIX_resample GLEW_GET_VAR(__GLEW_SGIX_resample) |
#define GLEW_SGIX_shadow GLEW_GET_VAR(__GLEW_SGIX_shadow) |
#define GLEW_SGIX_shadow_ambient GLEW_GET_VAR(__GLEW_SGIX_shadow_ambient) |
#define GLEW_SGIX_sprite GLEW_GET_VAR(__GLEW_SGIX_sprite) |
#define GLEW_SGIX_tag_sample_buffer GLEW_GET_VAR(__GLEW_SGIX_tag_sample_buffer) |
#define GLEW_SGIX_texture_add_env GLEW_GET_VAR(__GLEW_SGIX_texture_add_env) |
#define GLEW_SGIX_texture_coordinate_clamp GLEW_GET_VAR(__GLEW_SGIX_texture_coordinate_clamp) |
#define GLEW_SGIX_texture_lod_bias GLEW_GET_VAR(__GLEW_SGIX_texture_lod_bias) |
#define GLEW_SGIX_texture_multi_buffer GLEW_GET_VAR(__GLEW_SGIX_texture_multi_buffer) |
#define GLEW_SGIX_texture_range GLEW_GET_VAR(__GLEW_SGIX_texture_range) |
#define GLEW_SGIX_texture_scale_bias GLEW_GET_VAR(__GLEW_SGIX_texture_scale_bias) |
#define GLEW_SGIX_vertex_preclip GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip) |
#define GLEW_SGIX_vertex_preclip_hint GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip_hint) |
#define GLEW_SGIX_ycrcb GLEW_GET_VAR(__GLEW_SGIX_ycrcb) |
#define GLEW_SUN_convolution_border_modes GLEW_GET_VAR(__GLEW_SUN_convolution_border_modes) |
#define GLEW_SUN_global_alpha GLEW_GET_VAR(__GLEW_SUN_global_alpha) |
#define GLEW_SUN_mesh_array GLEW_GET_VAR(__GLEW_SUN_mesh_array) |
#define GLEW_SUN_read_video_pixels GLEW_GET_VAR(__GLEW_SUN_read_video_pixels) |
#define GLEW_SUN_slice_accum GLEW_GET_VAR(__GLEW_SUN_slice_accum) |
#define GLEW_SUN_triangle_list GLEW_GET_VAR(__GLEW_SUN_triangle_list) |
#define GLEW_SUN_vertex GLEW_GET_VAR(__GLEW_SUN_vertex) |
#define GLEW_SUNX_constant_data GLEW_GET_VAR(__GLEW_SUNX_constant_data) |
#define GLEW_VAR_EXPORT GLEWAPI |
#define GLEW_VERSION 1 |
#define GLEW_VERSION_1_1 GLEW_GET_VAR(__GLEW_VERSION_1_1) |
#define GLEW_VERSION_1_2 GLEW_GET_VAR(__GLEW_VERSION_1_2) |
#define GLEW_VERSION_1_3 GLEW_GET_VAR(__GLEW_VERSION_1_3) |
#define GLEW_VERSION_1_4 GLEW_GET_VAR(__GLEW_VERSION_1_4) |
#define GLEW_VERSION_1_5 GLEW_GET_VAR(__GLEW_VERSION_1_5) |
#define GLEW_VERSION_2_0 GLEW_GET_VAR(__GLEW_VERSION_2_0) |
#define GLEW_VERSION_2_1 GLEW_GET_VAR(__GLEW_VERSION_2_1) |
#define GLEW_WIN_phong_shading GLEW_GET_VAR(__GLEW_WIN_phong_shading) |
#define GLEW_WIN_specular_fog GLEW_GET_VAR(__GLEW_WIN_specular_fog) |
#define GLEW_WIN_swap_hint GLEW_GET_VAR(__GLEW_WIN_swap_hint) |
#define GLEWAPI extern |
#define glExecuteProgramNV GLEW_GET_FUN(__glewExecuteProgramNV) |
#define glExtractComponentEXT GLEW_GET_FUN(__glewExtractComponentEXT) |
#define glFinalCombinerInputNV GLEW_GET_FUN(__glewFinalCombinerInputNV) |
#define glFinishAsyncSGIX GLEW_GET_FUN(__glewFinishAsyncSGIX) |
#define glFinishFenceAPPLE GLEW_GET_FUN(__glewFinishFenceAPPLE) |
#define glFinishFenceNV GLEW_GET_FUN(__glewFinishFenceNV) |
#define glFinishObjectAPPLE GLEW_GET_FUN(__glewFinishObjectAPPLE) |
#define glFinishTextureSUNX GLEW_GET_FUN(__glewFinishTextureSUNX) |
#define glFlushPixelDataRangeNV GLEW_GET_FUN(__glewFlushPixelDataRangeNV) |
#define glFlushRasterSGIX GLEW_GET_FUN(__glewFlushRasterSGIX) |
#define glFlushVertexArrayRangeAPPLE GLEW_GET_FUN(__glewFlushVertexArrayRangeAPPLE) |
#define glFlushVertexArrayRangeNV GLEW_GET_FUN(__glewFlushVertexArrayRangeNV) |
#define glFogCoordd GLEW_GET_FUN(__glewFogCoordd) |
#define glFogCoorddEXT GLEW_GET_FUN(__glewFogCoorddEXT) |
#define glFogCoorddv GLEW_GET_FUN(__glewFogCoorddv) |
#define glFogCoorddvEXT GLEW_GET_FUN(__glewFogCoorddvEXT) |
#define glFogCoordf GLEW_GET_FUN(__glewFogCoordf) |
#define glFogCoordfEXT GLEW_GET_FUN(__glewFogCoordfEXT) |
#define glFogCoordfv GLEW_GET_FUN(__glewFogCoordfv) |
#define glFogCoordfvEXT GLEW_GET_FUN(__glewFogCoordfvEXT) |
#define glFogCoordhNV GLEW_GET_FUN(__glewFogCoordhNV) |
#define glFogCoordhvNV GLEW_GET_FUN(__glewFogCoordhvNV) |
#define glFogCoordPointer GLEW_GET_FUN(__glewFogCoordPointer) |
#define glFogCoordPointerEXT GLEW_GET_FUN(__glewFogCoordPointerEXT) |
#define glFogCoordPointerListIBM GLEW_GET_FUN(__glewFogCoordPointerListIBM) |
#define glFogFuncSGIS GLEW_GET_FUN(__glewFogFuncSGIS) |
#define glFragmentColorMaterialEXT GLEW_GET_FUN(__glewFragmentColorMaterialEXT) |
#define glFragmentColorMaterialSGIX GLEW_GET_FUN(__glewFragmentColorMaterialSGIX) |
#define glFragmentLightfEXT GLEW_GET_FUN(__glewFragmentLightfEXT) |
#define glFragmentLightfSGIX GLEW_GET_FUN(__glewFragmentLightfSGIX) |
#define glFragmentLightfvEXT GLEW_GET_FUN(__glewFragmentLightfvEXT) |
#define glFragmentLightfvSGIX GLEW_GET_FUN(__glewFragmentLightfvSGIX) |
#define glFragmentLightiEXT GLEW_GET_FUN(__glewFragmentLightiEXT) |
#define glFragmentLightiSGIX GLEW_GET_FUN(__glewFragmentLightiSGIX) |
#define glFragmentLightivEXT GLEW_GET_FUN(__glewFragmentLightivEXT) |
#define glFragmentLightivSGIX GLEW_GET_FUN(__glewFragmentLightivSGIX) |
#define glFragmentLightModelfEXT GLEW_GET_FUN(__glewFragmentLightModelfEXT) |
#define glFragmentLightModelfSGIX GLEW_GET_FUN(__glewFragmentLightModelfSGIX) |
#define glFragmentLightModelfvEXT GLEW_GET_FUN(__glewFragmentLightModelfvEXT) |
#define glFragmentLightModelfvSGIX GLEW_GET_FUN(__glewFragmentLightModelfvSGIX) |
#define glFragmentLightModeliEXT GLEW_GET_FUN(__glewFragmentLightModeliEXT) |
#define glFragmentLightModeliSGIX GLEW_GET_FUN(__glewFragmentLightModeliSGIX) |
#define glFragmentLightModelivEXT GLEW_GET_FUN(__glewFragmentLightModelivEXT) |
#define glFragmentLightModelivSGIX GLEW_GET_FUN(__glewFragmentLightModelivSGIX) |
#define glFragmentMaterialfEXT GLEW_GET_FUN(__glewFragmentMaterialfEXT) |
#define glFragmentMaterialfSGIX GLEW_GET_FUN(__glewFragmentMaterialfSGIX) |
#define glFragmentMaterialfvEXT GLEW_GET_FUN(__glewFragmentMaterialfvEXT) |
#define glFragmentMaterialfvSGIX GLEW_GET_FUN(__glewFragmentMaterialfvSGIX) |
#define glFragmentMaterialiEXT GLEW_GET_FUN(__glewFragmentMaterialiEXT) |
#define glFragmentMaterialiSGIX GLEW_GET_FUN(__glewFragmentMaterialiSGIX) |
#define glFragmentMaterialivEXT GLEW_GET_FUN(__glewFragmentMaterialivEXT) |
#define glFragmentMaterialivSGIX GLEW_GET_FUN(__glewFragmentMaterialivSGIX) |
#define glFramebufferRenderbufferEXT GLEW_GET_FUN(__glewFramebufferRenderbufferEXT) |
#define glFramebufferTexture1DEXT GLEW_GET_FUN(__glewFramebufferTexture1DEXT) |
#define glFramebufferTexture2DEXT GLEW_GET_FUN(__glewFramebufferTexture2DEXT) |
#define glFramebufferTexture3DEXT GLEW_GET_FUN(__glewFramebufferTexture3DEXT) |
#define glFramebufferTextureEXT GLEW_GET_FUN(__glewFramebufferTextureEXT) |
#define glFramebufferTextureFaceEXT GLEW_GET_FUN(__glewFramebufferTextureFaceEXT) |
#define glFramebufferTextureLayerEXT GLEW_GET_FUN(__glewFramebufferTextureLayerEXT) |
#define glFrameZoomSGIX GLEW_GET_FUN(__glewFrameZoomSGIX) |
#define glFreeObjectBufferATI GLEW_GET_FUN(__glewFreeObjectBufferATI) |
#define glFrustumfOES GLEW_GET_FUN(__glewFrustumfOES) |
#define glGenAsyncMarkersSGIX GLEW_GET_FUN(__glewGenAsyncMarkersSGIX) |
#define glGenBuffers GLEW_GET_FUN(__glewGenBuffers) |
#define glGenBuffersARB GLEW_GET_FUN(__glewGenBuffersARB) |
#define glGenerateMipmapEXT GLEW_GET_FUN(__glewGenerateMipmapEXT) |
#define glGenFencesAPPLE GLEW_GET_FUN(__glewGenFencesAPPLE) |
#define glGenFencesNV GLEW_GET_FUN(__glewGenFencesNV) |
#define glGenFragmentShadersATI GLEW_GET_FUN(__glewGenFragmentShadersATI) |
#define glGenFramebuffersEXT GLEW_GET_FUN(__glewGenFramebuffersEXT) |
#define glGenOcclusionQueriesNV GLEW_GET_FUN(__glewGenOcclusionQueriesNV) |
#define glGenProgramsARB GLEW_GET_FUN(__glewGenProgramsARB) |
#define glGenProgramsNV GLEW_GET_FUN(__glewGenProgramsNV) |
#define glGenQueries GLEW_GET_FUN(__glewGenQueries) |
#define glGenQueriesARB GLEW_GET_FUN(__glewGenQueriesARB) |
#define glGenRenderbuffersEXT GLEW_GET_FUN(__glewGenRenderbuffersEXT) |
#define glGenSymbolsEXT GLEW_GET_FUN(__glewGenSymbolsEXT) |
#define glGenTexturesEXT GLEW_GET_FUN(__glewGenTexturesEXT) |
#define glGenVertexArraysAPPLE GLEW_GET_FUN(__glewGenVertexArraysAPPLE) |
#define glGenVertexShadersEXT GLEW_GET_FUN(__glewGenVertexShadersEXT) |
#define glGetActiveAttrib GLEW_GET_FUN(__glewGetActiveAttrib) |
#define glGetActiveAttribARB GLEW_GET_FUN(__glewGetActiveAttribARB) |
#define glGetActiveUniform GLEW_GET_FUN(__glewGetActiveUniform) |
#define glGetActiveUniformARB GLEW_GET_FUN(__glewGetActiveUniformARB) |
#define glGetActiveVaryingNV GLEW_GET_FUN(__glewGetActiveVaryingNV) |
#define glGetArrayObjectfvATI GLEW_GET_FUN(__glewGetArrayObjectfvATI) |
#define glGetArrayObjectivATI GLEW_GET_FUN(__glewGetArrayObjectivATI) |
#define glGetAttachedObjectsARB GLEW_GET_FUN(__glewGetAttachedObjectsARB) |
#define glGetAttachedShaders GLEW_GET_FUN(__glewGetAttachedShaders) |
#define glGetAttribLocation GLEW_GET_FUN(__glewGetAttribLocation) |
#define glGetAttribLocationARB GLEW_GET_FUN(__glewGetAttribLocationARB) |
#define glGetBooleanIndexedvEXT GLEW_GET_FUN(__glewGetBooleanIndexedvEXT) |
#define glGetBufferParameteriv GLEW_GET_FUN(__glewGetBufferParameteriv) |
#define glGetBufferParameterivARB GLEW_GET_FUN(__glewGetBufferParameterivARB) |
#define glGetBufferPointerv GLEW_GET_FUN(__glewGetBufferPointerv) |
#define glGetBufferPointervARB GLEW_GET_FUN(__glewGetBufferPointervARB) |
#define glGetBufferSubData GLEW_GET_FUN(__glewGetBufferSubData) |
#define glGetBufferSubDataARB GLEW_GET_FUN(__glewGetBufferSubDataARB) |
#define glGetClipPlanefOES GLEW_GET_FUN(__glewGetClipPlanefOES) |
#define glGetColorTable GLEW_GET_FUN(__glewGetColorTable) |
#define glGetColorTableEXT GLEW_GET_FUN(__glewGetColorTableEXT) |
#define glGetColorTableParameterfv GLEW_GET_FUN(__glewGetColorTableParameterfv) |
#define glGetColorTableParameterfvEXT GLEW_GET_FUN(__glewGetColorTableParameterfvEXT) |
#define glGetColorTableParameterfvSGI GLEW_GET_FUN(__glewGetColorTableParameterfvSGI) |
#define glGetColorTableParameteriv GLEW_GET_FUN(__glewGetColorTableParameteriv) |
#define glGetColorTableParameterivEXT GLEW_GET_FUN(__glewGetColorTableParameterivEXT) |
#define glGetColorTableParameterivSGI GLEW_GET_FUN(__glewGetColorTableParameterivSGI) |
#define glGetColorTableSGI GLEW_GET_FUN(__glewGetColorTableSGI) |
#define glGetCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetCombinerInputParameterfvNV) |
#define glGetCombinerInputParameterivNV GLEW_GET_FUN(__glewGetCombinerInputParameterivNV) |
#define glGetCombinerOutputParameterfvNV GLEW_GET_FUN(__glewGetCombinerOutputParameterfvNV) |
#define glGetCombinerOutputParameterivNV GLEW_GET_FUN(__glewGetCombinerOutputParameterivNV) |
#define glGetCombinerStageParameterfvNV GLEW_GET_FUN(__glewGetCombinerStageParameterfvNV) |
#define glGetCompressedTexImage GLEW_GET_FUN(__glewGetCompressedTexImage) |
#define glGetCompressedTexImageARB GLEW_GET_FUN(__glewGetCompressedTexImageARB) |
#define glGetConvolutionFilter GLEW_GET_FUN(__glewGetConvolutionFilter) |
#define glGetConvolutionFilterEXT GLEW_GET_FUN(__glewGetConvolutionFilterEXT) |
#define glGetConvolutionParameterfv GLEW_GET_FUN(__glewGetConvolutionParameterfv) |
#define glGetConvolutionParameterfvEXT GLEW_GET_FUN(__glewGetConvolutionParameterfvEXT) |
#define glGetConvolutionParameteriv GLEW_GET_FUN(__glewGetConvolutionParameteriv) |
#define glGetConvolutionParameterivEXT GLEW_GET_FUN(__glewGetConvolutionParameterivEXT) |
#define glGetDetailTexFuncSGIS GLEW_GET_FUN(__glewGetDetailTexFuncSGIS) |
#define glGetFenceivNV GLEW_GET_FUN(__glewGetFenceivNV) |
#define glGetFinalCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterfvNV) |
#define glGetFinalCombinerInputParameterivNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterivNV) |
#define glGetFogFuncSGIS GLEW_GET_FUN(__glewGetFogFuncSGIS) |
#define glGetFragDataLocationEXT GLEW_GET_FUN(__glewGetFragDataLocationEXT) |
#define glGetFragmentLightfvEXT GLEW_GET_FUN(__glewGetFragmentLightfvEXT) |
#define glGetFragmentLightfvSGIX GLEW_GET_FUN(__glewGetFragmentLightfvSGIX) |
#define glGetFragmentLightivEXT GLEW_GET_FUN(__glewGetFragmentLightivEXT) |
#define glGetFragmentLightivSGIX GLEW_GET_FUN(__glewGetFragmentLightivSGIX) |
#define glGetFragmentMaterialfvEXT GLEW_GET_FUN(__glewGetFragmentMaterialfvEXT) |
#define glGetFragmentMaterialfvSGIX GLEW_GET_FUN(__glewGetFragmentMaterialfvSGIX) |
#define glGetFragmentMaterialivEXT GLEW_GET_FUN(__glewGetFragmentMaterialivEXT) |
#define glGetFragmentMaterialivSGIX GLEW_GET_FUN(__glewGetFragmentMaterialivSGIX) |
#define glGetFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetFramebufferAttachmentParameterivEXT) |
#define glGetHandleARB GLEW_GET_FUN(__glewGetHandleARB) |
#define glGetHistogram GLEW_GET_FUN(__glewGetHistogram) |
#define glGetHistogramEXT GLEW_GET_FUN(__glewGetHistogramEXT) |
#define glGetHistogramParameterfv GLEW_GET_FUN(__glewGetHistogramParameterfv) |
#define glGetHistogramParameterfvEXT GLEW_GET_FUN(__glewGetHistogramParameterfvEXT) |
#define glGetHistogramParameteriv GLEW_GET_FUN(__glewGetHistogramParameteriv) |
#define glGetHistogramParameterivEXT GLEW_GET_FUN(__glewGetHistogramParameterivEXT) |
#define glGetImageTransformParameterfvHP GLEW_GET_FUN(__glewGetImageTransformParameterfvHP) |
#define glGetImageTransformParameterivHP GLEW_GET_FUN(__glewGetImageTransformParameterivHP) |
#define glGetInfoLogARB GLEW_GET_FUN(__glewGetInfoLogARB) |
#define glGetIntegerIndexedvEXT GLEW_GET_FUN(__glewGetIntegerIndexedvEXT) |
#define glGetInvariantBooleanvEXT GLEW_GET_FUN(__glewGetInvariantBooleanvEXT) |
#define glGetInvariantFloatvEXT GLEW_GET_FUN(__glewGetInvariantFloatvEXT) |
#define glGetInvariantIntegervEXT GLEW_GET_FUN(__glewGetInvariantIntegervEXT) |
#define glGetLocalConstantBooleanvEXT GLEW_GET_FUN(__glewGetLocalConstantBooleanvEXT) |
#define glGetLocalConstantFloatvEXT GLEW_GET_FUN(__glewGetLocalConstantFloatvEXT) |
#define glGetLocalConstantIntegervEXT GLEW_GET_FUN(__glewGetLocalConstantIntegervEXT) |
#define glGetMapAttribParameterfvNV GLEW_GET_FUN(__glewGetMapAttribParameterfvNV) |
#define glGetMapAttribParameterivNV GLEW_GET_FUN(__glewGetMapAttribParameterivNV) |
#define glGetMapControlPointsNV GLEW_GET_FUN(__glewGetMapControlPointsNV) |
#define glGetMapParameterfvNV GLEW_GET_FUN(__glewGetMapParameterfvNV) |
#define glGetMapParameterivNV GLEW_GET_FUN(__glewGetMapParameterivNV) |
#define glGetMinmax GLEW_GET_FUN(__glewGetMinmax) |
#define glGetMinmaxEXT GLEW_GET_FUN(__glewGetMinmaxEXT) |
#define glGetMinmaxParameterfv GLEW_GET_FUN(__glewGetMinmaxParameterfv) |
#define glGetMinmaxParameterfvEXT GLEW_GET_FUN(__glewGetMinmaxParameterfvEXT) |
#define glGetMinmaxParameteriv GLEW_GET_FUN(__glewGetMinmaxParameteriv) |
#define glGetMinmaxParameterivEXT GLEW_GET_FUN(__glewGetMinmaxParameterivEXT) |
#define glGetObjectBufferfvATI GLEW_GET_FUN(__glewGetObjectBufferfvATI) |
#define glGetObjectBufferivATI GLEW_GET_FUN(__glewGetObjectBufferivATI) |
#define glGetObjectParameterfvARB GLEW_GET_FUN(__glewGetObjectParameterfvARB) |
#define glGetObjectParameterivARB GLEW_GET_FUN(__glewGetObjectParameterivARB) |
#define glGetOcclusionQueryivNV GLEW_GET_FUN(__glewGetOcclusionQueryivNV) |
#define glGetOcclusionQueryuivNV GLEW_GET_FUN(__glewGetOcclusionQueryuivNV) |
#define glGetPixelTransformParameterfvEXT GLEW_GET_FUN(__glewGetPixelTransformParameterfvEXT) |
#define glGetPixelTransformParameterivEXT GLEW_GET_FUN(__glewGetPixelTransformParameterivEXT) |
#define glGetPointervEXT GLEW_GET_FUN(__glewGetPointervEXT) |
#define glGetProgramEnvParameterdvARB GLEW_GET_FUN(__glewGetProgramEnvParameterdvARB) |
#define glGetProgramEnvParameterfvARB GLEW_GET_FUN(__glewGetProgramEnvParameterfvARB) |
#define glGetProgramInfoLog GLEW_GET_FUN(__glewGetProgramInfoLog) |
#define glGetProgramiv GLEW_GET_FUN(__glewGetProgramiv) |
#define glGetProgramivARB GLEW_GET_FUN(__glewGetProgramivARB) |
#define glGetProgramivNV GLEW_GET_FUN(__glewGetProgramivNV) |
#define glGetProgramLocalParameterdvARB GLEW_GET_FUN(__glewGetProgramLocalParameterdvARB) |
#define glGetProgramLocalParameterfvARB GLEW_GET_FUN(__glewGetProgramLocalParameterfvARB) |
#define glGetProgramNamedParameterdvNV GLEW_GET_FUN(__glewGetProgramNamedParameterdvNV) |
#define glGetProgramNamedParameterfvNV GLEW_GET_FUN(__glewGetProgramNamedParameterfvNV) |
#define glGetProgramParameterdvNV GLEW_GET_FUN(__glewGetProgramParameterdvNV) |
#define glGetProgramParameterfvNV GLEW_GET_FUN(__glewGetProgramParameterfvNV) |
#define glGetProgramStringARB GLEW_GET_FUN(__glewGetProgramStringARB) |
#define glGetProgramStringNV GLEW_GET_FUN(__glewGetProgramStringNV) |
#define glGetQueryiv GLEW_GET_FUN(__glewGetQueryiv) |
#define glGetQueryivARB GLEW_GET_FUN(__glewGetQueryivARB) |
#define glGetQueryObjecti64vEXT GLEW_GET_FUN(__glewGetQueryObjecti64vEXT) |
#define glGetQueryObjectiv GLEW_GET_FUN(__glewGetQueryObjectiv) |
#define glGetQueryObjectivARB GLEW_GET_FUN(__glewGetQueryObjectivARB) |
#define glGetQueryObjectui64vEXT GLEW_GET_FUN(__glewGetQueryObjectui64vEXT) |
#define glGetQueryObjectuiv GLEW_GET_FUN(__glewGetQueryObjectuiv) |
#define glGetQueryObjectuivARB GLEW_GET_FUN(__glewGetQueryObjectuivARB) |
#define glGetRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetRenderbufferParameterivEXT) |
#define glGetSeparableFilter GLEW_GET_FUN(__glewGetSeparableFilter) |
#define glGetSeparableFilterEXT GLEW_GET_FUN(__glewGetSeparableFilterEXT) |
#define glGetShaderInfoLog GLEW_GET_FUN(__glewGetShaderInfoLog) |
#define glGetShaderiv GLEW_GET_FUN(__glewGetShaderiv) |
#define glGetShaderSource GLEW_GET_FUN(__glewGetShaderSource) |
#define glGetShaderSourceARB GLEW_GET_FUN(__glewGetShaderSourceARB) |
#define glGetSharpenTexFuncSGIS GLEW_GET_FUN(__glewGetSharpenTexFuncSGIS) |
#define glGetTexBumpParameterfvATI GLEW_GET_FUN(__glewGetTexBumpParameterfvATI) |
#define glGetTexBumpParameterivATI GLEW_GET_FUN(__glewGetTexBumpParameterivATI) |
#define glGetTexFilterFuncSGIS GLEW_GET_FUN(__glewGetTexFilterFuncSGIS) |
#define glGetTexParameterIivEXT GLEW_GET_FUN(__glewGetTexParameterIivEXT) |
#define glGetTexParameterIuivEXT GLEW_GET_FUN(__glewGetTexParameterIuivEXT) |
#define glGetTexParameterPointervAPPLE GLEW_GET_FUN(__glewGetTexParameterPointervAPPLE) |
#define glGetTrackMatrixivNV GLEW_GET_FUN(__glewGetTrackMatrixivNV) |
#define glGetTransformFeedbackVaryingNV GLEW_GET_FUN(__glewGetTransformFeedbackVaryingNV) |
#define glGetUniformBufferSizeEXT GLEW_GET_FUN(__glewGetUniformBufferSizeEXT) |
#define glGetUniformfv GLEW_GET_FUN(__glewGetUniformfv) |
#define glGetUniformfvARB GLEW_GET_FUN(__glewGetUniformfvARB) |
#define glGetUniformiv GLEW_GET_FUN(__glewGetUniformiv) |
#define glGetUniformivARB GLEW_GET_FUN(__glewGetUniformivARB) |
#define glGetUniformLocation GLEW_GET_FUN(__glewGetUniformLocation) |
#define glGetUniformLocationARB GLEW_GET_FUN(__glewGetUniformLocationARB) |
#define glGetUniformOffsetEXT GLEW_GET_FUN(__glewGetUniformOffsetEXT) |
#define glGetUniformuivEXT GLEW_GET_FUN(__glewGetUniformuivEXT) |
#define glGetVariantArrayObjectfvATI GLEW_GET_FUN(__glewGetVariantArrayObjectfvATI) |
#define glGetVariantArrayObjectivATI GLEW_GET_FUN(__glewGetVariantArrayObjectivATI) |
#define glGetVariantBooleanvEXT GLEW_GET_FUN(__glewGetVariantBooleanvEXT) |
#define glGetVariantFloatvEXT GLEW_GET_FUN(__glewGetVariantFloatvEXT) |
#define glGetVariantIntegervEXT GLEW_GET_FUN(__glewGetVariantIntegervEXT) |
#define glGetVariantPointervEXT GLEW_GET_FUN(__glewGetVariantPointervEXT) |
#define glGetVaryingLocationNV GLEW_GET_FUN(__glewGetVaryingLocationNV) |
#define glGetVertexAttribArrayObjectfvATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectfvATI) |
#define glGetVertexAttribArrayObjectivATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectivATI) |
#define glGetVertexAttribdv GLEW_GET_FUN(__glewGetVertexAttribdv) |
#define glGetVertexAttribdvARB GLEW_GET_FUN(__glewGetVertexAttribdvARB) |
#define glGetVertexAttribdvNV GLEW_GET_FUN(__glewGetVertexAttribdvNV) |
#define glGetVertexAttribfv GLEW_GET_FUN(__glewGetVertexAttribfv) |
#define glGetVertexAttribfvARB GLEW_GET_FUN(__glewGetVertexAttribfvARB) |
#define glGetVertexAttribfvNV GLEW_GET_FUN(__glewGetVertexAttribfvNV) |
#define glGetVertexAttribIivEXT GLEW_GET_FUN(__glewGetVertexAttribIivEXT) |
#define glGetVertexAttribIuivEXT GLEW_GET_FUN(__glewGetVertexAttribIuivEXT) |
#define glGetVertexAttribiv GLEW_GET_FUN(__glewGetVertexAttribiv) |
#define glGetVertexAttribivARB GLEW_GET_FUN(__glewGetVertexAttribivARB) |
#define glGetVertexAttribivNV GLEW_GET_FUN(__glewGetVertexAttribivNV) |
#define glGetVertexAttribPointerv GLEW_GET_FUN(__glewGetVertexAttribPointerv) |
#define glGetVertexAttribPointervARB GLEW_GET_FUN(__glewGetVertexAttribPointervARB) |
#define glGetVertexAttribPointervNV GLEW_GET_FUN(__glewGetVertexAttribPointervNV) |
#define glGlobalAlphaFactorbSUN GLEW_GET_FUN(__glewGlobalAlphaFactorbSUN) |
#define glGlobalAlphaFactordSUN GLEW_GET_FUN(__glewGlobalAlphaFactordSUN) |
#define glGlobalAlphaFactorfSUN GLEW_GET_FUN(__glewGlobalAlphaFactorfSUN) |
#define glGlobalAlphaFactoriSUN GLEW_GET_FUN(__glewGlobalAlphaFactoriSUN) |
#define glGlobalAlphaFactorsSUN GLEW_GET_FUN(__glewGlobalAlphaFactorsSUN) |
#define glGlobalAlphaFactorubSUN GLEW_GET_FUN(__glewGlobalAlphaFactorubSUN) |
#define glGlobalAlphaFactoruiSUN GLEW_GET_FUN(__glewGlobalAlphaFactoruiSUN) |
#define glGlobalAlphaFactorusSUN GLEW_GET_FUN(__glewGlobalAlphaFactorusSUN) |
#define glHistogram GLEW_GET_FUN(__glewHistogram) |
#define glHistogramEXT GLEW_GET_FUN(__glewHistogramEXT) |
#define glImageTransformParameterfHP GLEW_GET_FUN(__glewImageTransformParameterfHP) |
#define glImageTransformParameterfvHP GLEW_GET_FUN(__glewImageTransformParameterfvHP) |
#define glImageTransformParameteriHP GLEW_GET_FUN(__glewImageTransformParameteriHP) |
#define glImageTransformParameterivHP GLEW_GET_FUN(__glewImageTransformParameterivHP) |
#define glIndexFuncEXT GLEW_GET_FUN(__glewIndexFuncEXT) |
#define glIndexMaterialEXT GLEW_GET_FUN(__glewIndexMaterialEXT) |
#define glIndexPointerEXT GLEW_GET_FUN(__glewIndexPointerEXT) |
#define glIndexPointerListIBM GLEW_GET_FUN(__glewIndexPointerListIBM) |
#define glInsertComponentEXT GLEW_GET_FUN(__glewInsertComponentEXT) |
#define glIsAsyncMarkerSGIX GLEW_GET_FUN(__glewIsAsyncMarkerSGIX) |
#define glIsBuffer GLEW_GET_FUN(__glewIsBuffer) |
#define glIsBufferARB GLEW_GET_FUN(__glewIsBufferARB) |
#define glIsEnabledIndexedEXT GLEW_GET_FUN(__glewIsEnabledIndexedEXT) |
#define glIsFenceAPPLE GLEW_GET_FUN(__glewIsFenceAPPLE) |
#define glIsFenceNV GLEW_GET_FUN(__glewIsFenceNV) |
#define glIsFramebufferEXT GLEW_GET_FUN(__glewIsFramebufferEXT) |
#define glIsObjectBufferATI GLEW_GET_FUN(__glewIsObjectBufferATI) |
#define glIsOcclusionQueryNV GLEW_GET_FUN(__glewIsOcclusionQueryNV) |
#define glIsProgram GLEW_GET_FUN(__glewIsProgram) |
#define glIsProgramARB GLEW_GET_FUN(__glewIsProgramARB) |
#define glIsProgramNV GLEW_GET_FUN(__glewIsProgramNV) |
#define glIsQuery GLEW_GET_FUN(__glewIsQuery) |
#define glIsQueryARB GLEW_GET_FUN(__glewIsQueryARB) |
#define glIsRenderbufferEXT GLEW_GET_FUN(__glewIsRenderbufferEXT) |
#define glIsShader GLEW_GET_FUN(__glewIsShader) |
#define glIsTextureEXT GLEW_GET_FUN(__glewIsTextureEXT) |
#define glIsVariantEnabledEXT GLEW_GET_FUN(__glewIsVariantEnabledEXT) |
#define glIsVertexArrayAPPLE GLEW_GET_FUN(__glewIsVertexArrayAPPLE) |
#define glLightEnviEXT GLEW_GET_FUN(__glewLightEnviEXT) |
#define glLinkProgram GLEW_GET_FUN(__glewLinkProgram) |
#define glLinkProgramARB GLEW_GET_FUN(__glewLinkProgramARB) |
#define glLoadProgramNV GLEW_GET_FUN(__glewLoadProgramNV) |
#define glLoadTransposeMatrixd GLEW_GET_FUN(__glewLoadTransposeMatrixd) |
#define glLoadTransposeMatrixdARB GLEW_GET_FUN(__glewLoadTransposeMatrixdARB) |
#define glLoadTransposeMatrixf GLEW_GET_FUN(__glewLoadTransposeMatrixf) |
#define glLoadTransposeMatrixfARB GLEW_GET_FUN(__glewLoadTransposeMatrixfARB) |
#define glLockArraysEXT GLEW_GET_FUN(__glewLockArraysEXT) |
#define glMapBuffer GLEW_GET_FUN(__glewMapBuffer) |
#define glMapBufferARB GLEW_GET_FUN(__glewMapBufferARB) |
#define glMapControlPointsNV GLEW_GET_FUN(__glewMapControlPointsNV) |
#define glMapObjectBufferATI GLEW_GET_FUN(__glewMapObjectBufferATI) |
#define glMapParameterfvNV GLEW_GET_FUN(__glewMapParameterfvNV) |
#define glMapParameterivNV GLEW_GET_FUN(__glewMapParameterivNV) |
#define glMatrixIndexPointerARB GLEW_GET_FUN(__glewMatrixIndexPointerARB) |
#define glMatrixIndexubvARB GLEW_GET_FUN(__glewMatrixIndexubvARB) |
#define glMatrixIndexuivARB GLEW_GET_FUN(__glewMatrixIndexuivARB) |
#define glMatrixIndexusvARB GLEW_GET_FUN(__glewMatrixIndexusvARB) |
#define glMinmax GLEW_GET_FUN(__glewMinmax) |
#define glMinmaxEXT GLEW_GET_FUN(__glewMinmaxEXT) |
#define glMultiDrawArrays GLEW_GET_FUN(__glewMultiDrawArrays) |
#define glMultiDrawArraysEXT GLEW_GET_FUN(__glewMultiDrawArraysEXT) |
#define glMultiDrawElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawElementArrayAPPLE) |
#define glMultiDrawElements GLEW_GET_FUN(__glewMultiDrawElements) |
#define glMultiDrawElementsEXT GLEW_GET_FUN(__glewMultiDrawElementsEXT) |
#define glMultiDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawRangeElementArrayAPPLE) |
#define glMultiModeDrawArraysIBM GLEW_GET_FUN(__glewMultiModeDrawArraysIBM) |
#define glMultiModeDrawElementsIBM GLEW_GET_FUN(__glewMultiModeDrawElementsIBM) |
#define glMultiTexCoord1d GLEW_GET_FUN(__glewMultiTexCoord1d) |
#define glMultiTexCoord1dARB GLEW_GET_FUN(__glewMultiTexCoord1dARB) |
#define glMultiTexCoord1dv GLEW_GET_FUN(__glewMultiTexCoord1dv) |
#define glMultiTexCoord1dvARB GLEW_GET_FUN(__glewMultiTexCoord1dvARB) |
#define glMultiTexCoord1f GLEW_GET_FUN(__glewMultiTexCoord1f) |
#define glMultiTexCoord1fARB GLEW_GET_FUN(__glewMultiTexCoord1fARB) |
#define glMultiTexCoord1fv GLEW_GET_FUN(__glewMultiTexCoord1fv) |
#define glMultiTexCoord1fvARB GLEW_GET_FUN(__glewMultiTexCoord1fvARB) |
#define glMultiTexCoord1hNV GLEW_GET_FUN(__glewMultiTexCoord1hNV) |
#define glMultiTexCoord1hvNV GLEW_GET_FUN(__glewMultiTexCoord1hvNV) |
#define glMultiTexCoord1i GLEW_GET_FUN(__glewMultiTexCoord1i) |
#define glMultiTexCoord1iARB GLEW_GET_FUN(__glewMultiTexCoord1iARB) |
#define glMultiTexCoord1iv GLEW_GET_FUN(__glewMultiTexCoord1iv) |
#define glMultiTexCoord1ivARB GLEW_GET_FUN(__glewMultiTexCoord1ivARB) |
#define glMultiTexCoord1s GLEW_GET_FUN(__glewMultiTexCoord1s) |
#define glMultiTexCoord1sARB GLEW_GET_FUN(__glewMultiTexCoord1sARB) |
#define glMultiTexCoord1sv GLEW_GET_FUN(__glewMultiTexCoord1sv) |
#define glMultiTexCoord1svARB GLEW_GET_FUN(__glewMultiTexCoord1svARB) |
#define glMultiTexCoord2d GLEW_GET_FUN(__glewMultiTexCoord2d) |
#define glMultiTexCoord2dARB GLEW_GET_FUN(__glewMultiTexCoord2dARB) |
#define glMultiTexCoord2dv GLEW_GET_FUN(__glewMultiTexCoord2dv) |
#define glMultiTexCoord2dvARB GLEW_GET_FUN(__glewMultiTexCoord2dvARB) |
#define glMultiTexCoord2f GLEW_GET_FUN(__glewMultiTexCoord2f) |
#define glMultiTexCoord2fARB GLEW_GET_FUN(__glewMultiTexCoord2fARB) |
#define glMultiTexCoord2fv GLEW_GET_FUN(__glewMultiTexCoord2fv) |
#define glMultiTexCoord2fvARB GLEW_GET_FUN(__glewMultiTexCoord2fvARB) |
#define glMultiTexCoord2hNV GLEW_GET_FUN(__glewMultiTexCoord2hNV) |
#define glMultiTexCoord2hvNV GLEW_GET_FUN(__glewMultiTexCoord2hvNV) |
#define glMultiTexCoord2i GLEW_GET_FUN(__glewMultiTexCoord2i) |
#define glMultiTexCoord2iARB GLEW_GET_FUN(__glewMultiTexCoord2iARB) |
#define glMultiTexCoord2iv GLEW_GET_FUN(__glewMultiTexCoord2iv) |
#define glMultiTexCoord2ivARB GLEW_GET_FUN(__glewMultiTexCoord2ivARB) |
#define glMultiTexCoord2s GLEW_GET_FUN(__glewMultiTexCoord2s) |
#define glMultiTexCoord2sARB GLEW_GET_FUN(__glewMultiTexCoord2sARB) |
#define glMultiTexCoord2sv GLEW_GET_FUN(__glewMultiTexCoord2sv) |
#define glMultiTexCoord2svARB GLEW_GET_FUN(__glewMultiTexCoord2svARB) |
#define glMultiTexCoord3d GLEW_GET_FUN(__glewMultiTexCoord3d) |
#define glMultiTexCoord3dARB GLEW_GET_FUN(__glewMultiTexCoord3dARB) |
#define glMultiTexCoord3dv GLEW_GET_FUN(__glewMultiTexCoord3dv) |
#define glMultiTexCoord3dvARB GLEW_GET_FUN(__glewMultiTexCoord3dvARB) |
#define glMultiTexCoord3f GLEW_GET_FUN(__glewMultiTexCoord3f) |
#define glMultiTexCoord3fARB GLEW_GET_FUN(__glewMultiTexCoord3fARB) |
#define glMultiTexCoord3fv GLEW_GET_FUN(__glewMultiTexCoord3fv) |
#define glMultiTexCoord3fvARB GLEW_GET_FUN(__glewMultiTexCoord3fvARB) |
#define glMultiTexCoord3hNV GLEW_GET_FUN(__glewMultiTexCoord3hNV) |
#define glMultiTexCoord3hvNV GLEW_GET_FUN(__glewMultiTexCoord3hvNV) |
#define glMultiTexCoord3i GLEW_GET_FUN(__glewMultiTexCoord3i) |
#define glMultiTexCoord3iARB GLEW_GET_FUN(__glewMultiTexCoord3iARB) |
#define glMultiTexCoord3iv GLEW_GET_FUN(__glewMultiTexCoord3iv) |
#define glMultiTexCoord3ivARB GLEW_GET_FUN(__glewMultiTexCoord3ivARB) |
#define glMultiTexCoord3s GLEW_GET_FUN(__glewMultiTexCoord3s) |
#define glMultiTexCoord3sARB GLEW_GET_FUN(__glewMultiTexCoord3sARB) |
#define glMultiTexCoord3sv GLEW_GET_FUN(__glewMultiTexCoord3sv) |
#define glMultiTexCoord3svARB GLEW_GET_FUN(__glewMultiTexCoord3svARB) |
#define glMultiTexCoord4d GLEW_GET_FUN(__glewMultiTexCoord4d) |
#define glMultiTexCoord4dARB GLEW_GET_FUN(__glewMultiTexCoord4dARB) |
#define glMultiTexCoord4dv GLEW_GET_FUN(__glewMultiTexCoord4dv) |
#define glMultiTexCoord4dvARB GLEW_GET_FUN(__glewMultiTexCoord4dvARB) |
#define glMultiTexCoord4f GLEW_GET_FUN(__glewMultiTexCoord4f) |
#define glMultiTexCoord4fARB GLEW_GET_FUN(__glewMultiTexCoord4fARB) |
#define glMultiTexCoord4fv GLEW_GET_FUN(__glewMultiTexCoord4fv) |
#define glMultiTexCoord4fvARB GLEW_GET_FUN(__glewMultiTexCoord4fvARB) |
#define glMultiTexCoord4hNV GLEW_GET_FUN(__glewMultiTexCoord4hNV) |
#define glMultiTexCoord4hvNV GLEW_GET_FUN(__glewMultiTexCoord4hvNV) |
#define glMultiTexCoord4i GLEW_GET_FUN(__glewMultiTexCoord4i) |
#define glMultiTexCoord4iARB GLEW_GET_FUN(__glewMultiTexCoord4iARB) |
#define glMultiTexCoord4iv GLEW_GET_FUN(__glewMultiTexCoord4iv) |
#define glMultiTexCoord4ivARB GLEW_GET_FUN(__glewMultiTexCoord4ivARB) |
#define glMultiTexCoord4s GLEW_GET_FUN(__glewMultiTexCoord4s) |
#define glMultiTexCoord4sARB GLEW_GET_FUN(__glewMultiTexCoord4sARB) |
#define glMultiTexCoord4sv GLEW_GET_FUN(__glewMultiTexCoord4sv) |
#define glMultiTexCoord4svARB GLEW_GET_FUN(__glewMultiTexCoord4svARB) |
#define glMultTransposeMatrixd GLEW_GET_FUN(__glewMultTransposeMatrixd) |
#define glMultTransposeMatrixdARB GLEW_GET_FUN(__glewMultTransposeMatrixdARB) |
#define glMultTransposeMatrixf GLEW_GET_FUN(__glewMultTransposeMatrixf) |
#define glMultTransposeMatrixfARB GLEW_GET_FUN(__glewMultTransposeMatrixfARB) |
#define glNewBufferRegionEXT GLEW_GET_FUN(__glewNewBufferRegionEXT) |
#define glNewObjectBufferATI GLEW_GET_FUN(__glewNewObjectBufferATI) |
#define glNormal3fVertex3fSUN GLEW_GET_FUN(__glewNormal3fVertex3fSUN) |
#define glNormal3fVertex3fvSUN GLEW_GET_FUN(__glewNormal3fVertex3fvSUN) |
#define glNormal3hNV GLEW_GET_FUN(__glewNormal3hNV) |
#define glNormal3hvNV GLEW_GET_FUN(__glewNormal3hvNV) |
#define glNormalPointerEXT GLEW_GET_FUN(__glewNormalPointerEXT) |
#define glNormalPointerListIBM GLEW_GET_FUN(__glewNormalPointerListIBM) |
#define glNormalPointervINTEL GLEW_GET_FUN(__glewNormalPointervINTEL) |
#define glNormalStream3bATI GLEW_GET_FUN(__glewNormalStream3bATI) |
#define glNormalStream3bvATI GLEW_GET_FUN(__glewNormalStream3bvATI) |
#define glNormalStream3dATI GLEW_GET_FUN(__glewNormalStream3dATI) |
#define glNormalStream3dvATI GLEW_GET_FUN(__glewNormalStream3dvATI) |
#define glNormalStream3fATI GLEW_GET_FUN(__glewNormalStream3fATI) |
#define glNormalStream3fvATI GLEW_GET_FUN(__glewNormalStream3fvATI) |
#define glNormalStream3iATI GLEW_GET_FUN(__glewNormalStream3iATI) |
#define glNormalStream3ivATI GLEW_GET_FUN(__glewNormalStream3ivATI) |
#define glNormalStream3sATI GLEW_GET_FUN(__glewNormalStream3sATI) |
#define glNormalStream3svATI GLEW_GET_FUN(__glewNormalStream3svATI) |
#define glOrthofOES GLEW_GET_FUN(__glewOrthofOES) |
#define glPassTexCoordATI GLEW_GET_FUN(__glewPassTexCoordATI) |
#define glPixelDataRangeNV GLEW_GET_FUN(__glewPixelDataRangeNV) |
#define glPixelTexGenSGIX GLEW_GET_FUN(__glewPixelTexGenSGIX) |
#define glPixelTransformParameterfEXT GLEW_GET_FUN(__glewPixelTransformParameterfEXT) |
#define glPixelTransformParameterfvEXT GLEW_GET_FUN(__glewPixelTransformParameterfvEXT) |
#define glPixelTransformParameteriEXT GLEW_GET_FUN(__glewPixelTransformParameteriEXT) |
#define glPixelTransformParameterivEXT GLEW_GET_FUN(__glewPixelTransformParameterivEXT) |
#define glPNTrianglesfATI GLEW_GET_FUN(__glPNTrianglewesfATI) |
#define glPNTrianglesiATI GLEW_GET_FUN(__glPNTrianglewesiATI) |
#define glPointParameterf GLEW_GET_FUN(__glewPointParameterf) |
#define glPointParameterfARB GLEW_GET_FUN(__glewPointParameterfARB) |
#define glPointParameterfEXT GLEW_GET_FUN(__glewPointParameterfEXT) |
#define glPointParameterfv GLEW_GET_FUN(__glewPointParameterfv) |
#define glPointParameterfvARB GLEW_GET_FUN(__glewPointParameterfvARB) |
#define glPointParameterfvEXT GLEW_GET_FUN(__glewPointParameterfvEXT) |
#define glPointParameteriNV GLEW_GET_FUN(__glewPointParameteriNV) |
#define glPointParameterivNV GLEW_GET_FUN(__glewPointParameterivNV) |
#define glPollAsyncSGIX GLEW_GET_FUN(__glewPollAsyncSGIX) |
#define glPolygonOffsetEXT GLEW_GET_FUN(__glewPolygonOffsetEXT) |
#define glPrimitiveRestartIndexNV GLEW_GET_FUN(__glewPrimitiveRestartIndexNV) |
#define glPrimitiveRestartNV GLEW_GET_FUN(__glewPrimitiveRestartNV) |
#define glPrioritizeTexturesEXT GLEW_GET_FUN(__glewPrioritizeTexturesEXT) |
#define glProgramBufferParametersfvNV GLEW_GET_FUN(__glewProgramBufferParametersfvNV) |
#define glProgramBufferParametersIivNV GLEW_GET_FUN(__glewProgramBufferParametersIivNV) |
#define glProgramBufferParametersIuivNV GLEW_GET_FUN(__glewProgramBufferParametersIuivNV) |
#define glProgramEnvParameter4dARB GLEW_GET_FUN(__glewProgramEnvParameter4dARB) |
#define glProgramEnvParameter4dvARB GLEW_GET_FUN(__glewProgramEnvParameter4dvARB) |
#define glProgramEnvParameter4fARB GLEW_GET_FUN(__glewProgramEnvParameter4fARB) |
#define glProgramEnvParameter4fvARB GLEW_GET_FUN(__glewProgramEnvParameter4fvARB) |
#define glProgramEnvParameterI4iNV GLEW_GET_FUN(__glewProgramEnvParameterI4iNV) |
#define glProgramEnvParameterI4ivNV GLEW_GET_FUN(__glewProgramEnvParameterI4ivNV) |
#define glProgramEnvParameterI4uiNV GLEW_GET_FUN(__glewProgramEnvParameterI4uiNV) |
#define glProgramEnvParameterI4uivNV GLEW_GET_FUN(__glewProgramEnvParameterI4uivNV) |
#define glProgramEnvParameters4fvEXT GLEW_GET_FUN(__glewProgramEnvParameters4fvEXT) |
#define glProgramEnvParametersI4ivNV GLEW_GET_FUN(__glewProgramEnvParametersI4ivNV) |
#define glProgramEnvParametersI4uivNV GLEW_GET_FUN(__glewProgramEnvParametersI4uivNV) |
#define glProgramLocalParameter4dARB GLEW_GET_FUN(__glewProgramLocalParameter4dARB) |
#define glProgramLocalParameter4dvARB GLEW_GET_FUN(__glewProgramLocalParameter4dvARB) |
#define glProgramLocalParameter4fARB GLEW_GET_FUN(__glewProgramLocalParameter4fARB) |
#define glProgramLocalParameter4fvARB GLEW_GET_FUN(__glewProgramLocalParameter4fvARB) |
#define glProgramLocalParameterI4iNV GLEW_GET_FUN(__glewProgramLocalParameterI4iNV) |
#define glProgramLocalParameterI4ivNV GLEW_GET_FUN(__glewProgramLocalParameterI4ivNV) |
#define glProgramLocalParameterI4uiNV GLEW_GET_FUN(__glewProgramLocalParameterI4uiNV) |
#define glProgramLocalParameterI4uivNV GLEW_GET_FUN(__glewProgramLocalParameterI4uivNV) |
#define glProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewProgramLocalParameters4fvEXT) |
#define glProgramLocalParametersI4ivNV GLEW_GET_FUN(__glewProgramLocalParametersI4ivNV) |
#define glProgramLocalParametersI4uivNV GLEW_GET_FUN(__glewProgramLocalParametersI4uivNV) |
#define glProgramNamedParameter4dNV GLEW_GET_FUN(__glewProgramNamedParameter4dNV) |
#define glProgramNamedParameter4dvNV GLEW_GET_FUN(__glewProgramNamedParameter4dvNV) |
#define glProgramNamedParameter4fNV GLEW_GET_FUN(__glewProgramNamedParameter4fNV) |
#define glProgramNamedParameter4fvNV GLEW_GET_FUN(__glewProgramNamedParameter4fvNV) |
#define glProgramParameter4dNV GLEW_GET_FUN(__glewProgramParameter4dNV) |
#define glProgramParameter4dvNV GLEW_GET_FUN(__glewProgramParameter4dvNV) |
#define glProgramParameter4fNV GLEW_GET_FUN(__glewProgramParameter4fNV) |
#define glProgramParameter4fvNV GLEW_GET_FUN(__glewProgramParameter4fvNV) |
#define glProgramParameteriEXT GLEW_GET_FUN(__glewProgramParameteriEXT) |
#define glProgramParameters4dvNV GLEW_GET_FUN(__glewProgramParameters4dvNV) |
#define glProgramParameters4fvNV GLEW_GET_FUN(__glewProgramParameters4fvNV) |
#define glProgramStringARB GLEW_GET_FUN(__glewProgramStringARB) |
#define glProgramVertexLimitNV GLEW_GET_FUN(__glewProgramVertexLimitNV) |
#define glReadBufferRegionEXT GLEW_GET_FUN(__glewReadBufferRegionEXT) |
#define glReadVideoPixelsSUN GLEW_GET_FUN(__glewReadVideoPixelsSUN) |
#define glReferencePlaneSGIX GLEW_GET_FUN(__glewReferencePlaneSGIX) |
#define glRenderbufferStorageEXT GLEW_GET_FUN(__glewRenderbufferStorageEXT) |
#define glRenderbufferStorageMultisampleCoverageNV GLEW_GET_FUN(__glewRenderbufferStorageMultisampleCoverageNV) |
#define glRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewRenderbufferStorageMultisampleEXT) |
#define glReplacementCodePointerSUN GLEW_GET_FUN(__glewReplacementCodePointerSUN) |
#define glReplacementCodeubSUN GLEW_GET_FUN(__glewReplacementCodeubSUN) |
#define glReplacementCodeubvSUN GLEW_GET_FUN(__glewReplacementCodeubvSUN) |
#define glReplacementCodeuiColor3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fSUN) |
#define glReplacementCodeuiColor3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fvSUN) |
#define glReplacementCodeuiColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fSUN) |
#define glReplacementCodeuiColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fvSUN) |
#define glReplacementCodeuiColor4ubVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fSUN) |
#define glReplacementCodeuiColor4ubVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fvSUN) |
#define glReplacementCodeuiNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fSUN) |
#define glReplacementCodeuiNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fvSUN) |
#define glReplacementCodeuiSUN GLEW_GET_FUN(__glewReplacementCodeuiSUN) |
#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN) |
#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN) |
#define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN) |
#define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN) |
#define glReplacementCodeuiTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fSUN) |
#define glReplacementCodeuiTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fvSUN) |
#define glReplacementCodeuiVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fSUN) |
#define glReplacementCodeuiVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fvSUN) |
#define glReplacementCodeuivSUN GLEW_GET_FUN(__glewReplacementCodeuivSUN) |
#define glReplacementCodeusSUN GLEW_GET_FUN(__glewReplacementCodeusSUN) |
#define glReplacementCodeusvSUN GLEW_GET_FUN(__glewReplacementCodeusvSUN) |
#define glRequestResidentProgramsNV GLEW_GET_FUN(__glewRequestResidentProgramsNV) |
#define glResetHistogram GLEW_GET_FUN(__glewResetHistogram) |
#define glResetHistogramEXT GLEW_GET_FUN(__glewResetHistogramEXT) |
#define glResetMinmax GLEW_GET_FUN(__glewResetMinmax) |
#define glResetMinmaxEXT GLEW_GET_FUN(__glewResetMinmaxEXT) |
#define glResizeBuffersMESA GLEW_GET_FUN(__glewResizeBuffersMESA) |
#define glSampleCoverage GLEW_GET_FUN(__glewSampleCoverage) |
#define glSampleCoverageARB GLEW_GET_FUN(__glewSampleCoverageARB) |
#define glSampleMapATI GLEW_GET_FUN(__glewSampleMapATI) |
#define glSampleMaskEXT GLEW_GET_FUN(__glewSampleMaskEXT) |
#define glSampleMaskSGIS GLEW_GET_FUN(__glewSampleMaskSGIS) |
#define glSamplePatternEXT GLEW_GET_FUN(__glewSamplePatternEXT) |
#define glSamplePatternSGIS GLEW_GET_FUN(__glewSamplePatternSGIS) |
#define glSecondaryColor3b GLEW_GET_FUN(__glewSecondaryColor3b) |
#define glSecondaryColor3bEXT GLEW_GET_FUN(__glewSecondaryColor3bEXT) |
#define glSecondaryColor3bv GLEW_GET_FUN(__glewSecondaryColor3bv) |
#define glSecondaryColor3bvEXT GLEW_GET_FUN(__glewSecondaryColor3bvEXT) |
#define glSecondaryColor3d GLEW_GET_FUN(__glewSecondaryColor3d) |
#define glSecondaryColor3dEXT GLEW_GET_FUN(__glewSecondaryColor3dEXT) |
#define glSecondaryColor3dv GLEW_GET_FUN(__glewSecondaryColor3dv) |
#define glSecondaryColor3dvEXT GLEW_GET_FUN(__glewSecondaryColor3dvEXT) |
#define glSecondaryColor3f GLEW_GET_FUN(__glewSecondaryColor3f) |
#define glSecondaryColor3fEXT GLEW_GET_FUN(__glewSecondaryColor3fEXT) |
#define glSecondaryColor3fv GLEW_GET_FUN(__glewSecondaryColor3fv) |
#define glSecondaryColor3fvEXT GLEW_GET_FUN(__glewSecondaryColor3fvEXT) |
#define glSecondaryColor3hNV GLEW_GET_FUN(__glewSecondaryColor3hNV) |
#define glSecondaryColor3hvNV GLEW_GET_FUN(__glewSecondaryColor3hvNV) |
#define glSecondaryColor3i GLEW_GET_FUN(__glewSecondaryColor3i) |
#define glSecondaryColor3iEXT GLEW_GET_FUN(__glewSecondaryColor3iEXT) |
#define glSecondaryColor3iv GLEW_GET_FUN(__glewSecondaryColor3iv) |
#define glSecondaryColor3ivEXT GLEW_GET_FUN(__glewSecondaryColor3ivEXT) |
#define glSecondaryColor3s GLEW_GET_FUN(__glewSecondaryColor3s) |
#define glSecondaryColor3sEXT GLEW_GET_FUN(__glewSecondaryColor3sEXT) |
#define glSecondaryColor3sv GLEW_GET_FUN(__glewSecondaryColor3sv) |
#define glSecondaryColor3svEXT GLEW_GET_FUN(__glewSecondaryColor3svEXT) |
#define glSecondaryColor3ub GLEW_GET_FUN(__glewSecondaryColor3ub) |
#define glSecondaryColor3ubEXT GLEW_GET_FUN(__glewSecondaryColor3ubEXT) |
#define glSecondaryColor3ubv GLEW_GET_FUN(__glewSecondaryColor3ubv) |
#define glSecondaryColor3ubvEXT GLEW_GET_FUN(__glewSecondaryColor3ubvEXT) |
#define glSecondaryColor3ui GLEW_GET_FUN(__glewSecondaryColor3ui) |
#define glSecondaryColor3uiEXT GLEW_GET_FUN(__glewSecondaryColor3uiEXT) |
#define glSecondaryColor3uiv GLEW_GET_FUN(__glewSecondaryColor3uiv) |
#define glSecondaryColor3uivEXT GLEW_GET_FUN(__glewSecondaryColor3uivEXT) |
#define glSecondaryColor3us GLEW_GET_FUN(__glewSecondaryColor3us) |
#define glSecondaryColor3usEXT GLEW_GET_FUN(__glewSecondaryColor3usEXT) |
#define glSecondaryColor3usv GLEW_GET_FUN(__glewSecondaryColor3usv) |
#define glSecondaryColor3usvEXT GLEW_GET_FUN(__glewSecondaryColor3usvEXT) |
#define glSecondaryColorPointer GLEW_GET_FUN(__glewSecondaryColorPointer) |
#define glSecondaryColorPointerEXT GLEW_GET_FUN(__glewSecondaryColorPointerEXT) |
#define glSecondaryColorPointerListIBM GLEW_GET_FUN(__glewSecondaryColorPointerListIBM) |
#define glSeparableFilter2D GLEW_GET_FUN(__glewSeparableFilter2D) |
#define glSeparableFilter2DEXT GLEW_GET_FUN(__glewSeparableFilter2DEXT) |
#define glSetFenceAPPLE GLEW_GET_FUN(__glewSetFenceAPPLE) |
#define glSetFenceNV GLEW_GET_FUN(__glewSetFenceNV) |
#define glSetFragmentShaderConstantATI GLEW_GET_FUN(__glewSetFragmentShaderConstantATI) |
#define glSetInvariantEXT GLEW_GET_FUN(__glewSetInvariantEXT) |
#define glSetLocalConstantEXT GLEW_GET_FUN(__glewSetLocalConstantEXT) |
#define glShaderOp1EXT GLEW_GET_FUN(__glewShaderOp1EXT) |
#define glShaderOp2EXT GLEW_GET_FUN(__glewShaderOp2EXT) |
#define glShaderOp3EXT GLEW_GET_FUN(__glewShaderOp3EXT) |
#define glShaderSource GLEW_GET_FUN(__glewShaderSource) |
#define glShaderSourceARB GLEW_GET_FUN(__glewShaderSourceARB) |
#define glSharpenTexFuncSGIS GLEW_GET_FUN(__glewSharpenTexFuncSGIS) |
#define glSpriteParameterfSGIX GLEW_GET_FUN(__glewSpriteParameterfSGIX) |
#define glSpriteParameterfvSGIX GLEW_GET_FUN(__glewSpriteParameterfvSGIX) |
#define glSpriteParameteriSGIX GLEW_GET_FUN(__glewSpriteParameteriSGIX) |
#define glSpriteParameterivSGIX GLEW_GET_FUN(__glewSpriteParameterivSGIX) |
#define glStencilFuncSeparate GLEW_GET_FUN(__glewStencilFuncSeparate) |
#define glStencilFuncSeparateATI GLEW_GET_FUN(__glewStencilFuncSeparateATI) |
#define glStencilMaskSeparate GLEW_GET_FUN(__glewStencilMaskSeparate) |
#define glStencilOpSeparate GLEW_GET_FUN(__glewStencilOpSeparate) |
#define glStencilOpSeparateATI GLEW_GET_FUN(__glewStencilOpSeparateATI) |
#define glStringMarkerGREMEDY GLEW_GET_FUN(__glewStringMarkerGREMEDY) |
#define glSwizzleEXT GLEW_GET_FUN(__glewSwizzleEXT) |
#define glTagSampleBufferSGIX GLEW_GET_FUN(__glewTagSampleBufferSGIX) |
#define glTangentPointerEXT GLEW_GET_FUN(__glewTangentPointerEXT) |
#define glTbufferMask3DFX GLEW_GET_FUN(__glewTbufferMask3DFX) |
#define glTestFenceAPPLE GLEW_GET_FUN(__glewTestFenceAPPLE) |
#define glTestFenceNV GLEW_GET_FUN(__glewTestFenceNV) |
#define glTestObjectAPPLE GLEW_GET_FUN(__glewTestObjectAPPLE) |
#define glTexBufferEXT GLEW_GET_FUN(__glewTexBufferEXT) |
#define glTexBumpParameterfvATI GLEW_GET_FUN(__glewTexBumpParameterfvATI) |
#define glTexBumpParameterivATI GLEW_GET_FUN(__glewTexBumpParameterivATI) |
#define glTexCoord1hNV GLEW_GET_FUN(__glewTexCoord1hNV) |
#define glTexCoord1hvNV GLEW_GET_FUN(__glewTexCoord1hvNV) |
#define glTexCoord2fColor3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fSUN) |
#define glTexCoord2fColor3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fvSUN) |
#define glTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fSUN) |
#define glTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fvSUN) |
#define glTexCoord2fColor4ubVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fSUN) |
#define glTexCoord2fColor4ubVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fvSUN) |
#define glTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fSUN) |
#define glTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fvSUN) |
#define glTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fSUN) |
#define glTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fvSUN) |
#define glTexCoord2hNV GLEW_GET_FUN(__glewTexCoord2hNV) |
#define glTexCoord2hvNV GLEW_GET_FUN(__glewTexCoord2hvNV) |
#define glTexCoord3hNV GLEW_GET_FUN(__glewTexCoord3hNV) |
#define glTexCoord3hvNV GLEW_GET_FUN(__glewTexCoord3hvNV) |
#define glTexCoord4fColor4fNormal3fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fSUN) |
#define glTexCoord4fColor4fNormal3fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fvSUN) |
#define glTexCoord4fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fSUN) |
#define glTexCoord4fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fvSUN) |
#define glTexCoord4hNV GLEW_GET_FUN(__glewTexCoord4hNV) |
#define glTexCoord4hvNV GLEW_GET_FUN(__glewTexCoord4hvNV) |
#define glTexCoordPointerEXT GLEW_GET_FUN(__glewTexCoordPointerEXT) |
#define glTexCoordPointerListIBM GLEW_GET_FUN(__glewTexCoordPointerListIBM) |
#define glTexCoordPointervINTEL GLEW_GET_FUN(__glewTexCoordPointervINTEL) |
#define glTexFilterFuncSGIS GLEW_GET_FUN(__glewTexFilterFuncSGIS) |
#define glTexImage3D GLEW_GET_FUN(__glewTexImage3D) |
#define glTexImage3DEXT GLEW_GET_FUN(__glewTexImage3DEXT) |
#define glTexImage4DSGIS GLEW_GET_FUN(__glewTexImage4DSGIS) |
#define glTexParameterIivEXT GLEW_GET_FUN(__glewTexParameterIivEXT) |
#define glTexParameterIuivEXT GLEW_GET_FUN(__glewTexParameterIuivEXT) |
#define glTexScissorFuncINTEL GLEW_GET_FUN(__glewTexScissorFuncINTEL) |
#define glTexScissorINTEL GLEW_GET_FUN(__glewTexScissorINTEL) |
#define glTexSubImage1DEXT GLEW_GET_FUN(__glewTexSubImage1DEXT) |
#define glTexSubImage2DEXT GLEW_GET_FUN(__glewTexSubImage2DEXT) |
#define glTexSubImage3D GLEW_GET_FUN(__glewTexSubImage3D) |
#define glTexSubImage3DEXT GLEW_GET_FUN(__glewTexSubImage3DEXT) |
#define glTexSubImage4DSGIS GLEW_GET_FUN(__glewTexSubImage4DSGIS) |
#define glTextureFogSGIX GLEW_GET_FUN(__glewTextureFogSGIX) |
#define glTextureLightEXT GLEW_GET_FUN(__glewTextureLightEXT) |
#define glTextureMaterialEXT GLEW_GET_FUN(__glewTextureMaterialEXT) |
#define glTextureNormalEXT GLEW_GET_FUN(__glewTextureNormalEXT) |
#define glTextureRangeAPPLE GLEW_GET_FUN(__glewTextureRangeAPPLE) |
#define glTrackMatrixNV GLEW_GET_FUN(__glewTrackMatrixNV) |
#define glTransformFeedbackAttribsNV GLEW_GET_FUN(__glewTransformFeedbackAttribsNV) |
#define glTransformFeedbackVaryingsNV GLEW_GET_FUN(__glewTransformFeedbackVaryingsNV) |
#define glUniform1f GLEW_GET_FUN(__glewUniform1f) |
#define glUniform1fARB GLEW_GET_FUN(__glewUniform1fARB) |
#define glUniform1fv GLEW_GET_FUN(__glewUniform1fv) |
#define glUniform1fvARB GLEW_GET_FUN(__glewUniform1fvARB) |
#define glUniform1i GLEW_GET_FUN(__glewUniform1i) |
#define glUniform1iARB GLEW_GET_FUN(__glewUniform1iARB) |
#define glUniform1iv GLEW_GET_FUN(__glewUniform1iv) |
#define glUniform1ivARB GLEW_GET_FUN(__glewUniform1ivARB) |
#define glUniform1uiEXT GLEW_GET_FUN(__glewUniform1uiEXT) |
#define glUniform1uivEXT GLEW_GET_FUN(__glewUniform1uivEXT) |
#define glUniform2f GLEW_GET_FUN(__glewUniform2f) |
#define glUniform2fARB GLEW_GET_FUN(__glewUniform2fARB) |
#define glUniform2fv GLEW_GET_FUN(__glewUniform2fv) |
#define glUniform2fvARB GLEW_GET_FUN(__glewUniform2fvARB) |
#define glUniform2i GLEW_GET_FUN(__glewUniform2i) |
#define glUniform2iARB GLEW_GET_FUN(__glewUniform2iARB) |
#define glUniform2iv GLEW_GET_FUN(__glewUniform2iv) |
#define glUniform2ivARB GLEW_GET_FUN(__glewUniform2ivARB) |
#define glUniform2uiEXT GLEW_GET_FUN(__glewUniform2uiEXT) |
#define glUniform2uivEXT GLEW_GET_FUN(__glewUniform2uivEXT) |
#define glUniform3f GLEW_GET_FUN(__glewUniform3f) |
#define glUniform3fARB GLEW_GET_FUN(__glewUniform3fARB) |
#define glUniform3fv GLEW_GET_FUN(__glewUniform3fv) |
#define glUniform3fvARB GLEW_GET_FUN(__glewUniform3fvARB) |
#define glUniform3i GLEW_GET_FUN(__glewUniform3i) |
#define glUniform3iARB GLEW_GET_FUN(__glewUniform3iARB) |
#define glUniform3iv GLEW_GET_FUN(__glewUniform3iv) |
#define glUniform3ivARB GLEW_GET_FUN(__glewUniform3ivARB) |
#define glUniform3uiEXT GLEW_GET_FUN(__glewUniform3uiEXT) |
#define glUniform3uivEXT GLEW_GET_FUN(__glewUniform3uivEXT) |
#define glUniform4f GLEW_GET_FUN(__glewUniform4f) |
#define glUniform4fARB GLEW_GET_FUN(__glewUniform4fARB) |
#define glUniform4fv GLEW_GET_FUN(__glewUniform4fv) |
#define glUniform4fvARB GLEW_GET_FUN(__glewUniform4fvARB) |
#define glUniform4i GLEW_GET_FUN(__glewUniform4i) |
#define glUniform4iARB GLEW_GET_FUN(__glewUniform4iARB) |
#define glUniform4iv GLEW_GET_FUN(__glewUniform4iv) |
#define glUniform4ivARB GLEW_GET_FUN(__glewUniform4ivARB) |
#define glUniform4uiEXT GLEW_GET_FUN(__glewUniform4uiEXT) |
#define glUniform4uivEXT GLEW_GET_FUN(__glewUniform4uivEXT) |
#define glUniformBufferEXT GLEW_GET_FUN(__glewUniformBufferEXT) |
#define glUniformMatrix2fv GLEW_GET_FUN(__glewUniformMatrix2fv) |
#define glUniformMatrix2fvARB GLEW_GET_FUN(__glewUniformMatrix2fvARB) |
#define glUniformMatrix2x3fv GLEW_GET_FUN(__glewUniformMatrix2x3fv) |
#define glUniformMatrix2x4fv GLEW_GET_FUN(__glewUniformMatrix2x4fv) |
#define glUniformMatrix3fv GLEW_GET_FUN(__glewUniformMatrix3fv) |
#define glUniformMatrix3fvARB GLEW_GET_FUN(__glewUniformMatrix3fvARB) |
#define glUniformMatrix3x2fv GLEW_GET_FUN(__glewUniformMatrix3x2fv) |
#define glUniformMatrix3x4fv GLEW_GET_FUN(__glewUniformMatrix3x4fv) |
#define glUniformMatrix4fv GLEW_GET_FUN(__glewUniformMatrix4fv) |
#define glUniformMatrix4fvARB GLEW_GET_FUN(__glewUniformMatrix4fvARB) |
#define glUniformMatrix4x2fv GLEW_GET_FUN(__glewUniformMatrix4x2fv) |
#define glUniformMatrix4x3fv GLEW_GET_FUN(__glewUniformMatrix4x3fv) |
#define glUnlockArraysEXT GLEW_GET_FUN(__glewUnlockArraysEXT) |
#define glUnmapBuffer GLEW_GET_FUN(__glewUnmapBuffer) |
#define glUnmapBufferARB GLEW_GET_FUN(__glewUnmapBufferARB) |
#define glUnmapObjectBufferATI GLEW_GET_FUN(__glewUnmapObjectBufferATI) |
#define glUpdateObjectBufferATI GLEW_GET_FUN(__glewUpdateObjectBufferATI) |
#define glUseProgram GLEW_GET_FUN(__glewUseProgram) |
#define glUseProgramObjectARB GLEW_GET_FUN(__glewUseProgramObjectARB) |
#define glValidateProgram GLEW_GET_FUN(__glewValidateProgram) |
#define glValidateProgramARB GLEW_GET_FUN(__glewValidateProgramARB) |
#define glVariantArrayObjectATI GLEW_GET_FUN(__glewVariantArrayObjectATI) |
#define glVariantbvEXT GLEW_GET_FUN(__glewVariantbvEXT) |
#define glVariantdvEXT GLEW_GET_FUN(__glewVariantdvEXT) |
#define glVariantfvEXT GLEW_GET_FUN(__glewVariantfvEXT) |
#define glVariantivEXT GLEW_GET_FUN(__glewVariantivEXT) |
#define glVariantPointerEXT GLEW_GET_FUN(__glewVariantPointerEXT) |
#define glVariantsvEXT GLEW_GET_FUN(__glewVariantsvEXT) |
#define glVariantubvEXT GLEW_GET_FUN(__glewVariantubvEXT) |
#define glVariantuivEXT GLEW_GET_FUN(__glewVariantuivEXT) |
#define glVariantusvEXT GLEW_GET_FUN(__glewVariantusvEXT) |
#define glVertex2hNV GLEW_GET_FUN(__glewVertex2hNV) |
#define glVertex2hvNV GLEW_GET_FUN(__glewVertex2hvNV) |
#define glVertex3hNV GLEW_GET_FUN(__glewVertex3hNV) |
#define glVertex3hvNV GLEW_GET_FUN(__glewVertex3hvNV) |
#define glVertex4hNV GLEW_GET_FUN(__glewVertex4hNV) |
#define glVertex4hvNV GLEW_GET_FUN(__glewVertex4hvNV) |
#define glVertexArrayParameteriAPPLE GLEW_GET_FUN(__glewVertexArrayParameteriAPPLE) |
#define glVertexArrayRangeAPPLE GLEW_GET_FUN(__glewVertexArrayRangeAPPLE) |
#define glVertexArrayRangeNV GLEW_GET_FUN(__glewVertexArrayRangeNV) |
#define glVertexAttrib1d GLEW_GET_FUN(__glewVertexAttrib1d) |
#define glVertexAttrib1dARB GLEW_GET_FUN(__glewVertexAttrib1dARB) |
#define glVertexAttrib1dNV GLEW_GET_FUN(__glewVertexAttrib1dNV) |
#define glVertexAttrib1dv GLEW_GET_FUN(__glewVertexAttrib1dv) |
#define glVertexAttrib1dvARB GLEW_GET_FUN(__glewVertexAttrib1dvARB) |
#define glVertexAttrib1dvNV GLEW_GET_FUN(__glewVertexAttrib1dvNV) |
#define glVertexAttrib1f GLEW_GET_FUN(__glewVertexAttrib1f) |
#define glVertexAttrib1fARB GLEW_GET_FUN(__glewVertexAttrib1fARB) |
#define glVertexAttrib1fNV GLEW_GET_FUN(__glewVertexAttrib1fNV) |
#define glVertexAttrib1fv GLEW_GET_FUN(__glewVertexAttrib1fv) |
#define glVertexAttrib1fvARB GLEW_GET_FUN(__glewVertexAttrib1fvARB) |
#define glVertexAttrib1fvNV GLEW_GET_FUN(__glewVertexAttrib1fvNV) |
#define glVertexAttrib1hNV GLEW_GET_FUN(__glewVertexAttrib1hNV) |
#define glVertexAttrib1hvNV GLEW_GET_FUN(__glewVertexAttrib1hvNV) |
#define glVertexAttrib1s GLEW_GET_FUN(__glewVertexAttrib1s) |
#define glVertexAttrib1sARB GLEW_GET_FUN(__glewVertexAttrib1sARB) |
#define glVertexAttrib1sNV GLEW_GET_FUN(__glewVertexAttrib1sNV) |
#define glVertexAttrib1sv GLEW_GET_FUN(__glewVertexAttrib1sv) |
#define glVertexAttrib1svARB GLEW_GET_FUN(__glewVertexAttrib1svARB) |
#define glVertexAttrib1svNV GLEW_GET_FUN(__glewVertexAttrib1svNV) |
#define glVertexAttrib2d GLEW_GET_FUN(__glewVertexAttrib2d) |
#define glVertexAttrib2dARB GLEW_GET_FUN(__glewVertexAttrib2dARB) |
#define glVertexAttrib2dNV GLEW_GET_FUN(__glewVertexAttrib2dNV) |
#define glVertexAttrib2dv GLEW_GET_FUN(__glewVertexAttrib2dv) |
#define glVertexAttrib2dvARB GLEW_GET_FUN(__glewVertexAttrib2dvARB) |
#define glVertexAttrib2dvNV GLEW_GET_FUN(__glewVertexAttrib2dvNV) |
#define glVertexAttrib2f GLEW_GET_FUN(__glewVertexAttrib2f) |
#define glVertexAttrib2fARB GLEW_GET_FUN(__glewVertexAttrib2fARB) |
#define glVertexAttrib2fNV GLEW_GET_FUN(__glewVertexAttrib2fNV) |
#define glVertexAttrib2fv GLEW_GET_FUN(__glewVertexAttrib2fv) |
#define glVertexAttrib2fvARB GLEW_GET_FUN(__glewVertexAttrib2fvARB) |
#define glVertexAttrib2fvNV GLEW_GET_FUN(__glewVertexAttrib2fvNV) |
#define glVertexAttrib2hNV GLEW_GET_FUN(__glewVertexAttrib2hNV) |
#define glVertexAttrib2hvNV GLEW_GET_FUN(__glewVertexAttrib2hvNV) |
#define glVertexAttrib2s GLEW_GET_FUN(__glewVertexAttrib2s) |
#define glVertexAttrib2sARB GLEW_GET_FUN(__glewVertexAttrib2sARB) |
#define glVertexAttrib2sNV GLEW_GET_FUN(__glewVertexAttrib2sNV) |
#define glVertexAttrib2sv GLEW_GET_FUN(__glewVertexAttrib2sv) |
#define glVertexAttrib2svARB GLEW_GET_FUN(__glewVertexAttrib2svARB) |
#define glVertexAttrib2svNV GLEW_GET_FUN(__glewVertexAttrib2svNV) |
#define glVertexAttrib3d GLEW_GET_FUN(__glewVertexAttrib3d) |
#define glVertexAttrib3dARB GLEW_GET_FUN(__glewVertexAttrib3dARB) |
#define glVertexAttrib3dNV GLEW_GET_FUN(__glewVertexAttrib3dNV) |
#define glVertexAttrib3dv GLEW_GET_FUN(__glewVertexAttrib3dv) |
#define glVertexAttrib3dvARB GLEW_GET_FUN(__glewVertexAttrib3dvARB) |
#define glVertexAttrib3dvNV GLEW_GET_FUN(__glewVertexAttrib3dvNV) |
#define glVertexAttrib3f GLEW_GET_FUN(__glewVertexAttrib3f) |
#define glVertexAttrib3fARB GLEW_GET_FUN(__glewVertexAttrib3fARB) |
#define glVertexAttrib3fNV GLEW_GET_FUN(__glewVertexAttrib3fNV) |
#define glVertexAttrib3fv GLEW_GET_FUN(__glewVertexAttrib3fv) |
#define glVertexAttrib3fvARB GLEW_GET_FUN(__glewVertexAttrib3fvARB) |
#define glVertexAttrib3fvNV GLEW_GET_FUN(__glewVertexAttrib3fvNV) |
#define glVertexAttrib3hNV GLEW_GET_FUN(__glewVertexAttrib3hNV) |
#define glVertexAttrib3hvNV GLEW_GET_FUN(__glewVertexAttrib3hvNV) |
#define glVertexAttrib3s GLEW_GET_FUN(__glewVertexAttrib3s) |
#define glVertexAttrib3sARB GLEW_GET_FUN(__glewVertexAttrib3sARB) |
#define glVertexAttrib3sNV GLEW_GET_FUN(__glewVertexAttrib3sNV) |
#define glVertexAttrib3sv GLEW_GET_FUN(__glewVertexAttrib3sv) |
#define glVertexAttrib3svARB GLEW_GET_FUN(__glewVertexAttrib3svARB) |
#define glVertexAttrib3svNV GLEW_GET_FUN(__glewVertexAttrib3svNV) |
#define glVertexAttrib4bv GLEW_GET_FUN(__glewVertexAttrib4bv) |
#define glVertexAttrib4bvARB GLEW_GET_FUN(__glewVertexAttrib4bvARB) |
#define glVertexAttrib4d GLEW_GET_FUN(__glewVertexAttrib4d) |
#define glVertexAttrib4dARB GLEW_GET_FUN(__glewVertexAttrib4dARB) |
#define glVertexAttrib4dNV GLEW_GET_FUN(__glewVertexAttrib4dNV) |
#define glVertexAttrib4dv GLEW_GET_FUN(__glewVertexAttrib4dv) |
#define glVertexAttrib4dvARB GLEW_GET_FUN(__glewVertexAttrib4dvARB) |
#define glVertexAttrib4dvNV GLEW_GET_FUN(__glewVertexAttrib4dvNV) |
#define glVertexAttrib4f GLEW_GET_FUN(__glewVertexAttrib4f) |
#define glVertexAttrib4fARB GLEW_GET_FUN(__glewVertexAttrib4fARB) |
#define glVertexAttrib4fNV GLEW_GET_FUN(__glewVertexAttrib4fNV) |
#define glVertexAttrib4fv GLEW_GET_FUN(__glewVertexAttrib4fv) |
#define glVertexAttrib4fvARB GLEW_GET_FUN(__glewVertexAttrib4fvARB) |
#define glVertexAttrib4fvNV GLEW_GET_FUN(__glewVertexAttrib4fvNV) |
#define glVertexAttrib4hNV GLEW_GET_FUN(__glewVertexAttrib4hNV) |
#define glVertexAttrib4hvNV GLEW_GET_FUN(__glewVertexAttrib4hvNV) |
#define glVertexAttrib4iv GLEW_GET_FUN(__glewVertexAttrib4iv) |
#define glVertexAttrib4ivARB GLEW_GET_FUN(__glewVertexAttrib4ivARB) |
#define glVertexAttrib4Nbv GLEW_GET_FUN(__glewVertexAttrib4Nbv) |
#define glVertexAttrib4NbvARB GLEW_GET_FUN(__glewVertexAttrib4NbvARB) |
#define glVertexAttrib4Niv GLEW_GET_FUN(__glewVertexAttrib4Niv) |
#define glVertexAttrib4NivARB GLEW_GET_FUN(__glewVertexAttrib4NivARB) |
#define glVertexAttrib4Nsv GLEW_GET_FUN(__glewVertexAttrib4Nsv) |
#define glVertexAttrib4NsvARB GLEW_GET_FUN(__glewVertexAttrib4NsvARB) |
#define glVertexAttrib4Nub GLEW_GET_FUN(__glewVertexAttrib4Nub) |
#define glVertexAttrib4NubARB GLEW_GET_FUN(__glewVertexAttrib4NubARB) |
#define glVertexAttrib4Nubv GLEW_GET_FUN(__glewVertexAttrib4Nubv) |
#define glVertexAttrib4NubvARB GLEW_GET_FUN(__glewVertexAttrib4NubvARB) |
#define glVertexAttrib4Nuiv GLEW_GET_FUN(__glewVertexAttrib4Nuiv) |
#define glVertexAttrib4NuivARB GLEW_GET_FUN(__glewVertexAttrib4NuivARB) |
#define glVertexAttrib4Nusv GLEW_GET_FUN(__glewVertexAttrib4Nusv) |
#define glVertexAttrib4NusvARB GLEW_GET_FUN(__glewVertexAttrib4NusvARB) |
#define glVertexAttrib4s GLEW_GET_FUN(__glewVertexAttrib4s) |
#define glVertexAttrib4sARB GLEW_GET_FUN(__glewVertexAttrib4sARB) |
#define glVertexAttrib4sNV GLEW_GET_FUN(__glewVertexAttrib4sNV) |
#define glVertexAttrib4sv GLEW_GET_FUN(__glewVertexAttrib4sv) |
#define glVertexAttrib4svARB GLEW_GET_FUN(__glewVertexAttrib4svARB) |
#define glVertexAttrib4svNV GLEW_GET_FUN(__glewVertexAttrib4svNV) |
#define glVertexAttrib4ubNV GLEW_GET_FUN(__glewVertexAttrib4ubNV) |
#define glVertexAttrib4ubv GLEW_GET_FUN(__glewVertexAttrib4ubv) |
#define glVertexAttrib4ubvARB GLEW_GET_FUN(__glewVertexAttrib4ubvARB) |
#define glVertexAttrib4ubvNV GLEW_GET_FUN(__glewVertexAttrib4ubvNV) |
#define glVertexAttrib4uiv GLEW_GET_FUN(__glewVertexAttrib4uiv) |
#define glVertexAttrib4uivARB GLEW_GET_FUN(__glewVertexAttrib4uivARB) |
#define glVertexAttrib4usv GLEW_GET_FUN(__glewVertexAttrib4usv) |
#define glVertexAttrib4usvARB GLEW_GET_FUN(__glewVertexAttrib4usvARB) |
#define glVertexAttribArrayObjectATI GLEW_GET_FUN(__glewVertexAttribArrayObjectATI) |
#define glVertexAttribI1iEXT GLEW_GET_FUN(__glewVertexAttribI1iEXT) |
#define glVertexAttribI1ivEXT GLEW_GET_FUN(__glewVertexAttribI1ivEXT) |
#define glVertexAttribI1uiEXT GLEW_GET_FUN(__glewVertexAttribI1uiEXT) |
#define glVertexAttribI1uivEXT GLEW_GET_FUN(__glewVertexAttribI1uivEXT) |
#define glVertexAttribI2iEXT GLEW_GET_FUN(__glewVertexAttribI2iEXT) |
#define glVertexAttribI2ivEXT GLEW_GET_FUN(__glewVertexAttribI2ivEXT) |
#define glVertexAttribI2uiEXT GLEW_GET_FUN(__glewVertexAttribI2uiEXT) |
#define glVertexAttribI2uivEXT GLEW_GET_FUN(__glewVertexAttribI2uivEXT) |
#define glVertexAttribI3iEXT GLEW_GET_FUN(__glewVertexAttribI3iEXT) |
#define glVertexAttribI3ivEXT GLEW_GET_FUN(__glewVertexAttribI3ivEXT) |
#define glVertexAttribI3uiEXT GLEW_GET_FUN(__glewVertexAttribI3uiEXT) |
#define glVertexAttribI3uivEXT GLEW_GET_FUN(__glewVertexAttribI3uivEXT) |
#define glVertexAttribI4bvEXT GLEW_GET_FUN(__glewVertexAttribI4bvEXT) |
#define glVertexAttribI4iEXT GLEW_GET_FUN(__glewVertexAttribI4iEXT) |
#define glVertexAttribI4ivEXT GLEW_GET_FUN(__glewVertexAttribI4ivEXT) |
#define glVertexAttribI4svEXT GLEW_GET_FUN(__glewVertexAttribI4svEXT) |
#define glVertexAttribI4ubvEXT GLEW_GET_FUN(__glewVertexAttribI4ubvEXT) |
#define glVertexAttribI4uiEXT GLEW_GET_FUN(__glewVertexAttribI4uiEXT) |
#define glVertexAttribI4uivEXT GLEW_GET_FUN(__glewVertexAttribI4uivEXT) |
#define glVertexAttribI4usvEXT GLEW_GET_FUN(__glewVertexAttribI4usvEXT) |
#define glVertexAttribIPointerEXT GLEW_GET_FUN(__glewVertexAttribIPointerEXT) |
#define glVertexAttribPointer GLEW_GET_FUN(__glewVertexAttribPointer) |
#define glVertexAttribPointerARB GLEW_GET_FUN(__glewVertexAttribPointerARB) |
#define glVertexAttribPointerNV GLEW_GET_FUN(__glewVertexAttribPointerNV) |
#define glVertexAttribs1dvNV GLEW_GET_FUN(__glewVertexAttribs1dvNV) |
#define glVertexAttribs1fvNV GLEW_GET_FUN(__glewVertexAttribs1fvNV) |
#define glVertexAttribs1hvNV GLEW_GET_FUN(__glewVertexAttribs1hvNV) |
#define glVertexAttribs1svNV GLEW_GET_FUN(__glewVertexAttribs1svNV) |
#define glVertexAttribs2dvNV GLEW_GET_FUN(__glewVertexAttribs2dvNV) |
#define glVertexAttribs2fvNV GLEW_GET_FUN(__glewVertexAttribs2fvNV) |
#define glVertexAttribs2hvNV GLEW_GET_FUN(__glewVertexAttribs2hvNV) |
#define glVertexAttribs2svNV GLEW_GET_FUN(__glewVertexAttribs2svNV) |
#define glVertexAttribs3dvNV GLEW_GET_FUN(__glewVertexAttribs3dvNV) |
#define glVertexAttribs3fvNV GLEW_GET_FUN(__glewVertexAttribs3fvNV) |
#define glVertexAttribs3hvNV GLEW_GET_FUN(__glewVertexAttribs3hvNV) |
#define glVertexAttribs3svNV GLEW_GET_FUN(__glewVertexAttribs3svNV) |
#define glVertexAttribs4dvNV GLEW_GET_FUN(__glewVertexAttribs4dvNV) |
#define glVertexAttribs4fvNV GLEW_GET_FUN(__glewVertexAttribs4fvNV) |
#define glVertexAttribs4hvNV GLEW_GET_FUN(__glewVertexAttribs4hvNV) |
#define glVertexAttribs4svNV GLEW_GET_FUN(__glewVertexAttribs4svNV) |
#define glVertexAttribs4ubvNV GLEW_GET_FUN(__glewVertexAttribs4ubvNV) |
#define glVertexBlendARB GLEW_GET_FUN(__glewVertexBlendARB) |
#define glVertexBlendEnvfATI GLEW_GET_FUN(__glewVertexBlendEnvfATI) |
#define glVertexBlendEnviATI GLEW_GET_FUN(__glewVertexBlendEnviATI) |
#define glVertexPointerEXT GLEW_GET_FUN(__glewVertexPointerEXT) |
#define glVertexPointerListIBM GLEW_GET_FUN(__glewVertexPointerListIBM) |
#define glVertexPointervINTEL GLEW_GET_FUN(__glewVertexPointervINTEL) |
#define glVertexStream2dATI GLEW_GET_FUN(__glewVertexStream2dATI) |
#define glVertexStream2dvATI GLEW_GET_FUN(__glewVertexStream2dvATI) |
#define glVertexStream2fATI GLEW_GET_FUN(__glewVertexStream2fATI) |
#define glVertexStream2fvATI GLEW_GET_FUN(__glewVertexStream2fvATI) |
#define glVertexStream2iATI GLEW_GET_FUN(__glewVertexStream2iATI) |
#define glVertexStream2ivATI GLEW_GET_FUN(__glewVertexStream2ivATI) |
#define glVertexStream2sATI GLEW_GET_FUN(__glewVertexStream2sATI) |
#define glVertexStream2svATI GLEW_GET_FUN(__glewVertexStream2svATI) |
#define glVertexStream3dATI GLEW_GET_FUN(__glewVertexStream3dATI) |
#define glVertexStream3dvATI GLEW_GET_FUN(__glewVertexStream3dvATI) |
#define glVertexStream3fATI GLEW_GET_FUN(__glewVertexStream3fATI) |
#define glVertexStream3fvATI GLEW_GET_FUN(__glewVertexStream3fvATI) |
#define glVertexStream3iATI GLEW_GET_FUN(__glewVertexStream3iATI) |
#define glVertexStream3ivATI GLEW_GET_FUN(__glewVertexStream3ivATI) |
#define glVertexStream3sATI GLEW_GET_FUN(__glewVertexStream3sATI) |
#define glVertexStream3svATI GLEW_GET_FUN(__glewVertexStream3svATI) |
#define glVertexStream4dATI GLEW_GET_FUN(__glewVertexStream4dATI) |
#define glVertexStream4dvATI GLEW_GET_FUN(__glewVertexStream4dvATI) |
#define glVertexStream4fATI GLEW_GET_FUN(__glewVertexStream4fATI) |
#define glVertexStream4fvATI GLEW_GET_FUN(__glewVertexStream4fvATI) |
#define glVertexStream4iATI GLEW_GET_FUN(__glewVertexStream4iATI) |
#define glVertexStream4ivATI GLEW_GET_FUN(__glewVertexStream4ivATI) |
#define glVertexStream4sATI GLEW_GET_FUN(__glewVertexStream4sATI) |
#define glVertexStream4svATI GLEW_GET_FUN(__glewVertexStream4svATI) |
#define glVertexWeightfEXT GLEW_GET_FUN(__glewVertexWeightfEXT) |
#define glVertexWeightfvEXT GLEW_GET_FUN(__glewVertexWeightfvEXT) |
#define glVertexWeighthNV GLEW_GET_FUN(__glewVertexWeighthNV) |
#define glVertexWeighthvNV GLEW_GET_FUN(__glewVertexWeighthvNV) |
#define glVertexWeightPointerEXT GLEW_GET_FUN(__glewVertexWeightPointerEXT) |
#define glWeightbvARB GLEW_GET_FUN(__glewWeightbvARB) |
#define glWeightdvARB GLEW_GET_FUN(__glewWeightdvARB) |
#define glWeightfvARB GLEW_GET_FUN(__glewWeightfvARB) |
#define glWeightivARB GLEW_GET_FUN(__glewWeightivARB) |
#define glWeightPointerARB GLEW_GET_FUN(__glewWeightPointerARB) |
#define glWeightsvARB GLEW_GET_FUN(__glewWeightsvARB) |
#define glWeightubvARB GLEW_GET_FUN(__glewWeightubvARB) |
#define glWeightuivARB GLEW_GET_FUN(__glewWeightuivARB) |
#define glWeightusvARB GLEW_GET_FUN(__glewWeightusvARB) |
#define glWindowPos2d GLEW_GET_FUN(__glewWindowPos2d) |
#define glWindowPos2dARB GLEW_GET_FUN(__glewWindowPos2dARB) |
#define glWindowPos2dMESA GLEW_GET_FUN(__glewWindowPos2dMESA) |
#define glWindowPos2dv GLEW_GET_FUN(__glewWindowPos2dv) |
#define glWindowPos2dvARB GLEW_GET_FUN(__glewWindowPos2dvARB) |
#define glWindowPos2dvMESA GLEW_GET_FUN(__glewWindowPos2dvMESA) |
#define glWindowPos2f GLEW_GET_FUN(__glewWindowPos2f) |
#define glWindowPos2fARB GLEW_GET_FUN(__glewWindowPos2fARB) |
#define glWindowPos2fMESA GLEW_GET_FUN(__glewWindowPos2fMESA) |
#define glWindowPos2fv GLEW_GET_FUN(__glewWindowPos2fv) |
#define glWindowPos2fvARB GLEW_GET_FUN(__glewWindowPos2fvARB) |
#define glWindowPos2fvMESA GLEW_GET_FUN(__glewWindowPos2fvMESA) |
#define glWindowPos2i GLEW_GET_FUN(__glewWindowPos2i) |
#define glWindowPos2iARB GLEW_GET_FUN(__glewWindowPos2iARB) |
#define glWindowPos2iMESA GLEW_GET_FUN(__glewWindowPos2iMESA) |
#define glWindowPos2iv GLEW_GET_FUN(__glewWindowPos2iv) |
#define glWindowPos2ivARB GLEW_GET_FUN(__glewWindowPos2ivARB) |
#define glWindowPos2ivMESA GLEW_GET_FUN(__glewWindowPos2ivMESA) |
#define glWindowPos2s GLEW_GET_FUN(__glewWindowPos2s) |
#define glWindowPos2sARB GLEW_GET_FUN(__glewWindowPos2sARB) |
#define glWindowPos2sMESA GLEW_GET_FUN(__glewWindowPos2sMESA) |
#define glWindowPos2sv GLEW_GET_FUN(__glewWindowPos2sv) |
#define glWindowPos2svARB GLEW_GET_FUN(__glewWindowPos2svARB) |
#define glWindowPos2svMESA GLEW_GET_FUN(__glewWindowPos2svMESA) |
#define glWindowPos3d GLEW_GET_FUN(__glewWindowPos3d) |
#define glWindowPos3dARB GLEW_GET_FUN(__glewWindowPos3dARB) |
#define glWindowPos3dMESA GLEW_GET_FUN(__glewWindowPos3dMESA) |
#define glWindowPos3dv GLEW_GET_FUN(__glewWindowPos3dv) |
#define glWindowPos3dvARB GLEW_GET_FUN(__glewWindowPos3dvARB) |
#define glWindowPos3dvMESA GLEW_GET_FUN(__glewWindowPos3dvMESA) |
#define glWindowPos3f GLEW_GET_FUN(__glewWindowPos3f) |
#define glWindowPos3fARB GLEW_GET_FUN(__glewWindowPos3fARB) |
#define glWindowPos3fMESA GLEW_GET_FUN(__glewWindowPos3fMESA) |
#define glWindowPos3fv GLEW_GET_FUN(__glewWindowPos3fv) |
#define glWindowPos3fvARB GLEW_GET_FUN(__glewWindowPos3fvARB) |
#define glWindowPos3fvMESA GLEW_GET_FUN(__glewWindowPos3fvMESA) |
#define glWindowPos3i GLEW_GET_FUN(__glewWindowPos3i) |
#define glWindowPos3iARB GLEW_GET_FUN(__glewWindowPos3iARB) |
#define glWindowPos3iMESA GLEW_GET_FUN(__glewWindowPos3iMESA) |
#define glWindowPos3iv GLEW_GET_FUN(__glewWindowPos3iv) |
#define glWindowPos3ivARB GLEW_GET_FUN(__glewWindowPos3ivARB) |
#define glWindowPos3ivMESA GLEW_GET_FUN(__glewWindowPos3ivMESA) |
#define glWindowPos3s GLEW_GET_FUN(__glewWindowPos3s) |
#define glWindowPos3sARB GLEW_GET_FUN(__glewWindowPos3sARB) |
#define glWindowPos3sMESA GLEW_GET_FUN(__glewWindowPos3sMESA) |
#define glWindowPos3sv GLEW_GET_FUN(__glewWindowPos3sv) |
#define glWindowPos3svARB GLEW_GET_FUN(__glewWindowPos3svARB) |
#define glWindowPos3svMESA GLEW_GET_FUN(__glewWindowPos3svMESA) |
#define glWindowPos4dMESA GLEW_GET_FUN(__glewWindowPos4dMESA) |
#define glWindowPos4dvMESA GLEW_GET_FUN(__glewWindowPos4dvMESA) |
#define glWindowPos4fMESA GLEW_GET_FUN(__glewWindowPos4fMESA) |
#define glWindowPos4fvMESA GLEW_GET_FUN(__glewWindowPos4fvMESA) |
#define glWindowPos4iMESA GLEW_GET_FUN(__glewWindowPos4iMESA) |
#define glWindowPos4ivMESA GLEW_GET_FUN(__glewWindowPos4ivMESA) |
#define glWindowPos4sMESA GLEW_GET_FUN(__glewWindowPos4sMESA) |
#define glWindowPos4svMESA GLEW_GET_FUN(__glewWindowPos4svMESA) |
#define glWriteMaskEXT GLEW_GET_FUN(__glewWriteMaskEXT) |
#define MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C |
typedef GLenum GLenum GLenum GLenum GLenum GLenum GLboolean abDotProduct |
typedef GLenum GLenum abOutput |
typedef GLuint address |
typedef GLuint GLuint arg1 |
typedef GLuint GLuint GLuint GLuint GLuint GLuint arg1Mod |
typedef GLuint GLuint GLuint GLuint GLuint arg1Rep |
typedef GLuint GLuint GLuint arg2 |
typedef GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg2Mod |
typedef GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg2Rep |
typedef GLuint GLuint GLuint GLuint arg3 |
typedef GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg3Mod |
typedef GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg3Rep |
typedef const GLuint* arrays |
typedef GLhandleARB attachedObj |
typedef GLenum attachment |
typedef const GLint* attribs |
typedef GLenum backfunc |
typedef GLenum GLenum GLenum GLenum GLenum GLenum bias |
typedef GLuint GLuint buffer |
typedef GLsizei const GLint GLenum bufferMode |
typedef GLuint* buffers |
typedef const GLenum* bufs |
typedef GLenum cap |
typedef GLenum GLenum GLenum GLenum GLenum GLenum GLboolean GLboolean cdDotProduct |
typedef GLenum GLenum GLenum cdOutput |
typedef GLenum clamp |
typedef GLuint color |
typedef GLsizei GLsizei colorSamples |
typedef GLenum GLenum GLuint components |
typedef GLenum GLenum GLenum componentUsage |
typedef GLenum condition |
typedef GLenum coord |
typedef GLsizei coverageSamples |
typedef GLenum const GLint* data |
typedef GLenum GLenum GLenum dfactorAlpha |
typedef GLenum dfactorRGB |
typedef GLenum GLenum dpfail |
typedef GLenum GLenum GLenum dppass |
typedef GLuint dst |
typedef GLuint GLuint dstMask |
typedef GLuint GLuint GLuint dstMod |
typedef GLint GLint GLint GLint dstX0 |
typedef GLint GLint GLint GLint GLint GLint dstX1 |
typedef GLint GLint GLint GLint GLint dstY0 |
typedef GLint GLint GLint GLint GLint GLint GLint dstY1 |
typedef GLuint GLuint end |
typedef GLenum GLuint GLint GLenum face |
typedef GLuint* fences |
typedef GLenum filter |
typedef const GLint* first |
typedef GLuint framebuffer |
typedef GLuint* framebuffers |
typedef unsigned int GLbitfield |
typedef GLvoid* typedef GLdouble* typedef GLfloat* typedef GLint* typedef GLboolean(GLAPIENTRY *PFNGLISPROGRAMPROC)(GLuint program) |
typedef signed char GLbyte |
typedef char GLchar |
typedef char GLcharARB |
typedef double GLclampd |
typedef float GLclampf |
typedef float GLfloat |
typedef unsigned short GLhalf |
typedef unsigned int GLhandleARB |
typedef int GLint |
typedef signed long long GLint64EXT |
typedef ptrdiff_t GLintptr |
typedef ptrdiff_t GLintptrARB |
typedef short GLshort |
typedef int GLsizei |
typedef ptrdiff_t GLsizeiptr |
typedef ptrdiff_t GLsizeiptrARB |
typedef unsigned char GLubyte |
typedef GLuint |
typedef unsigned long long GLuint64EXT |
typedef unsigned short GLushort |
typedef void GLvoid |
typedef GLenum GLenum hfunc |
typedef GLuint id |
typedef GLuint* ids |
typedef GLenum GLenum void* image |
typedef GLint void* img |
typedef GLuint in |
typedef GLuint index |
typedef GLenum input |
typedef GLenum internalformat |
typedef GLenum internalFormat |
typedef GLuint interp |
typedef GLboolean invert |
typedef GLenum GLuint GLint GLint layer |
typedef GLint level |
typedef GLenum lfunc |
typedef GLint limit |
typedef GLuint GLint* location |
typedef GLint lod |
typedef GLenum GLenum mapping |
typedef GLint GLint GLint GLint GLint GLint GLint GLbitfield mask |
typedef GLuint GLenum matrix |
typedef GLenum mode |
typedef GLenum modeAlpha |
typedef const GLsizei GLenum const GLvoid* const GLsizei GLint modestride |
typedef GLenum GLenum GLenum GLenum GLenum GLenum GLboolean GLboolean GLboolean muxSum |
typedef GLint GLenum GLboolean normalized |
typedef GLuint GLuint num |
typedef GLuint GLuint GLintptr offset |
typedef GLuint GLenum GLenum GLenum GLenum outW |
typedef GLuint GLenum outX |
typedef GLuint GLenum GLenum outY |
typedef GLuint GLenum GLenum GLenum outZ |
typedef GLint param |
typedef GLenum GLint* params |
typedef GLvoid* GLAPIENTRY* PFNGLMAPBUFFERARBPROC(GLenum target, GLenum access) |
typedef GLvoid* GLAPIENTRY* PFNGLMAPBUFFERPROC(GLenum target, GLenum access) |
typedef void* GLAPIENTRY* PFNGLMAPOBJECTBUFFERATIPROC(GLuint buffer) |
typedef GLenum pname |
typedef GLenum portion |
typedef const GLuint const GLclampf* priorities |
typedef GLuint* programs |
typedef GLenum GLenum GLuint renderbuffer |
typedef GLuint* renderbuffers |
typedef GLenum GLenum renderbuffertarget |
typedef GLuint res |
typedef GLboolean reset |
typedef const GLuint GLboolean* residences |
typedef GLenum GLenum GLenum GLenum GLenum scale |
typedef GLenum GLenum sfactorAlpha |
typedef GLenum sfail |
typedef GLuint shader |
typedef GLenum GLboolean sink |
typedef GLint size |
typedef GLenum GLenum void void void* span |
typedef GLuint src |
typedef GLint GLint srcX1 |
typedef GLint srcY0 |
typedef GLint GLint GLint srcY1 |
typedef GLuint start |
typedef GLenum storageType |
typedef const void* string |
typedef GLenum GLenum GLenum GLenum sumOutput |
typedef GLuint GLenum swizzle |
typedef GLenum GLenum void* table |
typedef GLenum GLenum textarget |
typedef GLuint texture |
typedef const GLuint* textures |
typedef GLuint GLenum GLenum transform |
typedef GLboolean GLenum GLenum types |
typedef const void GLenum usage |
typedef GLuint v0 |
typedef GLuint GLuint v1 |
typedef GLuint GLuint GLuint v2 |
typedef GLuint GLuint GLuint GLuint v3 |
typedef GLenum value |
typedef GLboolean GLenum GLenum void* values |
typedef GLenum GLenum variable |
typedef GLint GLint GLint GLint GLint woffset |
typedef GLint GLint xoffset |
typedef GLint y |
typedef GLint GLint GLint yoffset |
typedef GLint GLint GLint GLint zoffset |
GLAPI void GLAPIENTRY glAccum | ( | GLenum | op, | |
GLfloat | value | |||
) |
GLAPI void GLAPIENTRY glAlphaFunc | ( | GLenum | func, | |
GLclampf | ref | |||
) |
GLAPI GLboolean GLAPIENTRY glAreTexturesResident | ( | GLsizei | n, | |
const GLuint * | textures, | |||
GLboolean * | residences | |||
) |
GLAPI void GLAPIENTRY glArrayElement | ( | GLint | i | ) |
GLAPI void GLAPIENTRY glBegin | ( | GLenum | mode | ) |
GLAPI void GLAPIENTRY glBindTexture | ( | GLenum | target, | |
GLuint | texture | |||
) |
GLAPI void GLAPIENTRY glBitmap | ( | GLsizei | width, | |
GLsizei | height, | |||
GLfloat | xorig, | |||
GLfloat | yorig, | |||
GLfloat | xmove, | |||
GLfloat | ymove, | |||
const GLubyte * | bitmap | |||
) |
GLAPI void GLAPIENTRY glBlendFunc | ( | GLenum | sfactor, | |
GLenum | dfactor | |||
) |
typedef GLboolean | ( | GLAPIENTRY * | PFNGLISBUFFERPROC | ) |
GLAPI void GLAPIENTRY glCallList | ( | GLuint | list | ) |
GLAPI void GLAPIENTRY glClear | ( | GLbitfield | mask | ) |
GLAPI void GLAPIENTRY glClearDepth | ( | GLclampd | depth | ) |
GLAPI void GLAPIENTRY glClearIndex | ( | GLfloat | c | ) |
GLAPI void GLAPIENTRY glClearStencil | ( | GLint | s | ) |
GLAPI void GLAPIENTRY glClipPlane | ( | GLenum | plane, | |
const GLdouble * | equation | |||
) |
GLAPI void GLAPIENTRY glColor3bv | ( | const GLbyte * | v | ) |
GLAPI void GLAPIENTRY glColor3dv | ( | const GLdouble * | v | ) |
GLAPI void GLAPIENTRY glColor3fv | ( | const GLfloat * | v | ) |
GLAPI void GLAPIENTRY glColor3i | ( | GLint | red, | |
GLint | green, | |||
GLint | blue | |||
) |
GLAPI void GLAPIENTRY glColor3iv | ( | const GLint * | v | ) |
GLAPI void GLAPIENTRY glColor3sv | ( | const GLshort * | v | ) |
GLAPI void GLAPIENTRY glColor3ubv | ( | const GLubyte * | v | ) |
GLAPI void GLAPIENTRY glColor3ui | ( | GLuint | red, | |
GLuint | green, | |||
GLuint | blue | |||
) |
GLAPI void GLAPIENTRY glColor3uiv | ( | const GLuint * | v | ) |
GLAPI void GLAPIENTRY glColor3usv | ( | const GLushort * | v | ) |
GLAPI void GLAPIENTRY glColor4bv | ( | const GLbyte * | v | ) |
GLAPI void GLAPIENTRY glColor4dv | ( | const GLdouble * | v | ) |
GLAPI void GLAPIENTRY glColor4fv | ( | const GLfloat * | v | ) |
GLAPI void GLAPIENTRY glColor4i | ( | GLint | red, | |
GLint | green, | |||
GLint | blue, | |||
GLint | alpha | |||
) |
GLAPI void GLAPIENTRY glColor4iv | ( | const GLint * | v | ) |
GLAPI void GLAPIENTRY glColor4sv | ( | const GLshort * | v | ) |
GLAPI void GLAPIENTRY glColor4ubv | ( | const GLubyte * | v | ) |
GLAPI void GLAPIENTRY glColor4ui | ( | GLuint | red, | |
GLuint | green, | |||
GLuint | blue, | |||
GLuint | alpha | |||
) |
GLAPI void GLAPIENTRY glColor4uiv | ( | const GLuint * | v | ) |
GLAPI void GLAPIENTRY glColor4usv | ( | const GLushort * | v | ) |
GLAPI void GLAPIENTRY glColorMask | ( | GLboolean | red, | |
GLboolean | green, | |||
GLboolean | blue, | |||
GLboolean | alpha | |||
) |
GLAPI void GLAPIENTRY glColorMaterial | ( | GLenum | face, | |
GLenum | mode | |||
) |
GLAPI void GLAPIENTRY glColorPointer | ( | GLint | size, | |
GLenum | type, | |||
GLsizei | stride, | |||
const GLvoid * | pointer | |||
) |
GLAPI void GLAPIENTRY glCopyTexImage1D | ( | GLenum | target, | |
GLint | level, | |||
GLenum | internalFormat, | |||
GLint | x, | |||
GLint | y, | |||
GLsizei | width, | |||
GLint | border | |||
) |
GLAPI void GLAPIENTRY glCopyTexImage2D | ( | GLenum | target, | |
GLint | level, | |||
GLenum | internalFormat, | |||
GLint | x, | |||
GLint | y, | |||
GLsizei | width, | |||
GLsizei | height, | |||
GLint | border | |||
) |
GLAPI void GLAPIENTRY glCopyTexSubImage1D | ( | GLenum | target, | |
GLint | level, | |||
GLint | xoffset, | |||
GLint | x, | |||
GLint | y, | |||
GLsizei | width | |||
) |
GLAPI void GLAPIENTRY glCopyTexSubImage2D | ( | GLenum | target, | |
GLint | level, | |||
GLint | xoffset, | |||
GLint | yoffset, | |||
GLint | x, | |||
GLint | y, | |||
GLsizei | width, | |||
GLsizei | height | |||
) |
GLAPI void GLAPIENTRY glCullFace | ( | GLenum | mode | ) |
GLAPI void GLAPIENTRY glDeleteLists | ( | GLuint | list, | |
GLsizei | range | |||
) |
GLAPI void GLAPIENTRY glDeleteTextures | ( | GLsizei | n, | |
const GLuint * | textures | |||
) |
GLAPI void GLAPIENTRY glDepthFunc | ( | GLenum | func | ) |
GLAPI void GLAPIENTRY glDepthMask | ( | GLboolean | flag | ) |
GLAPI void GLAPIENTRY glDisable | ( | GLenum | cap | ) |
GLAPI void GLAPIENTRY glDisableClientState | ( | GLenum | array | ) |
GLAPI void GLAPIENTRY glDrawArrays | ( | GLenum | mode, | |
GLint | first, | |||
GLsizei | count | |||
) |
GLAPI void GLAPIENTRY glDrawBuffer | ( | GLenum | mode | ) |
GLAPI void GLAPIENTRY glDrawElements | ( | GLenum | mode, | |
GLsizei | count, | |||
GLenum | type, | |||
const GLvoid * | indices | |||
) |
GLAPI void GLAPIENTRY glDrawPixels | ( | GLsizei | width, | |
GLsizei | height, | |||
GLenum | format, | |||
GLenum | type, | |||
const GLvoid * | pixels | |||
) |
GLAPI void GLAPIENTRY glEdgeFlag | ( | GLboolean | flag | ) |
GLAPI void GLAPIENTRY glEdgeFlagv | ( | const GLboolean * | flag | ) |
GLAPI void GLAPIENTRY glEnable | ( | GLenum | cap | ) |
GLAPI void GLAPIENTRY glEnableClientState | ( | GLenum | array | ) |
GLAPI void GLAPIENTRY glEnd | ( | void | ) |
GLAPI void GLAPIENTRY glEndList | ( | void | ) |
typedef GLenum | ( | GLAPIENTRY * | PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC | ) |
GLAPI void GLAPIENTRY glEvalCoord1d | ( | GLdouble | u | ) |
GLAPI void GLAPIENTRY glEvalCoord1dv | ( | const GLdouble * | u | ) |
GLAPI void GLAPIENTRY glEvalCoord1f | ( | GLfloat | u | ) |
GLAPI void GLAPIENTRY glEvalCoord1fv | ( | const GLfloat * | u | ) |
GLAPI void GLAPIENTRY glEvalCoord2dv | ( | const GLdouble * | u | ) |
GLAPI void GLAPIENTRY glEvalCoord2fv | ( | const GLfloat * | u | ) |
GLAPI void GLAPIENTRY glEvalMesh1 | ( | GLenum | mode, | |
GLint | i1, | |||
GLint | i2 | |||
) |
GLAPI void GLAPIENTRY glEvalMesh2 | ( | GLenum | mode, | |
GLint | i1, | |||
GLint | i2, | |||
GLint | j1, | |||
GLint | j2 | |||
) |
GLAPI void GLAPIENTRY glEvalPoint1 | ( | GLint | i | ) |
GLAPI void GLAPIENTRY glEvalPoint2 | ( | GLint | i, | |
GLint | j | |||
) |
GLEWAPI const GLubyte* glewGetErrorString | ( | GLenum | error | ) |
GLEWAPI GLboolean glewGetExtension | ( | const char * | name | ) |
GLEWAPI const GLubyte* glewGetString | ( | GLenum | name | ) |
GLEWAPI GLenum glewInit | ( | ) |
GLEWAPI GLboolean glewIsSupported | ( | const char * | name | ) |
GLAPI void GLAPIENTRY glFinish | ( | void | ) |
GLAPI void GLAPIENTRY glFlush | ( | void | ) |
GLAPI void GLAPIENTRY glFogf | ( | GLenum | pname, | |
GLfloat | param | |||
) |
GLAPI void GLAPIENTRY glFogfv | ( | GLenum | pname, | |
const GLfloat * | params | |||
) |
GLAPI void GLAPIENTRY glFogi | ( | GLenum | pname, | |
GLint | param | |||
) |
GLAPI void GLAPIENTRY glFogiv | ( | GLenum | pname, | |
const GLint * | params | |||
) |
GLAPI void GLAPIENTRY glFrontFace | ( | GLenum | mode | ) |
GLAPI void GLAPIENTRY glFrustum | ( | GLdouble | left, | |
GLdouble | right, | |||
GLdouble | bottom, | |||
GLdouble | top, | |||
GLdouble | zNear, | |||
GLdouble | zFar | |||
) |
GLAPI GLuint GLAPIENTRY glGenLists | ( | GLsizei | range | ) |
GLAPI void GLAPIENTRY glGenTextures | ( | GLsizei | n, | |
GLuint * | textures | |||
) |
GLAPI void GLAPIENTRY glGetBooleanv | ( | GLenum | pname, | |
GLboolean * | params | |||
) |
GLAPI void GLAPIENTRY glGetClipPlane | ( | GLenum | plane, | |
GLdouble * | equation | |||
) |
GLAPI void GLAPIENTRY glGetDoublev | ( | GLenum | pname, | |
GLdouble * | params | |||
) |
GLAPI GLenum GLAPIENTRY glGetError | ( | void | ) |
GLAPI void GLAPIENTRY glGetFloatv | ( | GLenum | pname, | |
GLfloat * | params | |||
) |
GLAPI void GLAPIENTRY glGetIntegerv | ( | GLenum | pname, | |
GLint * | params | |||
) |
GLAPI void GLAPIENTRY glGetLightfv | ( | GLenum | light, | |
GLenum | pname, | |||
GLfloat * | params | |||
) |
GLAPI void GLAPIENTRY glGetLightiv | ( | GLenum | light, | |
GLenum | pname, | |||
GLint * | params | |||
) |
GLAPI void GLAPIENTRY glGetMapdv | ( | GLenum | target, | |
GLenum | query, | |||
GLdouble * | v | |||
) |
GLAPI void GLAPIENTRY glGetMapfv | ( | GLenum | target, | |
GLenum | query, | |||
GLfloat * | v | |||
) |
GLAPI void GLAPIENTRY glGetMapiv | ( | GLenum | target, | |
GLenum | query, | |||
GLint * | v | |||
) |
GLAPI void GLAPIENTRY glGetMaterialfv | ( | GLenum | face, | |
GLenum | pname, | |||
GLfloat * | params | |||
) |
GLAPI void GLAPIENTRY glGetMaterialiv | ( | GLenum | face, | |
GLenum | pname, | |||
GLint * | params | |||
) |
GLAPI void GLAPIENTRY glGetPixelMapfv | ( | GLenum | map, | |
GLfloat * | values | |||
) |
GLAPI void GLAPIENTRY glGetPixelMapuiv | ( | GLenum | map, | |
GLuint * | values | |||
) |
GLAPI void GLAPIENTRY glGetPixelMapusv | ( | GLenum | map, | |
GLushort * | values | |||
) |
GLAPI void GLAPIENTRY glGetPointerv | ( | GLenum | pname, | |
GLvoid ** | params | |||
) |
GLAPI void GLAPIENTRY glGetPolygonStipple | ( | GLubyte * | mask | ) |
GLAPI const GLubyte* GLAPIENTRY glGetString | ( | GLenum | name | ) |
GLAPI void GLAPIENTRY glGetTexEnvfv | ( | GLenum | target, | |
GLenum | pname, | |||
GLfloat * | params | |||
) |
GLAPI void GLAPIENTRY glGetTexEnviv | ( | GLenum | target, | |
GLenum | pname, | |||
GLint * | params | |||
) |
GLAPI void GLAPIENTRY glGetTexGendv | ( | GLenum | coord, | |
GLenum | pname, | |||
GLdouble * | params | |||
) |
GLAPI void GLAPIENTRY glGetTexGenfv | ( | GLenum | coord, | |
GLenum | pname, | |||
GLfloat * | params | |||
) |
GLAPI void GLAPIENTRY glGetTexGeniv | ( | GLenum | coord, | |
GLenum | pname, | |||
GLint * | params | |||
) |
GLAPI void GLAPIENTRY glGetTexImage | ( | GLenum | target, | |
GLint | level, | |||
GLenum | format, | |||
GLenum | type, | |||
GLvoid * | pixels | |||
) |
GLAPI void GLAPIENTRY glGetTexLevelParameterfv | ( | GLenum | target, | |
GLint | level, | |||
GLenum | pname, | |||
GLfloat * | params | |||
) |
GLAPI void GLAPIENTRY glGetTexLevelParameteriv | ( | GLenum | target, | |
GLint | level, | |||
GLenum | pname, | |||
GLint * | params | |||
) |
GLAPI void GLAPIENTRY glGetTexParameterfv | ( | GLenum | target, | |
GLenum | pname, | |||
GLfloat * | params | |||
) |
GLAPI void GLAPIENTRY glGetTexParameteriv | ( | GLenum | target, | |
GLenum | pname, | |||
GLint * | params | |||
) |
typedef GLhandleARB | ( | GLAPIENTRY * | PFNGLCREATEPROGRAMOBJECTARBPROC | ) |
GLAPI void GLAPIENTRY glHint | ( | GLenum | target, | |
GLenum | mode | |||
) |
GLAPI void GLAPIENTRY glIndexd | ( | GLdouble | c | ) |
GLAPI void GLAPIENTRY glIndexdv | ( | const GLdouble * | c | ) |
GLAPI void GLAPIENTRY glIndexf | ( | GLfloat | c | ) |
GLAPI void GLAPIENTRY glIndexfv | ( | const GLfloat * | c | ) |
GLAPI void GLAPIENTRY glIndexi | ( | GLint | c | ) |
GLAPI void GLAPIENTRY glIndexiv | ( | const GLint * | c | ) |
GLAPI void GLAPIENTRY glIndexMask | ( | GLuint | mask | ) |
GLAPI void GLAPIENTRY glIndexs | ( | GLshort | c | ) |
GLAPI void GLAPIENTRY glIndexsv | ( | const GLshort * | c | ) |
GLAPI void GLAPIENTRY glIndexub | ( | GLubyte | c | ) |
GLAPI void GLAPIENTRY glIndexubv | ( | const GLubyte * | c | ) |
GLAPI void GLAPIENTRY glInitNames | ( | void | ) |
typedef GLint | ( | GLAPIENTRY * | PFNGLGETATTRIBLOCATIONPROC | ) |
typedef GLintptr | ( | GLAPIENTRY * | PFNGLGETUNIFORMOFFSETEXTPROC | ) |
GLAPI GLboolean GLAPIENTRY glIsEnabled | ( | GLenum | cap | ) |
GLAPI GLboolean GLAPIENTRY glIsList | ( | GLuint | list | ) |
GLAPI GLboolean GLAPIENTRY glIsTexture | ( | GLuint | texture | ) |
GLAPI void GLAPIENTRY glLightf | ( | GLenum | light, | |
GLenum | pname, | |||
GLfloat | param | |||
) |
GLAPI void GLAPIENTRY glLightfv | ( | GLenum | light, | |
GLenum | pname, | |||
const GLfloat * | params | |||
) |
GLAPI void GLAPIENTRY glLighti | ( | GLenum | light, | |
GLenum | pname, | |||
GLint | param | |||
) |
GLAPI void GLAPIENTRY glLightiv | ( | GLenum | light, | |
GLenum | pname, | |||
const GLint * | params | |||
) |
GLAPI void GLAPIENTRY glLightModelf | ( | GLenum | pname, | |
GLfloat | param | |||
) |
GLAPI void GLAPIENTRY glLightModelfv | ( | GLenum | pname, | |
const GLfloat * | params | |||
) |
GLAPI void GLAPIENTRY glLightModeli | ( | GLenum | pname, | |
GLint | param | |||
) |
GLAPI void GLAPIENTRY glLightModeliv | ( | GLenum | pname, | |
const GLint * | params | |||
) |
GLAPI void GLAPIENTRY glLineStipple | ( | GLint | factor, | |
GLushort | pattern | |||
) |
GLAPI void GLAPIENTRY glLineWidth | ( | GLfloat | width | ) |
GLAPI void GLAPIENTRY glListBase | ( | GLuint | base | ) |
GLAPI void GLAPIENTRY glLoadIdentity | ( | void | ) |
GLAPI void GLAPIENTRY glLoadMatrixd | ( | const GLdouble * | m | ) |
GLAPI void GLAPIENTRY glLoadMatrixf | ( | const GLfloat * | m | ) |
GLAPI void GLAPIENTRY glLoadName | ( | GLuint | name | ) |
GLAPI void GLAPIENTRY glLogicOp | ( | GLenum | opcode | ) |
GLAPI void GLAPIENTRY glMap1d | ( | GLenum | target, | |
GLdouble | u1, | |||
GLdouble | u2, | |||
GLint | stride, | |||
GLint | order, | |||
const GLdouble * | points | |||
) |
GLAPI void GLAPIENTRY glMap1f | ( | GLenum | target, | |
GLfloat | u1, | |||
GLfloat | u2, | |||
GLint | stride, | |||
GLint | order, | |||
const GLfloat * | points | |||
) |
GLAPI void GLAPIENTRY glMap2d | ( | GLenum | target, | |
GLdouble | u1, | |||
GLdouble | u2, | |||
GLint | ustride, | |||
GLint | uorder, | |||
GLdouble | v1, | |||
GLdouble | v2, | |||
GLint | vstride, | |||
GLint | vorder, | |||
const GLdouble * | points | |||
) |
GLAPI void GLAPIENTRY glMap2f | ( | GLenum | target, | |
GLfloat | u1, | |||
GLfloat | u2, | |||
GLint | ustride, | |||
GLint | uorder, | |||
GLfloat | v1, | |||
GLfloat | v2, | |||
GLint | vstride, | |||
GLint | vorder, | |||
const GLfloat * | points | |||
) |
GLAPI void GLAPIENTRY glMapGrid2d | ( | GLint | un, | |
GLdouble | u1, | |||
GLdouble | u2, | |||
GLint | vn, | |||
GLdouble | v1, | |||
GLdouble | v2 | |||
) |
GLAPI void GLAPIENTRY glMapGrid2f | ( | GLint | un, | |
GLfloat | u1, | |||
GLfloat | u2, | |||
GLint | vn, | |||
GLfloat | v1, | |||
GLfloat | v2 | |||
) |
GLAPI void GLAPIENTRY glMaterialf | ( | GLenum | face, | |
GLenum | pname, | |||
GLfloat | param | |||
) |
GLAPI void GLAPIENTRY glMaterialfv | ( | GLenum | face, | |
GLenum | pname, | |||
const GLfloat * | params | |||
) |
GLAPI void GLAPIENTRY glMateriali | ( | GLenum | face, | |
GLenum | pname, | |||
GLint | param | |||
) |
GLAPI void GLAPIENTRY glMaterialiv | ( | GLenum | face, | |
GLenum | pname, | |||
const GLint * | params | |||
) |
GLAPI void GLAPIENTRY glMatrixMode | ( | GLenum | mode | ) |
GLAPI void GLAPIENTRY glMultMatrixd | ( | const GLdouble * | m | ) |
GLAPI void GLAPIENTRY glMultMatrixf | ( | const GLfloat * | m | ) |
GLAPI void GLAPIENTRY glNewList | ( | GLuint | list, | |
GLenum | mode | |||
) |
GLAPI void GLAPIENTRY glNormal3bv | ( | const GLbyte * | v | ) |
GLAPI void GLAPIENTRY glNormal3dv | ( | const GLdouble * | v | ) |
GLAPI void GLAPIENTRY glNormal3fv | ( | const GLfloat * | v | ) |
GLAPI void GLAPIENTRY glNormal3i | ( | GLint | nx, | |
GLint | ny, | |||
GLint | nz | |||
) |
GLAPI void GLAPIENTRY glNormal3iv | ( | const GLint * | v | ) |
GLAPI void GLAPIENTRY glNormal3sv | ( | const GLshort * | v | ) |
GLAPI void GLAPIENTRY glOrtho | ( | GLdouble | left, | |
GLdouble | right, | |||
GLdouble | bottom, | |||
GLdouble | top, | |||
GLdouble | zNear, | |||
GLdouble | zFar | |||
) |
GLAPI void GLAPIENTRY glPassThrough | ( | GLfloat | token | ) |
GLAPI void GLAPIENTRY glPixelMapuiv | ( | GLenum | map, | |
GLsizei | mapsize, | |||
const GLuint * | values | |||
) |
GLAPI void GLAPIENTRY glPixelStoref | ( | GLenum | pname, | |
GLfloat | param | |||
) |
GLAPI void GLAPIENTRY glPixelStorei | ( | GLenum | pname, | |
GLint | param | |||
) |
GLAPI void GLAPIENTRY glPixelTransferf | ( | GLenum | pname, | |
GLfloat | param | |||
) |
GLAPI void GLAPIENTRY glPixelTransferi | ( | GLenum | pname, | |
GLint | param | |||
) |
GLAPI void GLAPIENTRY glPointSize | ( | GLfloat | size | ) |
GLAPI void GLAPIENTRY glPolygonMode | ( | GLenum | face, | |
GLenum | mode | |||
) |
GLAPI void GLAPIENTRY glPolygonStipple | ( | const GLubyte * | mask | ) |
GLAPI void GLAPIENTRY glPopAttrib | ( | void | ) |
GLAPI void GLAPIENTRY glPopClientAttrib | ( | void | ) |
GLAPI void GLAPIENTRY glPopMatrix | ( | void | ) |
GLAPI void GLAPIENTRY glPopName | ( | void | ) |
GLAPI void GLAPIENTRY glPrioritizeTextures | ( | GLsizei | n, | |
const GLuint * | textures, | |||
const GLclampf * | priorities | |||
) |
GLAPI void GLAPIENTRY glPushAttrib | ( | GLbitfield | mask | ) |
GLAPI void GLAPIENTRY glPushClientAttrib | ( | GLbitfield | mask | ) |
GLAPI void GLAPIENTRY glPushMatrix | ( | void | ) |
GLAPI void GLAPIENTRY glPushName | ( | GLuint | name | ) |
GLAPI void GLAPIENTRY glRasterPos2dv | ( | const GLdouble * | v | ) |
GLAPI void GLAPIENTRY glRasterPos2fv | ( | const GLfloat * | v | ) |
GLAPI void GLAPIENTRY glRasterPos2i | ( | GLint | x, | |
GLint | y | |||
) |
GLAPI void GLAPIENTRY glRasterPos2iv | ( | const GLint * | v | ) |
GLAPI void GLAPIENTRY glRasterPos2sv | ( | const GLshort * | v | ) |
GLAPI void GLAPIENTRY glRasterPos3dv | ( | const GLdouble * | v | ) |
GLAPI void GLAPIENTRY glRasterPos3fv | ( | const GLfloat * | v | ) |
GLAPI void GLAPIENTRY glRasterPos3i | ( | GLint | x, | |
GLint | y, | |||
GLint | z | |||
) |
GLAPI void GLAPIENTRY glRasterPos3iv | ( | const GLint * | v | ) |
GLAPI void GLAPIENTRY glRasterPos3sv | ( | const GLshort * | v | ) |
GLAPI void GLAPIENTRY glRasterPos4dv | ( | const GLdouble * | v | ) |
GLAPI void GLAPIENTRY glRasterPos4fv | ( | const GLfloat * | v | ) |
GLAPI void GLAPIENTRY glRasterPos4i | ( | GLint | x, | |
GLint | y, | |||
GLint | z, | |||
GLint | w | |||
) |
GLAPI void GLAPIENTRY glRasterPos4iv | ( | const GLint * | v | ) |
GLAPI void GLAPIENTRY glRasterPos4sv | ( | const GLshort * | v | ) |
GLAPI void GLAPIENTRY glReadBuffer | ( | GLenum | mode | ) |
GLAPI void GLAPIENTRY glReadPixels | ( | GLint | x, | |
GLint | y, | |||
GLsizei | width, | |||
GLsizei | height, | |||
GLenum | format, | |||
GLenum | type, | |||
GLvoid * | pixels | |||
) |
GLAPI void GLAPIENTRY glRecti | ( | GLint | x1, | |
GLint | y1, | |||
GLint | x2, | |||
GLint | y2 | |||
) |
GLAPI void GLAPIENTRY glRectiv | ( | const GLint * | v1, | |
const GLint * | v2 | |||
) |
GLAPI GLint GLAPIENTRY glRenderMode | ( | GLenum | mode | ) |
GLAPI void GLAPIENTRY glSelectBuffer | ( | GLsizei | size, | |
GLuint * | buffer | |||
) |
GLAPI void GLAPIENTRY glShadeModel | ( | GLenum | mode | ) |
GLAPI void GLAPIENTRY glStencilFunc | ( | GLenum | func, | |
GLint | ref, | |||
GLuint | mask | |||
) |
GLAPI void GLAPIENTRY glStencilMask | ( | GLuint | mask | ) |
GLAPI void GLAPIENTRY glStencilOp | ( | GLenum | fail, | |
GLenum | zfail, | |||
GLenum | zpass | |||
) |
GLAPI void GLAPIENTRY glTexCoord1d | ( | GLdouble | s | ) |
GLAPI void GLAPIENTRY glTexCoord1dv | ( | const GLdouble * | v | ) |
GLAPI void GLAPIENTRY glTexCoord1f | ( | GLfloat | s | ) |
GLAPI void GLAPIENTRY glTexCoord1fv | ( | const GLfloat * | v | ) |
GLAPI void GLAPIENTRY glTexCoord1i | ( | GLint | s | ) |
GLAPI void GLAPIENTRY glTexCoord1iv | ( | const GLint * | v | ) |
GLAPI void GLAPIENTRY glTexCoord1s | ( | GLshort | s | ) |
GLAPI void GLAPIENTRY glTexCoord1sv | ( | const GLshort * | v | ) |
GLAPI void GLAPIENTRY glTexCoord2dv | ( | const GLdouble * | v | ) |
GLAPI void GLAPIENTRY glTexCoord2fv | ( | const GLfloat * | v | ) |
GLAPI void GLAPIENTRY glTexCoord2i | ( | GLint | s, | |
GLint | t | |||
) |
GLAPI void GLAPIENTRY glTexCoord2iv | ( | const GLint * | v | ) |
GLAPI void GLAPIENTRY glTexCoord2sv | ( | const GLshort * | v | ) |
GLAPI void GLAPIENTRY glTexCoord3dv | ( | const GLdouble * | v | ) |
GLAPI void GLAPIENTRY glTexCoord3fv | ( | const GLfloat * | v | ) |
GLAPI void GLAPIENTRY glTexCoord3i | ( | GLint | s, | |
GLint | t, | |||
GLint | r | |||
) |
GLAPI void GLAPIENTRY glTexCoord3iv | ( | const GLint * | v | ) |
GLAPI void GLAPIENTRY glTexCoord3sv | ( | const GLshort * | v | ) |
GLAPI void GLAPIENTRY glTexCoord4dv | ( | const GLdouble * | v | ) |
GLAPI void GLAPIENTRY glTexCoord4fv | ( | const GLfloat * | v | ) |
GLAPI void GLAPIENTRY glTexCoord4i | ( | GLint | s, | |
GLint | t, | |||
GLint | r, | |||
GLint | q | |||
) |
GLAPI void GLAPIENTRY glTexCoord4iv | ( | const GLint * | v | ) |
GLAPI void GLAPIENTRY glTexCoord4sv | ( | const GLshort * | v | ) |
GLAPI void GLAPIENTRY glTexCoordPointer | ( | GLint | size, | |
GLenum | type, | |||
GLsizei | stride, | |||
const GLvoid * | pointer | |||
) |
GLAPI void GLAPIENTRY glTexEnvf | ( | GLenum | target, | |
GLenum | pname, | |||
GLfloat | param | |||
) |
GLAPI void GLAPIENTRY glTexEnvfv | ( | GLenum | target, | |
GLenum | pname, | |||
const GLfloat * | params | |||
) |
GLAPI void GLAPIENTRY glTexEnvi | ( | GLenum | target, | |
GLenum | pname, | |||
GLint | param | |||
) |
GLAPI void GLAPIENTRY glTexEnviv | ( | GLenum | target, | |
GLenum | pname, | |||
const GLint * | params | |||
) |
GLAPI void GLAPIENTRY glTexGend | ( | GLenum | coord, | |
GLenum | pname, | |||
GLdouble | param | |||
) |
GLAPI void GLAPIENTRY glTexGendv | ( | GLenum | coord, | |
GLenum | pname, | |||
const GLdouble * | params | |||
) |
GLAPI void GLAPIENTRY glTexGenf | ( | GLenum | coord, | |
GLenum | pname, | |||
GLfloat | param | |||
) |
GLAPI void GLAPIENTRY glTexGenfv | ( | GLenum | coord, | |
GLenum | pname, | |||
const GLfloat * | params | |||
) |
GLAPI void GLAPIENTRY glTexGeni | ( | GLenum | coord, | |
GLenum | pname, | |||
GLint | param | |||
) |
GLAPI void GLAPIENTRY glTexGeniv | ( | GLenum | coord, | |
GLenum | pname, | |||
const GLint * | params | |||
) |
GLAPI void GLAPIENTRY glTexImage1D | ( | GLenum | target, | |
GLint | level, | |||
GLint | internalformat, | |||
GLsizei | width, | |||
GLint | border, | |||
GLenum | format, | |||
GLenum | type, | |||
const GLvoid * | pixels | |||
) |
GLAPI void GLAPIENTRY glTexImage2D | ( | GLenum | target, | |
GLint | level, | |||
GLint | internalformat, | |||
GLsizei | width, | |||
GLsizei | height, | |||
GLint | border, | |||
GLenum | format, | |||
GLenum | type, | |||
const GLvoid * | pixels | |||
) |
GLAPI void GLAPIENTRY glTexParameterf | ( | GLenum | target, | |
GLenum | pname, | |||
GLfloat | param | |||
) |
GLAPI void GLAPIENTRY glTexParameterfv | ( | GLenum | target, | |
GLenum | pname, | |||
const GLfloat * | params | |||
) |
GLAPI void GLAPIENTRY glTexParameteri | ( | GLenum | target, | |
GLenum | pname, | |||
GLint | param | |||
) |
GLAPI void GLAPIENTRY glTexParameteriv | ( | GLenum | target, | |
GLenum | pname, | |||
const GLint * | params | |||
) |
GLAPI void GLAPIENTRY glTexSubImage1D | ( | GLenum | target, | |
GLint | level, | |||
GLint | xoffset, | |||
GLsizei | width, | |||
GLenum | format, | |||
GLenum | type, | |||
const GLvoid * | pixels | |||
) |
GLAPI void GLAPIENTRY glTexSubImage2D | ( | GLenum | target, | |
GLint | level, | |||
GLint | xoffset, | |||
GLint | yoffset, | |||
GLsizei | width, | |||
GLsizei | height, | |||
GLenum | format, | |||
GLenum | type, | |||
const GLvoid * | pixels | |||
) |
typedef GLuint | ( | GLAPIENTRY * | PFNGLCREATEPROGRAMPROC | ) |
GLAPI void GLAPIENTRY glVertex2dv | ( | const GLdouble * | v | ) |
GLAPI void GLAPIENTRY glVertex2fv | ( | const GLfloat * | v | ) |
GLAPI void GLAPIENTRY glVertex2i | ( | GLint | x, | |
GLint | y | |||
) |
GLAPI void GLAPIENTRY glVertex2iv | ( | const GLint * | v | ) |
GLAPI void GLAPIENTRY glVertex2sv | ( | const GLshort * | v | ) |
GLAPI void GLAPIENTRY glVertex3dv | ( | const GLdouble * | v | ) |
GLAPI void GLAPIENTRY glVertex3fv | ( | const GLfloat * | v | ) |
GLAPI void GLAPIENTRY glVertex3i | ( | GLint | x, | |
GLint | y, | |||
GLint | z | |||
) |
GLAPI void GLAPIENTRY glVertex3iv | ( | const GLint * | v | ) |
GLAPI void GLAPIENTRY glVertex3sv | ( | const GLshort * | v | ) |
GLAPI void GLAPIENTRY glVertex4dv | ( | const GLdouble * | v | ) |
GLAPI void GLAPIENTRY glVertex4fv | ( | const GLfloat * | v | ) |
GLAPI void GLAPIENTRY glVertex4i | ( | GLint | x, | |
GLint | y, | |||
GLint | z, | |||
GLint | w | |||
) |
GLAPI void GLAPIENTRY glVertex4iv | ( | const GLint * | v | ) |
GLAPI void GLAPIENTRY glVertex4sv | ( | const GLshort * | v | ) |
GLAPI void GLAPIENTRY glVertexPointer | ( | GLint | size, | |
GLenum | type, | |||
GLsizei | stride, | |||
const GLvoid * | pointer | |||
) |
typedef void | ( | GLAPIENTRY * | PFNGLCOPYTEXSUBIMAGE3DPROC | ) |
GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_multisample |
GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_tbuffer |
GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_texture_compression_FXT1 |
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_client_storage |
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_element_array |
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_fence |
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_float_pixels |
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_pixel_buffer |
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_specular_vector |
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_range |
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_transform_hint |
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_object |
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_range |
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_ycbcr_422 |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_color_buffer_float |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_texture |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program_shadow |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_shader |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_pixel |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_imaging |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_matrix_palette |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multisample |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multitexture |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_pixel_buffer_object |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_parameters |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_sprite |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_objects |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_100 |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow_ambient |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_border_clamp |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_cube_map |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_add |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_combine |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_crossbar |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_dot3 |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_float |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_mirrored_repeat |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_non_power_of_two |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rectangle |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transpose_matrix |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_blend |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_buffer_object |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_program |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_shader |
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_window_pos |
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_draw_buffers |
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_element_array |
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_envmap_bumpmap |
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_fragment_shader |
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_map_object_buffer |
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_pn_triangles |
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_separate_stencil |
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_shader_texture_lod |
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_text_fragment_shader |
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_compression_3dc |
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_env_combine3 |
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_float |
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_mirror_once |
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_array_object |
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_attrib_array_object |
GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_streams |
GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_point_sprites |
GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_combine3 |
GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_route |
GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_vertex_shader_output_point_size |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_422_pixels |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_abgr |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bgra |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bindable_uniform |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_color |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_equation_separate |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_func_separate |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_logic_op |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_minmax |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_subtract |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_Cg_shader |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_clip_volume_hint |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cmyka |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_color_subtable |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_compiled_vertex_array |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_convolution |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_coordinate_frame |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_copy_texture |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cull_vertex |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_depth_bounds_test |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_buffers2 |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_instanced |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_range_elements |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fog_coord |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fragment_lighting |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_blit |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_multisample |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_object |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_sRGB |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_geometry_shader4 |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_program_parameters |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_shader4 |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_histogram |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_array_formats |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_func |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_material |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_texture |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_light_texture |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_misc_attribute |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multi_draw_arrays |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multisample |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_depth_stencil |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_float |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_pixels |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_paletted_texture |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_buffer_object |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform_color_table |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_point_parameters |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_polygon_offset |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_rescale_normal |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_scene_marker |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_secondary_color |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_specular_color |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shadow_funcs |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shared_texture_palette |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_clear_tag |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_two_side |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_wrap |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_subtexture |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture3D |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_array |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_buffer_object |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_dxt1 |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_latc |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_rgtc |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_s3tc |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_cube_map |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_edge_clamp |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_add |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_combine |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_dot3 |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_filter_anisotropic |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_integer |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_lod_bias |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_mirror_clamp |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_object |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_perturb_normal |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_rectangle |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_shared_exponent |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_timer_query |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_shader |
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_weighting |
GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_string_marker |
GLEW_VAR_EXPORT GLboolean __GLEW_HP_convolution_border_modes |
GLEW_VAR_EXPORT GLboolean __GLEW_HP_image_transform |
GLEW_VAR_EXPORT GLboolean __GLEW_HP_occlusion_test |
GLEW_VAR_EXPORT GLboolean __GLEW_HP_texture_lighting |
GLEW_VAR_EXPORT GLboolean __GLEW_IBM_cull_vertex |
GLEW_VAR_EXPORT GLboolean __GLEW_IBM_multimode_draw_arrays |
GLEW_VAR_EXPORT GLboolean __GLEW_IBM_rasterpos_clip |
GLEW_VAR_EXPORT GLboolean __GLEW_IBM_static_data |
GLEW_VAR_EXPORT GLboolean __GLEW_IBM_texture_mirrored_repeat |
GLEW_VAR_EXPORT GLboolean __GLEW_IBM_vertex_array_lists |
GLEW_VAR_EXPORT GLboolean __GLEW_INGR_color_clamp |
GLEW_VAR_EXPORT GLboolean __GLEW_INGR_interlace_read |
GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_parallel_arrays |
GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_texture_scissor |
GLEW_VAR_EXPORT GLboolean __GLEW_KTX_buffer_region |
GLEW_VAR_EXPORT GLboolean __GLEW_MESA_pack_invert |
GLEW_VAR_EXPORT GLboolean __GLEW_MESA_resize_buffers |
GLEW_VAR_EXPORT GLboolean __GLEW_MESA_window_pos |
GLEW_VAR_EXPORT GLboolean __GLEW_MESA_ycbcr_texture |
GLEW_VAR_EXPORT GLboolean __GLEW_MESAX_texture_stack |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_square |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_depth_to_color |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_buffer_float |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_clamp |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_range_unclamped |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_evaluators |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_fence |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_float_buffer |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_fog_distance |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program2 |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program4 |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program_option |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_framebuffer_multisample_coverage |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_program4 |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_shader4 |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program4 |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_half_float |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_light_max_exponent |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_filter_hint |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_occlusion_query |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_packed_depth_stencil |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_pixel_data_range |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_point_sprite |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_primitive_restart |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners2 |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_emboss |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_reflection |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_compression_vtc |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_env_combine4 |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_expand_normal |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_rectangle |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader2 |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader3 |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range2 |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program1_1 |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2 |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2_option |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program3 |
GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program4 |
GLEW_VAR_EXPORT GLboolean __GLEW_OES_byte_coordinates |
GLEW_VAR_EXPORT GLboolean __GLEW_OES_compressed_paletted_texture |
GLEW_VAR_EXPORT GLboolean __GLEW_OES_read_format |
GLEW_VAR_EXPORT GLboolean __GLEW_OES_single_precision |
GLEW_VAR_EXPORT GLboolean __GLEW_OML_interlace |
GLEW_VAR_EXPORT GLboolean __GLEW_OML_resample |
GLEW_VAR_EXPORT GLboolean __GLEW_OML_subsample |
GLEW_VAR_EXPORT GLboolean __GLEW_PGI_misc_hints |
GLEW_VAR_EXPORT GLboolean __GLEW_PGI_vertex_hints |
GLEW_VAR_EXPORT GLboolean __GLEW_REND_screen_coordinates |
GLEW_VAR_EXPORT GLboolean __GLEW_S3_s3tc |
GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_matrix |
GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_table |
GLEW_VAR_EXPORT GLboolean __GLEW_SGI_texture_color_table |
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_color_range |
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_detail_texture |
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_fog_function |
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_generate_mipmap |
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_multisample |
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_pixel_texture |
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_sharpen_texture |
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture4D |
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_border_clamp |
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_edge_clamp |
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_filter4 |
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_lod |
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_select |
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async |
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_histogram |
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_pixel |
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_blend_alpha_minmax |
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_clipmap |
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_depth_texture |
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_flush_raster |
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_offset |
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_texture |
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fragment_specular_lighting |
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_framezoom |
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_interlace |
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ir_instrument1 |
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_list_priority |
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture |
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture_bits |
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_reference_plane |
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_resample |
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow |
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow_ambient |
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_sprite |
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_tag_sample_buffer |
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_add_env |
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_coordinate_clamp |
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_lod_bias |
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_multi_buffer |
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_range |
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_scale_bias |
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip |
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip_hint |
GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ycrcb |
GLEW_VAR_EXPORT GLboolean __GLEW_SUN_convolution_border_modes |
GLEW_VAR_EXPORT GLboolean __GLEW_SUN_global_alpha |
GLEW_VAR_EXPORT GLboolean __GLEW_SUN_mesh_array |
GLEW_VAR_EXPORT GLboolean __GLEW_SUN_read_video_pixels |
GLEW_VAR_EXPORT GLboolean __GLEW_SUN_slice_accum |
GLEW_VAR_EXPORT GLboolean __GLEW_SUN_triangle_list |
GLEW_VAR_EXPORT GLboolean __GLEW_SUN_vertex |
GLEW_VAR_EXPORT GLboolean __GLEW_SUNX_constant_data |
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_1 |
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2 |
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_3 |
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_4 |
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_5 |
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_0 |
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_1 |
GLEW_VAR_EXPORT GLboolean __GLEW_WIN_phong_shading |
GLEW_VAR_EXPORT GLboolean __GLEW_WIN_specular_fog |
GLEW_VAR_EXPORT GLboolean __GLEW_WIN_swap_hint |
GLEW_FUN_EXPORT PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT |
GLEW_FUN_EXPORT PFNGLACTIVETEXTUREPROC __glewActiveTexture |
GLEW_FUN_EXPORT PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB |
GLEW_FUN_EXPORT PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV |
GLEW_FUN_EXPORT PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN |
GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI |
GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI |
GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI |
GLEW_FUN_EXPORT PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT |
GLEW_FUN_EXPORT PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV |
GLEW_FUN_EXPORT PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT |
GLEW_FUN_EXPORT PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT |
GLEW_FUN_EXPORT PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI |
GLEW_FUN_EXPORT PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX |
GLEW_FUN_EXPORT PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB |
GLEW_FUN_EXPORT PFNGLATTACHSHADERPROC __glewAttachShader |
GLEW_FUN_EXPORT PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI |
GLEW_FUN_EXPORT PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV |
GLEW_FUN_EXPORT PFNGLBEGINQUERYPROC __glewBeginQuery |
GLEW_FUN_EXPORT PFNGLBEGINQUERYARBPROC __glewBeginQueryARB |
GLEW_FUN_EXPORT PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT |
GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV |
GLEW_FUN_EXPORT PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT |
GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation |
GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB |
GLEW_FUN_EXPORT PFNGLBINDBUFFERPROC __glewBindBuffer |
GLEW_FUN_EXPORT PFNGLBINDBUFFERARBPROC __glewBindBufferARB |
GLEW_FUN_EXPORT PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV |
GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV |
GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV |
GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT |
GLEW_FUN_EXPORT PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI |
GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT |
GLEW_FUN_EXPORT PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT |
GLEW_FUN_EXPORT PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT |
GLEW_FUN_EXPORT PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT |
GLEW_FUN_EXPORT PFNGLBINDPROGRAMARBPROC __glewBindProgramARB |
GLEW_FUN_EXPORT PFNGLBINDPROGRAMNVPROC __glewBindProgramNV |
GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT |
GLEW_FUN_EXPORT PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT |
GLEW_FUN_EXPORT PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT |
GLEW_FUN_EXPORT PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT |
GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE |
GLEW_FUN_EXPORT PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT |
GLEW_FUN_EXPORT PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT |
GLEW_FUN_EXPORT PFNGLBLENDCOLORPROC __glewBlendColor |
GLEW_FUN_EXPORT PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT |
GLEW_FUN_EXPORT PFNGLBLENDEQUATIONPROC __glewBlendEquation |
GLEW_FUN_EXPORT PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT |
GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate |
GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT |
GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate |
GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT |
GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT |
GLEW_FUN_EXPORT PFNGLBUFFERDATAPROC __glewBufferData |
GLEW_FUN_EXPORT PFNGLBUFFERDATAARBPROC __glewBufferDataARB |
GLEW_FUN_EXPORT PFNGLBUFFERREGIONENABLEDEXTPROC __glewBufferRegionEnabledEXT |
GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAPROC __glewBufferSubData |
GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB |
GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT |
GLEW_FUN_EXPORT PFNGLCLAMPCOLORARBPROC __glewClampColorARB |
GLEW_FUN_EXPORT PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT |
GLEW_FUN_EXPORT PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT |
GLEW_FUN_EXPORT PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV |
GLEW_FUN_EXPORT PFNGLCLEARDEPTHFOESPROC __glewClearDepthfOES |
GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture |
GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB |
GLEW_FUN_EXPORT PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI |
GLEW_FUN_EXPORT PFNGLCLIPPLANEFOESPROC __glewClipPlanefOES |
GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN |
GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN |
GLEW_FUN_EXPORT PFNGLCOLOR3HNVPROC __glewColor3hNV |
GLEW_FUN_EXPORT PFNGLCOLOR3HVNVPROC __glewColor3hvNV |
GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN |
GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN |
GLEW_FUN_EXPORT PFNGLCOLOR4HNVPROC __glewColor4hNV |
GLEW_FUN_EXPORT PFNGLCOLOR4HVNVPROC __glewColor4hvNV |
GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN |
GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN |
GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN |
GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN |
GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI |
GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI |
GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI |
GLEW_FUN_EXPORT PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT |
GLEW_FUN_EXPORT PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT |
GLEW_FUN_EXPORT PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM |
GLEW_FUN_EXPORT PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL |
GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEPROC __glewColorSubTable |
GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT |
GLEW_FUN_EXPORT PFNGLCOLORTABLEPROC __glewColorTable |
GLEW_FUN_EXPORT PFNGLCOLORTABLEEXTPROC __glewColorTableEXT |
GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv |
GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI |
GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv |
GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI |
GLEW_FUN_EXPORT PFNGLCOLORTABLESGIPROC __glewColorTableSGI |
GLEW_FUN_EXPORT PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV |
GLEW_FUN_EXPORT PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV |
GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV |
GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV |
GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV |
GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV |
GLEW_FUN_EXPORT PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV |
GLEW_FUN_EXPORT PFNGLCOMPILESHADERPROC __glewCompileShader |
GLEW_FUN_EXPORT PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB |
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D |
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB |
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D |
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB |
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D |
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB |
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D |
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB |
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D |
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB |
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D |
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB |
GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D |
GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT |
GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D |
GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT |
GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf |
GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT |
GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv |
GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT |
GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri |
GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT |
GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv |
GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT |
GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable |
GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT |
GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable |
GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI |
GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D |
GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT |
GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D |
GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT |
GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT |
GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT |
GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT |
GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT |
GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D |
GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT |
GLEW_FUN_EXPORT PFNGLCREATEPROGRAMPROC __glewCreateProgram |
GLEW_FUN_EXPORT PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB |
GLEW_FUN_EXPORT PFNGLCREATESHADERPROC __glewCreateShader |
GLEW_FUN_EXPORT PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB |
GLEW_FUN_EXPORT PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT |
GLEW_FUN_EXPORT PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT |
GLEW_FUN_EXPORT PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB |
GLEW_FUN_EXPORT PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX |
GLEW_FUN_EXPORT PFNGLDELETEBUFFERREGIONEXTPROC __glewDeleteBufferRegionEXT |
GLEW_FUN_EXPORT PFNGLDELETEBUFFERSPROC __glewDeleteBuffers |
GLEW_FUN_EXPORT PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB |
GLEW_FUN_EXPORT PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE |
GLEW_FUN_EXPORT PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV |
GLEW_FUN_EXPORT PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI |
GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT |
GLEW_FUN_EXPORT PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB |
GLEW_FUN_EXPORT PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV |
GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPROC __glewDeleteProgram |
GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB |
GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV |
GLEW_FUN_EXPORT PFNGLDELETEQUERIESPROC __glewDeleteQueries |
GLEW_FUN_EXPORT PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB |
GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT |
GLEW_FUN_EXPORT PFNGLDELETESHADERPROC __glewDeleteShader |
GLEW_FUN_EXPORT PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT |
GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE |
GLEW_FUN_EXPORT PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT |
GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV |
GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT |
GLEW_FUN_EXPORT PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV |
GLEW_FUN_EXPORT PFNGLDEPTHRANGEFOESPROC __glewDepthRangefOES |
GLEW_FUN_EXPORT PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB |
GLEW_FUN_EXPORT PFNGLDETACHSHADERPROC __glewDetachShader |
GLEW_FUN_EXPORT PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS |
GLEW_FUN_EXPORT PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT |
GLEW_FUN_EXPORT PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT |
GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray |
GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB |
GLEW_FUN_EXPORT PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT |
GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT |
GLEW_FUN_EXPORT PFNGLDRAWBUFFERREGIONEXTPROC __glewDrawBufferRegionEXT |
GLEW_FUN_EXPORT PFNGLDRAWBUFFERSPROC __glewDrawBuffers |
GLEW_FUN_EXPORT PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB |
GLEW_FUN_EXPORT PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI |
GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE |
GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI |
GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT |
GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE |
GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI |
GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements |
GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT |
GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT |
GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM |
GLEW_FUN_EXPORT PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE |
GLEW_FUN_EXPORT PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI |
GLEW_FUN_EXPORT PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT |
GLEW_FUN_EXPORT PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT |
GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray |
GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB |
GLEW_FUN_EXPORT PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI |
GLEW_FUN_EXPORT PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV |
GLEW_FUN_EXPORT PFNGLENDQUERYPROC __glewEndQuery |
GLEW_FUN_EXPORT PFNGLENDQUERYARBPROC __glewEndQueryARB |
GLEW_FUN_EXPORT PFNGLENDSCENEEXTPROC __glewEndSceneEXT |
GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV |
GLEW_FUN_EXPORT PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT |
GLEW_FUN_EXPORT PFNGLEVALMAPSNVPROC __glewEvalMapsNV |
GLEW_FUN_EXPORT PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV |
GLEW_FUN_EXPORT PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT |
GLEW_FUN_EXPORT PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV |
GLEW_FUN_EXPORT PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX |
GLEW_FUN_EXPORT PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE |
GLEW_FUN_EXPORT PFNGLFINISHFENCENVPROC __glewFinishFenceNV |
GLEW_FUN_EXPORT PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE |
GLEW_FUN_EXPORT PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX |
GLEW_FUN_EXPORT PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV |
GLEW_FUN_EXPORT PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX |
GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE |
GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV |
GLEW_FUN_EXPORT PFNGLFOGCOORDDPROC __glewFogCoordd |
GLEW_FUN_EXPORT PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT |
GLEW_FUN_EXPORT PFNGLFOGCOORDDVPROC __glewFogCoorddv |
GLEW_FUN_EXPORT PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT |
GLEW_FUN_EXPORT PFNGLFOGCOORDFPROC __glewFogCoordf |
GLEW_FUN_EXPORT PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT |
GLEW_FUN_EXPORT PFNGLFOGCOORDFVPROC __glewFogCoordfv |
GLEW_FUN_EXPORT PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT |
GLEW_FUN_EXPORT PFNGLFOGCOORDHNVPROC __glewFogCoordhNV |
GLEW_FUN_EXPORT PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV |
GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer |
GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT |
GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM |
GLEW_FUN_EXPORT PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS |
GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT |
GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX |
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT |
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX |
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT |
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX |
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT |
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX |
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT |
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX |
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT |
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX |
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT |
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX |
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT |
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX |
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT |
GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX |
GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT |
GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX |
GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT |
GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX |
GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT |
GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX |
GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT |
GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX |
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT |
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT |
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT |
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT |
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT |
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT |
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT |
GLEW_FUN_EXPORT PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX |
GLEW_FUN_EXPORT PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI |
GLEW_FUN_EXPORT PFNGLFRUSTUMFOESPROC __glewFrustumfOES |
GLEW_FUN_EXPORT PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX |
GLEW_FUN_EXPORT PFNGLGENBUFFERSPROC __glewGenBuffers |
GLEW_FUN_EXPORT PFNGLGENBUFFERSARBPROC __glewGenBuffersARB |
GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT |
GLEW_FUN_EXPORT PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE |
GLEW_FUN_EXPORT PFNGLGENFENCESNVPROC __glewGenFencesNV |
GLEW_FUN_EXPORT PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI |
GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT |
GLEW_FUN_EXPORT PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV |
GLEW_FUN_EXPORT PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB |
GLEW_FUN_EXPORT PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV |
GLEW_FUN_EXPORT PFNGLGENQUERIESPROC __glewGenQueries |
GLEW_FUN_EXPORT PFNGLGENQUERIESARBPROC __glewGenQueriesARB |
GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT |
GLEW_FUN_EXPORT PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT |
GLEW_FUN_EXPORT PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT |
GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE |
GLEW_FUN_EXPORT PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT |
GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib |
GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB |
GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform |
GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB |
GLEW_FUN_EXPORT PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV |
GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI |
GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI |
GLEW_FUN_EXPORT PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB |
GLEW_FUN_EXPORT PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders |
GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation |
GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB |
GLEW_FUN_EXPORT PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT |
GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv |
GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB |
GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv |
GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB |
GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData |
GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB |
GLEW_FUN_EXPORT PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES |
GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPROC __glewGetColorTable |
GLEW_FUN_EXPORT PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT |
GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv |
GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT |
GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI |
GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv |
GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT |
GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI |
GLEW_FUN_EXPORT PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI |
GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV |
GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV |
GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV |
GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV |
GLEW_FUN_EXPORT PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV |
GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage |
GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB |
GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter |
GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT |
GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv |
GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT |
GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv |
GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT |
GLEW_FUN_EXPORT PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS |
GLEW_FUN_EXPORT PFNGLGETFENCEIVNVPROC __glewGetFenceivNV |
GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV |
GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV |
GLEW_FUN_EXPORT PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS |
GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT |
GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT |
GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX |
GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT |
GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX |
GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT |
GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX |
GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT |
GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX |
GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT |
GLEW_FUN_EXPORT PFNGLGETHANDLEARBPROC __glewGetHandleARB |
GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPROC __glewGetHistogram |
GLEW_FUN_EXPORT PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT |
GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv |
GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT |
GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv |
GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT |
GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP |
GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP |
GLEW_FUN_EXPORT PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB |
GLEW_FUN_EXPORT PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT |
GLEW_FUN_EXPORT PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT |
GLEW_FUN_EXPORT PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT |
GLEW_FUN_EXPORT PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT |
GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT |
GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT |
GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT |
GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV |
GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV |
GLEW_FUN_EXPORT PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV |
GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV |
GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV |
GLEW_FUN_EXPORT PFNGLGETMINMAXPROC __glewGetMinmax |
GLEW_FUN_EXPORT PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT |
GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv |
GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT |
GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv |
GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT |
GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI |
GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI |
GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB |
GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB |
GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV |
GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV |
GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT |
GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT |
GLEW_FUN_EXPORT PFNGLGETPOINTERVEXTPROC __glewGetPointervEXT |
GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB |
GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB |
GLEW_FUN_EXPORT PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog |
GLEW_FUN_EXPORT PFNGLGETPROGRAMIVPROC __glewGetProgramiv |
GLEW_FUN_EXPORT PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB |
GLEW_FUN_EXPORT PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV |
GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB |
GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB |
GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV |
GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV |
GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV |
GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV |
GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB |
GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV |
GLEW_FUN_EXPORT PFNGLGETQUERYIVPROC __glewGetQueryiv |
GLEW_FUN_EXPORT PFNGLGETQUERYIVARBPROC __glewGetQueryivARB |
GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT |
GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv |
GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB |
GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT |
GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv |
GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB |
GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT |
GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter |
GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT |
GLEW_FUN_EXPORT PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog |
GLEW_FUN_EXPORT PFNGLGETSHADERIVPROC __glewGetShaderiv |
GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEPROC __glewGetShaderSource |
GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB |
GLEW_FUN_EXPORT PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS |
GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI |
GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI |
GLEW_FUN_EXPORT PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS |
GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT |
GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT |
GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE |
GLEW_FUN_EXPORT PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV |
GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV |
GLEW_FUN_EXPORT PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT |
GLEW_FUN_EXPORT PFNGLGETUNIFORMFVPROC __glewGetUniformfv |
GLEW_FUN_EXPORT PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB |
GLEW_FUN_EXPORT PFNGLGETUNIFORMIVPROC __glewGetUniformiv |
GLEW_FUN_EXPORT PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB |
GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation |
GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB |
GLEW_FUN_EXPORT PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT |
GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT |
GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI |
GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI |
GLEW_FUN_EXPORT PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT |
GLEW_FUN_EXPORT PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT |
GLEW_FUN_EXPORT PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT |
GLEW_FUN_EXPORT PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT |
GLEW_FUN_EXPORT PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV |
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI |
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI |
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv |
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB |
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV |
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv |
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB |
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV |
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT |
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT |
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv |
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB |
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV |
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv |
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB |
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV |
GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN |
GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN |
GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN |
GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN |
GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN |
GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN |
GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN |
GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN |
GLEW_FUN_EXPORT PFNGLHISTOGRAMPROC __glewHistogram |
GLEW_FUN_EXPORT PFNGLHISTOGRAMEXTPROC __glewHistogramEXT |
GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP |
GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP |
GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP |
GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP |
GLEW_FUN_EXPORT PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT |
GLEW_FUN_EXPORT PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT |
GLEW_FUN_EXPORT PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT |
GLEW_FUN_EXPORT PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM |
GLEW_FUN_EXPORT PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT |
GLEW_FUN_EXPORT PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX |
GLEW_FUN_EXPORT PFNGLISBUFFERPROC __glewIsBuffer |
GLEW_FUN_EXPORT PFNGLISBUFFERARBPROC __glewIsBufferARB |
GLEW_FUN_EXPORT PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT |
GLEW_FUN_EXPORT PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE |
GLEW_FUN_EXPORT PFNGLISFENCENVPROC __glewIsFenceNV |
GLEW_FUN_EXPORT PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT |
GLEW_FUN_EXPORT PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI |
GLEW_FUN_EXPORT PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV |
GLEW_FUN_EXPORT PFNGLISPROGRAMPROC __glewIsProgram |
GLEW_FUN_EXPORT PFNGLISPROGRAMARBPROC __glewIsProgramARB |
GLEW_FUN_EXPORT PFNGLISPROGRAMNVPROC __glewIsProgramNV |
GLEW_FUN_EXPORT PFNGLISQUERYPROC __glewIsQuery |
GLEW_FUN_EXPORT PFNGLISQUERYARBPROC __glewIsQueryARB |
GLEW_FUN_EXPORT PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT |
GLEW_FUN_EXPORT PFNGLISSHADERPROC __glewIsShader |
GLEW_FUN_EXPORT PFNGLISTEXTUREEXTPROC __glewIsTextureEXT |
GLEW_FUN_EXPORT PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT |
GLEW_FUN_EXPORT PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE |
GLEW_FUN_EXPORT PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT |
GLEW_FUN_EXPORT PFNGLLINKPROGRAMPROC __glewLinkProgram |
GLEW_FUN_EXPORT PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB |
GLEW_FUN_EXPORT PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV |
GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd |
GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB |
GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf |
GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB |
GLEW_FUN_EXPORT PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT |
GLEW_FUN_EXPORT PFNGLMAPBUFFERPROC __glewMapBuffer |
GLEW_FUN_EXPORT PFNGLMAPBUFFERARBPROC __glewMapBufferARB |
GLEW_FUN_EXPORT PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV |
GLEW_FUN_EXPORT PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI |
GLEW_FUN_EXPORT PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV |
GLEW_FUN_EXPORT PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV |
GLEW_FUN_EXPORT PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB |
GLEW_FUN_EXPORT PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB |
GLEW_FUN_EXPORT PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB |
GLEW_FUN_EXPORT PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB |
GLEW_FUN_EXPORT PFNGLMINMAXPROC __glewMinmax |
GLEW_FUN_EXPORT PFNGLMINMAXEXTPROC __glewMinmaxEXT |
GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays |
GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT |
GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE |
GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements |
GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT |
GLEW_FUN_EXPORT PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE |
GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM |
GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv |
GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB |
GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd |
GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB |
GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf |
GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB |
GLEW_FUN_EXPORT PFNGLNEWBUFFERREGIONEXTPROC __glewNewBufferRegionEXT |
GLEW_FUN_EXPORT PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI |
GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN |
GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN |
GLEW_FUN_EXPORT PFNGLNORMAL3HNVPROC __glewNormal3hNV |
GLEW_FUN_EXPORT PFNGLNORMAL3HVNVPROC __glewNormal3hvNV |
GLEW_FUN_EXPORT PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT |
GLEW_FUN_EXPORT PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM |
GLEW_FUN_EXPORT PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL |
GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI |
GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI |
GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI |
GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI |
GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI |
GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI |
GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI |
GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI |
GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI |
GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI |
GLEW_FUN_EXPORT PFNGLORTHOFOESPROC __glewOrthofOES |
GLEW_FUN_EXPORT PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI |
GLEW_FUN_EXPORT PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV |
GLEW_FUN_EXPORT PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX |
GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT |
GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT |
GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT |
GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT |
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFPROC __glewPointParameterf |
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB |
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT |
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv |
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB |
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT |
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV |
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV |
GLEW_FUN_EXPORT PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX |
GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT |
GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV |
GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV |
GLEW_FUN_EXPORT PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT |
GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV |
GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV |
GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV |
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB |
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB |
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB |
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB |
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV |
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV |
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV |
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV |
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT |
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV |
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV |
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB |
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB |
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB |
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB |
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV |
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV |
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV |
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV |
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT |
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV |
GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV |
GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV |
GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV |
GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV |
GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV |
GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV |
GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV |
GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV |
GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV |
GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT |
GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV |
GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV |
GLEW_FUN_EXPORT PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB |
GLEW_FUN_EXPORT PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV |
GLEW_FUN_EXPORT PFNGLREADBUFFERREGIONEXTPROC __glewReadBufferRegionEXT |
GLEW_FUN_EXPORT PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN |
GLEW_FUN_EXPORT PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX |
GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT |
GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV |
GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT |
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN |
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN |
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN |
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN |
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN |
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN |
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN |
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN |
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN |
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN |
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN |
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN |
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN |
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN |
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN |
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN |
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN |
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN |
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN |
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN |
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN |
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN |
GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN |
GLEW_FUN_EXPORT PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV |
GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMPROC __glewResetHistogram |
GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT |
GLEW_FUN_EXPORT PFNGLRESETMINMAXPROC __glewResetMinmax |
GLEW_FUN_EXPORT PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT |
GLEW_FUN_EXPORT PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA |
GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage |
GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB |
GLEW_FUN_EXPORT PFNGLSAMPLEMAPATIPROC __glewSampleMapATI |
GLEW_FUN_EXPORT PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT |
GLEW_FUN_EXPORT PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS |
GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT |
GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS |
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b |
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT |
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv |
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT |
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d |
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT |
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv |
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT |
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f |
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT |
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv |
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT |
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV |
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV |
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i |
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT |
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv |
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT |
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s |
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT |
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv |
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT |
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub |
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT |
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv |
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT |
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui |
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT |
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv |
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT |
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us |
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT |
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv |
GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT |
GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer |
GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT |
GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM |
GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D |
GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT |
GLEW_FUN_EXPORT PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE |
GLEW_FUN_EXPORT PFNGLSETFENCENVPROC __glewSetFenceNV |
GLEW_FUN_EXPORT PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI |
GLEW_FUN_EXPORT PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT |
GLEW_FUN_EXPORT PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT |
GLEW_FUN_EXPORT PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT |
GLEW_FUN_EXPORT PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT |
GLEW_FUN_EXPORT PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT |
GLEW_FUN_EXPORT PFNGLSHADERSOURCEPROC __glewShaderSource |
GLEW_FUN_EXPORT PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB |
GLEW_FUN_EXPORT PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS |
GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX |
GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX |
GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX |
GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX |
GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate |
GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI |
GLEW_FUN_EXPORT PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate |
GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate |
GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI |
GLEW_FUN_EXPORT PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY |
GLEW_FUN_EXPORT PFNGLSWIZZLEEXTPROC __glewSwizzleEXT |
GLEW_FUN_EXPORT PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX |
GLEW_FUN_EXPORT PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT |
GLEW_FUN_EXPORT PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX |
GLEW_FUN_EXPORT PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE |
GLEW_FUN_EXPORT PFNGLTESTFENCENVPROC __glewTestFenceNV |
GLEW_FUN_EXPORT PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE |
GLEW_FUN_EXPORT PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT |
GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI |
GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI |
GLEW_FUN_EXPORT PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV |
GLEW_FUN_EXPORT PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV |
GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN |
GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN |
GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN |
GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN |
GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN |
GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN |
GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN |
GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN |
GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN |
GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN |
GLEW_FUN_EXPORT PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV |
GLEW_FUN_EXPORT PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV |
GLEW_FUN_EXPORT PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV |
GLEW_FUN_EXPORT PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV |
GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN |
GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN |
GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN |
GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN |
GLEW_FUN_EXPORT PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV |
GLEW_FUN_EXPORT PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV |
GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT |
GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM |
GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL |
GLEW_FUN_EXPORT PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS |
GLEW_FUN_EXPORT PFNGLTEXIMAGE3DPROC __glewTexImage3D |
GLEW_FUN_EXPORT PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT |
GLEW_FUN_EXPORT PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS |
GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT |
GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT |
GLEW_FUN_EXPORT PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL |
GLEW_FUN_EXPORT PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL |
GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT |
GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT |
GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D |
GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT |
GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS |
GLEW_FUN_EXPORT PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX |
GLEW_FUN_EXPORT PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT |
GLEW_FUN_EXPORT PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT |
GLEW_FUN_EXPORT PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT |
GLEW_FUN_EXPORT PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE |
GLEW_FUN_EXPORT PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV |
GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV |
GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV |
GLEW_FUN_EXPORT PFNGLUNIFORM1FPROC __glewUniform1f |
GLEW_FUN_EXPORT PFNGLUNIFORM1FARBPROC __glewUniform1fARB |
GLEW_FUN_EXPORT PFNGLUNIFORM1FVPROC __glewUniform1fv |
GLEW_FUN_EXPORT PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB |
GLEW_FUN_EXPORT PFNGLUNIFORM1IPROC __glewUniform1i |
GLEW_FUN_EXPORT PFNGLUNIFORM1IARBPROC __glewUniform1iARB |
GLEW_FUN_EXPORT PFNGLUNIFORM1IVPROC __glewUniform1iv |
GLEW_FUN_EXPORT PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB |
GLEW_FUN_EXPORT PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT |
GLEW_FUN_EXPORT PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT |
GLEW_FUN_EXPORT PFNGLUNIFORM2FPROC __glewUniform2f |
GLEW_FUN_EXPORT PFNGLUNIFORM2FARBPROC __glewUniform2fARB |
GLEW_FUN_EXPORT PFNGLUNIFORM2FVPROC __glewUniform2fv |
GLEW_FUN_EXPORT PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB |
GLEW_FUN_EXPORT PFNGLUNIFORM2IPROC __glewUniform2i |
GLEW_FUN_EXPORT PFNGLUNIFORM2IARBPROC __glewUniform2iARB |
GLEW_FUN_EXPORT PFNGLUNIFORM2IVPROC __glewUniform2iv |
GLEW_FUN_EXPORT PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB |
GLEW_FUN_EXPORT PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT |
GLEW_FUN_EXPORT PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT |
GLEW_FUN_EXPORT PFNGLUNIFORM3FPROC __glewUniform3f |
GLEW_FUN_EXPORT PFNGLUNIFORM3FARBPROC __glewUniform3fARB |
GLEW_FUN_EXPORT PFNGLUNIFORM3FVPROC __glewUniform3fv |
GLEW_FUN_EXPORT PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB |
GLEW_FUN_EXPORT PFNGLUNIFORM3IPROC __glewUniform3i |
GLEW_FUN_EXPORT PFNGLUNIFORM3IARBPROC __glewUniform3iARB |
GLEW_FUN_EXPORT PFNGLUNIFORM3IVPROC __glewUniform3iv |
GLEW_FUN_EXPORT PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB |
GLEW_FUN_EXPORT PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT |
GLEW_FUN_EXPORT PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT |
GLEW_FUN_EXPORT PFNGLUNIFORM4FPROC __glewUniform4f |
GLEW_FUN_EXPORT PFNGLUNIFORM4FARBPROC __glewUniform4fARB |
GLEW_FUN_EXPORT PFNGLUNIFORM4FVPROC __glewUniform4fv |
GLEW_FUN_EXPORT PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB |
GLEW_FUN_EXPORT PFNGLUNIFORM4IPROC __glewUniform4i |
GLEW_FUN_EXPORT PFNGLUNIFORM4IARBPROC __glewUniform4iARB |
GLEW_FUN_EXPORT PFNGLUNIFORM4IVPROC __glewUniform4iv |
GLEW_FUN_EXPORT PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB |
GLEW_FUN_EXPORT PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT |
GLEW_FUN_EXPORT PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT |
GLEW_FUN_EXPORT PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT |
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv |
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB |
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv |
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv |
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv |
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB |
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv |
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv |
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv |
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB |
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv |
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv |
GLEW_FUN_EXPORT PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT |
GLEW_FUN_EXPORT PFNGLUNMAPBUFFERPROC __glewUnmapBuffer |
GLEW_FUN_EXPORT PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB |
GLEW_FUN_EXPORT PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI |
GLEW_FUN_EXPORT PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI |
GLEW_FUN_EXPORT PFNGLUSEPROGRAMPROC __glewUseProgram |
GLEW_FUN_EXPORT PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB |
GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPROC __glewValidateProgram |
GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB |
GLEW_FUN_EXPORT PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI |
GLEW_FUN_EXPORT PFNGLVARIANTBVEXTPROC __glewVariantbvEXT |
GLEW_FUN_EXPORT PFNGLVARIANTDVEXTPROC __glewVariantdvEXT |
GLEW_FUN_EXPORT PFNGLVARIANTFVEXTPROC __glewVariantfvEXT |
GLEW_FUN_EXPORT PFNGLVARIANTIVEXTPROC __glewVariantivEXT |
GLEW_FUN_EXPORT PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT |
GLEW_FUN_EXPORT PFNGLVARIANTSVEXTPROC __glewVariantsvEXT |
GLEW_FUN_EXPORT PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT |
GLEW_FUN_EXPORT PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT |
GLEW_FUN_EXPORT PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT |
GLEW_FUN_EXPORT PFNGLVERTEX2HNVPROC __glewVertex2hNV |
GLEW_FUN_EXPORT PFNGLVERTEX2HVNVPROC __glewVertex2hvNV |
GLEW_FUN_EXPORT PFNGLVERTEX3HNVPROC __glewVertex3hNV |
GLEW_FUN_EXPORT PFNGLVERTEX3HVNVPROC __glewVertex3hvNV |
GLEW_FUN_EXPORT PFNGLVERTEX4HNVPROC __glewVertex4hNV |
GLEW_FUN_EXPORT PFNGLVERTEX4HVNVPROC __glewVertex4hvNV |
GLEW_FUN_EXPORT PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE |
GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE |
GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV |
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV |
GLEW_FUN_EXPORT PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB |
GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI |
GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI |
GLEW_FUN_EXPORT PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT |
GLEW_FUN_EXPORT PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM |
GLEW_FUN_EXPORT PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL |
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI |
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI |
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI |
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI |
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI |
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI |
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI |
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI |
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI |
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI |
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI |
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI |
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI |
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI |
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI |
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI |
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI |
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI |
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI |
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI |
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI |
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI |
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI |
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI |
GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT |
GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT |
GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV |
GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV |
GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT |
GLEW_FUN_EXPORT PFNGLWEIGHTBVARBPROC __glewWeightbvARB |
GLEW_FUN_EXPORT PFNGLWEIGHTDVARBPROC __glewWeightdvARB |
GLEW_FUN_EXPORT PFNGLWEIGHTFVARBPROC __glewWeightfvARB |
GLEW_FUN_EXPORT PFNGLWEIGHTIVARBPROC __glewWeightivARB |
GLEW_FUN_EXPORT PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB |
GLEW_FUN_EXPORT PFNGLWEIGHTSVARBPROC __glewWeightsvARB |
GLEW_FUN_EXPORT PFNGLWEIGHTUBVARBPROC __glewWeightubvARB |
GLEW_FUN_EXPORT PFNGLWEIGHTUIVARBPROC __glewWeightuivARB |
GLEW_FUN_EXPORT PFNGLWEIGHTUSVARBPROC __glewWeightusvARB |
GLEW_FUN_EXPORT PFNGLWINDOWPOS2DPROC __glewWindowPos2d |
GLEW_FUN_EXPORT PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB |
GLEW_FUN_EXPORT PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA |
GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv |
GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB |
GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA |
GLEW_FUN_EXPORT PFNGLWINDOWPOS2FPROC __glewWindowPos2f |
GLEW_FUN_EXPORT PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB |
GLEW_FUN_EXPORT PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA |
GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv |
GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB |
GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA |
GLEW_FUN_EXPORT PFNGLWINDOWPOS2IPROC __glewWindowPos2i |
GLEW_FUN_EXPORT PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB |
GLEW_FUN_EXPORT PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA |
GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv |
GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB |
GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA |
GLEW_FUN_EXPORT PFNGLWINDOWPOS2SPROC __glewWindowPos2s |
GLEW_FUN_EXPORT PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB |
GLEW_FUN_EXPORT PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA |
GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv |
GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB |
GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA |
GLEW_FUN_EXPORT PFNGLWINDOWPOS3DPROC __glewWindowPos3d |
GLEW_FUN_EXPORT PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB |
GLEW_FUN_EXPORT PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA |
GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv |
GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB |
GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA |
GLEW_FUN_EXPORT PFNGLWINDOWPOS3FPROC __glewWindowPos3f |
GLEW_FUN_EXPORT PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB |
GLEW_FUN_EXPORT PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA |
GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv |
GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB |
GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA |
GLEW_FUN_EXPORT PFNGLWINDOWPOS3IPROC __glewWindowPos3i |
GLEW_FUN_EXPORT PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB |
GLEW_FUN_EXPORT PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA |
GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv |
GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB |
GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA |
GLEW_FUN_EXPORT PFNGLWINDOWPOS3SPROC __glewWindowPos3s |
GLEW_FUN_EXPORT PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB |
GLEW_FUN_EXPORT PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA |
GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv |
GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB |
GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA |
GLEW_FUN_EXPORT PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA |
GLEW_FUN_EXPORT PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA |
GLEW_FUN_EXPORT PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA |
GLEW_FUN_EXPORT PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA |
GLEW_FUN_EXPORT PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA |
GLEW_FUN_EXPORT PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA |
GLEW_FUN_EXPORT PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA |
GLEW_FUN_EXPORT PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA |
GLEW_FUN_EXPORT PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT |
GLEW_FUN_EXPORT PFNGLPNTRIANGLESFATIPROC __glPNTrianglewesfATI |
GLEW_FUN_EXPORT PFNGLPNTRIANGLESIATIPROC __glPNTrianglewesiATI |
GLEWAPI GLboolean glewExperimental |