#include <windows.h>
#define __WGLEW_H__ |
#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 |
#define GL_RGBA_FLOAT_MODE_ATI 0x8820 |
#define GLEWAPI extern __declspec(dllimport) |
#define WGL_3DFX_multisample 1 |
#define WGL_3DL_stereo_control 1 |
#define WGL_ACCELERATION_ARB 0x2003 |
#define WGL_ACCELERATION_EXT 0x2003 |
#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 |
#define WGL_ACCUM_ALPHA_BITS_EXT 0x2021 |
#define WGL_ACCUM_BITS_ARB 0x201D |
#define WGL_ACCUM_BITS_EXT 0x201D |
#define WGL_ACCUM_BLUE_BITS_ARB 0x2020 |
#define WGL_ACCUM_BLUE_BITS_EXT 0x2020 |
#define WGL_ACCUM_GREEN_BITS_ARB 0x201F |
#define WGL_ACCUM_GREEN_BITS_EXT 0x201F |
#define WGL_ACCUM_RED_BITS_ARB 0x201E |
#define WGL_ACCUM_RED_BITS_EXT 0x201E |
#define WGL_ALPHA_BITS_ARB 0x201B |
#define WGL_ALPHA_BITS_EXT 0x201B |
#define WGL_ALPHA_SHIFT_ARB 0x201C |
#define WGL_ALPHA_SHIFT_EXT 0x201C |
#define WGL_ARB_buffer_region 1 |
#define WGL_ARB_extensions_string 1 |
#define WGL_ARB_make_current_read 1 |
#define WGL_ARB_multisample 1 |
#define WGL_ARB_pbuffer 1 |
#define WGL_ARB_pixel_format 1 |
#define WGL_ARB_pixel_format_float 1 |
#define WGL_ARB_render_texture 1 |
#define WGL_ATI_pixel_format_float 1 |
#define WGL_ATI_render_texture_rectangle 1 |
#define WGL_AUX0_ARB 0x2087 |
#define WGL_AUX1_ARB 0x2088 |
#define WGL_AUX2_ARB 0x2089 |
#define WGL_AUX3_ARB 0x208A |
#define WGL_AUX4_ARB 0x208B |
#define WGL_AUX5_ARB 0x208C |
#define WGL_AUX6_ARB 0x208D |
#define WGL_AUX7_ARB 0x208E |
#define WGL_AUX8_ARB 0x208F |
#define WGL_AUX9_ARB 0x2090 |
#define WGL_AUX_BUFFERS_ARB 0x2024 |
#define WGL_AUX_BUFFERS_EXT 0x2024 |
#define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002 |
#define WGL_BACK_LEFT_ARB 0x2085 |
#define WGL_BACK_RIGHT_ARB 0x2086 |
#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3 |
#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4 |
#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1 |
#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2 |
#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3 |
#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4 |
#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0 |
#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1 |
#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070 |
#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071 |
#define WGL_BLUE_BITS_ARB 0x2019 |
#define WGL_BLUE_BITS_EXT 0x2019 |
#define WGL_BLUE_SHIFT_ARB 0x201A |
#define WGL_BLUE_SHIFT_EXT 0x201A |
#define WGL_COLOR_BITS_ARB 0x2014 |
#define WGL_COLOR_BITS_EXT 0x2014 |
#define WGL_CUBE_MAP_FACE_ARB 0x207C |
#define WGL_DEPTH_BITS_ARB 0x2022 |
#define WGL_DEPTH_BITS_EXT 0x2022 |
#define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004 |
#define WGL_DEPTH_COMPONENT_NV 0x20A7 |
#define WGL_DEPTH_FLOAT_EXT 0x2040 |
#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5 |
#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050 |
#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051 |
#define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052 |
#define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053 |
#define WGL_DOUBLE_BUFFER_ARB 0x2011 |
#define WGL_DOUBLE_BUFFER_EXT 0x2011 |
#define WGL_DRAW_TO_BITMAP_ARB 0x2002 |
#define WGL_DRAW_TO_BITMAP_EXT 0x2002 |
#define WGL_DRAW_TO_PBUFFER_ARB 0x202D |
#define WGL_DRAW_TO_PBUFFER_EXT 0x202D |
#define WGL_DRAW_TO_WINDOW_ARB 0x2001 |
#define WGL_DRAW_TO_WINDOW_EXT 0x2001 |
#define WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20D0 |
#define WGL_ERROR_MISSING_AFFINITY_MASK_NV 0x20D1 |
#define WGL_EXT_depth_float 1 |
#define WGL_EXT_display_color_table 1 |
#define WGL_EXT_extensions_string 1 |
#define WGL_EXT_framebuffer_sRGB 1 |
#define WGL_EXT_make_current_read 1 |
#define WGL_EXT_multisample 1 |
#define WGL_EXT_pbuffer 1 |
#define WGL_EXT_pixel_format 1 |
#define WGL_EXT_pixel_format_packed_float 1 |
#define WGL_EXT_swap_control 1 |
#define WGL_FLOAT_COMPONENTS_NV 0x20B0 |
#define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9 |
#define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001 |
#define WGL_FRONT_LEFT_ARB 0x2083 |
#define WGL_FRONT_RIGHT_ARB 0x2084 |
#define WGL_FULL_ACCELERATION_ARB 0x2027 |
#define WGL_FULL_ACCELERATION_EXT 0x2027 |
#define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F |
#define WGL_GAMMA_TABLE_SIZE_I3D 0x204E |
#define WGL_GENERIC_ACCELERATION_ARB 0x2026 |
#define WGL_GENERIC_ACCELERATION_EXT 0x2026 |
#define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049 |
#define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048 |
#define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C |
#define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A |
#define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B |
#define WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D 0x2046 |
#define WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D 0x2045 |
#define WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D 0x2047 |
#define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044 |
#define WGL_GREEN_BITS_ARB 0x2017 |
#define WGL_GREEN_BITS_EXT 0x2017 |
#define WGL_GREEN_SHIFT_ARB 0x2018 |
#define WGL_GREEN_SHIFT_EXT 0x2018 |
#define WGL_I3D_digital_video_control 1 |
#define WGL_I3D_gamma 1 |
#define WGL_I3D_genlock 1 |
#define WGL_I3D_image_buffer 1 |
#define WGL_I3D_swap_frame_lock 1 |
#define WGL_I3D_swap_frame_usage 1 |
#define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002 |
#define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001 |
#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030 |
#define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030 |
#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E |
#define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E |
#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F |
#define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F |
#define WGL_MIPMAP_LEVEL_ARB 0x207B |
#define WGL_MIPMAP_TEXTURE_ARB 0x2074 |
#define WGL_NEED_PALETTE_ARB 0x2004 |
#define WGL_NEED_PALETTE_EXT 0x2004 |
#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005 |
#define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005 |
#define WGL_NO_ACCELERATION_ARB 0x2025 |
#define WGL_NO_ACCELERATION_EXT 0x2025 |
#define WGL_NO_TEXTURE_ARB 0x2077 |
#define WGL_NO_TEXTURE_ARB 0x2077 |
#define WGL_NUMBER_OVERLAYS_ARB 0x2008 |
#define WGL_NUMBER_OVERLAYS_EXT 0x2008 |
#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000 |
#define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000 |
#define WGL_NUMBER_UNDERLAYS_ARB 0x2009 |
#define WGL_NUMBER_UNDERLAYS_EXT 0x2009 |
#define WGL_NV_float_buffer 1 |
#define WGL_NV_gpu_affinity 1 |
#define WGL_NV_render_depth_texture 1 |
#define WGL_NV_render_texture_rectangle 1 |
#define WGL_NV_vertex_array_range 1 |
#define WGL_OML_sync_control 1 |
#define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032 |
#define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031 |
#define WGL_PBUFFER_HEIGHT_ARB 0x2035 |
#define WGL_PBUFFER_HEIGHT_EXT 0x2035 |
#define WGL_PBUFFER_LARGEST_ARB 0x2033 |
#define WGL_PBUFFER_LARGEST_EXT 0x2033 |
#define WGL_PBUFFER_LOST_ARB 0x2036 |
#define WGL_PBUFFER_WIDTH_ARB 0x2034 |
#define WGL_PBUFFER_WIDTH_EXT 0x2034 |
#define WGL_PIXEL_TYPE_ARB 0x2013 |
#define WGL_PIXEL_TYPE_EXT 0x2013 |
#define WGL_RED_BITS_ARB 0x2015 |
#define WGL_RED_BITS_EXT 0x2015 |
#define WGL_RED_SHIFT_ARB 0x2016 |
#define WGL_RED_SHIFT_EXT 0x2016 |
#define WGL_SAMPLE_BUFFERS_3DFX 0x2060 |
#define WGL_SAMPLE_BUFFERS_ARB 0x2041 |
#define WGL_SAMPLE_BUFFERS_EXT 0x2041 |
#define WGL_SAMPLES_3DFX 0x2061 |
#define WGL_SAMPLES_ARB 0x2042 |
#define WGL_SAMPLES_EXT 0x2042 |
#define WGL_SHARE_ACCUM_ARB 0x200E |
#define WGL_SHARE_ACCUM_EXT 0x200E |
#define WGL_SHARE_DEPTH_ARB 0x200C |
#define WGL_SHARE_DEPTH_EXT 0x200C |
#define WGL_SHARE_STENCIL_ARB 0x200D |
#define WGL_SHARE_STENCIL_EXT 0x200D |
#define WGL_STENCIL_BITS_ARB 0x2023 |
#define WGL_STENCIL_BITS_EXT 0x2023 |
#define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008 |
#define WGL_STEREO_ARB 0x2012 |
#define WGL_STEREO_EMITTER_DISABLE_3DL 0x2056 |
#define WGL_STEREO_EMITTER_ENABLE_3DL 0x2055 |
#define WGL_STEREO_EXT 0x2012 |
#define WGL_STEREO_POLARITY_INVERT_3DL 0x2058 |
#define WGL_STEREO_POLARITY_NORMAL_3DL 0x2057 |
#define WGL_SUPPORT_GDI_ARB 0x200F |
#define WGL_SUPPORT_GDI_EXT 0x200F |
#define WGL_SUPPORT_OPENGL_ARB 0x2010 |
#define WGL_SUPPORT_OPENGL_EXT 0x2010 |
#define WGL_SWAP_COPY_ARB 0x2029 |
#define WGL_SWAP_COPY_EXT 0x2029 |
#define WGL_SWAP_EXCHANGE_ARB 0x2028 |
#define WGL_SWAP_EXCHANGE_EXT 0x2028 |
#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006 |
#define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006 |
#define WGL_SWAP_METHOD_ARB 0x2007 |
#define WGL_SWAP_METHOD_EXT 0x2007 |
#define WGL_SWAP_UNDEFINED_ARB 0x202A |
#define WGL_SWAP_UNDEFINED_EXT 0x202A |
#define WGL_TEXTURE_1D_ARB 0x2079 |
#define WGL_TEXTURE_2D_ARB 0x207A |
#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078 |
#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E |
#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080 |
#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082 |
#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D |
#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F |
#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081 |
#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6 |
#define WGL_TEXTURE_FLOAT_R_NV 0x20B5 |
#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6 |
#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7 |
#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8 |
#define WGL_TEXTURE_FORMAT_ARB 0x2072 |
#define WGL_TEXTURE_RECTANGLE_ATI 0x21A5 |
#define WGL_TEXTURE_RECTANGLE_NV 0x20A2 |
#define WGL_TEXTURE_RGB_ARB 0x2075 |
#define WGL_TEXTURE_RGBA_ARB 0x2076 |
#define WGL_TEXTURE_TARGET_ARB 0x2073 |
#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A |
#define WGL_TRANSPARENT_ARB 0x200A |
#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039 |
#define WGL_TRANSPARENT_EXT 0x200A |
#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038 |
#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B |
#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037 |
#define WGL_TRANSPARENT_VALUE_EXT 0x200B |
#define WGL_TYPE_COLORINDEX_ARB 0x202C |
#define WGL_TYPE_COLORINDEX_EXT 0x202C |
#define WGL_TYPE_RGBA_ARB 0x202B |
#define WGL_TYPE_RGBA_EXT 0x202B |
#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0 |
#define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0 |
#define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8 |
#define wglAllocateMemoryNV WGLEW_GET_FUN(__wglewAllocateMemoryNV) |
#define wglAssociateImageBufferEventsI3D WGLEW_GET_FUN(__wglewAssociateImageBufferEventsI3D) |
#define wglBeginFrameTrackingI3D WGLEW_GET_FUN(__wglewBeginFrameTrackingI3D) |
#define wglBindDisplayColorTableEXT WGLEW_GET_FUN(__wglewBindDisplayColorTableEXT) |
#define wglBindTexImageARB WGLEW_GET_FUN(__wglewBindTexImageARB) |
#define wglChoosePixelFormatARB WGLEW_GET_FUN(__wglewChoosePixelFormatARB) |
#define wglChoosePixelFormatEXT WGLEW_GET_FUN(__wglewChoosePixelFormatEXT) |
#define wglCreateAffinityDCNV WGLEW_GET_FUN(__wglewCreateAffinityDCNV) |
#define wglCreateBufferRegionARB WGLEW_GET_FUN(__wglewCreateBufferRegionARB) |
#define wglCreateDisplayColorTableEXT WGLEW_GET_FUN(__wglewCreateDisplayColorTableEXT) |
#define wglCreateImageBufferI3D WGLEW_GET_FUN(__wglewCreateImageBufferI3D) |
#define wglCreatePbufferARB WGLEW_GET_FUN(__wglewCreatePbufferARB) |
#define wglCreatePbufferEXT WGLEW_GET_FUN(__wglewCreatePbufferEXT) |
#define wglDeleteBufferRegionARB WGLEW_GET_FUN(__wglewDeleteBufferRegionARB) |
#define wglDeleteDCNV WGLEW_GET_FUN(__wglewDeleteDCNV) |
#define wglDestroyDisplayColorTableEXT WGLEW_GET_FUN(__wglewDestroyDisplayColorTableEXT) |
#define wglDestroyImageBufferI3D WGLEW_GET_FUN(__wglewDestroyImageBufferI3D) |
#define wglDestroyPbufferARB WGLEW_GET_FUN(__wglewDestroyPbufferARB) |
#define wglDestroyPbufferEXT WGLEW_GET_FUN(__wglewDestroyPbufferEXT) |
#define wglDisableFrameLockI3D WGLEW_GET_FUN(__wglewDisableFrameLockI3D) |
#define wglDisableGenlockI3D WGLEW_GET_FUN(__wglewDisableGenlockI3D) |
#define wglEnableFrameLockI3D WGLEW_GET_FUN(__wglewEnableFrameLockI3D) |
#define wglEnableGenlockI3D WGLEW_GET_FUN(__wglewEnableGenlockI3D) |
#define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D) |
#define wglEnumGpuDevicesNV WGLEW_GET_FUN(__wglewEnumGpuDevicesNV) |
#define wglEnumGpusFromAffinityDCNV WGLEW_GET_FUN(__wglewEnumGpusFromAffinityDCNV) |
#define wglEnumGpusNV WGLEW_GET_FUN(__wglewEnumGpusNV) |
#define WGLEW_3DFX_multisample WGLEW_GET_VAR(__WGLEW_3DFX_multisample) |
#define WGLEW_3DL_stereo_control WGLEW_GET_VAR(__WGLEW_3DL_stereo_control) |
#define WGLEW_ARB_buffer_region WGLEW_GET_VAR(__WGLEW_ARB_buffer_region) |
#define WGLEW_ARB_extensions_string WGLEW_GET_VAR(__WGLEW_ARB_extensions_string) |
#define WGLEW_ARB_make_current_read WGLEW_GET_VAR(__WGLEW_ARB_make_current_read) |
#define WGLEW_ARB_multisample WGLEW_GET_VAR(__WGLEW_ARB_multisample) |
#define WGLEW_ARB_pbuffer WGLEW_GET_VAR(__WGLEW_ARB_pbuffer) |
#define WGLEW_ARB_pixel_format WGLEW_GET_VAR(__WGLEW_ARB_pixel_format) |
#define WGLEW_ARB_pixel_format_float WGLEW_GET_VAR(__WGLEW_ARB_pixel_format_float) |
#define WGLEW_ARB_render_texture WGLEW_GET_VAR(__WGLEW_ARB_render_texture) |
#define WGLEW_ATI_pixel_format_float WGLEW_GET_VAR(__WGLEW_ATI_pixel_format_float) |
#define WGLEW_ATI_render_texture_rectangle WGLEW_GET_VAR(__WGLEW_ATI_render_texture_rectangle) |
#define WGLEW_EXPORT GLEWAPI |
#define WGLEW_EXT_depth_float WGLEW_GET_VAR(__WGLEW_EXT_depth_float) |
#define WGLEW_EXT_display_color_table WGLEW_GET_VAR(__WGLEW_EXT_display_color_table) |
#define WGLEW_EXT_extensions_string WGLEW_GET_VAR(__WGLEW_EXT_extensions_string) |
#define WGLEW_EXT_framebuffer_sRGB WGLEW_GET_VAR(__WGLEW_EXT_framebuffer_sRGB) |
#define WGLEW_EXT_make_current_read WGLEW_GET_VAR(__WGLEW_EXT_make_current_read) |
#define WGLEW_EXT_multisample WGLEW_GET_VAR(__WGLEW_EXT_multisample) |
#define WGLEW_EXT_pbuffer WGLEW_GET_VAR(__WGLEW_EXT_pbuffer) |
#define WGLEW_EXT_pixel_format WGLEW_GET_VAR(__WGLEW_EXT_pixel_format) |
#define WGLEW_EXT_pixel_format_packed_float WGLEW_GET_VAR(__WGLEW_EXT_pixel_format_packed_float) |
#define WGLEW_EXT_swap_control WGLEW_GET_VAR(__WGLEW_EXT_swap_control) |
#define WGLEW_I3D_digital_video_control WGLEW_GET_VAR(__WGLEW_I3D_digital_video_control) |
#define WGLEW_I3D_gamma WGLEW_GET_VAR(__WGLEW_I3D_gamma) |
#define WGLEW_I3D_genlock WGLEW_GET_VAR(__WGLEW_I3D_genlock) |
#define WGLEW_I3D_image_buffer WGLEW_GET_VAR(__WGLEW_I3D_image_buffer) |
#define WGLEW_I3D_swap_frame_lock WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_lock) |
#define WGLEW_I3D_swap_frame_usage WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_usage) |
#define WGLEW_NV_float_buffer WGLEW_GET_VAR(__WGLEW_NV_float_buffer) |
#define WGLEW_NV_gpu_affinity WGLEW_GET_VAR(__WGLEW_NV_gpu_affinity) |
#define WGLEW_NV_render_depth_texture WGLEW_GET_VAR(__WGLEW_NV_render_depth_texture) |
#define WGLEW_NV_render_texture_rectangle WGLEW_GET_VAR(__WGLEW_NV_render_texture_rectangle) |
#define WGLEW_NV_vertex_array_range WGLEW_GET_VAR(__WGLEW_NV_vertex_array_range) |
#define WGLEW_OML_sync_control WGLEW_GET_VAR(__WGLEW_OML_sync_control) |
#define wglFreeMemoryNV WGLEW_GET_FUN(__wglewFreeMemoryNV) |
#define wglGenlockSampleRateI3D WGLEW_GET_FUN(__wglewGenlockSampleRateI3D) |
#define wglGenlockSourceDelayI3D WGLEW_GET_FUN(__wglewGenlockSourceDelayI3D) |
#define wglGenlockSourceEdgeI3D WGLEW_GET_FUN(__wglewGenlockSourceEdgeI3D) |
#define wglGenlockSourceI3D WGLEW_GET_FUN(__wglewGenlockSourceI3D) |
#define wglGetCurrentReadDCARB WGLEW_GET_FUN(__wglewGetCurrentReadDCARB) |
#define wglGetCurrentReadDCEXT WGLEW_GET_FUN(__wglewGetCurrentReadDCEXT) |
#define wglGetDigitalVideoParametersI3D WGLEW_GET_FUN(__wglewGetDigitalVideoParametersI3D) |
#define wglGetExtensionsStringARB WGLEW_GET_FUN(__wglewGetExtensionsStringARB) |
#define wglGetExtensionsStringEXT WGLEW_GET_FUN(__wglewGetExtensionsStringEXT) |
#define wglGetFrameUsageI3D WGLEW_GET_FUN(__wglewGetFrameUsageI3D) |
#define wglGetGammaTableI3D WGLEW_GET_FUN(__wglewGetGammaTableI3D) |
#define wglGetGammaTableParametersI3D WGLEW_GET_FUN(__wglewGetGammaTableParametersI3D) |
#define wglGetGenlockSampleRateI3D WGLEW_GET_FUN(__wglewGetGenlockSampleRateI3D) |
#define wglGetGenlockSourceDelayI3D WGLEW_GET_FUN(__wglewGetGenlockSourceDelayI3D) |
#define wglGetGenlockSourceEdgeI3D WGLEW_GET_FUN(__wglewGetGenlockSourceEdgeI3D) |
#define wglGetGenlockSourceI3D WGLEW_GET_FUN(__wglewGetGenlockSourceI3D) |
#define wglGetMscRateOML WGLEW_GET_FUN(__wglewGetMscRateOML) |
#define wglGetPbufferDCARB WGLEW_GET_FUN(__wglewGetPbufferDCARB) |
#define wglGetPbufferDCEXT WGLEW_GET_FUN(__wglewGetPbufferDCEXT) |
#define wglGetPixelFormatAttribfvARB WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvARB) |
#define wglGetPixelFormatAttribfvEXT WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvEXT) |
#define wglGetPixelFormatAttribivARB WGLEW_GET_FUN(__wglewGetPixelFormatAttribivARB) |
#define wglGetPixelFormatAttribivEXT WGLEW_GET_FUN(__wglewGetPixelFormatAttribivEXT) |
#define wglGetSwapIntervalEXT WGLEW_GET_FUN(__wglewGetSwapIntervalEXT) |
#define wglGetSyncValuesOML WGLEW_GET_FUN(__wglewGetSyncValuesOML) |
#define wglIsEnabledFrameLockI3D WGLEW_GET_FUN(__wglewIsEnabledFrameLockI3D) |
#define wglIsEnabledGenlockI3D WGLEW_GET_FUN(__wglewIsEnabledGenlockI3D) |
#define wglLoadDisplayColorTableEXT WGLEW_GET_FUN(__wglewLoadDisplayColorTableEXT) |
#define wglMakeContextCurrentARB WGLEW_GET_FUN(__wglewMakeContextCurrentARB) |
#define wglMakeContextCurrentEXT WGLEW_GET_FUN(__wglewMakeContextCurrentEXT) |
#define wglQueryFrameLockMasterI3D WGLEW_GET_FUN(__wglewQueryFrameLockMasterI3D) |
#define wglQueryFrameTrackingI3D WGLEW_GET_FUN(__wglewQueryFrameTrackingI3D) |
#define wglQueryGenlockMaxSourceDelayI3D WGLEW_GET_FUN(__wglewQueryGenlockMaxSourceDelayI3D) |
#define wglQueryPbufferARB WGLEW_GET_FUN(__wglewQueryPbufferARB) |
#define wglQueryPbufferEXT WGLEW_GET_FUN(__wglewQueryPbufferEXT) |
#define wglReleaseImageBufferEventsI3D WGLEW_GET_FUN(__wglewReleaseImageBufferEventsI3D) |
#define wglReleasePbufferDCARB WGLEW_GET_FUN(__wglewReleasePbufferDCARB) |
#define wglReleasePbufferDCEXT WGLEW_GET_FUN(__wglewReleasePbufferDCEXT) |
#define wglReleaseTexImageARB WGLEW_GET_FUN(__wglewReleaseTexImageARB) |
#define wglRestoreBufferRegionARB WGLEW_GET_FUN(__wglewRestoreBufferRegionARB) |
#define wglSaveBufferRegionARB WGLEW_GET_FUN(__wglewSaveBufferRegionARB) |
#define wglSetDigitalVideoParametersI3D WGLEW_GET_FUN(__wglewSetDigitalVideoParametersI3D) |
#define wglSetGammaTableI3D WGLEW_GET_FUN(__wglewSetGammaTableI3D) |
#define wglSetGammaTableParametersI3D WGLEW_GET_FUN(__wglewSetGammaTableParametersI3D) |
#define wglSetPbufferAttribARB WGLEW_GET_FUN(__wglewSetPbufferAttribARB) |
#define wglSetStereoEmitterState3DL WGLEW_GET_FUN(__wglewSetStereoEmitterState3DL) |
#define wglSwapBuffersMscOML WGLEW_GET_FUN(__wglewSwapBuffersMscOML) |
#define wglSwapIntervalEXT WGLEW_GET_FUN(__wglewSwapIntervalEXT) |
#define wglSwapLayerBuffersMscOML WGLEW_GET_FUN(__wglewSwapLayerBuffersMscOML) |
#define wglWaitForMscOML WGLEW_GET_FUN(__wglewWaitForMscOML) |
#define wglWaitForSbcOML WGLEW_GET_FUN(__wglewWaitForSbcOML) |
#define WIN32_LEAN_AND_MEAN 1 |
typedef LPVOID UINT count |
typedef INT32 INT32* denominator |
typedef INT64 INT64 divisor |
typedef DWORD dwSize |
typedef INT fuPlanes |
typedef struct _GPU_DEVICE GPU_DEVICE |
typedef HDC hDC |
typedef int int int int height |
typedef HDC HGLRC hglrc |
typedef UINT HGPUNV* hGpu |
typedef HDC hReadDC |
typedef int iAttribute |
typedef int iBuffer |
typedef UINT iDeviceIndex |
typedef int iEntries |
typedef UINT iGpuIndex |
typedef int int int iHeight |
typedef int int iLayerPlane |
typedef int iPixelFormat |
typedef int int iWidth |
typedef GLuint length |
typedef UINT PGPU_DEVICE lpGpuDevice |
typedef INT64 INT64 INT64* msc |
typedef int int UINT nAttributes |
typedef const int const FLOAT UINT nMaxFormats |
typedef const int const FLOAT UINT int UINT* nNumFormats |
typedef INT32* numerator |
typedef LPVOID* pAddress |
typedef HANDLE* pEvent |
typedef const int const FLOAT* pfAttribFList |
typedef BOOL* pFlag |
typedef void* WINAPI* PFNWGLALLOCATEMEMORYNVPROC(GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority) |
typedef const char* WINAPI* PFNWGLGETEXTENSIONSSTRINGARBPROC(HDC hdc) |
typedef const char* WINAPI* PFNWGLGETEXTENSIONSSTRINGEXTPROC(void) |
typedef int int UINT int FLOAT* pfValues |
typedef struct _GPU_DEVICE * PGPU_DEVICE |
typedef HGPUNV* phGpu |
typedef const int* piAttribIList |
typedef int int int const int* piAttribList |
typedef int int UINT int* piAttributes |
typedef const int const FLOAT UINT int* piFormats |
typedef int const int* piValue |
typedef int int UINT int int* piValues |
typedef DWORD float* pLastMissedUsage |
typedef DWORD* pMissedFrames |
typedef HANDLE LPVOID DWORD* pSize |
typedef int const USHORT const USHORT const USHORT* puBlue |
typedef int const USHORT const USHORT* puGreen |
typedef int const USHORT* puRed |
typedef INT64 INT64 INT64 remainder |
typedef INT64 INT64 INT64 INT64* sbc |
typedef INT64 target_msc |
typedef INT64 target_sbc |
typedef UINT* uDelay |
typedef UINT* uEdge |
typedef DWORD UINT uFlags |
typedef UINT* uMaxLineDelay |
typedef UINT UINT* uMaxPixelDelay |
typedef UINT* uRate |
typedef UINT* uSource |
typedef INT64 INT64* ust |
typedef UINT uState |
typedef int UINT uType |
typedef int int int width |
typedef int x |
typedef int int int int int xSrc |
typedef int int y |
typedef int int int int int int ySrc |
typedef BOOL | ( | WINAPI * | PFNWGLSETSTEREOEMITTERSTATE3DLPROC | ) |
DECLARE_HANDLE | ( | HGPUNV | ) |
DECLARE_HANDLE | ( | HPBUFFEREXT | ) |
DECLARE_HANDLE | ( | HPBUFFERARB | ) |
typedef GLboolean | ( | WINAPI * | PFNWGLBINDDISPLAYCOLORTABLEEXTPROC | ) |
typedef HANDLE | ( | WINAPI * | PFNWGLCREATEBUFFERREGIONARBPROC | ) |
typedef HDC | ( | WINAPI * | PFNWGLGETCURRENTREADDCARBPROC | ) |
typedef HPBUFFERARB | ( | WINAPI * | PFNWGLCREATEPBUFFERARBPROC | ) |
typedef HPBUFFEREXT | ( | WINAPI * | PFNWGLCREATEPBUFFEREXTPROC | ) |
typedef int | ( | WINAPI * | PFNWGLRELEASEPBUFFERDCARBPROC | ) |
typedef INT64 | ( | WINAPI * | PFNWGLSWAPBUFFERSMSCOMLPROC | ) |
typedef LPVOID | ( | WINAPI * | PFNWGLCREATEIMAGEBUFFERI3DPROC | ) |
typedef void | ( | WINAPI * | PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC | ) |
typedef VOID | ( | WINAPI * | PFNWGLDELETEBUFFERREGIONARBPROC | ) |
GLEWAPI GLboolean wglewGetExtension | ( | const char * | name | ) |
GLEWAPI GLboolean wglewIsSupported | ( | const char * | name | ) |
WGLEW_EXPORT GLboolean __WGLEW_3DFX_multisample |
WGLEW_EXPORT GLboolean __WGLEW_3DL_stereo_control |
WGLEW_EXPORT GLboolean __WGLEW_ARB_buffer_region |
WGLEW_EXPORT GLboolean __WGLEW_ARB_extensions_string |
WGLEW_EXPORT GLboolean __WGLEW_ARB_make_current_read |
WGLEW_EXPORT GLboolean __WGLEW_ARB_multisample |
WGLEW_EXPORT GLboolean __WGLEW_ARB_pbuffer |
WGLEW_EXPORT GLboolean __WGLEW_ARB_pixel_format |
WGLEW_EXPORT GLboolean __WGLEW_ARB_pixel_format_float |
WGLEW_EXPORT GLboolean __WGLEW_ARB_render_texture |
WGLEW_EXPORT GLboolean __WGLEW_ATI_pixel_format_float |
WGLEW_EXPORT GLboolean __WGLEW_ATI_render_texture_rectangle |
WGLEW_EXPORT GLboolean __WGLEW_EXT_depth_float |
WGLEW_EXPORT GLboolean __WGLEW_EXT_display_color_table |
WGLEW_EXPORT GLboolean __WGLEW_EXT_extensions_string |
WGLEW_EXPORT GLboolean __WGLEW_EXT_framebuffer_sRGB |
WGLEW_EXPORT GLboolean __WGLEW_EXT_make_current_read |
WGLEW_EXPORT GLboolean __WGLEW_EXT_multisample |
WGLEW_EXPORT GLboolean __WGLEW_EXT_pbuffer |
WGLEW_EXPORT GLboolean __WGLEW_EXT_pixel_format |
WGLEW_EXPORT GLboolean __WGLEW_EXT_pixel_format_packed_float |
WGLEW_EXPORT GLboolean __WGLEW_EXT_swap_control |
WGLEW_EXPORT GLboolean __WGLEW_I3D_digital_video_control |
WGLEW_EXPORT GLboolean __WGLEW_I3D_gamma |
WGLEW_EXPORT GLboolean __WGLEW_I3D_genlock |
WGLEW_EXPORT GLboolean __WGLEW_I3D_image_buffer |
WGLEW_EXPORT GLboolean __WGLEW_I3D_swap_frame_lock |
WGLEW_EXPORT GLboolean __WGLEW_I3D_swap_frame_usage |
WGLEW_EXPORT GLboolean __WGLEW_NV_float_buffer |
WGLEW_EXPORT GLboolean __WGLEW_NV_gpu_affinity |
WGLEW_EXPORT GLboolean __WGLEW_NV_render_depth_texture |
WGLEW_EXPORT GLboolean __WGLEW_NV_render_texture_rectangle |
WGLEW_EXPORT GLboolean __WGLEW_NV_vertex_array_range |
WGLEW_EXPORT GLboolean __WGLEW_OML_sync_control |
WGLEW_EXPORT PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV |
WGLEW_EXPORT PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D |
WGLEW_EXPORT PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D |
WGLEW_EXPORT PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT |
WGLEW_EXPORT PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB |
WGLEW_EXPORT PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB |
WGLEW_EXPORT PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT |
WGLEW_EXPORT PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV |
WGLEW_EXPORT PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB |
WGLEW_EXPORT PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT |
WGLEW_EXPORT PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D |
WGLEW_EXPORT PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB |
WGLEW_EXPORT PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT |
WGLEW_EXPORT PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB |
WGLEW_EXPORT PFNWGLDELETEDCNVPROC __wglewDeleteDCNV |
WGLEW_EXPORT PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT |
WGLEW_EXPORT PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D |
WGLEW_EXPORT PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB |
WGLEW_EXPORT PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT |
WGLEW_EXPORT PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D |
WGLEW_EXPORT PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D |
WGLEW_EXPORT PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D |
WGLEW_EXPORT PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D |
WGLEW_EXPORT PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D |
WGLEW_EXPORT PFNWGLENUMGPUDEVICESNVPROC __wglewEnumGpuDevicesNV |
WGLEW_EXPORT PFNWGLENUMGPUSFROMAFFINITYDCNVPROC __wglewEnumGpusFromAffinityDCNV |
WGLEW_EXPORT PFNWGLENUMGPUSNVPROC __wglewEnumGpusNV |
WGLEW_EXPORT PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV |
WGLEW_EXPORT PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D |
WGLEW_EXPORT PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D |
WGLEW_EXPORT PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D |
WGLEW_EXPORT PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D |
WGLEW_EXPORT PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB |
WGLEW_EXPORT PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT |
WGLEW_EXPORT PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D |
WGLEW_EXPORT PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D |
WGLEW_EXPORT PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D |
WGLEW_EXPORT PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D |
WGLEW_EXPORT PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D |
WGLEW_EXPORT PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D |
WGLEW_EXPORT PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D |
WGLEW_EXPORT PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D |
WGLEW_EXPORT PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML |
WGLEW_EXPORT PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB |
WGLEW_EXPORT PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT |
WGLEW_EXPORT PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB |
WGLEW_EXPORT PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT |
WGLEW_EXPORT PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB |
WGLEW_EXPORT PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT |
WGLEW_EXPORT PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT |
WGLEW_EXPORT PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML |
WGLEW_EXPORT PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D |
WGLEW_EXPORT PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D |
WGLEW_EXPORT PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT |
WGLEW_EXPORT PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB |
WGLEW_EXPORT PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT |
WGLEW_EXPORT PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D |
WGLEW_EXPORT PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D |
WGLEW_EXPORT PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D |
WGLEW_EXPORT PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB |
WGLEW_EXPORT PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT |
WGLEW_EXPORT PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D |
WGLEW_EXPORT PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB |
WGLEW_EXPORT PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT |
WGLEW_EXPORT PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB |
WGLEW_EXPORT PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB |
WGLEW_EXPORT PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB |
WGLEW_EXPORT PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D |
WGLEW_EXPORT PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D |
WGLEW_EXPORT PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D |
WGLEW_EXPORT PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB |
WGLEW_EXPORT PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL |
WGLEW_EXPORT PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML |
WGLEW_EXPORT PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT |
WGLEW_EXPORT PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML |
WGLEW_EXPORT PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML |
WGLEW_EXPORT PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML |