D:/milan/Visual Studio 2005/Projects/VolumeRender/release/lib/glew/include/wglew.h File Reference

#include <windows.h>

Include dependency graph for wglew.h:

Classes

struct  _GPU_DEVICE

Defines

#define __WGLEW_H__
#define WIN32_LEAN_AND_MEAN   1
#define GLEWAPI   extern __declspec(dllimport)
#define WGL_3DFX_multisample   1
#define WGL_SAMPLE_BUFFERS_3DFX   0x2060
#define WGL_SAMPLES_3DFX   0x2061
#define WGLEW_3DFX_multisample   WGLEW_GET_VAR(__WGLEW_3DFX_multisample)
#define WGL_3DL_stereo_control   1
#define WGL_STEREO_EMITTER_ENABLE_3DL   0x2055
#define WGL_STEREO_EMITTER_DISABLE_3DL   0x2056
#define WGL_STEREO_POLARITY_NORMAL_3DL   0x2057
#define WGL_STEREO_POLARITY_INVERT_3DL   0x2058
#define wglSetStereoEmitterState3DL   WGLEW_GET_FUN(__wglewSetStereoEmitterState3DL)
#define WGLEW_3DL_stereo_control   WGLEW_GET_VAR(__WGLEW_3DL_stereo_control)
#define WGL_ARB_buffer_region   1
#define WGL_FRONT_COLOR_BUFFER_BIT_ARB   0x00000001
#define WGL_BACK_COLOR_BUFFER_BIT_ARB   0x00000002
#define WGL_DEPTH_BUFFER_BIT_ARB   0x00000004
#define WGL_STENCIL_BUFFER_BIT_ARB   0x00000008
#define wglCreateBufferRegionARB   WGLEW_GET_FUN(__wglewCreateBufferRegionARB)
#define wglDeleteBufferRegionARB   WGLEW_GET_FUN(__wglewDeleteBufferRegionARB)
#define wglRestoreBufferRegionARB   WGLEW_GET_FUN(__wglewRestoreBufferRegionARB)
#define wglSaveBufferRegionARB   WGLEW_GET_FUN(__wglewSaveBufferRegionARB)
#define WGLEW_ARB_buffer_region   WGLEW_GET_VAR(__WGLEW_ARB_buffer_region)
#define WGL_ARB_extensions_string   1
#define wglGetExtensionsStringARB   WGLEW_GET_FUN(__wglewGetExtensionsStringARB)
#define WGLEW_ARB_extensions_string   WGLEW_GET_VAR(__WGLEW_ARB_extensions_string)
#define WGL_ARB_make_current_read   1
#define wglGetCurrentReadDCARB   WGLEW_GET_FUN(__wglewGetCurrentReadDCARB)
#define wglMakeContextCurrentARB   WGLEW_GET_FUN(__wglewMakeContextCurrentARB)
#define WGLEW_ARB_make_current_read   WGLEW_GET_VAR(__WGLEW_ARB_make_current_read)
#define WGL_ARB_multisample   1
#define WGL_SAMPLE_BUFFERS_ARB   0x2041
#define WGL_SAMPLES_ARB   0x2042
#define WGLEW_ARB_multisample   WGLEW_GET_VAR(__WGLEW_ARB_multisample)
#define WGL_ARB_pbuffer   1
#define WGL_DRAW_TO_PBUFFER_ARB   0x202D
#define WGL_MAX_PBUFFER_PIXELS_ARB   0x202E
#define WGL_MAX_PBUFFER_WIDTH_ARB   0x202F
#define WGL_MAX_PBUFFER_HEIGHT_ARB   0x2030
#define WGL_PBUFFER_LARGEST_ARB   0x2033
#define WGL_PBUFFER_WIDTH_ARB   0x2034
#define WGL_PBUFFER_HEIGHT_ARB   0x2035
#define WGL_PBUFFER_LOST_ARB   0x2036
#define wglCreatePbufferARB   WGLEW_GET_FUN(__wglewCreatePbufferARB)
#define wglDestroyPbufferARB   WGLEW_GET_FUN(__wglewDestroyPbufferARB)
#define wglGetPbufferDCARB   WGLEW_GET_FUN(__wglewGetPbufferDCARB)
#define wglQueryPbufferARB   WGLEW_GET_FUN(__wglewQueryPbufferARB)
#define wglReleasePbufferDCARB   WGLEW_GET_FUN(__wglewReleasePbufferDCARB)
#define WGLEW_ARB_pbuffer   WGLEW_GET_VAR(__WGLEW_ARB_pbuffer)
#define WGL_ARB_pixel_format   1
#define WGL_NUMBER_PIXEL_FORMATS_ARB   0x2000
#define WGL_DRAW_TO_WINDOW_ARB   0x2001
#define WGL_DRAW_TO_BITMAP_ARB   0x2002
#define WGL_ACCELERATION_ARB   0x2003
#define WGL_NEED_PALETTE_ARB   0x2004
#define WGL_NEED_SYSTEM_PALETTE_ARB   0x2005
#define WGL_SWAP_LAYER_BUFFERS_ARB   0x2006
#define WGL_SWAP_METHOD_ARB   0x2007
#define WGL_NUMBER_OVERLAYS_ARB   0x2008
#define WGL_NUMBER_UNDERLAYS_ARB   0x2009
#define WGL_TRANSPARENT_ARB   0x200A
#define WGL_SHARE_DEPTH_ARB   0x200C
#define WGL_SHARE_STENCIL_ARB   0x200D
#define WGL_SHARE_ACCUM_ARB   0x200E
#define WGL_SUPPORT_GDI_ARB   0x200F
#define WGL_SUPPORT_OPENGL_ARB   0x2010
#define WGL_DOUBLE_BUFFER_ARB   0x2011
#define WGL_STEREO_ARB   0x2012
#define WGL_PIXEL_TYPE_ARB   0x2013
#define WGL_COLOR_BITS_ARB   0x2014
#define WGL_RED_BITS_ARB   0x2015
#define WGL_RED_SHIFT_ARB   0x2016
#define WGL_GREEN_BITS_ARB   0x2017
#define WGL_GREEN_SHIFT_ARB   0x2018
#define WGL_BLUE_BITS_ARB   0x2019
#define WGL_BLUE_SHIFT_ARB   0x201A
#define WGL_ALPHA_BITS_ARB   0x201B
#define WGL_ALPHA_SHIFT_ARB   0x201C
#define WGL_ACCUM_BITS_ARB   0x201D
#define WGL_ACCUM_RED_BITS_ARB   0x201E
#define WGL_ACCUM_GREEN_BITS_ARB   0x201F
#define WGL_ACCUM_BLUE_BITS_ARB   0x2020
#define WGL_ACCUM_ALPHA_BITS_ARB   0x2021
#define WGL_DEPTH_BITS_ARB   0x2022
#define WGL_STENCIL_BITS_ARB   0x2023
#define WGL_AUX_BUFFERS_ARB   0x2024
#define WGL_NO_ACCELERATION_ARB   0x2025
#define WGL_GENERIC_ACCELERATION_ARB   0x2026
#define WGL_FULL_ACCELERATION_ARB   0x2027
#define WGL_SWAP_EXCHANGE_ARB   0x2028
#define WGL_SWAP_COPY_ARB   0x2029
#define WGL_SWAP_UNDEFINED_ARB   0x202A
#define WGL_TYPE_RGBA_ARB   0x202B
#define WGL_TYPE_COLORINDEX_ARB   0x202C
#define WGL_TRANSPARENT_RED_VALUE_ARB   0x2037
#define WGL_TRANSPARENT_GREEN_VALUE_ARB   0x2038
#define WGL_TRANSPARENT_BLUE_VALUE_ARB   0x2039
#define WGL_TRANSPARENT_ALPHA_VALUE_ARB   0x203A
#define WGL_TRANSPARENT_INDEX_VALUE_ARB   0x203B
#define wglChoosePixelFormatARB   WGLEW_GET_FUN(__wglewChoosePixelFormatARB)
#define wglGetPixelFormatAttribfvARB   WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvARB)
#define wglGetPixelFormatAttribivARB   WGLEW_GET_FUN(__wglewGetPixelFormatAttribivARB)
#define WGLEW_ARB_pixel_format   WGLEW_GET_VAR(__WGLEW_ARB_pixel_format)
#define WGL_ARB_pixel_format_float   1
#define WGL_TYPE_RGBA_FLOAT_ARB   0x21A0
#define WGLEW_ARB_pixel_format_float   WGLEW_GET_VAR(__WGLEW_ARB_pixel_format_float)
#define WGL_ARB_render_texture   1
#define WGL_BIND_TO_TEXTURE_RGB_ARB   0x2070
#define WGL_BIND_TO_TEXTURE_RGBA_ARB   0x2071
#define WGL_TEXTURE_FORMAT_ARB   0x2072
#define WGL_TEXTURE_TARGET_ARB   0x2073
#define WGL_MIPMAP_TEXTURE_ARB   0x2074
#define WGL_TEXTURE_RGB_ARB   0x2075
#define WGL_TEXTURE_RGBA_ARB   0x2076
#define WGL_NO_TEXTURE_ARB   0x2077
#define WGL_TEXTURE_CUBE_MAP_ARB   0x2078
#define WGL_TEXTURE_1D_ARB   0x2079
#define WGL_TEXTURE_2D_ARB   0x207A
#define WGL_MIPMAP_LEVEL_ARB   0x207B
#define WGL_CUBE_MAP_FACE_ARB   0x207C
#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB   0x207D
#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB   0x207E
#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB   0x207F
#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB   0x2080
#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB   0x2081
#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB   0x2082
#define WGL_FRONT_LEFT_ARB   0x2083
#define WGL_FRONT_RIGHT_ARB   0x2084
#define WGL_BACK_LEFT_ARB   0x2085
#define WGL_BACK_RIGHT_ARB   0x2086
#define WGL_AUX0_ARB   0x2087
#define WGL_AUX1_ARB   0x2088
#define WGL_AUX2_ARB   0x2089
#define WGL_AUX3_ARB   0x208A
#define WGL_AUX4_ARB   0x208B
#define WGL_AUX5_ARB   0x208C
#define WGL_AUX6_ARB   0x208D
#define WGL_AUX7_ARB   0x208E
#define WGL_AUX8_ARB   0x208F
#define WGL_AUX9_ARB   0x2090
#define wglBindTexImageARB   WGLEW_GET_FUN(__wglewBindTexImageARB)
#define wglReleaseTexImageARB   WGLEW_GET_FUN(__wglewReleaseTexImageARB)
#define wglSetPbufferAttribARB   WGLEW_GET_FUN(__wglewSetPbufferAttribARB)
#define WGLEW_ARB_render_texture   WGLEW_GET_VAR(__WGLEW_ARB_render_texture)
#define WGL_ATI_pixel_format_float   1
#define WGL_TYPE_RGBA_FLOAT_ATI   0x21A0
#define GL_RGBA_FLOAT_MODE_ATI   0x8820
#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI   0x8835
#define WGLEW_ATI_pixel_format_float   WGLEW_GET_VAR(__WGLEW_ATI_pixel_format_float)
#define WGL_ATI_render_texture_rectangle   1
#define WGL_TEXTURE_RECTANGLE_ATI   0x21A5
#define WGLEW_ATI_render_texture_rectangle   WGLEW_GET_VAR(__WGLEW_ATI_render_texture_rectangle)
#define WGL_EXT_depth_float   1
#define WGL_DEPTH_FLOAT_EXT   0x2040
#define WGLEW_EXT_depth_float   WGLEW_GET_VAR(__WGLEW_EXT_depth_float)
#define WGL_EXT_display_color_table   1
#define wglBindDisplayColorTableEXT   WGLEW_GET_FUN(__wglewBindDisplayColorTableEXT)
#define wglCreateDisplayColorTableEXT   WGLEW_GET_FUN(__wglewCreateDisplayColorTableEXT)
#define wglDestroyDisplayColorTableEXT   WGLEW_GET_FUN(__wglewDestroyDisplayColorTableEXT)
#define wglLoadDisplayColorTableEXT   WGLEW_GET_FUN(__wglewLoadDisplayColorTableEXT)
#define WGLEW_EXT_display_color_table   WGLEW_GET_VAR(__WGLEW_EXT_display_color_table)
#define WGL_EXT_extensions_string   1
#define wglGetExtensionsStringEXT   WGLEW_GET_FUN(__wglewGetExtensionsStringEXT)
#define WGLEW_EXT_extensions_string   WGLEW_GET_VAR(__WGLEW_EXT_extensions_string)
#define WGL_EXT_framebuffer_sRGB   1
#define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT   0x20A9
#define WGLEW_EXT_framebuffer_sRGB   WGLEW_GET_VAR(__WGLEW_EXT_framebuffer_sRGB)
#define WGL_EXT_make_current_read   1
#define wglGetCurrentReadDCEXT   WGLEW_GET_FUN(__wglewGetCurrentReadDCEXT)
#define wglMakeContextCurrentEXT   WGLEW_GET_FUN(__wglewMakeContextCurrentEXT)
#define WGLEW_EXT_make_current_read   WGLEW_GET_VAR(__WGLEW_EXT_make_current_read)
#define WGL_EXT_multisample   1
#define WGL_SAMPLE_BUFFERS_EXT   0x2041
#define WGL_SAMPLES_EXT   0x2042
#define WGLEW_EXT_multisample   WGLEW_GET_VAR(__WGLEW_EXT_multisample)
#define WGL_EXT_pbuffer   1
#define WGL_DRAW_TO_PBUFFER_EXT   0x202D
#define WGL_MAX_PBUFFER_PIXELS_EXT   0x202E
#define WGL_MAX_PBUFFER_WIDTH_EXT   0x202F
#define WGL_MAX_PBUFFER_HEIGHT_EXT   0x2030
#define WGL_OPTIMAL_PBUFFER_WIDTH_EXT   0x2031
#define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT   0x2032
#define WGL_PBUFFER_LARGEST_EXT   0x2033
#define WGL_PBUFFER_WIDTH_EXT   0x2034
#define WGL_PBUFFER_HEIGHT_EXT   0x2035
#define wglCreatePbufferEXT   WGLEW_GET_FUN(__wglewCreatePbufferEXT)
#define wglDestroyPbufferEXT   WGLEW_GET_FUN(__wglewDestroyPbufferEXT)
#define wglGetPbufferDCEXT   WGLEW_GET_FUN(__wglewGetPbufferDCEXT)
#define wglQueryPbufferEXT   WGLEW_GET_FUN(__wglewQueryPbufferEXT)
#define wglReleasePbufferDCEXT   WGLEW_GET_FUN(__wglewReleasePbufferDCEXT)
#define WGLEW_EXT_pbuffer   WGLEW_GET_VAR(__WGLEW_EXT_pbuffer)
#define WGL_EXT_pixel_format   1
#define WGL_NUMBER_PIXEL_FORMATS_EXT   0x2000
#define WGL_DRAW_TO_WINDOW_EXT   0x2001
#define WGL_DRAW_TO_BITMAP_EXT   0x2002
#define WGL_ACCELERATION_EXT   0x2003
#define WGL_NEED_PALETTE_EXT   0x2004
#define WGL_NEED_SYSTEM_PALETTE_EXT   0x2005
#define WGL_SWAP_LAYER_BUFFERS_EXT   0x2006
#define WGL_SWAP_METHOD_EXT   0x2007
#define WGL_NUMBER_OVERLAYS_EXT   0x2008
#define WGL_NUMBER_UNDERLAYS_EXT   0x2009
#define WGL_TRANSPARENT_EXT   0x200A
#define WGL_TRANSPARENT_VALUE_EXT   0x200B
#define WGL_SHARE_DEPTH_EXT   0x200C
#define WGL_SHARE_STENCIL_EXT   0x200D
#define WGL_SHARE_ACCUM_EXT   0x200E
#define WGL_SUPPORT_GDI_EXT   0x200F
#define WGL_SUPPORT_OPENGL_EXT   0x2010
#define WGL_DOUBLE_BUFFER_EXT   0x2011
#define WGL_STEREO_EXT   0x2012
#define WGL_PIXEL_TYPE_EXT   0x2013
#define WGL_COLOR_BITS_EXT   0x2014
#define WGL_RED_BITS_EXT   0x2015
#define WGL_RED_SHIFT_EXT   0x2016
#define WGL_GREEN_BITS_EXT   0x2017
#define WGL_GREEN_SHIFT_EXT   0x2018
#define WGL_BLUE_BITS_EXT   0x2019
#define WGL_BLUE_SHIFT_EXT   0x201A
#define WGL_ALPHA_BITS_EXT   0x201B
#define WGL_ALPHA_SHIFT_EXT   0x201C
#define WGL_ACCUM_BITS_EXT   0x201D
#define WGL_ACCUM_RED_BITS_EXT   0x201E
#define WGL_ACCUM_GREEN_BITS_EXT   0x201F
#define WGL_ACCUM_BLUE_BITS_EXT   0x2020
#define WGL_ACCUM_ALPHA_BITS_EXT   0x2021
#define WGL_DEPTH_BITS_EXT   0x2022
#define WGL_STENCIL_BITS_EXT   0x2023
#define WGL_AUX_BUFFERS_EXT   0x2024
#define WGL_NO_ACCELERATION_EXT   0x2025
#define WGL_GENERIC_ACCELERATION_EXT   0x2026
#define WGL_FULL_ACCELERATION_EXT   0x2027
#define WGL_SWAP_EXCHANGE_EXT   0x2028
#define WGL_SWAP_COPY_EXT   0x2029
#define WGL_SWAP_UNDEFINED_EXT   0x202A
#define WGL_TYPE_RGBA_EXT   0x202B
#define WGL_TYPE_COLORINDEX_EXT   0x202C
#define wglChoosePixelFormatEXT   WGLEW_GET_FUN(__wglewChoosePixelFormatEXT)
#define wglGetPixelFormatAttribfvEXT   WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvEXT)
#define wglGetPixelFormatAttribivEXT   WGLEW_GET_FUN(__wglewGetPixelFormatAttribivEXT)
#define WGLEW_EXT_pixel_format   WGLEW_GET_VAR(__WGLEW_EXT_pixel_format)
#define WGL_EXT_pixel_format_packed_float   1
#define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT   0x20A8
#define WGLEW_EXT_pixel_format_packed_float   WGLEW_GET_VAR(__WGLEW_EXT_pixel_format_packed_float)
#define WGL_EXT_swap_control   1
#define wglGetSwapIntervalEXT   WGLEW_GET_FUN(__wglewGetSwapIntervalEXT)
#define wglSwapIntervalEXT   WGLEW_GET_FUN(__wglewSwapIntervalEXT)
#define WGLEW_EXT_swap_control   WGLEW_GET_VAR(__WGLEW_EXT_swap_control)
#define WGL_I3D_digital_video_control   1
#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D   0x2050
#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D   0x2051
#define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D   0x2052
#define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D   0x2053
#define wglGetDigitalVideoParametersI3D   WGLEW_GET_FUN(__wglewGetDigitalVideoParametersI3D)
#define wglSetDigitalVideoParametersI3D   WGLEW_GET_FUN(__wglewSetDigitalVideoParametersI3D)
#define WGLEW_I3D_digital_video_control   WGLEW_GET_VAR(__WGLEW_I3D_digital_video_control)
#define WGL_I3D_gamma   1
#define WGL_GAMMA_TABLE_SIZE_I3D   0x204E
#define WGL_GAMMA_EXCLUDE_DESKTOP_I3D   0x204F
#define wglGetGammaTableI3D   WGLEW_GET_FUN(__wglewGetGammaTableI3D)
#define wglGetGammaTableParametersI3D   WGLEW_GET_FUN(__wglewGetGammaTableParametersI3D)
#define wglSetGammaTableI3D   WGLEW_GET_FUN(__wglewSetGammaTableI3D)
#define wglSetGammaTableParametersI3D   WGLEW_GET_FUN(__wglewSetGammaTableParametersI3D)
#define WGLEW_I3D_gamma   WGLEW_GET_VAR(__WGLEW_I3D_gamma)
#define WGL_I3D_genlock   1
#define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D   0x2044
#define WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D   0x2045
#define WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D   0x2046
#define WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D   0x2047
#define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D   0x2048
#define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D   0x2049
#define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D   0x204A
#define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D   0x204B
#define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D   0x204C
#define wglDisableGenlockI3D   WGLEW_GET_FUN(__wglewDisableGenlockI3D)
#define wglEnableGenlockI3D   WGLEW_GET_FUN(__wglewEnableGenlockI3D)
#define wglGenlockSampleRateI3D   WGLEW_GET_FUN(__wglewGenlockSampleRateI3D)
#define wglGenlockSourceDelayI3D   WGLEW_GET_FUN(__wglewGenlockSourceDelayI3D)
#define wglGenlockSourceEdgeI3D   WGLEW_GET_FUN(__wglewGenlockSourceEdgeI3D)
#define wglGenlockSourceI3D   WGLEW_GET_FUN(__wglewGenlockSourceI3D)
#define wglGetGenlockSampleRateI3D   WGLEW_GET_FUN(__wglewGetGenlockSampleRateI3D)
#define wglGetGenlockSourceDelayI3D   WGLEW_GET_FUN(__wglewGetGenlockSourceDelayI3D)
#define wglGetGenlockSourceEdgeI3D   WGLEW_GET_FUN(__wglewGetGenlockSourceEdgeI3D)
#define wglGetGenlockSourceI3D   WGLEW_GET_FUN(__wglewGetGenlockSourceI3D)
#define wglIsEnabledGenlockI3D   WGLEW_GET_FUN(__wglewIsEnabledGenlockI3D)
#define wglQueryGenlockMaxSourceDelayI3D   WGLEW_GET_FUN(__wglewQueryGenlockMaxSourceDelayI3D)
#define WGLEW_I3D_genlock   WGLEW_GET_VAR(__WGLEW_I3D_genlock)
#define WGL_I3D_image_buffer   1
#define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D   0x00000001
#define WGL_IMAGE_BUFFER_LOCK_I3D   0x00000002
#define wglAssociateImageBufferEventsI3D   WGLEW_GET_FUN(__wglewAssociateImageBufferEventsI3D)
#define wglCreateImageBufferI3D   WGLEW_GET_FUN(__wglewCreateImageBufferI3D)
#define wglDestroyImageBufferI3D   WGLEW_GET_FUN(__wglewDestroyImageBufferI3D)
#define wglReleaseImageBufferEventsI3D   WGLEW_GET_FUN(__wglewReleaseImageBufferEventsI3D)
#define WGLEW_I3D_image_buffer   WGLEW_GET_VAR(__WGLEW_I3D_image_buffer)
#define WGL_I3D_swap_frame_lock   1
#define wglDisableFrameLockI3D   WGLEW_GET_FUN(__wglewDisableFrameLockI3D)
#define wglEnableFrameLockI3D   WGLEW_GET_FUN(__wglewEnableFrameLockI3D)
#define wglIsEnabledFrameLockI3D   WGLEW_GET_FUN(__wglewIsEnabledFrameLockI3D)
#define wglQueryFrameLockMasterI3D   WGLEW_GET_FUN(__wglewQueryFrameLockMasterI3D)
#define WGLEW_I3D_swap_frame_lock   WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_lock)
#define WGL_I3D_swap_frame_usage   1
#define wglBeginFrameTrackingI3D   WGLEW_GET_FUN(__wglewBeginFrameTrackingI3D)
#define wglEndFrameTrackingI3D   WGLEW_GET_FUN(__wglewEndFrameTrackingI3D)
#define wglGetFrameUsageI3D   WGLEW_GET_FUN(__wglewGetFrameUsageI3D)
#define wglQueryFrameTrackingI3D   WGLEW_GET_FUN(__wglewQueryFrameTrackingI3D)
#define WGLEW_I3D_swap_frame_usage   WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_usage)
#define WGL_NV_float_buffer   1
#define WGL_FLOAT_COMPONENTS_NV   0x20B0
#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV   0x20B1
#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV   0x20B2
#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV   0x20B3
#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV   0x20B4
#define WGL_TEXTURE_FLOAT_R_NV   0x20B5
#define WGL_TEXTURE_FLOAT_RG_NV   0x20B6
#define WGL_TEXTURE_FLOAT_RGB_NV   0x20B7
#define WGL_TEXTURE_FLOAT_RGBA_NV   0x20B8
#define WGLEW_NV_float_buffer   WGLEW_GET_VAR(__WGLEW_NV_float_buffer)
#define WGL_NV_gpu_affinity   1
#define WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV   0x20D0
#define WGL_ERROR_MISSING_AFFINITY_MASK_NV   0x20D1
#define wglCreateAffinityDCNV   WGLEW_GET_FUN(__wglewCreateAffinityDCNV)
#define wglDeleteDCNV   WGLEW_GET_FUN(__wglewDeleteDCNV)
#define wglEnumGpuDevicesNV   WGLEW_GET_FUN(__wglewEnumGpuDevicesNV)
#define wglEnumGpusFromAffinityDCNV   WGLEW_GET_FUN(__wglewEnumGpusFromAffinityDCNV)
#define wglEnumGpusNV   WGLEW_GET_FUN(__wglewEnumGpusNV)
#define WGLEW_NV_gpu_affinity   WGLEW_GET_VAR(__WGLEW_NV_gpu_affinity)
#define WGL_NV_render_depth_texture   1
#define WGL_NO_TEXTURE_ARB   0x2077
#define WGL_BIND_TO_TEXTURE_DEPTH_NV   0x20A3
#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV   0x20A4
#define WGL_DEPTH_TEXTURE_FORMAT_NV   0x20A5
#define WGL_TEXTURE_DEPTH_COMPONENT_NV   0x20A6
#define WGL_DEPTH_COMPONENT_NV   0x20A7
#define WGLEW_NV_render_depth_texture   WGLEW_GET_VAR(__WGLEW_NV_render_depth_texture)
#define WGL_NV_render_texture_rectangle   1
#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV   0x20A0
#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV   0x20A1
#define WGL_TEXTURE_RECTANGLE_NV   0x20A2
#define WGLEW_NV_render_texture_rectangle   WGLEW_GET_VAR(__WGLEW_NV_render_texture_rectangle)
#define WGL_NV_vertex_array_range   1
#define wglAllocateMemoryNV   WGLEW_GET_FUN(__wglewAllocateMemoryNV)
#define wglFreeMemoryNV   WGLEW_GET_FUN(__wglewFreeMemoryNV)
#define WGLEW_NV_vertex_array_range   WGLEW_GET_VAR(__WGLEW_NV_vertex_array_range)
#define WGL_OML_sync_control   1
#define wglGetMscRateOML   WGLEW_GET_FUN(__wglewGetMscRateOML)
#define wglGetSyncValuesOML   WGLEW_GET_FUN(__wglewGetSyncValuesOML)
#define wglSwapBuffersMscOML   WGLEW_GET_FUN(__wglewSwapBuffersMscOML)
#define wglSwapLayerBuffersMscOML   WGLEW_GET_FUN(__wglewSwapLayerBuffersMscOML)
#define wglWaitForMscOML   WGLEW_GET_FUN(__wglewWaitForMscOML)
#define wglWaitForSbcOML   WGLEW_GET_FUN(__wglewWaitForSbcOML)
#define WGLEW_OML_sync_control   WGLEW_GET_VAR(__WGLEW_OML_sync_control)
#define WGLEW_EXPORT   GLEWAPI
#define WGLEW_GET_VAR(x)   (*(const GLboolean*)&x)
#define WGLEW_GET_FUN(x)   x

Typedefs

typedef UINT uState
typedef int iLayerPlane
typedef int UINT uType
typedef int x
typedef int int y
typedef int int int width
typedef int int int int height
typedef int int int int int xSrc
typedef int int int int int int ySrc
typedef const char *WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC (HDC hdc)
typedef HDC hReadDC
typedef HDC HGLRC hglrc
typedef int iPixelFormat
typedef int int iWidth
typedef int int int iHeight
typedef int int int const int * piAttribList
typedef int iAttribute
typedef int int * piValue
typedef HDC hDC
typedef const int * piAttribIList
typedef const int const FLOAT * pfAttribFList
typedef const int const FLOAT UINT nMaxFormats
typedef const int const FLOAT
UINT int * 
piFormats
typedef const int const FLOAT
UINT int UINT * 
nNumFormats
typedef int int UINT nAttributes
typedef int int UINT const int * piAttributes
typedef int int UINT const int
FLOAT * 
pfValues
typedef int int UINT const int
int * 
piValues
typedef int iBuffer
typedef GLuint length
typedef const char *WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC (void)
typedef int iEntries
typedef int USHORT * puRed
typedef int USHORT USHORT * puGreen
typedef int USHORT USHORT USHORT * puBlue
typedef UINT uRate
typedef UINT uDelay
typedef UINT uEdge
typedef UINT uSource
typedef BOOL * pFlag
typedef UINT * uMaxLineDelay
typedef UINT UINT * uMaxPixelDelay
typedef HANDLE * pEvent
typedef HANDLE LPVOID * pAddress
typedef HANDLE LPVOID DWORD * pSize
typedef HANDLE LPVOID DWORD UINT count
typedef DWORD dwSize
typedef DWORD UINT uFlags
typedef DWORD * pMissedFrames
typedef DWORD float * pLastMissedUsage
typedef struct _GPU_DEVICE GPU_DEVICE
typedef struct _GPU_DEVICEPGPU_DEVICE
typedef UINT iDeviceIndex
typedef UINT PGPU_DEVICE lpGpuDevice
typedef UINT iGpuIndex
typedef UINT HGPUNV * hGpu
typedef HGPUNV * phGpu
typedef void *WINAPI * PFNWGLALLOCATEMEMORYNVPROC (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority)
typedef INT32 * numerator
typedef INT32 INT32 * denominator
typedef INT64 * ust
typedef INT64 INT64 * msc
typedef INT64 INT64 INT64 * sbc
typedef INT64 target_msc
typedef INT64 INT64 divisor
typedef INT64 INT64 INT64 remainder
typedef INT fuPlanes
typedef INT64 target_sbc

Functions

typedef BOOL (WINAPI *PFNWGLSETSTEREOEMITTERSTATE3DLPROC)(HDC hDC
typedef HANDLE (WINAPI *PFNWGLCREATEBUFFERREGIONARBPROC)(HDC hDC
typedef VOID (WINAPI *PFNWGLDELETEBUFFERREGIONARBPROC)(HANDLE hRegion)
typedef HDC (WINAPI *PFNWGLGETCURRENTREADDCARBPROC)(VOID)
 DECLARE_HANDLE (HPBUFFERARB)
typedef HPBUFFERARB (WINAPI *PFNWGLCREATEPBUFFERARBPROC)(HDC hDC
typedef int (WINAPI *PFNWGLRELEASEPBUFFERDCARBPROC)(HPBUFFERARB hPbuffer
typedef GLboolean (WINAPI *PFNWGLBINDDISPLAYCOLORTABLEEXTPROC)(GLushort id)
typedef void (WINAPI *PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC)(GLushort id)
 DECLARE_HANDLE (HPBUFFEREXT)
typedef HPBUFFEREXT (WINAPI *PFNWGLCREATEPBUFFEREXTPROC)(HDC hDC
typedef LPVOID (WINAPI *PFNWGLCREATEIMAGEBUFFERI3DPROC)(HDC hDC
 DECLARE_HANDLE (HGPUNV)
typedef INT64 (WINAPI *PFNWGLSWAPBUFFERSMSCOMLPROC)(HDC hdc
GLEWAPI GLboolean wglewIsSupported (const char *name)
GLEWAPI GLboolean wglewGetExtension (const char *name)

Variables

WGLEW_EXPORT
PFNWGLSETSTEREOEMITTERSTATE3DLPROC 
__wglewSetStereoEmitterState3DL
WGLEW_EXPORT
PFNWGLCREATEBUFFERREGIONARBPROC 
__wglewCreateBufferRegionARB
WGLEW_EXPORT
PFNWGLDELETEBUFFERREGIONARBPROC 
__wglewDeleteBufferRegionARB
WGLEW_EXPORT
PFNWGLRESTOREBUFFERREGIONARBPROC 
__wglewRestoreBufferRegionARB
WGLEW_EXPORT
PFNWGLSAVEBUFFERREGIONARBPROC 
__wglewSaveBufferRegionARB
WGLEW_EXPORT
PFNWGLGETEXTENSIONSSTRINGARBPROC 
__wglewGetExtensionsStringARB
WGLEW_EXPORT
PFNWGLGETCURRENTREADDCARBPROC 
__wglewGetCurrentReadDCARB
WGLEW_EXPORT
PFNWGLMAKECONTEXTCURRENTARBPROC 
__wglewMakeContextCurrentARB
WGLEW_EXPORT
PFNWGLCREATEPBUFFERARBPROC 
__wglewCreatePbufferARB
WGLEW_EXPORT
PFNWGLDESTROYPBUFFERARBPROC 
__wglewDestroyPbufferARB
WGLEW_EXPORT
PFNWGLGETPBUFFERDCARBPROC 
__wglewGetPbufferDCARB
WGLEW_EXPORT
PFNWGLQUERYPBUFFERARBPROC 
__wglewQueryPbufferARB
WGLEW_EXPORT
PFNWGLRELEASEPBUFFERDCARBPROC 
__wglewReleasePbufferDCARB
WGLEW_EXPORT
PFNWGLCHOOSEPIXELFORMATARBPROC 
__wglewChoosePixelFormatARB
WGLEW_EXPORT
PFNWGLGETPIXELFORMATATTRIBFVARBPROC 
__wglewGetPixelFormatAttribfvARB
WGLEW_EXPORT
PFNWGLGETPIXELFORMATATTRIBIVARBPROC 
__wglewGetPixelFormatAttribivARB
WGLEW_EXPORT
PFNWGLBINDTEXIMAGEARBPROC 
__wglewBindTexImageARB
WGLEW_EXPORT
PFNWGLRELEASETEXIMAGEARBPROC 
__wglewReleaseTexImageARB
WGLEW_EXPORT
PFNWGLSETPBUFFERATTRIBARBPROC 
__wglewSetPbufferAttribARB
WGLEW_EXPORT
PFNWGLBINDDISPLAYCOLORTABLEEXTPROC 
__wglewBindDisplayColorTableEXT
WGLEW_EXPORT
PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC 
__wglewCreateDisplayColorTableEXT
WGLEW_EXPORT
PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC 
__wglewDestroyDisplayColorTableEXT
WGLEW_EXPORT
PFNWGLLOADDISPLAYCOLORTABLEEXTPROC 
__wglewLoadDisplayColorTableEXT
WGLEW_EXPORT
PFNWGLGETEXTENSIONSSTRINGEXTPROC 
__wglewGetExtensionsStringEXT
WGLEW_EXPORT
PFNWGLGETCURRENTREADDCEXTPROC 
__wglewGetCurrentReadDCEXT
WGLEW_EXPORT
PFNWGLMAKECONTEXTCURRENTEXTPROC 
__wglewMakeContextCurrentEXT
WGLEW_EXPORT
PFNWGLCREATEPBUFFEREXTPROC 
__wglewCreatePbufferEXT
WGLEW_EXPORT
PFNWGLDESTROYPBUFFEREXTPROC 
__wglewDestroyPbufferEXT
WGLEW_EXPORT
PFNWGLGETPBUFFERDCEXTPROC 
__wglewGetPbufferDCEXT
WGLEW_EXPORT
PFNWGLQUERYPBUFFEREXTPROC 
__wglewQueryPbufferEXT
WGLEW_EXPORT
PFNWGLRELEASEPBUFFERDCEXTPROC 
__wglewReleasePbufferDCEXT
WGLEW_EXPORT
PFNWGLCHOOSEPIXELFORMATEXTPROC 
__wglewChoosePixelFormatEXT
WGLEW_EXPORT
PFNWGLGETPIXELFORMATATTRIBFVEXTPROC 
__wglewGetPixelFormatAttribfvEXT
WGLEW_EXPORT
PFNWGLGETPIXELFORMATATTRIBIVEXTPROC 
__wglewGetPixelFormatAttribivEXT
WGLEW_EXPORT
PFNWGLGETSWAPINTERVALEXTPROC 
__wglewGetSwapIntervalEXT
WGLEW_EXPORT
PFNWGLSWAPINTERVALEXTPROC 
__wglewSwapIntervalEXT
WGLEW_EXPORT
PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC 
__wglewGetDigitalVideoParametersI3D
WGLEW_EXPORT
PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC 
__wglewSetDigitalVideoParametersI3D
WGLEW_EXPORT
PFNWGLGETGAMMATABLEI3DPROC 
__wglewGetGammaTableI3D
WGLEW_EXPORT
PFNWGLGETGAMMATABLEPARAMETERSI3DPROC 
__wglewGetGammaTableParametersI3D
WGLEW_EXPORT
PFNWGLSETGAMMATABLEI3DPROC 
__wglewSetGammaTableI3D
WGLEW_EXPORT
PFNWGLSETGAMMATABLEPARAMETERSI3DPROC 
__wglewSetGammaTableParametersI3D
WGLEW_EXPORT
PFNWGLDISABLEGENLOCKI3DPROC 
__wglewDisableGenlockI3D
WGLEW_EXPORT
PFNWGLENABLEGENLOCKI3DPROC 
__wglewEnableGenlockI3D
WGLEW_EXPORT
PFNWGLGENLOCKSAMPLERATEI3DPROC 
__wglewGenlockSampleRateI3D
WGLEW_EXPORT
PFNWGLGENLOCKSOURCEDELAYI3DPROC 
__wglewGenlockSourceDelayI3D
WGLEW_EXPORT
PFNWGLGENLOCKSOURCEEDGEI3DPROC 
__wglewGenlockSourceEdgeI3D
WGLEW_EXPORT
PFNWGLGENLOCKSOURCEI3DPROC 
__wglewGenlockSourceI3D
WGLEW_EXPORT
PFNWGLGETGENLOCKSAMPLERATEI3DPROC 
__wglewGetGenlockSampleRateI3D
WGLEW_EXPORT
PFNWGLGETGENLOCKSOURCEDELAYI3DPROC 
__wglewGetGenlockSourceDelayI3D
WGLEW_EXPORT
PFNWGLGETGENLOCKSOURCEEDGEI3DPROC 
__wglewGetGenlockSourceEdgeI3D
WGLEW_EXPORT
PFNWGLGETGENLOCKSOURCEI3DPROC 
__wglewGetGenlockSourceI3D
WGLEW_EXPORT
PFNWGLISENABLEDGENLOCKI3DPROC 
__wglewIsEnabledGenlockI3D
WGLEW_EXPORT
PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC 
__wglewQueryGenlockMaxSourceDelayI3D
WGLEW_EXPORT
PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC 
__wglewAssociateImageBufferEventsI3D
WGLEW_EXPORT
PFNWGLCREATEIMAGEBUFFERI3DPROC 
__wglewCreateImageBufferI3D
WGLEW_EXPORT
PFNWGLDESTROYIMAGEBUFFERI3DPROC 
__wglewDestroyImageBufferI3D
WGLEW_EXPORT
PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC 
__wglewReleaseImageBufferEventsI3D
WGLEW_EXPORT
PFNWGLDISABLEFRAMELOCKI3DPROC 
__wglewDisableFrameLockI3D
WGLEW_EXPORT
PFNWGLENABLEFRAMELOCKI3DPROC 
__wglewEnableFrameLockI3D
WGLEW_EXPORT
PFNWGLISENABLEDFRAMELOCKI3DPROC 
__wglewIsEnabledFrameLockI3D
WGLEW_EXPORT
PFNWGLQUERYFRAMELOCKMASTERI3DPROC 
__wglewQueryFrameLockMasterI3D
WGLEW_EXPORT
PFNWGLBEGINFRAMETRACKINGI3DPROC 
__wglewBeginFrameTrackingI3D
WGLEW_EXPORT
PFNWGLENDFRAMETRACKINGI3DPROC 
__wglewEndFrameTrackingI3D
WGLEW_EXPORT
PFNWGLGETFRAMEUSAGEI3DPROC 
__wglewGetFrameUsageI3D
WGLEW_EXPORT
PFNWGLQUERYFRAMETRACKINGI3DPROC 
__wglewQueryFrameTrackingI3D
WGLEW_EXPORT
PFNWGLCREATEAFFINITYDCNVPROC 
__wglewCreateAffinityDCNV
WGLEW_EXPORT PFNWGLDELETEDCNVPROC __wglewDeleteDCNV
WGLEW_EXPORT
PFNWGLENUMGPUDEVICESNVPROC 
__wglewEnumGpuDevicesNV
WGLEW_EXPORT
PFNWGLENUMGPUSFROMAFFINITYDCNVPROC 
__wglewEnumGpusFromAffinityDCNV
WGLEW_EXPORT PFNWGLENUMGPUSNVPROC __wglewEnumGpusNV
WGLEW_EXPORT
PFNWGLALLOCATEMEMORYNVPROC 
__wglewAllocateMemoryNV
WGLEW_EXPORT PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV
WGLEW_EXPORT
PFNWGLGETMSCRATEOMLPROC 
__wglewGetMscRateOML
WGLEW_EXPORT
PFNWGLGETSYNCVALUESOMLPROC 
__wglewGetSyncValuesOML
WGLEW_EXPORT
PFNWGLSWAPBUFFERSMSCOMLPROC 
__wglewSwapBuffersMscOML
WGLEW_EXPORT
PFNWGLSWAPLAYERBUFFERSMSCOMLPROC 
__wglewSwapLayerBuffersMscOML
WGLEW_EXPORT
PFNWGLWAITFORMSCOMLPROC 
__wglewWaitForMscOML
WGLEW_EXPORT
PFNWGLWAITFORSBCOMLPROC 
__wglewWaitForSbcOML
WGLEW_EXPORT GLboolean __WGLEW_3DFX_multisample
WGLEW_EXPORT GLboolean __WGLEW_3DL_stereo_control
WGLEW_EXPORT GLboolean __WGLEW_ARB_buffer_region
WGLEW_EXPORT GLboolean __WGLEW_ARB_extensions_string
WGLEW_EXPORT GLboolean __WGLEW_ARB_make_current_read
WGLEW_EXPORT GLboolean __WGLEW_ARB_multisample
WGLEW_EXPORT GLboolean __WGLEW_ARB_pbuffer
WGLEW_EXPORT GLboolean __WGLEW_ARB_pixel_format
WGLEW_EXPORT GLboolean __WGLEW_ARB_pixel_format_float
WGLEW_EXPORT GLboolean __WGLEW_ARB_render_texture
WGLEW_EXPORT GLboolean __WGLEW_ATI_pixel_format_float
WGLEW_EXPORT GLboolean __WGLEW_ATI_render_texture_rectangle
WGLEW_EXPORT GLboolean __WGLEW_EXT_depth_float
WGLEW_EXPORT GLboolean __WGLEW_EXT_display_color_table
WGLEW_EXPORT GLboolean __WGLEW_EXT_extensions_string
WGLEW_EXPORT GLboolean __WGLEW_EXT_framebuffer_sRGB
WGLEW_EXPORT GLboolean __WGLEW_EXT_make_current_read
WGLEW_EXPORT GLboolean __WGLEW_EXT_multisample
WGLEW_EXPORT GLboolean __WGLEW_EXT_pbuffer
WGLEW_EXPORT GLboolean __WGLEW_EXT_pixel_format
WGLEW_EXPORT GLboolean __WGLEW_EXT_pixel_format_packed_float
WGLEW_EXPORT GLboolean __WGLEW_EXT_swap_control
WGLEW_EXPORT GLboolean __WGLEW_I3D_digital_video_control
WGLEW_EXPORT GLboolean __WGLEW_I3D_gamma
WGLEW_EXPORT GLboolean __WGLEW_I3D_genlock
WGLEW_EXPORT GLboolean __WGLEW_I3D_image_buffer
WGLEW_EXPORT GLboolean __WGLEW_I3D_swap_frame_lock
WGLEW_EXPORT GLboolean __WGLEW_I3D_swap_frame_usage
WGLEW_EXPORT GLboolean __WGLEW_NV_float_buffer
WGLEW_EXPORT GLboolean __WGLEW_NV_gpu_affinity
WGLEW_EXPORT GLboolean __WGLEW_NV_render_depth_texture
WGLEW_EXPORT GLboolean __WGLEW_NV_render_texture_rectangle
WGLEW_EXPORT GLboolean __WGLEW_NV_vertex_array_range
WGLEW_EXPORT GLboolean __WGLEW_OML_sync_control

Define Documentation

#define __WGLEW_H__

#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI   0x8835

#define GL_RGBA_FLOAT_MODE_ATI   0x8820

#define GLEWAPI   extern __declspec(dllimport)

#define WGL_3DFX_multisample   1

#define WGL_3DL_stereo_control   1

#define WGL_ACCELERATION_ARB   0x2003

#define WGL_ACCELERATION_EXT   0x2003

#define WGL_ACCUM_ALPHA_BITS_ARB   0x2021

#define WGL_ACCUM_ALPHA_BITS_EXT   0x2021

#define WGL_ACCUM_BITS_ARB   0x201D

#define WGL_ACCUM_BITS_EXT   0x201D

#define WGL_ACCUM_BLUE_BITS_ARB   0x2020

#define WGL_ACCUM_BLUE_BITS_EXT   0x2020

#define WGL_ACCUM_GREEN_BITS_ARB   0x201F

#define WGL_ACCUM_GREEN_BITS_EXT   0x201F

#define WGL_ACCUM_RED_BITS_ARB   0x201E

#define WGL_ACCUM_RED_BITS_EXT   0x201E

#define WGL_ALPHA_BITS_ARB   0x201B

#define WGL_ALPHA_BITS_EXT   0x201B

#define WGL_ALPHA_SHIFT_ARB   0x201C

#define WGL_ALPHA_SHIFT_EXT   0x201C

#define WGL_ARB_buffer_region   1

#define WGL_ARB_extensions_string   1

#define WGL_ARB_make_current_read   1

#define WGL_ARB_multisample   1

#define WGL_ARB_pbuffer   1

#define WGL_ARB_pixel_format   1

#define WGL_ARB_pixel_format_float   1

#define WGL_ARB_render_texture   1

#define WGL_ATI_pixel_format_float   1

#define WGL_ATI_render_texture_rectangle   1

#define WGL_AUX0_ARB   0x2087

#define WGL_AUX1_ARB   0x2088

#define WGL_AUX2_ARB   0x2089

#define WGL_AUX3_ARB   0x208A

#define WGL_AUX4_ARB   0x208B

#define WGL_AUX5_ARB   0x208C

#define WGL_AUX6_ARB   0x208D

#define WGL_AUX7_ARB   0x208E

#define WGL_AUX8_ARB   0x208F

#define WGL_AUX9_ARB   0x2090

#define WGL_AUX_BUFFERS_ARB   0x2024

#define WGL_AUX_BUFFERS_EXT   0x2024

#define WGL_BACK_COLOR_BUFFER_BIT_ARB   0x00000002

#define WGL_BACK_LEFT_ARB   0x2085

#define WGL_BACK_RIGHT_ARB   0x2086

#define WGL_BIND_TO_TEXTURE_DEPTH_NV   0x20A3

#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV   0x20A4

#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV   0x20B1

#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV   0x20B2

#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV   0x20B3

#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV   0x20B4

#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV   0x20A0

#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV   0x20A1

#define WGL_BIND_TO_TEXTURE_RGB_ARB   0x2070

#define WGL_BIND_TO_TEXTURE_RGBA_ARB   0x2071

#define WGL_BLUE_BITS_ARB   0x2019

#define WGL_BLUE_BITS_EXT   0x2019

#define WGL_BLUE_SHIFT_ARB   0x201A

#define WGL_BLUE_SHIFT_EXT   0x201A

#define WGL_COLOR_BITS_ARB   0x2014

#define WGL_COLOR_BITS_EXT   0x2014

#define WGL_CUBE_MAP_FACE_ARB   0x207C

#define WGL_DEPTH_BITS_ARB   0x2022

#define WGL_DEPTH_BITS_EXT   0x2022

#define WGL_DEPTH_BUFFER_BIT_ARB   0x00000004

#define WGL_DEPTH_COMPONENT_NV   0x20A7

#define WGL_DEPTH_FLOAT_EXT   0x2040

#define WGL_DEPTH_TEXTURE_FORMAT_NV   0x20A5

#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D   0x2050

#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D   0x2051

#define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D   0x2052

#define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D   0x2053

#define WGL_DOUBLE_BUFFER_ARB   0x2011

#define WGL_DOUBLE_BUFFER_EXT   0x2011

#define WGL_DRAW_TO_BITMAP_ARB   0x2002

#define WGL_DRAW_TO_BITMAP_EXT   0x2002

#define WGL_DRAW_TO_PBUFFER_ARB   0x202D

#define WGL_DRAW_TO_PBUFFER_EXT   0x202D

#define WGL_DRAW_TO_WINDOW_ARB   0x2001

#define WGL_DRAW_TO_WINDOW_EXT   0x2001

#define WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV   0x20D0

#define WGL_ERROR_MISSING_AFFINITY_MASK_NV   0x20D1

#define WGL_EXT_depth_float   1

#define WGL_EXT_display_color_table   1

#define WGL_EXT_extensions_string   1

#define WGL_EXT_framebuffer_sRGB   1

#define WGL_EXT_make_current_read   1

#define WGL_EXT_multisample   1

#define WGL_EXT_pbuffer   1

#define WGL_EXT_pixel_format   1

#define WGL_EXT_pixel_format_packed_float   1

#define WGL_EXT_swap_control   1

#define WGL_FLOAT_COMPONENTS_NV   0x20B0

#define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT   0x20A9

#define WGL_FRONT_COLOR_BUFFER_BIT_ARB   0x00000001

#define WGL_FRONT_LEFT_ARB   0x2083

#define WGL_FRONT_RIGHT_ARB   0x2084

#define WGL_FULL_ACCELERATION_ARB   0x2027

#define WGL_FULL_ACCELERATION_EXT   0x2027

#define WGL_GAMMA_EXCLUDE_DESKTOP_I3D   0x204F

#define WGL_GAMMA_TABLE_SIZE_I3D   0x204E

#define WGL_GENERIC_ACCELERATION_ARB   0x2026

#define WGL_GENERIC_ACCELERATION_EXT   0x2026

#define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D   0x2049

#define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D   0x2048

#define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D   0x204C

#define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D   0x204A

#define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D   0x204B

#define WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D   0x2046

#define WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D   0x2045

#define WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D   0x2047

#define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D   0x2044

#define WGL_GREEN_BITS_ARB   0x2017

#define WGL_GREEN_BITS_EXT   0x2017

#define WGL_GREEN_SHIFT_ARB   0x2018

#define WGL_GREEN_SHIFT_EXT   0x2018

#define WGL_I3D_digital_video_control   1

#define WGL_I3D_gamma   1

#define WGL_I3D_genlock   1

#define WGL_I3D_image_buffer   1

#define WGL_I3D_swap_frame_lock   1

#define WGL_I3D_swap_frame_usage   1

#define WGL_IMAGE_BUFFER_LOCK_I3D   0x00000002

#define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D   0x00000001

#define WGL_MAX_PBUFFER_HEIGHT_ARB   0x2030

#define WGL_MAX_PBUFFER_HEIGHT_EXT   0x2030

#define WGL_MAX_PBUFFER_PIXELS_ARB   0x202E

#define WGL_MAX_PBUFFER_PIXELS_EXT   0x202E

#define WGL_MAX_PBUFFER_WIDTH_ARB   0x202F

#define WGL_MAX_PBUFFER_WIDTH_EXT   0x202F

#define WGL_MIPMAP_LEVEL_ARB   0x207B

#define WGL_MIPMAP_TEXTURE_ARB   0x2074

#define WGL_NEED_PALETTE_ARB   0x2004

#define WGL_NEED_PALETTE_EXT   0x2004

#define WGL_NEED_SYSTEM_PALETTE_ARB   0x2005

#define WGL_NEED_SYSTEM_PALETTE_EXT   0x2005

#define WGL_NO_ACCELERATION_ARB   0x2025

#define WGL_NO_ACCELERATION_EXT   0x2025

#define WGL_NO_TEXTURE_ARB   0x2077

#define WGL_NO_TEXTURE_ARB   0x2077

#define WGL_NUMBER_OVERLAYS_ARB   0x2008

#define WGL_NUMBER_OVERLAYS_EXT   0x2008

#define WGL_NUMBER_PIXEL_FORMATS_ARB   0x2000

#define WGL_NUMBER_PIXEL_FORMATS_EXT   0x2000

#define WGL_NUMBER_UNDERLAYS_ARB   0x2009

#define WGL_NUMBER_UNDERLAYS_EXT   0x2009

#define WGL_NV_float_buffer   1

#define WGL_NV_gpu_affinity   1

#define WGL_NV_render_depth_texture   1

#define WGL_NV_render_texture_rectangle   1

#define WGL_NV_vertex_array_range   1

#define WGL_OML_sync_control   1

#define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT   0x2032

#define WGL_OPTIMAL_PBUFFER_WIDTH_EXT   0x2031

#define WGL_PBUFFER_HEIGHT_ARB   0x2035

#define WGL_PBUFFER_HEIGHT_EXT   0x2035

#define WGL_PBUFFER_LARGEST_ARB   0x2033

#define WGL_PBUFFER_LARGEST_EXT   0x2033

#define WGL_PBUFFER_LOST_ARB   0x2036

#define WGL_PBUFFER_WIDTH_ARB   0x2034

#define WGL_PBUFFER_WIDTH_EXT   0x2034

#define WGL_PIXEL_TYPE_ARB   0x2013

#define WGL_PIXEL_TYPE_EXT   0x2013

#define WGL_RED_BITS_ARB   0x2015

#define WGL_RED_BITS_EXT   0x2015

#define WGL_RED_SHIFT_ARB   0x2016

#define WGL_RED_SHIFT_EXT   0x2016

#define WGL_SAMPLE_BUFFERS_3DFX   0x2060

#define WGL_SAMPLE_BUFFERS_ARB   0x2041

#define WGL_SAMPLE_BUFFERS_EXT   0x2041

#define WGL_SAMPLES_3DFX   0x2061

#define WGL_SAMPLES_ARB   0x2042

#define WGL_SAMPLES_EXT   0x2042

#define WGL_SHARE_ACCUM_ARB   0x200E

#define WGL_SHARE_ACCUM_EXT   0x200E

#define WGL_SHARE_DEPTH_ARB   0x200C

#define WGL_SHARE_DEPTH_EXT   0x200C

#define WGL_SHARE_STENCIL_ARB   0x200D

#define WGL_SHARE_STENCIL_EXT   0x200D

#define WGL_STENCIL_BITS_ARB   0x2023

#define WGL_STENCIL_BITS_EXT   0x2023

#define WGL_STENCIL_BUFFER_BIT_ARB   0x00000008

#define WGL_STEREO_ARB   0x2012

#define WGL_STEREO_EMITTER_DISABLE_3DL   0x2056

#define WGL_STEREO_EMITTER_ENABLE_3DL   0x2055

#define WGL_STEREO_EXT   0x2012

#define WGL_STEREO_POLARITY_INVERT_3DL   0x2058

#define WGL_STEREO_POLARITY_NORMAL_3DL   0x2057

#define WGL_SUPPORT_GDI_ARB   0x200F

#define WGL_SUPPORT_GDI_EXT   0x200F

#define WGL_SUPPORT_OPENGL_ARB   0x2010

#define WGL_SUPPORT_OPENGL_EXT   0x2010

#define WGL_SWAP_COPY_ARB   0x2029

#define WGL_SWAP_COPY_EXT   0x2029

#define WGL_SWAP_EXCHANGE_ARB   0x2028

#define WGL_SWAP_EXCHANGE_EXT   0x2028

#define WGL_SWAP_LAYER_BUFFERS_ARB   0x2006

#define WGL_SWAP_LAYER_BUFFERS_EXT   0x2006

#define WGL_SWAP_METHOD_ARB   0x2007

#define WGL_SWAP_METHOD_EXT   0x2007

#define WGL_SWAP_UNDEFINED_ARB   0x202A

#define WGL_SWAP_UNDEFINED_EXT   0x202A

#define WGL_TEXTURE_1D_ARB   0x2079

#define WGL_TEXTURE_2D_ARB   0x207A

#define WGL_TEXTURE_CUBE_MAP_ARB   0x2078

#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB   0x207E

#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB   0x2080

#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB   0x2082

#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB   0x207D

#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB   0x207F

#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB   0x2081

#define WGL_TEXTURE_DEPTH_COMPONENT_NV   0x20A6

#define WGL_TEXTURE_FLOAT_R_NV   0x20B5

#define WGL_TEXTURE_FLOAT_RG_NV   0x20B6

#define WGL_TEXTURE_FLOAT_RGB_NV   0x20B7

#define WGL_TEXTURE_FLOAT_RGBA_NV   0x20B8

#define WGL_TEXTURE_FORMAT_ARB   0x2072

#define WGL_TEXTURE_RECTANGLE_ATI   0x21A5

#define WGL_TEXTURE_RECTANGLE_NV   0x20A2

#define WGL_TEXTURE_RGB_ARB   0x2075

#define WGL_TEXTURE_RGBA_ARB   0x2076

#define WGL_TEXTURE_TARGET_ARB   0x2073

#define WGL_TRANSPARENT_ALPHA_VALUE_ARB   0x203A

#define WGL_TRANSPARENT_ARB   0x200A

#define WGL_TRANSPARENT_BLUE_VALUE_ARB   0x2039

#define WGL_TRANSPARENT_EXT   0x200A

#define WGL_TRANSPARENT_GREEN_VALUE_ARB   0x2038

#define WGL_TRANSPARENT_INDEX_VALUE_ARB   0x203B

#define WGL_TRANSPARENT_RED_VALUE_ARB   0x2037

#define WGL_TRANSPARENT_VALUE_EXT   0x200B

#define WGL_TYPE_COLORINDEX_ARB   0x202C

#define WGL_TYPE_COLORINDEX_EXT   0x202C

#define WGL_TYPE_RGBA_ARB   0x202B

#define WGL_TYPE_RGBA_EXT   0x202B

#define WGL_TYPE_RGBA_FLOAT_ARB   0x21A0

#define WGL_TYPE_RGBA_FLOAT_ATI   0x21A0

#define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT   0x20A8

#define wglAllocateMemoryNV   WGLEW_GET_FUN(__wglewAllocateMemoryNV)

#define wglAssociateImageBufferEventsI3D   WGLEW_GET_FUN(__wglewAssociateImageBufferEventsI3D)

#define wglBeginFrameTrackingI3D   WGLEW_GET_FUN(__wglewBeginFrameTrackingI3D)

#define wglBindDisplayColorTableEXT   WGLEW_GET_FUN(__wglewBindDisplayColorTableEXT)

#define wglBindTexImageARB   WGLEW_GET_FUN(__wglewBindTexImageARB)

#define wglChoosePixelFormatARB   WGLEW_GET_FUN(__wglewChoosePixelFormatARB)

#define wglChoosePixelFormatEXT   WGLEW_GET_FUN(__wglewChoosePixelFormatEXT)

#define wglCreateAffinityDCNV   WGLEW_GET_FUN(__wglewCreateAffinityDCNV)

#define wglCreateBufferRegionARB   WGLEW_GET_FUN(__wglewCreateBufferRegionARB)

#define wglCreateDisplayColorTableEXT   WGLEW_GET_FUN(__wglewCreateDisplayColorTableEXT)

#define wglCreateImageBufferI3D   WGLEW_GET_FUN(__wglewCreateImageBufferI3D)

#define wglCreatePbufferARB   WGLEW_GET_FUN(__wglewCreatePbufferARB)

#define wglCreatePbufferEXT   WGLEW_GET_FUN(__wglewCreatePbufferEXT)

#define wglDeleteBufferRegionARB   WGLEW_GET_FUN(__wglewDeleteBufferRegionARB)

#define wglDeleteDCNV   WGLEW_GET_FUN(__wglewDeleteDCNV)

#define wglDestroyDisplayColorTableEXT   WGLEW_GET_FUN(__wglewDestroyDisplayColorTableEXT)

#define wglDestroyImageBufferI3D   WGLEW_GET_FUN(__wglewDestroyImageBufferI3D)

#define wglDestroyPbufferARB   WGLEW_GET_FUN(__wglewDestroyPbufferARB)

#define wglDestroyPbufferEXT   WGLEW_GET_FUN(__wglewDestroyPbufferEXT)

#define wglDisableFrameLockI3D   WGLEW_GET_FUN(__wglewDisableFrameLockI3D)

#define wglDisableGenlockI3D   WGLEW_GET_FUN(__wglewDisableGenlockI3D)

#define wglEnableFrameLockI3D   WGLEW_GET_FUN(__wglewEnableFrameLockI3D)

#define wglEnableGenlockI3D   WGLEW_GET_FUN(__wglewEnableGenlockI3D)

#define wglEndFrameTrackingI3D   WGLEW_GET_FUN(__wglewEndFrameTrackingI3D)

#define wglEnumGpuDevicesNV   WGLEW_GET_FUN(__wglewEnumGpuDevicesNV)

#define wglEnumGpusFromAffinityDCNV   WGLEW_GET_FUN(__wglewEnumGpusFromAffinityDCNV)

#define wglEnumGpusNV   WGLEW_GET_FUN(__wglewEnumGpusNV)

#define WGLEW_3DFX_multisample   WGLEW_GET_VAR(__WGLEW_3DFX_multisample)

#define WGLEW_3DL_stereo_control   WGLEW_GET_VAR(__WGLEW_3DL_stereo_control)

#define WGLEW_ARB_buffer_region   WGLEW_GET_VAR(__WGLEW_ARB_buffer_region)

#define WGLEW_ARB_extensions_string   WGLEW_GET_VAR(__WGLEW_ARB_extensions_string)

#define WGLEW_ARB_make_current_read   WGLEW_GET_VAR(__WGLEW_ARB_make_current_read)

#define WGLEW_ARB_multisample   WGLEW_GET_VAR(__WGLEW_ARB_multisample)

#define WGLEW_ARB_pbuffer   WGLEW_GET_VAR(__WGLEW_ARB_pbuffer)

#define WGLEW_ARB_pixel_format   WGLEW_GET_VAR(__WGLEW_ARB_pixel_format)

#define WGLEW_ARB_pixel_format_float   WGLEW_GET_VAR(__WGLEW_ARB_pixel_format_float)

#define WGLEW_ARB_render_texture   WGLEW_GET_VAR(__WGLEW_ARB_render_texture)

#define WGLEW_ATI_pixel_format_float   WGLEW_GET_VAR(__WGLEW_ATI_pixel_format_float)

#define WGLEW_ATI_render_texture_rectangle   WGLEW_GET_VAR(__WGLEW_ATI_render_texture_rectangle)

#define WGLEW_EXPORT   GLEWAPI

#define WGLEW_EXT_depth_float   WGLEW_GET_VAR(__WGLEW_EXT_depth_float)

#define WGLEW_EXT_display_color_table   WGLEW_GET_VAR(__WGLEW_EXT_display_color_table)

#define WGLEW_EXT_extensions_string   WGLEW_GET_VAR(__WGLEW_EXT_extensions_string)

#define WGLEW_EXT_framebuffer_sRGB   WGLEW_GET_VAR(__WGLEW_EXT_framebuffer_sRGB)

#define WGLEW_EXT_make_current_read   WGLEW_GET_VAR(__WGLEW_EXT_make_current_read)

#define WGLEW_EXT_multisample   WGLEW_GET_VAR(__WGLEW_EXT_multisample)

#define WGLEW_EXT_pbuffer   WGLEW_GET_VAR(__WGLEW_EXT_pbuffer)

#define WGLEW_EXT_pixel_format   WGLEW_GET_VAR(__WGLEW_EXT_pixel_format)

#define WGLEW_EXT_pixel_format_packed_float   WGLEW_GET_VAR(__WGLEW_EXT_pixel_format_packed_float)

#define WGLEW_EXT_swap_control   WGLEW_GET_VAR(__WGLEW_EXT_swap_control)

#define WGLEW_GET_FUN ( x   )     x

#define WGLEW_GET_VAR ( x   )     (*(const GLboolean*)&x)

#define WGLEW_I3D_digital_video_control   WGLEW_GET_VAR(__WGLEW_I3D_digital_video_control)

#define WGLEW_I3D_gamma   WGLEW_GET_VAR(__WGLEW_I3D_gamma)

#define WGLEW_I3D_genlock   WGLEW_GET_VAR(__WGLEW_I3D_genlock)

#define WGLEW_I3D_image_buffer   WGLEW_GET_VAR(__WGLEW_I3D_image_buffer)

#define WGLEW_I3D_swap_frame_lock   WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_lock)

#define WGLEW_I3D_swap_frame_usage   WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_usage)

#define WGLEW_NV_float_buffer   WGLEW_GET_VAR(__WGLEW_NV_float_buffer)

#define WGLEW_NV_gpu_affinity   WGLEW_GET_VAR(__WGLEW_NV_gpu_affinity)

#define WGLEW_NV_render_depth_texture   WGLEW_GET_VAR(__WGLEW_NV_render_depth_texture)

#define WGLEW_NV_render_texture_rectangle   WGLEW_GET_VAR(__WGLEW_NV_render_texture_rectangle)

#define WGLEW_NV_vertex_array_range   WGLEW_GET_VAR(__WGLEW_NV_vertex_array_range)

#define WGLEW_OML_sync_control   WGLEW_GET_VAR(__WGLEW_OML_sync_control)

#define wglFreeMemoryNV   WGLEW_GET_FUN(__wglewFreeMemoryNV)

#define wglGenlockSampleRateI3D   WGLEW_GET_FUN(__wglewGenlockSampleRateI3D)

#define wglGenlockSourceDelayI3D   WGLEW_GET_FUN(__wglewGenlockSourceDelayI3D)

#define wglGenlockSourceEdgeI3D   WGLEW_GET_FUN(__wglewGenlockSourceEdgeI3D)

#define wglGenlockSourceI3D   WGLEW_GET_FUN(__wglewGenlockSourceI3D)

#define wglGetCurrentReadDCARB   WGLEW_GET_FUN(__wglewGetCurrentReadDCARB)

#define wglGetCurrentReadDCEXT   WGLEW_GET_FUN(__wglewGetCurrentReadDCEXT)

#define wglGetDigitalVideoParametersI3D   WGLEW_GET_FUN(__wglewGetDigitalVideoParametersI3D)

#define wglGetExtensionsStringARB   WGLEW_GET_FUN(__wglewGetExtensionsStringARB)

#define wglGetExtensionsStringEXT   WGLEW_GET_FUN(__wglewGetExtensionsStringEXT)

#define wglGetFrameUsageI3D   WGLEW_GET_FUN(__wglewGetFrameUsageI3D)

#define wglGetGammaTableI3D   WGLEW_GET_FUN(__wglewGetGammaTableI3D)

#define wglGetGammaTableParametersI3D   WGLEW_GET_FUN(__wglewGetGammaTableParametersI3D)

#define wglGetGenlockSampleRateI3D   WGLEW_GET_FUN(__wglewGetGenlockSampleRateI3D)

#define wglGetGenlockSourceDelayI3D   WGLEW_GET_FUN(__wglewGetGenlockSourceDelayI3D)

#define wglGetGenlockSourceEdgeI3D   WGLEW_GET_FUN(__wglewGetGenlockSourceEdgeI3D)

#define wglGetGenlockSourceI3D   WGLEW_GET_FUN(__wglewGetGenlockSourceI3D)

#define wglGetMscRateOML   WGLEW_GET_FUN(__wglewGetMscRateOML)

#define wglGetPbufferDCARB   WGLEW_GET_FUN(__wglewGetPbufferDCARB)

#define wglGetPbufferDCEXT   WGLEW_GET_FUN(__wglewGetPbufferDCEXT)

#define wglGetPixelFormatAttribfvARB   WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvARB)

#define wglGetPixelFormatAttribfvEXT   WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvEXT)

#define wglGetPixelFormatAttribivARB   WGLEW_GET_FUN(__wglewGetPixelFormatAttribivARB)

#define wglGetPixelFormatAttribivEXT   WGLEW_GET_FUN(__wglewGetPixelFormatAttribivEXT)

#define wglGetSwapIntervalEXT   WGLEW_GET_FUN(__wglewGetSwapIntervalEXT)

#define wglGetSyncValuesOML   WGLEW_GET_FUN(__wglewGetSyncValuesOML)

#define wglIsEnabledFrameLockI3D   WGLEW_GET_FUN(__wglewIsEnabledFrameLockI3D)

#define wglIsEnabledGenlockI3D   WGLEW_GET_FUN(__wglewIsEnabledGenlockI3D)

#define wglLoadDisplayColorTableEXT   WGLEW_GET_FUN(__wglewLoadDisplayColorTableEXT)

#define wglMakeContextCurrentARB   WGLEW_GET_FUN(__wglewMakeContextCurrentARB)

#define wglMakeContextCurrentEXT   WGLEW_GET_FUN(__wglewMakeContextCurrentEXT)

#define wglQueryFrameLockMasterI3D   WGLEW_GET_FUN(__wglewQueryFrameLockMasterI3D)

#define wglQueryFrameTrackingI3D   WGLEW_GET_FUN(__wglewQueryFrameTrackingI3D)

#define wglQueryGenlockMaxSourceDelayI3D   WGLEW_GET_FUN(__wglewQueryGenlockMaxSourceDelayI3D)

#define wglQueryPbufferARB   WGLEW_GET_FUN(__wglewQueryPbufferARB)

#define wglQueryPbufferEXT   WGLEW_GET_FUN(__wglewQueryPbufferEXT)

#define wglReleaseImageBufferEventsI3D   WGLEW_GET_FUN(__wglewReleaseImageBufferEventsI3D)

#define wglReleasePbufferDCARB   WGLEW_GET_FUN(__wglewReleasePbufferDCARB)

#define wglReleasePbufferDCEXT   WGLEW_GET_FUN(__wglewReleasePbufferDCEXT)

#define wglReleaseTexImageARB   WGLEW_GET_FUN(__wglewReleaseTexImageARB)

#define wglRestoreBufferRegionARB   WGLEW_GET_FUN(__wglewRestoreBufferRegionARB)

#define wglSaveBufferRegionARB   WGLEW_GET_FUN(__wglewSaveBufferRegionARB)

#define wglSetDigitalVideoParametersI3D   WGLEW_GET_FUN(__wglewSetDigitalVideoParametersI3D)

#define wglSetGammaTableI3D   WGLEW_GET_FUN(__wglewSetGammaTableI3D)

#define wglSetGammaTableParametersI3D   WGLEW_GET_FUN(__wglewSetGammaTableParametersI3D)

#define wglSetPbufferAttribARB   WGLEW_GET_FUN(__wglewSetPbufferAttribARB)

#define wglSetStereoEmitterState3DL   WGLEW_GET_FUN(__wglewSetStereoEmitterState3DL)

#define wglSwapBuffersMscOML   WGLEW_GET_FUN(__wglewSwapBuffersMscOML)

#define wglSwapIntervalEXT   WGLEW_GET_FUN(__wglewSwapIntervalEXT)

#define wglSwapLayerBuffersMscOML   WGLEW_GET_FUN(__wglewSwapLayerBuffersMscOML)

#define wglWaitForMscOML   WGLEW_GET_FUN(__wglewWaitForMscOML)

#define wglWaitForSbcOML   WGLEW_GET_FUN(__wglewWaitForSbcOML)

#define WIN32_LEAN_AND_MEAN   1


Typedef Documentation

typedef LPVOID UINT count

typedef INT32 INT32* denominator

typedef INT64 INT64 divisor

typedef DWORD dwSize

typedef INT fuPlanes

typedef struct _GPU_DEVICE GPU_DEVICE

typedef HDC hDC

typedef int int int int height

typedef HDC HGLRC hglrc

typedef UINT HGPUNV* hGpu

typedef HDC hReadDC

typedef int iAttribute

typedef int iBuffer

typedef UINT iDeviceIndex

typedef int iEntries

typedef UINT iGpuIndex

typedef int int int iHeight

typedef int int iLayerPlane

typedef int iPixelFormat

typedef int int iWidth

typedef GLuint length

typedef UINT PGPU_DEVICE lpGpuDevice

typedef INT64 INT64 INT64* msc

typedef int int UINT nAttributes

typedef const int const FLOAT UINT nMaxFormats

typedef const int const FLOAT UINT int UINT* nNumFormats

typedef INT32* numerator

typedef LPVOID* pAddress

typedef HANDLE* pEvent

typedef const int const FLOAT* pfAttribFList

typedef BOOL* pFlag

typedef void* WINAPI* PFNWGLALLOCATEMEMORYNVPROC(GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority)

typedef const char* WINAPI* PFNWGLGETEXTENSIONSSTRINGARBPROC(HDC hdc)

typedef const char* WINAPI* PFNWGLGETEXTENSIONSSTRINGEXTPROC(void)

typedef int int UINT int FLOAT* pfValues

typedef struct _GPU_DEVICE * PGPU_DEVICE

typedef HGPUNV* phGpu

typedef const int* piAttribIList

typedef int int int const int* piAttribList

typedef int int UINT int* piAttributes

typedef const int const FLOAT UINT int* piFormats

typedef int const int* piValue

typedef int int UINT int int* piValues

typedef DWORD float* pLastMissedUsage

typedef DWORD* pMissedFrames

typedef HANDLE LPVOID DWORD* pSize

typedef int const USHORT const USHORT const USHORT* puBlue

typedef int const USHORT const USHORT* puGreen

typedef int const USHORT* puRed

typedef INT64 INT64 INT64 remainder

typedef INT64 INT64 INT64 INT64* sbc

typedef INT64 target_msc

typedef INT64 target_sbc

typedef UINT* uDelay

typedef UINT* uEdge

typedef DWORD UINT uFlags

typedef UINT* uMaxLineDelay

typedef UINT UINT* uMaxPixelDelay

typedef UINT* uRate

typedef UINT* uSource

typedef INT64 INT64* ust

typedef UINT uState

typedef int UINT uType

typedef int int int width

typedef int x

typedef int int int int int xSrc

typedef int int y

typedef int int int int int int ySrc


Function Documentation

typedef BOOL ( WINAPI *  PFNWGLSETSTEREOEMITTERSTATE3DLPROC  ) 

DECLARE_HANDLE ( HGPUNV   ) 

DECLARE_HANDLE ( HPBUFFEREXT   ) 

DECLARE_HANDLE ( HPBUFFERARB   ) 

typedef GLboolean ( WINAPI *  PFNWGLBINDDISPLAYCOLORTABLEEXTPROC  ) 

typedef HANDLE ( WINAPI *  PFNWGLCREATEBUFFERREGIONARBPROC  ) 

typedef HDC ( WINAPI *  PFNWGLGETCURRENTREADDCARBPROC  ) 

typedef HPBUFFERARB ( WINAPI *  PFNWGLCREATEPBUFFERARBPROC  ) 

typedef HPBUFFEREXT ( WINAPI *  PFNWGLCREATEPBUFFEREXTPROC  ) 

typedef int ( WINAPI *  PFNWGLRELEASEPBUFFERDCARBPROC  ) 

typedef INT64 ( WINAPI *  PFNWGLSWAPBUFFERSMSCOMLPROC  ) 

typedef LPVOID ( WINAPI *  PFNWGLCREATEIMAGEBUFFERI3DPROC  ) 

typedef void ( WINAPI *  PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC  ) 

typedef VOID ( WINAPI *  PFNWGLDELETEBUFFERREGIONARBPROC  ) 

GLEWAPI GLboolean wglewGetExtension ( const char *  name  ) 

GLEWAPI GLboolean wglewIsSupported ( const char *  name  ) 


Variable Documentation

WGLEW_EXPORT GLboolean __WGLEW_3DFX_multisample

WGLEW_EXPORT GLboolean __WGLEW_3DL_stereo_control

WGLEW_EXPORT GLboolean __WGLEW_ARB_buffer_region

WGLEW_EXPORT GLboolean __WGLEW_ARB_extensions_string

WGLEW_EXPORT GLboolean __WGLEW_ARB_make_current_read

WGLEW_EXPORT GLboolean __WGLEW_ARB_multisample

WGLEW_EXPORT GLboolean __WGLEW_ARB_pbuffer

WGLEW_EXPORT GLboolean __WGLEW_ARB_pixel_format

WGLEW_EXPORT GLboolean __WGLEW_ARB_pixel_format_float

WGLEW_EXPORT GLboolean __WGLEW_ARB_render_texture

WGLEW_EXPORT GLboolean __WGLEW_ATI_pixel_format_float

WGLEW_EXPORT GLboolean __WGLEW_ATI_render_texture_rectangle

WGLEW_EXPORT GLboolean __WGLEW_EXT_depth_float

WGLEW_EXPORT GLboolean __WGLEW_EXT_display_color_table

WGLEW_EXPORT GLboolean __WGLEW_EXT_extensions_string

WGLEW_EXPORT GLboolean __WGLEW_EXT_framebuffer_sRGB

WGLEW_EXPORT GLboolean __WGLEW_EXT_make_current_read

WGLEW_EXPORT GLboolean __WGLEW_EXT_multisample

WGLEW_EXPORT GLboolean __WGLEW_EXT_pbuffer

WGLEW_EXPORT GLboolean __WGLEW_EXT_pixel_format

WGLEW_EXPORT GLboolean __WGLEW_EXT_pixel_format_packed_float

WGLEW_EXPORT GLboolean __WGLEW_EXT_swap_control

WGLEW_EXPORT GLboolean __WGLEW_I3D_digital_video_control

WGLEW_EXPORT GLboolean __WGLEW_I3D_gamma

WGLEW_EXPORT GLboolean __WGLEW_I3D_genlock

WGLEW_EXPORT GLboolean __WGLEW_I3D_image_buffer

WGLEW_EXPORT GLboolean __WGLEW_I3D_swap_frame_lock

WGLEW_EXPORT GLboolean __WGLEW_I3D_swap_frame_usage

WGLEW_EXPORT GLboolean __WGLEW_NV_float_buffer

WGLEW_EXPORT GLboolean __WGLEW_NV_gpu_affinity

WGLEW_EXPORT GLboolean __WGLEW_NV_render_depth_texture

WGLEW_EXPORT GLboolean __WGLEW_NV_render_texture_rectangle

WGLEW_EXPORT GLboolean __WGLEW_NV_vertex_array_range

WGLEW_EXPORT GLboolean __WGLEW_OML_sync_control

WGLEW_EXPORT PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D

WGLEW_EXPORT PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D

WGLEW_EXPORT PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT

WGLEW_EXPORT PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB

WGLEW_EXPORT PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB

WGLEW_EXPORT PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT

WGLEW_EXPORT PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV

WGLEW_EXPORT PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB

WGLEW_EXPORT PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT

WGLEW_EXPORT PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D

WGLEW_EXPORT PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB

WGLEW_EXPORT PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT

WGLEW_EXPORT PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB

WGLEW_EXPORT PFNWGLDELETEDCNVPROC __wglewDeleteDCNV

WGLEW_EXPORT PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT

WGLEW_EXPORT PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D

WGLEW_EXPORT PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB

WGLEW_EXPORT PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT

WGLEW_EXPORT PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D

WGLEW_EXPORT PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D

WGLEW_EXPORT PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D

WGLEW_EXPORT PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D

WGLEW_EXPORT PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D

WGLEW_EXPORT PFNWGLENUMGPUDEVICESNVPROC __wglewEnumGpuDevicesNV

WGLEW_EXPORT PFNWGLENUMGPUSFROMAFFINITYDCNVPROC __wglewEnumGpusFromAffinityDCNV

WGLEW_EXPORT PFNWGLENUMGPUSNVPROC __wglewEnumGpusNV

WGLEW_EXPORT PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV

WGLEW_EXPORT PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D

WGLEW_EXPORT PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D

WGLEW_EXPORT PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D

WGLEW_EXPORT PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D

WGLEW_EXPORT PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB

WGLEW_EXPORT PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT

WGLEW_EXPORT PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D

WGLEW_EXPORT PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D

WGLEW_EXPORT PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D

WGLEW_EXPORT PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D

WGLEW_EXPORT PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D

WGLEW_EXPORT PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D

WGLEW_EXPORT PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D

WGLEW_EXPORT PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D

WGLEW_EXPORT PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML

WGLEW_EXPORT PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB

WGLEW_EXPORT PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT

WGLEW_EXPORT PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB

WGLEW_EXPORT PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT

WGLEW_EXPORT PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB

WGLEW_EXPORT PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT

WGLEW_EXPORT PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT

WGLEW_EXPORT PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML

WGLEW_EXPORT PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D

WGLEW_EXPORT PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D

WGLEW_EXPORT PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT

WGLEW_EXPORT PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB

WGLEW_EXPORT PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT

WGLEW_EXPORT PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D

WGLEW_EXPORT PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D

WGLEW_EXPORT PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D

WGLEW_EXPORT PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB

WGLEW_EXPORT PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT

WGLEW_EXPORT PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D

WGLEW_EXPORT PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB

WGLEW_EXPORT PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT

WGLEW_EXPORT PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB

WGLEW_EXPORT PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB

WGLEW_EXPORT PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB

WGLEW_EXPORT PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D

WGLEW_EXPORT PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D

WGLEW_EXPORT PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D

WGLEW_EXPORT PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB

WGLEW_EXPORT PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL

WGLEW_EXPORT PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML

WGLEW_EXPORT PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT

WGLEW_EXPORT PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML

WGLEW_EXPORT PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML

WGLEW_EXPORT PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML


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