bind() | Vislucsgl::Shader | [inline] |
delete() | Vislucsgl::Shader | [inline] |
getAttributeLocation(string name) | Vislucsgl::Shader | [inline] |
getUniformLocation(string name) | Vislucsgl::Shader | [inline] |
Shader(string path, GL gl) | Vislucsgl::Shader | [inline] |
unbind() | Vislucsgl::Shader | [inline] |