Camera(Game _game) | visLU.Camera | |
cameraPosition | visLU.Camera | [protected] |
CameraPosition | visLU.Camera | |
CameraTarget | visLU.Camera | |
cameraTarget | visLU.Camera | [protected] |
CameraUpVector | visLU.Camera | |
needUpdateProjection | visLU.Camera | [protected] |
needUpdateView | visLU.Camera | [protected] |
needUpdateViewProjection | visLU.Camera | [protected] |
Projection | visLU.Camera | |
projectionMatrix | visLU.Camera | [protected] |
Update(GameTime gameTime) | visLU.Camera | |
updateProjection() | visLU.Camera | [protected] |
updateView() | visLU.Camera | [protected, virtual] |
upVector | visLU.Camera | [protected] |
View | visLU.Camera | |
viewMatrix | visLU.Camera | [protected] |
ViewProjection | visLU.Camera | |
viewProjectionMatrix | visLU.Camera | [protected] |