base camera class
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List of all members.
Detailed Description
base camera class
Definition at line 16 of file Camera.cs.
Constructor & Destructor Documentation
visLU.Camera.Camera |
( |
Game |
_game ) |
|
Initializes new camera component.
- Parameters:
-
game | Game to which attach this camera. |
Definition at line 85 of file Camera.cs.
Member Function Documentation
override void visLU.Camera.Update |
( |
GameTime |
gameTime ) |
|
void visLU.Camera.updateProjection |
( |
) |
[protected] |
virtual void visLU.Camera.updateView |
( |
) |
[protected, virtual] |
Member Data Documentation
Property Documentation
Vector3 visLU.Camera.CameraPosition [get, set] |
Gets or sets camera position.
Definition at line 56 of file Camera.cs.
Vector3 visLU.Camera.CameraTarget [get, set] |
Gets or sets position of the target for camera.
Definition at line 60 of file Camera.cs.
Vector3 visLU.Camera.CameraUpVector [get, set] |
Gets or sets camera orientation / up vector.
Definition at line 64 of file Camera.cs.
Matrix visLU.Camera.Projection [get] |
Gets camera projection matrix.
Definition at line 73 of file Camera.cs.
Matrix visLU.Camera.View [get] |
Gets camera view matrix.
Definition at line 69 of file Camera.cs.
Matrix visLU.Camera.ViewProjection [get] |
Gets camera viewProjectionMatrix = view matrix multiplied by projection matrix.
Definition at line 77 of file Camera.cs.
The documentation for this class was generated from the following file: