FlowOpenGLView.h

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00001 
00005 #import <Cocoa/Cocoa.h>
00006 
00007 #import "Constants.h"
00008 #import "FlowChannel.h"
00009 #import "FlowData.h"
00010 #import "FlowGeometry.h"
00011 #import "FlowShader.h"
00012 #import "FlowTexture.h"
00013 #import "SettingsController.h"
00014 
00015 #include "StreamLineContainer.h"
00016 
00017 @interface FlowOpenGLView : NSOpenGLView {
00018         int colorBits, depthBits;
00019         
00020         float zoomFactor;
00021         float moveX;
00022         float moveY;
00023         
00024         float scaleFactorX;
00025         float scaleFactorY;
00026         
00027         GLuint testTexture;
00028         
00029         FlowData *flowData;
00030         FlowShader *flowShader;
00031         
00032         SettingsController *settings;
00033         
00034         
00035         
00036         //StreamLineContainer *streamLineGrid;
00037         NSMutableArray *streamLineGrids;
00038         
00042         GLuint textureLayers[kMaxChannels];
00043         
00047         float textureLayersMinMax[kMaxChannels][2];
00048         
00052         int idxStartTransferTexture;
00053         
00057         int xChannel;
00058         int yChannel;
00059         int velChannel;
00060 }
00061 
00065 - (NSOpenGLPixelFormat *) createPixelFormat:(NSRect)frame;
00066 
00072 - (BOOL)initGL;
00073 
00077 - (void)dataLoaded:(NSNotification *)notification;
00078 
00082 - (void)layerChanged:(NSNotification *)notification;
00083 
00084 
00093 - (void)createTextureLayer:(int)textureUnit channel:(FlowChannel*)c width:(int)w height:(int)h;
00094 
00101 - (void)createTransferFunctionTexture:(int)textureUnit colorCodingLayer:(ColorCodingLayer *)layer;
00102 
00110 - (void)drawColorCodingWithTextureUnit:(int)unit transferTextureUnit:(int)transferUnit opacity:(float)opacity;
00111 
00123 - (void)drawArrowPlotWithTextureUnit0:(int)unit0 textureUnit1:(int)unit1 textureUnit2:(int)unit2 steps:(int)s colorToning:(NSColor *)color arrowScaleFactor:(float)scale opacity:(float)opacity;
00124 
00135 - (void)drawStreamLinesWithGridIdx:(int)gridIdx withColor:(NSColor *)color glyphMapping:(BOOL)useGlyphs tapering:(BOOL)tapering opacity:(float)opacity algo:(int)algo;
00136 
00140 - (void)renderLayers;
00141 
00142 @end
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