Representation of a volume object.
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#import <Volume.h>
List of all members.
Detailed Description
Representation of a volume object.
The data of the volume will be loaded from a .dat file. A histogramm will be created too.
Member Function Documentation
- (void) calculate3DHistogramm |
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Initialize a new Volume from the lobster.dat file.
- Returns:
- A pointer to the object
- (id) initWithPath: |
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(NSString *) |
path |
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Initialize a new Volume from a specific .dat file.
- Parameters:
-
- Returns:
- A pointer to the object
- (BOOL) loadDataFromFile: |
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(NSString *) |
path |
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Load a new .dat file.
- Parameters:
-
- Returns:
- YES if the new data is loaded properly or NO
- (float) valueAtX: |
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(int) |
x |
atY: |
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(int) |
y |
atZ: |
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(int) |
z |
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Get the float value at a specific position.
- Parameters:
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x | The x-coordinate |
y | The y-coordinate |
z | The z-coordinate |
- Returns:
- The float value at the specific position.
Property Documentation
- (float *) glFloatArray [read, write, assign] |
- (int *) histogramm [read, write, assign] |
- (NSProgressIndicator *) indicator [read, write, retain] |
- (NSUInteger) length [read, write, assign] |
- (NSUInteger) maxHistValue [read, write, assign] |
- (NSUInteger) maxTextureSize [read, write, assign] |
- (NSUInteger) maxX [read, write, assign] |
- (NSUInteger) maxY [read, write, assign] |
- (NSUInteger) maxZ [read, write, assign] |
- (NSTextField *) txt [read, write, retain] |
The documentation for this class was generated from the following files: