Here are the classes, structs, unions and interfaces with brief descriptions:
FlowChannel | Handles one scalar field of floats defined for each cell |
FlowData | Class managing the data sets and related stuff like data loading, channels creation etc |
FlowGeometry | Class for handling the geometry == rectangular grids organized in vertices and cells |
FlowRenderer | Central class for rendering outputs |
GradientEditor | |
HoverPoints | |
Logger | Singleton class of a Logger that saves events to log.txt |
MainWindow | |
MyQGLWidget | This class represents a QGLWidget that is used for displaying results using OpenGL |
QPixmapData | |
ShadeWidget | |
TransferFunction | Representation of a transferfunction that maps an input scalarfield value to [r, g, b, a] and stores this mapping in a 1D Texture on the GPU for fast lookups |
vec3 | Class for 3 dimensional vectors |