Flow Visualization 1.0
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Class for 3 dimensional vectors. More...
#include <vec3.h>
Public Member Functions | |
vec3 (float x, float y, float z=0.0f) | |
vec3 (const float *u) | |
vec3 (const vec3 &) | |
float & | operator[] (unsigned) |
returns an element of the vector | |
vec3 & | operator= (const vec3 &) |
assignment operator | |
vec3 & | operator+= (const vec3 &) |
adds the input vector to this one | |
vec3 & | operator-= (const vec3 &) |
subtracts the input vector from this one | |
vec3 & | operator*= (float) |
scales this vector with the scalar | |
vec3 & | operator/= (float) |
scales this vector with the inverse of the scalar | |
const vec3 | operator+ (const vec3 &) const |
adds two vectors | |
const vec3 | operator- (const vec3 &) const |
subtracts two vectors | |
const vec3 | operator* (float) const |
scales the vector with the scalar | |
const vec3 | operator/ (float) const |
scales the vector with the inverse of the scalar | |
bool | operator== (const vec3 &) const |
returns true if the vectors are equal | |
bool | operator!= (const vec3 &) const |
returns true if the vectors differ in at least one component | |
vec3 & | operator- () |
opposite vector | |
float | norm () const |
norm of the vector (length*length) | |
float | length () const |
length of the vector | |
vec3 & | operator! () |
normalizes the vector | |
float | dist2 (const vec3 &) |
norm of the vectors' difference (dist*dist) | |
float | dist (const vec3 &) |
length of the vectors' difference | |
float | operator* (const vec3 &) const |
dot product | |
const vec3 | operator^ (const vec3 &) const |
cross product | |
void | print () |
print the vector components | |
Public Attributes | |
float | v [3] |
our vector data |
Class for 3 dimensional vectors.
float vec3::dist | ( | const vec3 & | u | ) |
length of the vectors' difference
float vec3::dist2 | ( | const vec3 & | u | ) |
norm of the vectors' difference (dist*dist)
float vec3::length | ( | ) | const [inline] |
length of the vector
float vec3::norm | ( | ) | const [inline] |
norm of the vector (length*length)
vec3 & vec3::operator! | ( | ) |
normalizes the vector
bool vec3::operator!= | ( | const vec3 & | u | ) | const |
returns true if the vectors differ in at least one component
float vec3::operator* | ( | const vec3 & | u | ) | const [inline] |
dot product
const vec3 vec3::operator* | ( | float | t | ) | const |
scales the vector with the scalar
vec3 & vec3::operator*= | ( | float | t | ) |
scales this vector with the scalar
vec3 & vec3::operator- | ( | ) |
opposite vector
const vec3 vec3::operator/ | ( | float | t | ) | const |
scales the vector with the inverse of the scalar
vec3 & vec3::operator/= | ( | float | t | ) |
scales this vector with the inverse of the scalar
bool vec3::operator== | ( | const vec3 & | u | ) | const |
returns true if the vectors are equal
float & vec3::operator[] | ( | unsigned | i | ) |
returns an element of the vector
void vec3::print | ( | ) |
print the vector components
float vec3::v[3] |
our vector data