Binds the texture to the currently active GL texture.
Namespace: HighGLAssembly: HighGL (in HighGL.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C# |
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public void Bind() |
Visual Basic |
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Public Sub Bind |
Visual C++ |
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public: void Bind() |
Exceptions
Exception | Condition |
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System..::..ObjectDisposedException | If this object was disposed. |