Binds the texture to the currently active GL texture.

Namespace: HighGL
Assembly: HighGL (in HighGL.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

C#
public void Bind()
Visual Basic
Public Sub Bind
Visual C++
public:
void Bind()

Exceptions

ExceptionCondition
System..::..ObjectDisposedExceptionIf this object was disposed.

See Also