The Texture type exposes the following members.
Constructors
| Name | Description | |
|---|---|---|
| Texture(Bitmap, PixelType, PixelFormat, PixelInternalFormat) |
Creates a 2D texture from a bitmap.
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| Texture(IEnumerable<(Of <<'(Bitmap>)>>), Int32, Int32, Int32, Double, PixelType, PixelFormat, PixelInternalFormat) |
Creates a 3D from a sequence of bitmaps.
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| Texture(Int32, Texture..::..TextureType, Int32, Int32, Int32, PixelType, PixelFormat, PixelInternalFormat) | Initializes a new instance of the Texture class |
Methods
| Name | Description | |
|---|---|---|
| Bind |
Binds the texture to the currently active GL texture.
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| Dispose |
Disposes the texture.
(Overrides GLObject..::..Dispose()()()().) | |
| Equals | (Inherited from Object.) | |
| Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
| GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) | |
| GetType | Gets the Type of the current instance. (Inherited from Object.) | |
| MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
| ToBitmap |
Saves a bitmap to a
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| ToString | Returns a string that represents the current object. (Inherited from Object.) |
Properties
| Name | Description | |
|---|---|---|
| Depth |
Gets the depth of the volume in pixels.
| |
| Disposed |
Gets whether this object was disposed.
(Inherited from GLObject.) | |
| Error |
Gets or sets (protected) the last GL error that occured (or NoError) while working with this object.
(Inherited from GLObject.) | |
| Handle |
Gets or sets (protected) the bandle to the (primary) GL resource encapsulated by this object.
(Inherited from GLObject.) | |
| Height |
Gets the height of the volume in pixels.
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| PixelFormat |
Gets the pixel format used for storing the pixels.
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| PixelInternalFormat |
Gets the pixel internal format used for storing the pixels.
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| PixelType |
Gets the pixel type.
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| Type |
Gets the type of this texture.
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| Width |
Gets the width of the volume in pixels.
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