The Texture type exposes the following members.

Constructors

Methods

  NameDescription
Public methodBind
Binds the texture to the currently active GL texture.
Public methodDispose
Disposes the texture.
(Overrides GLObject..::..Dispose()()()().)
Public methodEquals
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as a hash function for a particular type.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodStatic memberToBitmap
Saves a bitmap to a
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)

Properties

  NameDescription
Public propertyDepth
Gets the depth of the volume in pixels.
Public propertyDisposed
Gets whether this object was disposed.
(Inherited from GLObject.)
Public propertyError
Gets or sets (protected) the last GL error that occured (or NoError) while working with this object.
(Inherited from GLObject.)
Public propertyHandle
Gets or sets (protected) the bandle to the (primary) GL resource encapsulated by this object.
(Inherited from GLObject.)
Public propertyHeight
Gets the height of the volume in pixels.
Public propertyPixelFormat
Gets the pixel format used for storing the pixels.
Public propertyPixelInternalFormat
Gets the pixel internal format used for storing the pixels.
Public propertyPixelType
Gets the pixel type.
Public propertyType
Gets the type of this texture.
Public propertyWidth
Gets the width of the volume in pixels.

See Also