Saves a bitmap to a

Namespace: HighGL
Assembly: HighGL (in HighGL.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

C#
public static Bitmap ToBitmap(
	Texture texture,
	int bpp,
	PixelFormat bitmapFormat
)
Visual Basic
Public Shared Function ToBitmap ( _
	texture As Texture, _
	bpp As Integer, _
	bitmapFormat As PixelFormat _
) As Bitmap
Visual C++
public:
static Bitmap^ ToBitmap(
	Texture^ texture, 
	int bpp, 
	PixelFormat bitmapFormat
)

Parameters

texture
Type: HighGL..::..Texture

[Missing <param name="texture"/> documentation for "M:HighGL.Texture.ToBitmap(HighGL.Texture,System.Int32,System.Drawing.Imaging.PixelFormat)"]

bpp
Type: System..::..Int32

[Missing <param name="bpp"/> documentation for "M:HighGL.Texture.ToBitmap(HighGL.Texture,System.Int32,System.Drawing.Imaging.PixelFormat)"]

bitmapFormat
Type: System.Drawing.Imaging..::..PixelFormat

[Missing <param name="bitmapFormat"/> documentation for "M:HighGL.Texture.ToBitmap(HighGL.Texture,System.Int32,System.Drawing.Imaging.PixelFormat)"]

Return Value

[Missing <returns> documentation for "M:HighGL.Texture.ToBitmap(HighGL.Texture,System.Int32,System.Drawing.Imaging.PixelFormat)"]

See Also