Saves a bitmap to a
Namespace: HighGLAssembly: HighGL (in HighGL.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C# |
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public static Bitmap ToBitmap( Texture texture, int bpp, PixelFormat bitmapFormat ) |
Visual Basic |
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Public Shared Function ToBitmap ( _ texture As Texture, _ bpp As Integer, _ bitmapFormat As PixelFormat _ ) As Bitmap |
Visual C++ |
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public: static Bitmap^ ToBitmap( Texture^ texture, int bpp, PixelFormat bitmapFormat ) |
Parameters
- texture
- Type: HighGL..::..Texture
[Missing <param name="texture"/> documentation for "M:HighGL.Texture.ToBitmap(HighGL.Texture,System.Int32,System.Drawing.Imaging.PixelFormat)"]
- bpp
- Type: System..::..Int32
[Missing <param name="bpp"/> documentation for "M:HighGL.Texture.ToBitmap(HighGL.Texture,System.Int32,System.Drawing.Imaging.PixelFormat)"]
- bitmapFormat
- Type: System.Drawing.Imaging..::..PixelFormat
[Missing <param name="bitmapFormat"/> documentation for "M:HighGL.Texture.ToBitmap(HighGL.Texture,System.Int32,System.Drawing.Imaging.PixelFormat)"]
Return Value
[Missing <returns> documentation for "M:HighGL.Texture.ToBitmap(HighGL.Texture,System.Int32,System.Drawing.Imaging.PixelFormat)"]