Ctor.
Namespace: HighGLAssembly: HighGL (in HighGL.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C# |
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public ShaderProgram( Shader[] shaders ) |
Visual Basic |
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Public Sub New ( _ shaders As Shader() _ ) |
Visual C++ |
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public: ShaderProgram( array<Shader^>^ shaders ) |
Parameters
- shaders
- Type: array<HighGL..::..Shader>[]()[][]
The shaders that are part of this program. The shaders are disposed automatically with the program.
Exceptions
Exception | Condition |
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System..::..ArgumentNullException | If shaders is null |
System..::..ArgumentException | If shaders does not contain at least one vertex shader and one fragment shader. |
System..::..ArgumentException | If a uniform variable is defined more than once, and its type varies between shaders. |
HighGL..::..GLException | |
HighGL..::..GLErrorException |