The ShaderProgram type exposes the following members.
Constructors
Name | Description | |
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![]() | ShaderProgram |
Ctor.
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Methods
Name | Description | |
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![]() | Dispose |
disposes the program and all associated shaders.
(Overrides GLObject..::..Dispose()()()().) |
![]() | Equals | (Inherited from Object.) |
![]() | Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
![]() | GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() | SetUniform(String, Matrix4%) |
Sets the value of a shader variable. Enables this program as a side effect.
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![]() | SetUniform(String, Vector2%) |
Sets the value of a shader variable. Enables this program as a side effect.
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![]() | SetUniform(String, Vector3%) |
Sets the value of a shader variable. Enables this program as a side effect.
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![]() | SetUniform(String, Vector4%) |
Sets the value of a shader variable. Enables this program as a side effect.
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![]() | SetUniform(String, Boolean) |
Sets the value of a shader variable. Enables this program as a side effect.
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![]() | SetUniform(String, Int32) |
Sets the value of a shader variable. Enables this program as a side effect.
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![]() | SetUniform(String, Single) |
Sets the value of a shader variable. Enables this program as a side effect.
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![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |
![]() | Use |
Enables the program.
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Properties
Name | Description | |
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![]() | Disposed |
Gets whether this object was disposed.
(Inherited from GLObject.) |
![]() | Error |
Gets or sets (protected) the last GL error that occured (or NoError) while working with this object.
(Inherited from GLObject.) |
![]() | Handle |
Gets or sets (protected) the bandle to the (primary) GL resource encapsulated by this object.
(Inherited from GLObject.) |
![]() | Shaders |
Gets all shaders that are part of this program. The client must not change the data.
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