Adds a new vertex buffer object as part of this vertex state. If an exception is thrown,
the state is reset to what it was before the method was called.
Namespace: HighGLAssembly: HighGL (in HighGL.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C# |
---|
public void AddVertexBufferObject(
float[] data,
int size,
int index
) |
Visual Basic |
---|
Public Sub AddVertexBufferObject ( _
data As Single(), _
size As Integer, _
index As Integer _
) |
Visual C++ |
---|
public:
void AddVertexBufferObject(
array<float>^ data,
int size,
int index
) |
Parameters
- data
- Type: array<System..::..Single>[]()[][]
The buffer data. Must have size * n entries.
- size
- Type: System..::..Int32
The vertex size (i.e., 4 if one vertex is (x,y,z,w).
- index
- Type: System..::..Int32
The index of the shader variable the data should be bound to. Must be positive.
Exceptions
See Also