The VertexState type exposes the following members.

Constructors

  NameDescription
Public methodVertexState
Ctor.

Methods

  NameDescription
Public methodAddIndexBufferObject(array<Byte>[]()[][])
Adds a new index buffer object as part of this vertex state. If an exception is thrown, the state is reset to what it was before the method was called.
Public methodAddIndexBufferObject(array<UInt16>[]()[][])
Adds a new index buffer object as part of this vertex state. If an exception is thrown, the state is reset to what it was before the method was called.
Public methodAddVertexBufferObject
Adds a new vertex buffer object as part of this vertex state. If an exception is thrown, the state is reset to what it was before the method was called.
Public methodDispose
Disposes this vertex state.
(Overrides GLObject..::..Dispose()()()().)
Public methodEnable
Enables this vertex state.
Public methodEquals
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as a hash function for a particular type.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)

Properties

  NameDescription
Public propertyDisposed
Gets whether this object was disposed.
(Inherited from GLObject.)
Public propertyError
Gets or sets (protected) the last GL error that occured (or NoError) while working with this object.
(Inherited from GLObject.)
Public propertyHandle
Gets or sets (protected) the bandle to the (primary) GL resource encapsulated by this object.
(Inherited from GLObject.)

See Also