The VertexState type exposes the following members.
Constructors
Name | Description | |
---|---|---|
![]() | VertexState |
Ctor.
|
Methods
Name | Description | |
---|---|---|
![]() | AddIndexBufferObject(array<Byte>[]()[][]) |
Adds a new index buffer object as part of this vertex state. If an exception is thrown,
the state is reset to what it was before the method was called.
|
![]() | AddIndexBufferObject(array<UInt16>[]()[][]) |
Adds a new index buffer object as part of this vertex state. If an exception is thrown,
the state is reset to what it was before the method was called.
|
![]() | AddVertexBufferObject |
Adds a new vertex buffer object as part of this vertex state. If an exception is thrown,
the state is reset to what it was before the method was called.
|
![]() | Dispose |
Disposes this vertex state.
(Overrides GLObject..::..Dispose()()()().) |
![]() | Enable |
Enables this vertex state.
|
![]() | Equals | (Inherited from Object.) |
![]() | Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
![]() | GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |
Properties
Name | Description | |
---|---|---|
![]() | Disposed |
Gets whether this object was disposed.
(Inherited from GLObject.) |
![]() | Error |
Gets or sets (protected) the last GL error that occured (or NoError) while working with this object.
(Inherited from GLObject.) |
![]() | Handle |
Gets or sets (protected) the bandle to the (primary) GL resource encapsulated by this object.
(Inherited from GLObject.) |