Class | Description |
---|---|
Extremum |
Static finding of maximal/minimal values.
|
RayCast |
Ray-Casting implementation.
|
RendererMain |
The main renderer.
|
Shader |
Basic Shader implementation.
|
ShaderCollection |
Shader collection handles the parameters of Shaders and all the
parameters that have to be defined manually on a centralized fashion.
|
TextRenderer |
Basic text renderer functionality.
|
Textures |
Texture load, init, bind abstraction.
|
Timer |
Timer class, important for FPS.
|
VBO |
VBO implementation.
|
VecMath |
Static math functionality based on float arrays.
|