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| Image (GraphicsDevice _device, string _colorVisionDeficency) |
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void | SimulatePerception (GraphicsDevice _device) |
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void | Recolor (GraphicsDevice _device) |
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void | DrawSprite (Texture2D tex, RecolorShader shader) |
| sends a texture to the shader using shader model 2.0 and built in vertex shader More...
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Matrix | RotationFromLMS [get, set] |
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Matrix | RotationToLMS [get, set] |
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Texture2D | ImageToSimulate [get, set] |
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Texture2D | RecoloredImage [get, set] |
| the final result of the recoloring process More...
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string | ColorVisionDeficency [get, set] |
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Texture2D | ReferenceImageRGB [get, set] |
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Texture2D | LabImage [get, set] |
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Texture2D | NoiseTexture [get, set] |
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RecolorShader | LMSShader [get, set] |
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RecolorShader | RGBtoLab_Shader [get, set] |
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RecolorShader | ContrastLoss_Shader [get, set] |
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RecolorShader | PredominantComponent_Shader [get, set] |
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RecolorShader | EigenVector_Shader [get, set] |
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RecolorShader | Projection_Shader [get, set] |
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RecolorShader | MaxProjectionEffect_Shader [get, set] |
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RecolorShader | EnhanceContrast_Shader [get, set] |
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RecolorShader | LabToRGB_Shader [get, set] |
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Definition at line 16 of file Image.cs.
void visLU.CVD.Image.DrawSprite |
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Texture2D |
tex, |
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RecolorShader |
shader |
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) |
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sends a texture to the shader using shader model 2.0 and built in vertex shader
- Parameters
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tex | texture |
shader | specific shader |
Definition at line 922 of file Image.cs.
Texture2D visLU.CVD.Image.RecoloredImage |
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getset |
the final result of the recoloring process
Definition at line 103 of file Image.cs.
The documentation for this class was generated from the following file: